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I concur. I have a Motorola Droid 3 that is running that project. 2x ARMv7 cores @1000MHz
Milkyway@home is another project that runs well.
That device uses NativeBOINC because it works on Android 2.2+
https://play.google.com/store/apps/details?id=sk.boinc.nativeboinc&hl=en
You can do that with the NativeBoinc Android app. However, that version is no longer maintained and utilizes what is now an older version of the BOINC client.
http://nativeboinc.org/site/uncat/start
https://play.google.com/store/apps/details?id=sk.boinc.nativeboinc&hl=en
>In addition to the device throttling itself to prevent overheating, the official BOINC app for Android has a setting that suspends computation if the battery temperature goes beyond an amount that you can set.
I can confirm that NativeBoinc has the same feature.
There are two options for BOINC on Android. The first client was NativeBOINC, which no longer be in development. NativeBOINC will run on Android 2.2> and is available from the Play Store or the developer's site. I've personally run it on 2.3.4 and 4.3.1
Berkley has since launched an official client downloadable from their site or GooglePlay. The Berkley app now requires Android 4.1>, but you can still use the last build that was 2.3> compatible.
I've run NativeBoinc on a Motorola Droid 1, Droid 3 and a Samsung Galaxy S3 and haven't had any real issues.
Milkyway@home runs fine on my droid1 with 256mb of ram. Running NativeBoinc.