This app was mentioned in 11 comments, with an average of 2.09 upvotes
Topsoil - a garden puzzle
I released Topsoil for iOS and Android this week! It's a gardening puzzle that plays on crop rotation. Your goal is to harvest as many plants as you can before your garden fills up. Every time you harvest, the soil turns to a new color.
Leading up to release, I made a handful of gifs to try to convey the gameplay a bit. Because it's mechanically an abstract puzzle game, I'm not certain how clearly these come across apart from communicating the theming. Pardon the over the top branding (I made them for marketing purposes).
I also made a series of close ups of the individual plants.
topsoil (android): still playing, one way of starting the day on the toilet with the 3 free rounds. don't think I'll be able to beat my score of about 1100, but I'll keep it installed for a while.
horde of heroes (android): stopped playing because it's shit. real-time match 3 combat can be frustrating and stressful for me, and attacks here barely do any damage, and I put most points into melee and magic (not even sure what magic does, surely not direct damage). I hate limited move and timed levels too, and the 'get these to the bottom of the screen', especially paired with a move limit or timer.
powerups cost gold to use and have to be used because they get upgraded after x uses, but they also have a cooldown, which also increases as they level, along with the price, so they're really fucking useless, but at least gold is only used on these, spam away. except I drained half the gold I gathered throughout the entire game on a few battles toward the end of stage 3, but it was still slowly coming back, but stage 4-8 took fucking forever and 4-9 turned out to be the same thing again, so I said fuck it. stages also have star requirements and sometimes barely finishing is a huge deal, let alone getting 3 stars, though going back to earlier ones is not a bad idea (except collection levels are just as shitty). I'm sure there are better similar games out there that are less pay-to-win, gonna try some more, suggestions are welcome too.
primal legends (android): yet another match 3 combat game, but it's online-only and wanted me to create a gamer id even as a guest, plus it's probably mostly pvp anyway, so pass.
dead shell (android): scifi rpg roguelike thing, looked decent, but it doesn't work offline or without a gamer id, which I refuse to create because I don't give a fuck about multiplayer, achievements and other crap, so I didn't get to experience this one either.
puzzle forge (android): I've alway been interested in these 'gather mats, craft stuff, sell them' kinda games, not necessarily on mobile. I think the only one I did more research on was recettear and one about a flower store, but I seem to remember time limits and stuff (plus I didn't like the anime style of recettear), so not that appealing (also stardew valley, which I'm gonna play at some point, but that's a bit different).
this is pretty nice at first glance, but isn't easy. match 3 + can't put stuff there yet, it's still hot, and the higher level customers are on a timer (turns, not clock), and of course I'm not gonna pay real money for in-game gold, which makes it a bit grindy, but for now it's good enough to while away the time on the toilet. there's a sequel, gonna try that too when I'm done with this, and would welcome recommendations for similar stuff (pc or mobile).
gems of war (f2p): still playing on pc, unlocked all kingdoms (a new one appeared on friday), completed about a third of their quests (holy shit, the writing is awful in this game, cringy as fuck most of the time, not that you play it for the story, and it's also slowly growing on me), even tried pvp and guild wars (it's against the ai, using players' teams, but no point with my shitty team). fun stuff all in all, can be really fucking frustrating because rng and some units are ridiculous when used against you, but it's definitely much more fun with guild bonuses, would be unplayable without those and it's still really grindy as it is, but I don't care about it for now.
and a new update just came out, they redesigned the shitty ui and somehow made it even shittier (except for a few actual improvements here and there), and some parts still use the old one, so it's not even consistent yet, but it's whatever, still the same game. but they fucked something else up too and sent out a few chest keys and a bunch of gold, which helped with the grind. the guild was pretty inactive this week, the leader stopped playing because of the new ui, so I guess I have to find a new one or just stop playing, 'soloing' is pretty much pointless as far as progression goes.
lara croft go: last week I completed the main game's 5 chapters, very enjoyable. next up was the fire-themed dlc, a lot more difficult and even has respawning enemies, which almost made me stop playing, it's basically multiple timers on the same level and I'm not a fan of timers in any game. the other dlc supposedly has you control 2 laras simultaneously, which is another mechanic I hate, but I'm not there yet, only solved about 3 levels in both. I'm gonna keep trying for a while, but I'm considering just following a walkthrough to get these over with. such a disappointment...
peg: managed 2 more circle levels since last week (12 and 16), 1 left (14), started the double diamond board, 1 left to do there as well, the very first, come on! others seem to be struggling with it as well, the developer himself posted the solution to my screenshot, but I haven't read it yet, gonna keep trying for a while. 5 levels left on the hexagon board, and I already unlocked the final level set along with dailies.
push: another day 1 puzzle purchase, since it's 1 euro and it's a collaboration between the developers of hook, klocki, zenge and art of gravity, all of which I really enjoyed. still no volume sliders, that's always annoying, progress is saved in the registry, ditto, but resolution options and windowed mode was enabled at startup in a patch a few days later (otherwise it's editing the registry or command-line parameters).
it's neat, as always, but a few things aren't really clear on some levels, but I'm not really clever. and around level 45 (there are 70) shit got real, had to take a break, way too much rotating and remembering which side of which thing you need to rotate again to click on the other rotatable thing, while still not being entirely clear about how some directions work exactly. should take about an hour or two, depending on your brainpower, it's gonna take me more, gave up for now on level 50.
zombie vikings: no progress this week, sadly, my co-op buddy was playing something else.
Topsoil - 4.5 rating - Free with IAP - Search manually
Doofus Drop - 4.5 rating - Free with IAP - Search manually
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We really need to start tempbanning people who don't post links.
Just a year ago everyone posted links.
Now, almost no-one.
https://play.google.com/store/apps/details?id=com.kneeko.topsoil