This app was mentioned in 35 comments, with an average of 2.37 upvotes
I'm gonna have to say Trinus VR - https://play.google.com/store/apps/details?id=com.loxai.trinus.test&hl=en -
Allows you to play any of your PC games via Cardboard (and some others)... Got Elder Scrolls going and it's amazing how well it all works.... being able to turn your head in games that weren't meant to handle that. Good stuff.
You don't need a HDMI to type C port. It works well enough over USB.
There are apps on Android that turn your smartphone into a VR headset display (Trinus VR for example).
You still need a way to render the game in actual 3D first, and for that you need other softwares. Not all of them are free, either.
TrinusVR (/r/trinusvr) will let you play normal FPS games with head motion mapped to the mouse. There's a free, time-limited demo, so definitely check it out. It's not a virtual cinema though. Not aware of anything like that. VR VNC is closer, but the latency is basically not good enough for much due to the VNC protocol.
So far as I know, nothing supports that officially.
There are unofficial versions, though.
https://play.google.com/store/apps/details?id=com.loxai.trinus.test&hl=en
I've heard of this lately, but haven't tried it.
Edit: Another answer confirming this: https://www.reddit.com/r/unrealengine/comments/3y9cth/possible_to_use_google_cardboard_as_vr_for/
You can use trinus gyre to send head tracking motions to your PC, and if you're using a PC that can game on two monitors at 1080p you can use something like Kainy (Remote Gaming/ Desktop (its the best IMO) to stream your monitor to your phone screen, plus a controller allows you to play any game in vr, there's also a way to spoof oculus rift games into thinking an oculus is connected so you can also play those :)
Edit: try being on 5ghz WiFi for transfer rate reasons
3DoF and no controllers is pretty limiting for VR in general, but cockpit games (and running Dolphin’s emulator’s stereo support) are a best case scenario. I used Trinus, and the generous session-time limited demo is free so you can easily see if it’s going to work for your purposes.
It should be noted that these are all just a stereoscopic viewer for cellphones. To use VR content you will still need a head tracking system like this:
And some software to connect to OpenVR like this:
https://play.google.com/store/apps/details?id=com.loxai.trinus.test&hl=en
I personally only put about $10 into it. The headset was a generic non-brand from Fivebelow, and the app was..Technically $10 but I use Google Survey Rewards, and I had $5 on that at the time. In all though, what you'll need is a Smartphone compatible with TrinusVR, this is the free lite version of the app. You get unlimited fifteen minute sessions to try it out. You'll also need the desktop app. Edit: So yeah, if you're gonna be as cheap as possible and go with my college student budget, it'll be $15 total. If you've got a Fivebelow with "3D VR Glasses". They were behind the counter when I went over.
You can already set it up if you have a headset. Instructions here. With the right programs (not all free, unfortunately), you can even get it set up on Google Cardboard if you're so inclined (aside from a 3d renderer like Vireio you'll need a program to stream to your phone like TrinusVR). You'll also want a jailbroken phone or a data plan that supports tethering for the best experience if you do it that way, as streaming through wifi is laggy.
I didn't know about Space Engine but it does look very good, probably a nice VR experience. If you just want to test if it plays nice with Trinus VR you can try with the free version (https://play.google.com/store/apps/details?id=com.loxai.trinus.test). If your system is speedy enough you should get good results at 1280x720 (if it has 3D SBS support) or up to 960x1080. Otherwise, stay tuned for future improvements :)
Sorry for the late reply. Here's what I use, but I'll let you do your own googling. There was an article on Gizmodo that I followed but I cant find it now.
https://play.google.com/store/apps/details?id=com.loxai.trinus.test&hl=en
I'm not sure if this cheap cardboard set will do. But you can always buy a more expensive (plastic) cardboard later on.
The accelerometer doesn't work on some devices (like the sgs3, moto g 2014). But it works great on my OnePlus One and Nexus 5.
If you want to stream your PC games to your phone for cardboard check this app: https://play.google.com/store/apps/details?id=com.loxai.trinus.test The full version costs €4,99 though.
Not sure about /r/Android, but pretty much everybody on /r/GoogleCardboard is very aware of at least the Rift. Due to the limited nature of Cardboard VR the DK2 is regularly referenced as the currently available state of the art for VR to explain differences, e.g. when discussing the limited FoV etc. Many are simply waiting for CV1 to come out and until then use Cardboard as a way to experiment with what Google calls "bite-sized VR". Many of those who got hooked by streaming Windows games with vireio and apps like Trinus VR for Android or VR Streamer for iOS are fully aware of the advantages of the Rift and will get one once it is officially available for non developers.
Cardboard will remain the cheapest way to get at least a taste for VR, as it is hard to beat a price below USD 3 for someone who already has a sufficiently fast smartphone. Add USD 0.71 for head straps (against Google's recommendation) plus a little foam for padding and you have a primitive HMD, serving as the perfect entry drug to get people to start saving the mythical USD 1,500 for a decent CV1 setup, which they might never have considered otherwise.
Cheap copies of anything are sold with low margins. The only way to earn money with low margins is by selling a lot of them. The DK1/DK2 sold to enthusiast that either already had or bought a sufficiently fast PC. They still had to jump over a lot of hurdles to get it running, so these are people that were willing to invest significant amounts of time and money into VR.
As a DK1 clone probably wouldn't cost significantly less than 50% of the price for the DK2, while providing an inferior experience, the enthusiasts wouldn't pick it up. As almost no software would work out of the box, getting a clone to run would be even harder than DK1/DK2, excluding "casual" PC gamers that require a plug-and-play solution for average PCs. This leaves only enthusiasts with extremely tight budgets, and many of these will simply opt for a much cheaper combination of an Android smartphone, Cardboard and Trinus Gyre to stream VR via USB from a PC to the phone.
The mobile VR market is much more interesting for cloners, as they don't have to integrate a screen or sensors. Many more users have smartphones than PCs, esp. in countries like China where the phone is often the only device used to access the web, communicate, play games and watch movies. China is not only the main source of cheap clones, but also the main market for them. Currently Chinese Cardboard clones sell for less than 1/100th the price of a DK2, and that includes worldwide shipping. Margins are tiny, but the Cardboard demo app alone has been downloaded over a million times outside of China, so the numbers are huge. PC based VR is currently too small a market to attract cloners.
you can use trinus vr for that https://play.google.com/store/apps/details?id=com.loxai.trinus.test
It has a free version
https://play.google.com/store/apps/details?id=com.loxai.trinus.test
Flyinside adds Vive and Rift VR Support to FSX and provides the best experience.
You could probably use a demo of Flyinside with Riftcat to get it working with your phone with one of those phone holder VR headsets.
Or you could use FSX - Native 3D Utility with an app like TrinusVR on your phone with a phone holder VR headset.
I personally use Trinus VR: https://play.google.com/store/apps/details?id=com.loxai.trinus.test
There are several soft you can use to turn your smartphone into a VR headset but you will need something to mount your smartphone on your head. I have an Arcos VR headset but you can also use a Google Cardboard if you want the less expensive one. If you want an AIO soft I suggest you Trinus Gyre on the PlayStore. It cast the game to your screen phone and uses its sensor to perform a headtracking with several protocol : freetrack, trackIR, mousse emulation etc . It's still a little buggy but it works, until you find the proper setting for your game (tracking, casting, port...). The down sight is you don't have a stereoscopic view for left and right eyes unless the game allows it (like Crysis 3 witch looks awesome!) If you only want headtrack and mount your phone let's say on your headphone, you can try HeadTracker. It sends sensor data to your computer and you can use FaceTrackNoIR or OpenTrack in order to transform data into tracking protocol you want.
Maybe get Blue Stacks to play Android on a computer,
then get Trinus VR and it's client for your smartphone to play it in VR
Homunculus refers to a manga where trepanning (drilling a hole in the head) is supposed to provide several advantages, but that was already a misattribution, as "This reminds me ..." is a quote from the library scene in the movie Ghostbusters (1984). It is said by Dr. Venkman to Dr. Spengler to express that he believes that what Spengler just suggested is utter nonsense.
So it is a comment that what you are trying is rather weird. You should be aware that there are Trinus Gyre and IntuGames for Android and Gagagu VR streamer for iOS that will take the gyro data from your phone and send it to a PC, where the rotation data can be read by OpenTrack and used to control head movement in games that are then streamed to the phone via USB or WiFi. These are almost plug-and-play solutions for "poor man's VR". Latency, drift and many technical aspects are a lot worse, but a lot of users are quite happy with it as an alternative to buying an Oculus Rift.
The HMD part of your project has already been solved in a more elegant fashion. And because the Omni part requires a lot of extra hardware with limited use cases, it probably isn't particularly interesting for most. These combined probably triggered the comment.
I hope this answered your questions, so you don't have to post another request for clarification.
Maybe get Blue Stacks to play Android on a computer,
then get Trinus VR and it's client for your smartphone to play it in VR
Try this see if it works https://play.google.com/store/apps/details?id=com.loxai.trinus.test
Just to clarify some things:
The approach of Trinus Gyre etc. is best/only currently feasible one. And it would without doubt be nice to have an open source alternative, as all of them have some deficiencies. But due to the listed technical limitations it is impossibly to really emulate a DK1 in software in order to use native Oculus Rift software, so you should probably stop claiming that.
android https://play.google.com/store/apps/details?id=com.loxai.trinus.test
i hope you find it usefull
https://play.google.com/store/apps/details?id=com.loxai.trinus.test don't be so lazy
My bad, accidentally linked the pro version for android
https://play.google.com/store/apps/details?id=com.loxai.trinus.test&hl=en
Maybe get Blue Stacks to play Android on a computer,
then get Trinus VR and it's client for your smartphone to play it in VR
Check out this: https://play.google.com/store/apps/details?id=com.loxai.trinus.test
I haven't tried it myself yet but it seems somewhat decent.
And the Cardboard compatible Mattel VR View-Master will come out in October for USD 30, stealing a lot of thunder from other VR viewers. I've posted about the FullDive in April, back then they were preparing a Kickstarter and the estimated delivery time was September 2015.
The advantages the OP mentioned are mostly marketing babble, the FullDive isn't really a replacement for Cardboard, at 628g/1.39lb it is heavier than even a Gear VR with Note 4. The weight comes from the Sony Morpheus like head mount, so it may actually be very useful for those using Trinus VR for Android or VR Streamer for iOS to stream games from a PC. These require less head movements and the fact that FullDive will not press against the face, instead distributing the weight of HMD and phone on the top of the head, will make it more comfortable for longer play sessions. The just need to sell it to the right audience.
I can't tell if I will be able to answer some questions without knowing them, but I'm willing to give it a try. Most of what I know is already in the thread I've linked too and in the review linked from there, I haven't tried the Freefly myself. With support up to 6.1" the Note 4 should work, and in contrast to Homido who somehow forgot to mention that screens larger than 5" will be partly cut of, FreeFly states: "The larger the screen size, the greater the immersion, but great results are still achieved with phones featuring smaller display sizes."
The Freefly would most definitely use more of the screen of the Note 4 and feel more immersive than the Xiaozhai with only about 55° FoV (I have one of these), and for streaming the atypical aspect ratio might actually be solvable. I don't use Trinus VR (or any other streaming solution) myself, simply because I am not really a gamer, but if you can set a custom display ratio and FoV in either the game, the 3D injector or Trinus VR, it should display correctly on the Freefly with a very large FoV.
The value of the hassle is kind of subjective. Currently all streaming options are [seriously limited by technical constraints, e.g. limited to 720p](/r/GoogleCardboard/comments/38td3e/is_using_duet_display_for_vr_possible/crxq53y), so you cannot get anywhere near to the quality of the Oculus Rift, but a lot of users seemingly are willing to live with that and quite happy (while others rip it as unusable). Setup isn't very difficult, and you can try the free test version that will stream for a few minutes before buying.
Thanks for the praise. I'll actually take the reddit gold. I've been gilded before, and the main benefit was that reddit shows which comments are new in a thread visited before. This is so useful to keep up with large threads that reddit permanently gave this option to all mods for their subreddits, so I am kind of always on gold on /r/GoogleCardboard. But as I am also active on a number of other VR related subreddits and expect these to explode with comments during the E3 next week, the gold would be very welcome. Thank you for offering.
I found the thing I was originally looking for: https://play.google.com/store/apps/details?id=com.loxai.trinus.test Have a look if you have a Google cardboard