This app was mentioned in 41 comments, with an average of 2.61 upvotes
Logging Quest 2 is somewhat like an AI-controlled game that plays as an RPG. You set up the three members of your team with Tactics that dictate their behavior through if-then statements. The INT stat controls how many Tactics a single character can have set at one time, so fighters will have to make do with few while mages get a bunch.
The AI explores on its own and there are a scant few times when you have to tell the team to use an item in a specific room to advance, but Tactics largely dictates in- and post-combat behavior like resting and deciding which items to keep when the inventory is full. You have to manually tell your team where to explore and for how many floors, but you're given an ETA on their return, which quickly turns into a few hours of real time. They'll explore until they reach the set limit or they can't continue any further. If the team wipes, they lose everything they picked up and experience they gained too.
The game tracks every action taken both exploring and fighting, thus the "logging" part. The logs clue you in to where your gear, skills, or Tactics are failing so you can try again and hopefully win the day this time.
Logging Quest 2 kind of has a programming bent ala the Gambits system and there is no actual gameplay, but it's not perpetual. You send your team out to explore a dungeon and they return either if they clear it, they reach the goal you set, if they get stuck, or if they wipe. Then they return to camp and do nothing until you tell them to go out again.
It's offline so no MMO here. But at least you don't need to keep the app open/screen on once you send them away.
May as well suggest the one game I always suggest. It...uh, kinda sorta fits? It's single-player, offline, and there's no real graphics, but you don't need to keep the game running in the foreground for it to work. There's a banner ad but no IAPs and the game is free as well.
Logging Quest 2 is partially a simulation game and partially an RPG. You build a team and send them to conquer dungeons which takes real time, and their success depends on how you allocated their stats, what class they're in, what they're equipped with, what skills/spells they know...and then how you programmed them to react to the many situations dungeoning brings up. This is all done in simple if-then statements. "If [my] [HP] is [below 50%], then [use an item] [Potion] on [Self]" is an example of a program.
It's not an exciting game because there's nothing flashy to watch, and while you can watch the play-by-play reports come in, you can't actually interact with your team until they come back win or lose (though they lose everything if they wipe). Your team sits at camp when they're not currently exploring, and I actually like that aspect compared to other games where your team grinds forever on mooks and only advance when you check on them and tell them to go somewhere else. Your victory relies more on making smarter tactics than simply having better stats than your enemy and grinding until you beat them.
So yeah, it's probably not up your alley but it's still worth bringing up just because of how different it is. And hey, it won't kill your battery!
Looking for some other Team/Band/Heroes Manager style games? like MerchantRpg or Logging Quest -> https://play.google.com/store/apps/details?id=com.shirobakama.logquest2
You only manage the team and/or equipment and send them on quests. You don´t have to do the battle yourself.
Try Logging Quest 2. Here's a starter guide.
It's not that complex, but a nice idler and reading the logs is interesting!
A different kind of idle game is Logging Quest 2. You build a team, skill them, equip them, then you send them into dungeons. The gimmick is that exploration happens in real time, so the first dungeon will take tens of minutes and the last dungeons will take several hours (but it progresses while your phone is asleep, thankfully). Your team is programmable and this is the extent of your control over them--you can set up situations like "If [my HP] is [below 50%] then [use an item] [Potion] on [self]" or "If [any enemy] is [fire immune] then [do not use] [Fireball]".
Your team ends up with nothing if they wipe out, so setting them up properly is the key. They don't grind forever, so they'll come back and sit in camp win or lose. The game is called Logging because of the logs it keeps, of both exploration and of combat. There are some puzzles where you need to use a specific item in a specific room, and you'll need to scan the logs to see where your team got stuck and try to use the item there. I can remember two whole situations where this applies, but yeah.
Set it and forget it. Review the logs to see where your team fell apart and adjust accordingly and try again. It's a slow-burner for progress, but I really enjoyed it for some reason. There's a somewhat complex class and item-combining system, but you'll encounter those later on.
Check out Logging Quest. I've been trying it for the past couple of weeks, and I can see potential, but I really dislike the progression. So yes, I would. But then again, I like idle games (I looooove NEO Mushroom Garden), and I'm even planning to make one.
Maybe Logging Quest 2? Build a team of three and send them to conquer dungeons. You have zero control over them once they leave, so a a lot of the "gameplay" is setting their programs up properly, like using a Potion on themselves when their HP falls below 50% or not using fire magic on an enemy immune or resistant to the fire element, etc.
Notable in that your team doesn't grind infinitely on monsters and when they return, they do nothing. You need to check the exploration and combat logs to make sure your team's performing adequately (and to advance through certain dungeons where you need to use a specific item in a specific room). And there's a definite end/final boss too.
Possibly Logging Quest 2, where you create a party, manage their equipment & skills, and send them on quests. The Quests take awhile to complete, so you just check back later.
Logging Quest 2 | 4.2 ⭐️ | Free with IAP | Varies with device |
> Important note from the translator : First of all, sorry for the wait. Due to a lack of free time on my part since June, the translation went nearly to a halt. While I still plan on ...
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I'll always harp on about Logging Quest 2 because I've yet to find anything like it (other than the first game). It has a simple banner ad that you can defeat by playing without data/wifi and is entirely offline.
It's an idle game, except
A.) You have to manually send your team to dungeons and they only stay there until they die/get to the end/get stuck, and then return to camp to await your orders.
B.) Failure is an actual thing (your team gets ejected, all items found are destroyed, etc), so you really ought to skill/gear/Tactics your team well.
C.) There's an actual end. And a bonus dungeon you make harder, but it doesn't go forever.
I haven't tried looking in a long time, but every other game that seems like it'd be like this isn't ticking those boxes for me. I don't know if other platforms have anything like it either.
Logging Quest 2 is an idle rpg game similar to Merchant, with the adventure being detailed in a log instead of being just a timer or progress bar. It doesn't take much time to play, so it shoudn't damage your productivity.
I too enjoyed that game, though my all-time favorite idle game is Logging Quest 2. Similar to Merchant, the game is about sending adventurers to go on an adventure, but the adventure is actually given details, with each action recorded real-time on a log you can view at any time. It's much more combat-focused, so instead of managing and crafting items, you spent your time on costumizing your characters' stats and tech tree. You can even built instructions for your npcs, the extreme being making a flowchart to fully control the combat. There's not much to do once you've sent your party off to an adventure, though you can check the adventure log to see how they are progressing and follow along.
Logging Quest 2 sees you program a team of three characters who explore dungeons. Set up Tactics to determine how your teammates act in battle as well as between battles. A good set of commands will have your team survive and come back safe. A bad set will see them wipe and return empty-handed. Given they explore dungeons in real-time and even the earliest takes like ~40 minutes, you better learn quick what works and what doesn't, and read the logs to see where your team gets stuck.
I always feel the need to harp on Logging Quest 2. Build a team and send them into dungeons without any graphical representation! Kinda programming-based in a way, where you give each member if then statements like "if my health is below 50%, use Potion on myself" and so on.
Not really like most idles where the only barrier to advancement is your own patience. Some of the fights require you to actually change up tactics else your team will repeatedly die and lose everything they picked up during that journey.
May as well make this a copypaste response.
A different kind of idle game is Logging Quest 2. You build a team, skill them, equip them, then you send them into dungeons. The gimmick is that exploration happens in real time, so the first dungeon will take tens of minutes and the last dungeons will take several hours (but it progresses while your phone is asleep, thankfully). Your team is programmable and this is the extent of your control over them--you can set up situations like "If [my HP] is [below 50%] then [use an item] [Potion] on [self]" or "If [any enemy] is [fire immune] then [do not use] [Fireball]". Once they're out and about, you're unable to do anything but check in on their progress and hope for the best.
Your team ends up with nothing if they wipe out, so setting them up properly is the key. They don't grind forever, so they'll come back and sit in camp win or lose. The game is called Logging because of the logs it keeps, of both exploration and of combat. There are some puzzles where you need to use a specific item in a specific room, and you'll need to scan the logs to see where your team got stuck and try to use the item there. I can remember two whole situations where this applies, but yeah.
Set it and forget it. Review the logs to see where your team fell apart and adjust accordingly and try again. It's a slow-burner for progress, but I really enjoyed it for some reason. There's a somewhat complex class and item-combining system, but you'll encounter those later on.
Logging Quest 2 is probably a good suggestion. Make a team, equip them, skill them, send them to go into dungeons. They don't grind infinitely and there is a strong emphasis on strategy. If you've played Final Fantasy XII, then the Tactics feature is much like the Gambits from there, with several if;then statements that control how your team behaves.
Exploration takes tens of minutes up to several hours, depending on how their expedition is going (if they need to rest or if someone got hurt so they're getting out ASAP), and all you can do is either watch the play-by-play log fill or just wait for the game to send a notification that your team returned, successful or not. There's an early 'puzzle' where you need to use an item found in a prior dungeon to advance through the current one, and the log can tell you where your team got stuck and had to go home.
It's extremely hands-off and not terribly engaging, but it's one of my favorite Android games.
Logging Quest 2 is like that. Build a team of three, send them out to conquer dungeons, ETA on their return and notification when they're back. You can watch them progress through the play-by-play logs (thus the name), but you can't interact with them once they've left. The characters have Tactics that work like If/Then statements in programming. If [my health] is [under 50%] then [use an item] [Potion] [on self], and so on. Be sure to read the logs when your team returns since that can help you identify problems in either team composition, equipment, or the monsters you face. One early dungeon requires you to use an item in a specific room and you need to read to see which room and floor it was.
Logging Quest 1 is a bit like it too, but you only have one character and no classes, so you kinda need to build towards being a warrior/tank. Due to it being the earlier game, it's lighter on features.
I would suggest Logging Quest 2, but the problem is that you can't interact with the game when you want to. You build a team of three and send them to conquer dungeons, but the catch is that you have zero ability to interact with them once they leave home. All you can do is watch the play-by-play of their adventures until they die, clear the dungeon, or get stuck. There's a nice programming aspect where you give your team conditions and how to act on them, like running low on HP or monsters being immune to an element, or using a specific item to advance through a dungeon.
Still my favorite game on Android, but it's not good for "play for a few minutes then check in in an hour" like most idles. There's even a definite end!
Going by the flair and the posts you've probably seen here, Logging Quest 2. RPG, free, banner ads that can be circumvented with wifi/data off, no IAPs, playable entirely offline.
Make a team of three people from a choice of races, stat them, and class them. And skill them and equip them.
Set up Tactics to dictate how they behave in exploration and combat. "If my HP is under 50%, use Potion on myself" is a Tactic for example, or "if any enemy is fire immune, do not use Fireball" is another.
Send your team out to the dungeons and wait for their return.
The catch? Once you send them out, they're out of your control. You can't get them back until they come back victorious or wipe. I hope you set everything up because their success rides upon your ability to prepare. Dungeons quickly start taking hours to explore so there's a lot of "set it and forget it" here. Send your team out and wait for the game to ping your notification that your team returned, for good or ill.
The big appeal for me was that it demanded little attention and it just scratched this itch for strategy in a unique way. It's relatively small for data size, and I put over 900hrs of exploration time in it. And honestly, despite it being an idle RPG, there's no "team grinds endlessly until you check in" feature and that makes it really unique in my eyes. No need to keep the game running with screen on while eating up battery to progress, no energy system telling you to go away, no fighting RNG to get a specific character (but you will for drops), and you can even reclass your team with rare drops so you can have a Thief that knows Sorcerer spells for example! There is a pretty complex custom item feature that allows you to combine the attributes of a donor item with another piece of gear so you could have something that boosts several stats instead of just one.
Oh, and it's "logging" because of the exploration and combat logs. It keeps track of every turn, every action, so you can see in detail where your team was lacking and what tweaks to your Tactics you'll need to make.
There are to my knowledge three other games like it. The first Logging Quest sees you with a team of just one, and Whipper and Whipper+, but the latter two are entirely in Japanese.
Only thing I can recall playing even close to this was something on Android, Logging Quest 2. You create three characters, set up their race, their class, their stats, and then you set Tactics that dictate how they act while exploring dungeons and fighting monsters. Something like "if my HP <50%, then use Potion on self" or "if enemy is fire immune or fire resistant, do not use fire-element attacks" are valid tactics.
You can watch your team explore and fight, but since the exploration takes place in real time with some expeditions taking several hours, it's better to just wait for them to return and see how they did. There's a play-by-play of exploring and fighting, so you can see where your team excels and falls short. Setting up a good synergy of equipment, skills, and Tactics is ideal since if your team bites it during the journey, they're whisked back home with nothing to show for it other than your time wasted.
It probably doesn't count, but you have no direct control over your team apart from Tactics. If someone starts getting battered, you can't cast Heal from base to help them out.
Something that might've been a better fit if the service still existed would be Final Fantasy Crystal Chronicles My Life as a King on Wiiware. There are two parts of the game--the city management part and the adventurers venturing into the dungeons part. You build structures to help your fledgling kingdom out, but you also build weapon and armor shops and different structures to employ different classes of heroes. Part of the strategy is building the shops in a way that it doesn't hinder your adventurers because there is only so much time in a day and exploring counts against it too, but I don't think you could influence really anything else about their performance. Been a few years. But like Logging Quest, you don't actually see anything happen and you're given periodic reports by text through the course of the day.
For idle, uh...*looks at flair* Logging Quest 2! Actual strategy! Trying to plan around the unknown in the face of probable defeat! RNG! No IAPs and easily-defeated ads!
No "we grind until you check in" behavior and exploration can eventually take several real-time hours to resolve. Uses limited programming akin to Final Fantasy 12's Gambit system with a series of if->then statements to define how your team behaves. Has almost entirely no gameplay at all because you set up your team with classes/skills/equipment/Tactics and send them off with no further input until they return successful or not.
Still probably my favorite game on the platform. Feels like there's actual progression instead of "X, but allstats+5" in monsters and there's a definite ending instead of content merely running out. It's a weird one because there's no "level to a certain point, rebirth/reset, blow past where you got stuck before and repeat" scheme that many idles have.
Another idle hybrid I play every now and again is Byte Master. It's 2048 with passive byte gain and powers/passive bonuses to spend them on. If you lock the board, you either have to wait a while to keep playing, watch an ad to continue, or lose that level's progress and the progress bar (so empty your bar before you lock to lose very little). Leveling up increases the minimum tiles spawned, but I have no idea what the highest tier is (starts at Bytes then KB then MB I assume). The dev's other game is the same and less graphic/battery intensive, but there's a bug where the sound options don't save so it'll never stay muted if you quit the game.
A top-down shmup (with no idle elements) I liked was Galaxy Hero. This one has RPG elements. Kill enemies to get EXP and add stats to power up your ship, and there are different primary weapons which have varying effectiveness based on the enemy element. Kinda ugly if you hate pixel games, but it lasts a little bit before the content just kinda ends abruptly. There's an endless mode however.
Pathos is my go-to roguelike. Multiple races and multiple classes, or just take the prebuilts for a spin. Very touchscreen-centric control scheme. Has a handcrafted adventure with no random dungeons too that plays the same way.
Shortyz for crosswords, Nonograms Katana for picross, and Sudoku Katana for sudoku.
For varying definitions of 'masterpiece' I realize.
I'm still looking for a successor to Logging Quest 2. I found this Left game and I've yet to try it, but it's probably entirely in Japanese. Edit: It is. I poked around a few menus and there's nothing to change the language--but I expected that!
In the meanwhile, are there any offline idle games that allow you to make notable progress when the game isn't running? I know and have pretty much done everything in Clickpocalypse II.
If you have an Android smartphone or are willing to use an emulator, you might give Logging Quest 2 a try.
It's an RPG and it's a mix of idle and programming. Set up a team of three characters in four initial classes and four races, set up their stats and buy equipment before setting up their Tactics and sending them off to ~~die~~ clear dungeons and bring back loot. Races really only apply to initial stats, but each of the four classes have skill trees and you need certain stat thresholds to use the skills while in the field, on top of having only so many skills you can take at a time.
Tactics are like Gambits from Final Fantasy XII, or are just if-then statements. Like, "when my HP is 50% or less, then I will use a Potion on myself" is a Tactic, or "if the enemy is fire immune or fire resistant, do not use Fireball on it" too. It's called Logging Quest because it tracks play-by-plays of every action taken in combat as well as exploration, and you use these to see where your team lacks in battle and also instances where you are required to use a specific item in a specific room and floor arrangement.
Android has a lot of "grind forever check once a day to progress" kinda games, but your team returns once they've cleared the dungeon, got stuck somewhere, or were wiped out. It does take quite a while in realtime to progress, but you can set them up and send them out and not worry about them until they come back (with a phone notification if you want). You can't interact with your team or send them items once they leave, so you'll need to make sure they're prepared for what's to come.
LQ2 really doesn't have much for gameplay, but it's largely just the strategy you employ and how smart you are in applying Tactics and setting up your team. The success of your expeditions relies more on your preparation than things like reflexes or player skill, but then it's entirely hands-off and I don't know if this is the kind of game for you, but it's automated. Just maybe too far down the spectrum.
Logging Quest 2! Set up a team of three adventurers and send them out into the wilderness to conquer dungeons and save the country from the evil of the Dark Lord! There are a few classes with their own skills and you can eventually class-change and use skills in other classes (a thief that can safely open chests and heal allies for example). You can learn skills but some require specific stat points to use, so you might want to look up the wiki and plan ahead.
It's a true idle game in that you have no direct control over your team, but you can set Tactics that dictate how they respond to certain events. Like, "any ally's HP < 25%, then use Mass Heal Major Wounds on all allies" or "if enemy is not fire resistant or fire immune, use Fireball on enemy with lowest HP". If you've played FF12, then it's pretty close to the Gambit system. Set them up properly because they're out of your hands once you send them away, until they return defeated or triumphant.
The game goes into pretty exacting detail over the exploration and combat logs (thus the name), and there are a few situations where you're given a clue to advance in the logs. Such as you needing to use a silver bar in a specific room on a certain floor, thus you set up a Party Tactic for it.
Exploration takes a pretty serious chunk of real time, and your team doesn't grind endlessly on monsters while you're away, which is unfortunately the exception with idle games (of those I've found). Once they get stuck, die, or finish, they come back home and just wait. I've "put in" a total of 921 hours so far, though I took several months off when I pretty much exhausted all of the content. And that's probably the only real bad part--there's a definite end, and even now my team can wipe out the eighteen-star difficulty bonus dungeon without a sweat. I guess I can try to finish the item compendium but that's down to RNG.
Probably my favorite game on the platform though.
There's a Logging Quest 1 that's a lot less feature-rich and only sees you fielding one person instead of three, but 2 is better in pretty much every single way, I think.
This'll be a longshot, but why not.
Logging Quest 2. You build a team of three with a selection of races, classes, and stats which determines what skills can be made available for each character as well as which ones they can utilize. A Cleric with high STR and VIT wouldn't be able to use the spells which call for high INT, a Thief with high AGI and INT would be able to use several of their skills, at the cost of low damage and not being able to take hits.
As for gear, each one has a list of what classes can equip it, what the minimum stats are to use it, and there are +# versions which have higher hit and damage rates, on top of random enchanted versions that buff stats or even do elemental damage. So you could have an Ice Rapier +2 (S2C2L2) or a plain old Great Sword. Enemies have a chance to drop specific items and equipment sometimes has a chance to be enchanted, and later in the game you'll have the opportunity to somewhat create your own enchanted gear, by combining what you have already in a pretty complicated process.
The big catch is that you cannot actually play the game. All of the gameplay is in setting up your team, hoping they have a good loadout of skills and stats and gear, and send them on their merry way. You'll get notified (if you want) when they return, win or lose, and you can read the play-by-play of their exploration as well as each encounter with monsters down to each round of combat. You can give your characters slight FF12 Gambit-styled if/then statements, like "use healing item if HP <50%" or so on, but you have zero direct control outside of the gambits and specific actions like "use Silver Rod in room 5 of floor 3" or whatnot, which you will have to do occasionally since your team will come across a locked door or obstacle they can't solve on their own.
It's a weird game but I wound up really liking it. I "put in" around 800hrs before I kinda stopped with it. It's free, offline, and it has banner ads (which you can get around by disabling net on your device), there are zero IAPs too.
Logging Quest 2 - 4.2 rating - Free - Search manually
The Seven Deadly Sins: Grand Cross - 4.3 rating - Free with IAP - Search manually
LAST CLOUDIA - 3.9 rating - Free with IAP - Search manually
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Logging Quest 2 | 4.2 rating | Free | 100,000+ downloads | Search manually
> Important note from the translator : First of all, sorry for the wait. Due to a lack of free time on my part since June, the translation went nearly to a halt. While I still plan on ...
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It doesn't quite fit given instead of tappy-tappy-tappy gameplay, it largely has none, but I guess I'll try to recommend Logging Quest 2 all the same.
A lot of the game takes place in the camp where you first create a team of three characters from a small handful of races and classes and allocate their stats, and then you buy and equip gear and items and send them into the unknown to invariably die because you forgot to set up their Tactics.
Tactics control each person's behavior in battle (if/then statements like 'if my HP is below 50%, then use Potion on self) and you can set Tactics for the team as a whole too that controls how they explore (do they trudge on regardless of their condition or do they play it cautious, etc). You can largely set up general tactics like the above HP restore condition, but later dungeons will require you to disallow certain attacks or equipment due to enemy resistances/immunities--worse yet, you won't know in advance about these situations.
Once your team departs, they'll take tens of minutes to explore the starting dungeon (expanding to several hours further into the game) and they'll also be completely out of your control. You're more or less programming a team of robots to tackle fantasy RPG dungeons with the hopes they return alive. Failing means you forfeit everything found and gained, so you basically lose a bunch of real time for no reason. At least I'm pretty sure you don't keep EXP either, it's been a while since I've really played.
There's something of a storyline but there's quite a bit of Engrish and machine-translation work, but there are a number of maps and a set progression through them and there's even an actual final dungeon with final boss and all that.
For me, the big draws were it being an offline game, very light on battery (considering you only need to play it when your team is at home to prep them and send them off, then you can do something else until the notification pings), only banner ads (you can circumvent them by playing without data on), and it just handled the idle games formula so differently. Instead of having a team infinitely grinding on mooks until you return where you move them to current content and repeat forever, your team goes there and back and waits for your input at home. An odd thing to really like, but it makes it feel less like an incremental idle RPG and more like an RPG that you 'play' really differently. The logs are essential to find where your team isn't working out and that somewhat gives it a little bit of a puzzle-y feel, but again every dungeon brings its own challenges in the forms of monsters and the very rare dungeon puzzle.
Thinking back, it kind of reminds me of WiiWare title Final Fantasy Crystal Chronicles My Life as a King's 'combat' system except you have direct control over what gear your teammates use and how they fight, but there's no kingdom simulator either.
It might not be what you're looking for, but it's free and there aren't any IAPs at all. It's pretty basic-looking and there's no real reason to actually watch the game play itself since there's literally no animations or anything fancy. There's spritework you might've seen in other games. There's also a list of monsters encountered and items found for the completionists. And it's kind of infuriating that there's nothing quite like it (barring the first game)!
Might not be quite three years old or more, but some of these I've had for a while.
Logging Quest 2 was one of the first games I downloaded for Android, but I never actually played it until about two years ago.
It's not a game you actively play, instead you set up a team and send them into dungeons to hopefully clear them. You don't even need to leave the screen on or game open, just set it and forget it. It's a strange idle game, given that your team doesn't grind infinitely on enemies until you check in, and you actually lose all of the instance's exploration and items if your team dies, so you're encouraged to actually build well versus throw your patience at the grinder. And exploration takes tens of minutes to start and goes to I think about 16 or so hours depending on clear speed at max, so you won't need to open the app too often unless your team gets beat up.
Galaxy Hero is a top-view autoscrolling shmup mixed with RPG stats and an elemental resist system and so on. It's pretty rough and unfinished but you can get quite a bit of time out of it.
Andor's Trail is a turn-based grid-movement RPG that's also kinda rough and has no music or sound, but there's a passive skill system as well as a good deal of equipment to buy and monsters to kill.
Hexconnect is a puzzle game where you have to rotate and swap panels to complete all of the connections between nodes.
Simon Tatham's Puzzles has 39 different puzzle games, though I honestly only play this for the Net game.
It's not an RL, but there's a game on Android that fits being like FF12's Gambits, Logging Quest 2. Logging like keeping track of actions as opposed to being a lumberjack. You set up a team of three, set their race, class, stats, you can buy/find equipment and restoratives, but the big thing is setting up Tactics for everyone in your party, simple if/then statements. If [my health] is [<50%] then [use an item] [Potion] on [self] or if [any enemy] [has attribute] [fire resistance] or [fire immunity] then [do not use] [Fireball].
Dungeon exploration takes several real-time minutes, while your team searches each room and fights monsters, opens chests and disarms traps, and so on. Eventually dungeons take several hours to finish, and depending on how often you have your team Rest to recover MP during the expedition, they may arrive sooner than the ETA or later. There are some dungeons where you have to use a specific quest item in a specific floor/room configuration, and you can set a Party Tactic to do so. But you'll need to figure out where your team got stuck to tell them to use the quest item.
Setting up a good team and proper tactics is paramount because even if your team doesn't stay dead, if they wipe, you get nothing, you lose, good day sir. Did you find a Prytwen and a Holy Knights Emblem while out and your team ran afoul of a group of Molochs and died? Too bad. You are running blind for the most part when you explore, but if you progress only partway each time, you move faster through explored floors until you go attack another dungeon (resetting the current dungeon). There are also tactics to address how your team handles items that they can't carry, limited by everyone's Strength values. Do they use up consumables or just toss the least-valuable items?
There is a pretty complicated item fusion feature you unlock in the middle, and some of the later dungeons have very small chances of dropping class change items that reset your character's level while letting them retain their learned spells--so you could have a Thief that can cast Priest spells, provided they have the stats to support it. There are four 'schools' for classes that determine what spells you can learn; Warrior, Rogue, Cleric, and Sorcerer, and each class has five total points in one or some of them. The Fighter class is 5 Warrior 0 everything else so learns Warrior skills only, or the Mage is 1 Warrior 4 Sorcerer so learns Sorceror spells with a few Warrior skills thrown in, and hidden class Bishop is 1 Warrior, 2 Cleric, 2 Sorcerer for example. Some classes have gear only they can use, while some is multi- or even all-class. Provided you can get those items to drop.
One nice thing is that once your team leaves home, you have zero control over them until they come back, win or lose. No emergency long-distance Heal, no Warping them back to safety, nothing. So the meat of the game is making sure your team is set up properly because they're otherwise helpless if things go south.
Probably one of my favorite games on Android even though there's really no gameplay, just planning. I 'have' over 900 hours in it despite actively playing a very tiny fraction of that time, though I don't play it much now because my team is too strong for everything. Might be time to class change everyone and go back to the weaker stuff. Here's a playing guide by the Japanese developer and here's the wikia.