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That's like counting every smartphone user as a VR user, because in theory they could use it for VR. In reality almost nobody even knows about the VR mode in Maps on Android, so it is not really a good measurement.
But just a few weeks ago the Google Cardboard app passed the one million installations milestone, seven months after it was released. It is safe to assume that everybody who installed it knew that this was a VR app and installed it for exactly that reason, making them actual VR users. Even if future growth will be only linear (which so far it wasn't), by the end of 2016 there would be 4.3 million installations.
The Cardboard demo app is a great place to start. It has a cool but limited version of Google Earth, and also a list of recommended apps
After that, I'd recommend Tuscany, checking out a stereoscopic YouTube video, and Cardboard Camera. Have fun!
It's already possible with Google Cardboard (official Google Carboard app) :
I don't think there is a version for HTC Vive or Oculus Rift (yet?).
I don't think you mean a QR code. A QR Code is just a specific type of barcode, and functions like any other barcode. The image carries encoded information, such as a website url or meta-data about the product it's printed on, which is read when the image is scanned. QR codes are just printed images, and can't be "linked" to hardware.
I think what you meant is whether or not there is a program that would let you use the crosshair to activate buttons. To answer that question, no, not universally. Some VR programs, for example Google's Cardboard App allow you to hold the crosshairs to select menu options. However, it varies from program to program.
That being said, there are a lot of cheap headsets that have buttons if you're using your smartphone as your headset. For example, Google's cheapest cardboard viewer
Edit: Rewording a couple sentences.
I think it requires iOS. On iOS, Explorer is the compass icon second from the left (after Tutorial). On Android it looks like Google replaced Explorer with the Tour Guide demo that takes you around Versailles like you mentioned. (Google kept the former Explorer compass icon for Tour Guide.)
On iOS in the Explorer demo the first photosphere is a dinosaur skeleton in the American Museum of Natural History. Tapping the button brings you to a Frontiers of Flight museum exhibit, followed by an Endeavour space shuttle exhibit, Gueva del Indio in Puerto Rico, Gunnuhver Hot Springs in Iceland, and the Mars Spirit Rover.
There is an Earth demo in the Cardboard demo app.
It's got only a few bookmarks, but you can "fly" to any other locations the hard way.
As with other cardboard apps, you either need to have a mouse plugged in (if using Daydream headset) or a cardboard viewer with a button to properly use it.
GSMArena says yep. Like the other commenter says, try to download the official Cardboard demo app. Its a good first thing to try anyway, and it won’t be available if your phone specs aren’t supported.
What exactly do you expect to happen? The QR code just changes the settings the Cardboard SDK uses to render the two images, so if you start e.g. the Cardboard demo app after you have scanned the code, it will render the images at a distance that matches the lens distance in Cardboard v2. The QR code isn't a link, so it doesn't start any app, instead it influences the behavior of the Cardboard apps you start yourself.
Do you (or does he) have access to an Android Phone? If so, you can download the Cardboard App or simply use Google Maps' VR option to see a quick demo of what VR can do with everyday information. VR is beyond beneficial for architecture, it is a required tool. :-)
This video doesn't show the VR street view mode in the Google maps app, but the street view demo that was part of older versions of the Cardboard.app. It presented a ride through some streets in Paris, but you couldn't deviate from the path or pick another location, only start, stop and look around. This demo is no longer part of Cardboard.app, but the Google Earth part still is.
Smelled like … victory.
Below one of the first reviews for the Cardboard app on the Play store from An Nguyen, written when no clones were available and Google suggested to order a large pizza to use the box for the thin, but strong cardboard required to build one yourself. Now I finally have a reason to quote it.
> The most misleading VR experience I've ever had
> After I read about the Cardboard app, I immediately went to the best pizza place in LA (Little Ceasars), and bought the biggest pizza that was packed in the highest quality cardboard material that is known to mankind. I also acquired the best kind of rubber band and magnets on the market for the project. The hardest component to get was the lenses, but I was able to obtain a pair from the beer bottles in my fridge. The explanation and instruction was extremely clear and easy to follow. I was able to get my Cardboard VR ready within about 30 mins. My cardboard VR worked flawlessly, for about 5 minutes. After that, I kept smelling pizza, and couldn't find where the source was. After using the goggle for a while, the area surrounding my eyes and nose get very greasy. That's right! Greasy! I hope my review gives you a little insight of the experience.
The Google Cardboard app is a good place to start: [link]
It has some good demos, and it suggests other Cardboard compatible apps, such as the Caaaaardboard! game ($1.99): [link]
There's also a Google Cardboard subreddit: /r/GoogleCardboard
Phonearena doesn't mention a gyro, so no. Easiest way to see if a phone will run Cardboard is to download the Cardboard app from Google Play. If you can't download the app, or if it doesn't respond to rotating your phone correctly, then your phone won't work with any other Cardboard SDK app (most of them).
Grab the official Cardboard app, go to the menu -> Settings - Switch Viewer. That'll open your camera and look for a QR code. Open the ViewMaster, find the QR at the bottom center. The Cardboard app should now say 'configured for View-Master', and all apps should now have the correct FOV and IPD for the VM.
Could You check if after update during using google cardboard the image is still so shaky? issue To check this, you don't need to have cardboard viewer. Just install the software Google Cardboard and please check if it still shake. It would be very helpful.
I think that the 5 million number is from Google Play installs of the google cardboard app, which currently suggests between 5,000,000 - 10,000,000 installs. I think the assumption is that it is referencing all types of players, so yes it includes gear VR if it requires the google cardboard app.
I use the Virtual Reality goggles of a generic brand, and a Samsung Galaxy S7 (not the edge one). Admittedly the goggles are cheap but it's basically very similar to the cardboard app.
Also, I should mention that the default cardboard vr demo app (with the flat polygons, seagulls etc.) works very good on this setup. The images in the demo are aligned well, no double vision or eye strain. So maybe the issue is with the YouTube videos?
Google Earth was the first demo Google released when they released google Cardboard, it was google earth VR running on mobileVR. It do works take a look at google cardboard demo.
You can try the Google Cardboard app. When it wants you to scan a QR code on a headset you can skip that step. When you move the phone around, the view shown on the screen should update with almost no lag, and shouldn't move if you're not moving the phone. Thanks for checking!
Actually it seems like it's not the gyroscope that's the problem, it's something related to Google VR Services maybe. See my edit in the post above.
I am aware that you focus on the current state of the "Oculus VR platform", but to give you a few numbers: Oculus just reported they sold 100K DK2, so by now a total of about 200K Rifts are out there. A few weeks ago the official Cardboard app passed the one million installations milestone, about seven months after it's initial release. I will not seriously compare the experience you get from Cardboard with anything that has the name Oculus written on it, but if you look at the "not just Oculus VR platform", five times the number of all Rifts is not "barely squeaks in". And this completely ignores China that doesn't have access to the play store, but where 3D goggles are sold in numbers that currently pale all Oculus sales.
Your argument still stands if Oculus never opens their SDK to other phones or operating systems. But that is not very likely, if they are actually aiming for "VR platform".
From [Tinydeal Cardbord basics, tips and modifications (magnets, centering, grease protection)](/r/GoogleCardboard/comments/2ivsls/tinydeal_cardbord_basics_tips_and_modifications/):
> Google recommends neodymium magnets, while those from Tinydeal are regular and much weaker magnets. The magnets aren't particularly useful anyway, since almost no apps support them, but if you want to use them, you may have to modify your Cardboard. I use one of the officially supported phones and had tried it with different magnets before. From this I knew that the position of the magnets has to be very precise to work as a trigger. The Tinydeal magnets were too weak and too far away, but worked if I placed the phone slightly higher. So I extended the holes for both magnets by about 5mm/0.2inch downwards and everything worked fine. You have to extend both holes, because the magnets hold each other in position, and if the are pulled too far apart, one of them will flip over. As a side effect the magnet became easier to grab due to the extra space above it. The Tutorial part of the Cardboard app can be used to try the magnets. Try first without Cardboard by moving the magnet across your phone with your fingers to determine if it works at all. If not, you can simply double tap the screen instead of pulling the magnet to trigger something in the Cardboard app.
Sure, here's the Google Play Store link and here's the iTunes link. Enjoy!
This is clearly a 3d virtual reality best viewed with the Oculus Rift or other VR device. Which I do not posses. So unless there's Cardboard for Windows Phone, I'm shit out of luck.
Very good info, thanks for the detailed write up.
So with the Cardboard.app and the "exhibit" 3d model viewer demo, I have a nearly perfect dual image, I see two clean, crisp 2d floating models side by side, almost as if I was looking at my phone without the cardboard viewer. If I close either eye, one of the 2 models disappears, but I don't lose clarity.
If I use the "tour guide" demo I end up with some serious overlap of the two images, which looks like im cross eyed even when im not. Everything kindof blurs together.
I believe the IPD on my cardboard is the standard 60mm.. I'm headed home now and I'll check out that profile generator, I'll let you know how that goes. I'm glad you mentioned changing the IPD setting, or I would have just been modifying random fields and hoping for the best.
If that fails I'll try moving the lenses - at which point I might just make a new viewer rather than chopping up mine any more... however I measured my IPD with a ruler in the mirror, and im almost exactly matched up with the center of my lenses, so I don't think that is the problem.. we'll see though!
Thanks again - will report back shortly.
EDIT: If anyone else stumbles across this post and has a d-scope pro cardboard, I'll save you the trouble of doing this step: ILD Test Sheet