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52 Pickup Plus - Structured Canvas Language
I've created a language for quickly developing simple casual games that run anywhere that runs HTML5. The language is interpreted at run-time by Javascript. I’ve just released the first SCL game for iOS and Android.
I call the language Structured Canvas Language. I have demo games running at playscl.com and I've just released the first iOS and Android SCL games in the past few days.
52 Pickup Plus
Many of the most popular games have also been very simple. SCL allows you to knock them out quickly. I’ve created a development studio at https://structuredcanvaslanguage.com where devs can create an account and make their own games. Completed games are hosted on playscl.com Exceptional games can be submitted to stores.
I’d like to work with developers and artists to create games with SCL and share revenue that comes from web ads/interstitials and stores sales.
Background
My first games were in stores in 1994. But mostly for the last 25 years of done contract programming around town. On the side, I've always done games as hobbies but nothing much has come of it.
This has been a 6 year project for me as something I’ve done in my spare time. Now however, I’m working on it full time. I am always looking for people to work with and try out game ideas using SCL.
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