This app was mentioned in 14 comments, with an average of 6.07 upvotes
I'm one of the two developers of Regicide, a text-based Android RPG about court intrigues, a mad king, and the war he started. It is free, ad-free, and requires no special permissions. Due to popular demand, the new patch includes an automatic save function that tracks your progress as you play and gives you the option to continue that game instead of starting a new one if you restart the application.
We're new devs, in fact this is our first published application, so any feedback is very welcome. As you might notice from the app name, it was created as a research tool into Interactive Storytelling. The data collection is now concluded; we got a lot of good data, in large part due to the /r/android audience, so thanks a lot to everyone who participated!
Some people have also asked about the game modes in the earlier versions: these were obfuscated to prevent bias. Only the "normal" game mode remains now, but if you want more information about them feel free to ask. The order was randomised in the menu for each installation, so if you want to know which ones you played you'll have to PM me with the name you used when submitting the data.
I'm one of the two developers of Regicide, a text-based Android RPG about court intrigues, a mad king, and the war he started. It is free, ad-free, and requires no special permissions. The game was built as part of a university research project into interactive storytelling.
After saying "one more time" twice, here I am again. Turns out we had a bit of an issue with data collection. Simply put, we only had about half the data we thought we had, so we've patched the game again and enabled the data collection and survey once more. The save function we implemented in the previous patch is still active and works with the data collection as well though.
We're new devs, in fact this is our first published application, so any feedback is very welcome. As you might notice from the app name, it was created as a research tool into Interactive Storytelling, and it contains a completely opt-in data collection element and a survey link to help us in our research. This option is presented each time you finish a game, which takes about ~30min with careful reading.
If you want to take part in the survey we appreciate that, but we do believe the game is also entertaining in its own right for people who like reading and the fantasy genre. If you have any questions I'd be happy to answer them.
Shameless plug since you asked, in case you're interested in a short text-based RPG with heavy emphasis on dynamic storytelling, I and a friend published Regicide a while back. As you can tell by the name on Play, it was specifically built for university research into Interactive Storytelling, but we've removed all the survey etc. stuff from it afterwards. As a bonus, it requires absolutely no special permissions whatsoever, and obviously has no ads or any other monetization mechanisms.
One more post here in the weekly thread for me. We've collected a good amount of data, and will be pushing an update that removes the data collection element and lets you know a little bit about what we were researching soon. We'll also be adding the save game function multiple people have asked for at some point, possibly in the same patch.
I'm one of the two developers of Regicide, a text-based Android RPG about court intrigues, a mad king, and the war he started. It is free, ad-free, and requires no special permissions.
We're new devs, in fact this is our first published application, so any feedback is very welcome. As you might notice from the app name, it was created as a research tool into Interactive Storytelling, and it contains a completely opt-in data collection element and a survey link to help us in our research. This option is presented each time you finish a game, which takes about ~30min with careful reading.
If you want to take part in the survey we appreciate that, but we do believe the game is also entertaining in its own right for people who like reading and the fantasy genre. If you have any questions I'd be happy to answer them.
Reposting from last week's thread because the response was so great.
I'm one of the two developers of Regicide, a text-based Android RPG about court intrigues, a mad king, and the war he started. It is free, ad-free, and requires no special permissions.
We're new devs, in fact this is our first published application, so any feedback is very welcome. As you might notice from the app name, it was created as a research tool into Interactive Storytelling, and it contains a completely opt-in data collection element and a survey link to help us in our research. This option is presented each time you finish a game, which takes about ~30min with careful reading.
If you want to take part in the survey we appreciate that, but we do believe the game is also entertaining in its own right for people who like reading and the fantasy genre. If you have any questions I'd be happy to answer them.
I'm one of the two developers of Regicide, a text-based Android RPG about court intrigues, a mad king, and the war he started. It is free, ad-free, and requires no special permissions.
We're new devs, in fact this is our first published application, so any feedback is very welcome. As you might notice from the app name, it was created as a research tool into Interactive Storytelling, and it contains a completely opt-in data collection element and a survey link to help us in our research. This option is presented each time you finish a game, which takes about ~30min with careful reading.
If you want to take part in the survey we appreciate that, but we do believe the game is also entertaining in its own right for people who like reading and the fantasy genre. If you have any questions I'd be happy to answer them.
I'm one of the two developers of Regicide, a text-based Android RPG about court intrigues, a mad king, and the war he started. It is free, ad-free, and requires no special permissions. The game was built as part of a university research project into interactive storytelling.
After saying "one more time" twice, here I am again. Turns out we had a bit of an issue with data collection. Simply put, we only had about half the data we thought we had, so we've patched the game again and enabled the data collection and survey once more. The save function we implemented in the previous patch is still active and works with the data collection as well though.
We're new devs, in fact this is our first published application, so any feedback is very welcome. As you might notice from the app name, it was created as a research tool into Interactive Storytelling, and it contains a completely opt-in data collection element and a survey link to help us in our research. This option is presented each time you finish a game, which takes about ~30min with careful reading.
If you want to take part in the survey we appreciate that, but we do believe the game is also entertaining in its own right for people who like reading and the fantasy genre. If you have any questions I'd be happy to answer them.
This.
Hey there! I think I kind of fit the description, so I'll give the questions a shot. About a year ago I started a company with two friends, and we're working on a storytelling / strategy / RPG hybrid called Stirring Abyss. This involves quite a bit of writing, but being a three-man company my job description also includes being the CEO, doing some programming and design, etc. Standard small studio stuff, everyone does a little bit of everything.
How were you hired?
Since I'm one of the founders I wasn't hired per se, but how I ended up doing this is through my university studies. I went into comp sci, but realised that I could never be as good at the technical side as many others in my course. Through a seminar I found a small area of research called Interactive Storytelling, the study of participative narrative, often through digital applications such as games. I ended up creating a small mobile storytelling game called Regicide with one of my co-founders as the basis of my Master's Degree research, and after we graduated we figured using what we'd learned in a proper game could yield good results. So here we are.
How does it feel to know a lot of your work goes unexplored?
I'm sure much of what I write for Stirring Abyss will go unread by many players; even when creating a storytelling-driven game we still have to consider those players who just aren't that interested in reading a bunch of text. It doesn't really bother me though. There's also going to be those people who pour over every piece of lore they find, and I love trying to hide little easter eggs or useful information about the world and enemies for those players to find.
Do you hold a high position in your workplace? Do the developers see you as just a writer?
As I said, I'm also the CEO, so I guess that's a yes. We're a startup of three owners with equal shares though, so we don't really have much of a hierarchy. I'm certainly not just a writer, though: I wish I could be!
Do you make up the lore yourself? Is there a story you need to follow or are you the creator of the in game world?
I run my ideas past the other guys, but I do have full creative control. However, since Stirring Abyss is very much inspired by H.P. Lovecraft and his work, I do try to keep within the constraints of his style. It's not strictly speaking trying to be a Mythos work though; we don't particularly like games that just namedrop Lovecraftian concepts and beings without putting in any work themselves.
What games have you worked on? Which is your favorite and why?
I've only done writing for the two games mentioned here, and seeing how only one of them is out it's a bit tough to answer that right now!