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I've been enjoying Logging Quest and Logging Quest 2 as of late. Are there other games are like this? More along the lines of "I'll set characters up and they come back after a while" versus straight "characters grind forever on mobs until I come back" idle games, that is.
Both Logging Quest games seem to be pretty similar, though 2 is much better as far as features go. LQ1 restricts you to one person and there's no notification when they return from adventuring, whereas 2 has you field a party of up to three people, there are quests (basically clear out dungeon for as early as I am), and you can set a notification when the team returns. Both games have slight programming angles with their tactics, basically on condition "if my HP is 25%" then "use" specified item "Potion" and so on, though 2 oddly enough reduces it to specific conditions and "do nothing/use a little/use moderately/use a lot". But then 2 has something interesting like setting an item to be used in a specific floor and room of a dungeon, though you typically have to send a team as far as they can go to figure out which room.
Both are also fairly tiny games given they're almost entirely UI with a few graphics. Each one clocks in at around 10MB for me. They don't need online and as far as ads go, there seems to be just a banner ad and nothing more.
Just thought someone else might know other games in this format since there are a ton of idle clicker games and I want something different.
Beep boop, here are your requested links.
Both games require a bit more planning and thought than "hero grinds forever at zero risk" but the second game is probably still my favorite game on Android even today.
If you have an Android device, Logging Quest and Logging Quest 2 are interesting choices. They're RPGs where your party traverses dungeons. You have no control over your party while they traverse the dungeon. More idle than incremental, though.
These are only tenuously-related, but both of the Logging Quest games run with the idea of a single character in 1 or a team of three in 2 and programming them to act and react in certain ways ("if [HP] is [less than 50%], [use] [Potion] on [Self]" is one of the programs you can set up). The tradeoff is that you have no opportunity to recall your little robot(s) until they succeed or wind up unable to continue in the dungeon, and dungeons quickly ramp up to taking real-time hours to resolve. But it's kinda nice to get a play-by-play of every encounter and action your person/team takes so you can figure out where things went wrong and with some dungeons, figure out when you're meant to use a specific item in a specific room (and set up a program for just that).
Logging Quest (one person) and Logging Quest 2 (team of up to three) might be up your alley.
Name your character(s), set up their initial stats, (and in 2, race as well as class), and send them out on adventures to dungeons where they'll automatically explore, fight, and loot once you send them out with zero further input from you--but not forever. If your character/team bites it, they return, likewise when they run into an obstacle they can't pass (or clear the dungeon of course). Your team also does nothing while waiting for your commands in town, so it's not really like a typical idler.
You set up FF12 Gambit-like conditions and reactions when it comes to exploring and fighting, so you can really fine-tune what everyone does. Like, using a health potion whenever their own health drops below 50%, or using Fireball when there are more than 2 enemies in combat. You can read turn-by-turn combat logs to see where your team needs improvement, and you can also look in the exploration logs whenever there's an obstacle you might have an item to pass (locked door etc).
2 is a better game than 1, but I played both to the end. They're great "set it and forget it" games. Wish there was more too. No IAPs, only banner ads, no music or sounds or animation, but there's a lot of grinding potential (trying to fill out the monster/item compendium) too. The dev actually responded to me on Twitter when I had a question about accessing the options menu on my phone in LQ1 (holding the square Recent Apps button did the trick), so that was cool too.
Not quite card games, but both Logging Quest games see you set up one character or a team of three and send them out to explore dungeons. The gameplay is more in the setup phase where you allocate stats and spend skill points and buy/equip gear, but the games detail each round of combat as well as what happened in each room of the dungeon (which resets when you leave)--and sometimes you need to use a specific item in a specific room on a specific floor to advance, so you have to sift through the report or maybe your team got annihilated by a monster and you can try to gear them to counter it, etc etc.
It may take an increasingly amount of hours to explore each dungeon, but you still have to manually send them out so there's no perpetual automatic aspect. There's some programming too, like setting what to do when the team's item stock gets full (dump least-valuable items, return to town, do nothing?) or when people get hurt, or what to do when facing a fire-immune monster or...
There are two games I've found that are like what I want, given I came across this game in my search for more: Logging Quest and Logging Quest 2. They're both idle in that you don't have to actively play, but the big draw for me is the programming aspect. Both games have "tactics" you set up for the character/party that determines some of their actions like using a specific item when they hit 50% HP or if there are more than three enemies, that sorta thing.
You still set up characters with stats, gear, and in 2, skills; you give your people a dungeon and how far to go, and once you send them off, they're out of your hands. Once they return, you can read a play-by-play of every encounter they had as well as any relevant notes they make (like a door that couldn't be opened, so you can put a specific item in their inventory and set up a tactic to use it on the specific floor and room).
Once they come back regardless of what happened, they don't do anything without your input, so there's still some user interaction. They don't go off on their own and infinitely grind out money and items for you. They don't have personalities and there's barely much of a story, and quests pretty much seem to be "clear this dungeon" but at least it's something versus zero pretense at a story like EZPZ does.
Anyway, I like these two. Just kinda sucks that for all the idle RPGs out there, anything else like these are very hard to find.
You might like both Logging Quest games. 1 and 2. You create a character in 1 or a team of three in 2 and send them out to attack dungeons. What's neat is that you have to program them--for example "if self HP < 50%, use Potion on self" is a potential setup. There are times when you have items that you need to advance, such as a metal bar to activate a switch, and you need to tell your team "use item on floor X room Y," and you'd know that because both games record everything your team does and fights and sees (thus the 'logging' part). And it's a great way to see how you need to improve, like if the dungeon has enemies immune to fire, you'd want to set up a condition so your caster won't use Fireball on them.
If you had to pick one, go with 2. There's actual classes and a bit more strategy. They're both idle in that you don't actively play and don't need to babysit your phone, but then they don't have your people infinitely grinding until you check on them. I put over 800 hours in LQ2, but then I actually played a very small fraction of that--the rest of the time was sending my team out and waiting for them to get stuck/destroyed or come back. And both games have an actual sense of progression, as you advance through dungeons and eventually face down the final boss. Though that also means once you finish, there's not much to keep you around unless you want to grind for max levels, all skills, a full encyclopedia on drops, etc.
They're completely offline and single-player, however (there's a small VS arena where you can paste your character to another person in LQ1 and have your two people fight it out, but that's it). There's more of a penalty for your team wiping than "lol you just don't get credit for this round" since you lose every item gained during that run and I can't remember if EXP is forfeit too or not. Given later dungeons take literal hours to finish, you'd better figure out what went wrong so you don't waste more time down the road.
There's also a pretty complex gear-combining system where you can transfer some of the stat bonuses to another item that I didn't really mess too much with. A lot of it comes down to really what you find and what you're willing to sacrifice to make better stuff.
They're both pretty light games in terms of filesize, they should also be pretty light on battery power too since you really don't need to watch them advance (and it's pointless to since you cannot interact with them in any way while they're away from camp), and they're two of my all-time favorite games on Android, thus the "Logging Quest 3 when?" flair. Finding things that scratch that same itch has been difficult.
Give them a shot and see if the hands-off gameplay works for you.
Probably not up your alley, but I'm a fan of both Logging Quest games. 1 has you create one character and you challenge dungeons gaining gear and slowly earning stat-ups with a rather passable story. 2 has you build a team of three characters in different classes to pretty much do the same thing, but each class can learn different skills. 'Logging' Quest because every action your people make is logged, from exploring rooms to fighting enemies.
They're very very hands-off games. You set your characters up and you direct them to a dungeon with a specific floor as the final destination and let them go to work. You prepare a set of tactics in both games for your characters to follow, so if for example that person's own HP hits 25% or lower, they'll use a healing item on themselves (so if/then programming). You literally cannot control or influence them once they leave camp, so hopefully you built everything up right. And if not, you can read the logs and hopefully figure out what went wrong. There are some dungeons where you need to use a specific item on a specific floor/room, but that too is pointed out if you read.
I have 388 hours in LQ2, despite the fact I've actually played it a tiny fraction of that time. I probably have as much in LQ1, but it's not as feature-rich, and I'm honestly stumped as to how to advance through this one dungeon I'm in. If you had to pick one, I'd go for 2, but here I am doing both at once.
Both games are totally free with a banner ad on the bottom of the screen. You can set up both games to notify you when the expedition returns, so it's not so much "play a little in one burst each day" but you 'play' in very tiny chunks. Later dungeons of course require more time to complete, and depending on tactics and team condition, the expedition could potentially take longer to return than the estimate claims. Logging Quest 1 and Logging Quest 2.
Logging Quest 1 and LQ2 are both RPG simulators. They're similar games, but 1 is a bit feature-less than 2, you have one character versus a team of three, no races, no skills... This is more about 2 but 1's still good, and I played both to the end.
Set up your character(s), allocate their stats, learn skills from the skill tree(s), equip them well, and send them out for glory. You cannot control them other than through the use of Final Fantasy XII-styled 'gambits' so you need to program everyone effectively to keep your team from wiping out. You can look at the exploration report in-progress or when they return, and from there you can determine where your team is lacking or if there's a special obstacle they need a specific item to clear, so you can set up a team tactic to have them use that item on that specific floor in that specific room (once you find it, because the dungeon layout resets when you change your current dungeon).
It's somewhat of an idle game because of how hands-off it is, but your team won't infinitely grind enemies and gold while you're away, unless you check in and tell them to go clear whatever dungeon again and again. There's more progression than the standard idler too, since you slowly earn stat points and skill points, and skills need stat breakpoints to be usable. You might have a Mage who has a single-target ice-element skill, which opens up into a multi-target spell, which opens to a stronger version which demands higher stats, etc. And you only have so many skill slots, which also slowly unlock in number as you level your troops up.
I really liked them both and they were total random favorites because I never thought I'd get into games where I can't actually play them. But I don't really like infinite idle ones, so these somehow managed to be a good balance that was perfect for me.
Logging Quest | 4.0 rating | Free | 50,000+ downloads | Search manually
> This game is an automatic adventure RPG (Idle RPG). Change your equipment in town, define your tactics and send out your character to a dungeon. Your character will gain experience and grow. Note from the ...
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I'm looking for some more idle games. What I mean is that I don't want a clicker or a game that I have to leave in the foreground to do anything. I want something that's not going to nag me for attention every five minutes. I want to interact with it when I want and it'll do the rest. Being offline is essential, but also being light on the battery would really be nice.
Examples:
Logging Quest
Logging Quest 2
RPGs where you send a character or three our into the wilderness to go kill things and clear dungeons. Later dungeons take several realtime hours to resolve and the only interaction and really gameplay is setting up your team properly in terms of stats, skills, equipment, and "Gambits" like in FF12.
Idle Oil Tycoon
Money is generated while you aren't playing through the use of CEOs. Level up facilities to get achievements that increase the profitability or speed of your properties. You can also buy technologies to enhance your properties and retire/rebirth to boost the profits of your properties so you can push to the ridiculous achievements like getting level 2200 in every property...
Stuff like that. None of them nag you or require you to be online to play, and all of them are pretty simple and barely dent the battery--helped further by no need to keep giving them attention. I just want to open them, do a few things, done for a few hours. Something where I don't feel like I'm not advancing as quickly by being passive.
I'm aware of Clickpocalypse II (and I should get around to installing it), R.O. App's offerings, Clicker Heroes, BattleDNA 1+2 etc. Godville would work but it's online-only.
Here's a good challenge.
I'm looking for games like Logging Quest and its sequel. They're both games where you program one or more characters and send them into dungeons where they act on their programs and hopefully come back home with a mission success and not dead. They're not what I'd consider idle games despite the fact that there is almost zero gameplay to them. You set them up in camp and send them out and all you can do is watch the logs (thus the name) as they explore and fight.
I don't consider them idlers because if they can't continue or if they clear the dungeon, they return home. They don't grind endlessly on monsters until you check in and tell them to go to the next increment of mooks to turn into paste, etc. If they return and you don't check in, they just sit in camp doing nothing. Idle, but not typical. Does that make sense?
So I'm looking for something as hands-off, but without being set up as an infinite grinder idler. The programming's nice, but even something like "you have your choice of these character classes, find the best combo to clear this dungeon" would work. Gladiabots has the programming aspect down, but that's too active for my tastes. I want to set it and forget it. Which I realize is what most idlers are good for, but you know, specifics.
I know about Whipper and Whipper+, but they're Japanese. There are a few other games that look like they might be candidates, but again, they're not anything I can read and probably can't enjoy due to the barrier. Really specific request for a really niche kinda game, but figured I'd cast out the feelers again to see if anyone knows. Both LQs are offline, ad-free (if you don't have wifi/data on, and both were pretty light on the battery too since there was no music or really much for graphics to animate. Translation's a little rough (the second one has several hastily-translated sections) but they were easy enough to understand.
And I'm convinced there's nothing more like them out there. :|
I can think of a couple that miiiiiiiight work?
Logging Quest and Logging Quest 2: RPGs. LQ1 involves one person and 2 involves a group of up to three. Build characters and send them out into the unknown exploring dungeons completely autonomously! Gameplay is largely checking over the exploration logs to see why your team didn't get to the end and managing their equipment and stats. Once you send them out on an adventure, you have to wait upwards of several hours for them to return. No IAPs in either game but both have banner ads you can prevent from loading by playing offline.
Merchant: Uh, I guess it's semi-RPG mixed with RNG and it describes itself as a tycoon? You start out fielding one adventurer who kills monsters and gives you materials which you then have crafters refine and build into gear and other items that your heroes can then equip or use, and you can sell all of that in your store or to wandering customers who may also sell you materials and/or fully-built gear! And did I mention that there's an element where your growing team of adventurers can get better ranks against monsters, which influences the quality of products you make? And that there is a random element where gear gets prefixes ala Diablo and suffixes (+1 +2 etc) like D&D? Has IAPs like extra inventory space or watching optional ads for gold, but I haven't felt pressured to shell out at all.
Logging Quest 1 is also an idea.