This app was mentioned in 4 comments, with an average of 1.50 upvotes
I programmed my first game using Rigidbodies.
I don't think they are that bad when you want to create a simple physics game. For more complex games many people recommend making your own physics system.
In general I would say the system you should use depends on your project .
Yeah sure. This is Hover Volley.
The game has a dynamic AI with a complex ball movement prediction system (that includes wall collisions) and even multiplayer.
The game I am creating right now has no content on the net so far.
I am working on the map system right now (a tile map with large ground textures like in Rimworld that are split to fit on the tiles). The game has not even a name (I like to call it Project Leaf because it should have a map that feels "alive").
At least some people had fun with what I created. Here is the Link:
https://play.google.com/store/apps/details?id=com.polysnek.hovervolley
My next hobby game project should be something big for Steam since I got familiar with Unity in the process of making my first game :)
Something like Rimworld with other mechanics/goals. I am currently working on a dynamic tilemap that should look nice once it is finished.
I was aware of this bug before, it (sometimes) happens when the Rigidbody of the ball spawns directly spawns over the Rigidbody of the board :p Any ideas how to prevent it (I know I could count how long the ball touches the board and change the position of the ball, are there other ways)?
By the way, Hover Volley is already available on Google Play if anyone wanna check it out (try to recreate the bug if you want) :p
This highscore game mode comes with the next update, you try to play the ball against the wall as many times as possible, hoped to create some kind of flappy bird feeling (still working on it)!