This app was mentioned in 9 comments, with an average of 1.33 upvotes
Congrats on publishing your game, i didn't had the chance to try it but the first thing i thought was : THIS LOOK LIKE Laserbreak.
The layout looks the same and you use the same (or almost ) tiles and art. I'm not saying it's a bad thing, but i think that using another art style (or just other sprites) to set you apart from other games should do you more good than bad. and again, congrats on finishing your game, wish you good luck.
Looks a lot similar to this game I used to play.
Game Name: Laserbreak
Platform: Android and IOS
Promotion type: Feedback
Promoter: /u/digitalmonkies
Development album: http://imgur.com/a/kFNu4
Video showing game play: https://www.youtube.com/watch?v=3dh-CTuEojY
Links:
Summary: A Portal style physics based puzzler. Use the laser beam and various objects together to hit the target. This is our first game and we are self taught.
Here is some development backstory:
I had an idea about 5 months ago for a cool educational toy. It involved a light or laser beam and a bunch of reflective triangles that you could spin to direct the beam towards a target
I have a friend who is an industrial designer and I’ve worked with him in the past. I thought maybe he could help build a prototype or something, just in our spare time. So I sent him an image of a bunch of triangles and a line bouncing off on different angles.
He replied that he for some reason assumed it was a video game. I hadn’t really even considered that until that point.
So he just takes the idea and runs with it (he has dabbled with coding in the past). The very next day he had created an APK (a working mobile app) which he emailed me. It looked awful, to put it politely, but it worked… and so began the long game design/dev process.
So almost 5 months later, Laserbreak was born. After well over 1000 hours of design and development between us mostly during the wee hours of the morning, we have created our first game. It’s an awesome feeling actually finishing something for once, as we are both big creative thinkers but never really see anything through.
One of the reasons I’m so happy we actually got it finished was that during these 5 months, both of our wives have had babies. So we’ve created this game mostly during the night between baby feeds, changing nappies, and in any spare 15 minutes we have had. To be honest I have no idea how we have managed to finish it.
I thought I’d share some of the development with you and introduce you to the finished product.
So far it has been very well received and it was even the top selling Android puzzle game in December (the paid version of the game) but regardless of its success, it was good fun to make and we’re both happy with what we created.
Hopefully this story might give you a nudge to see one of your difficult projects through.
Feedback of the game welcomed of course!
Want to give it a go?
Laserbreak Lite is a 30 level free demo. Laserbreak Pro is the full 90 levels.