I would sugest geting the 50 dollar and up underground house book by Mike Oehler. It goes into how to safely build a nice underground house. Paul Wheaton has some videos of a few houses built this way.
Heres a good book on general city planning: https://www.amazon.ca/Works-Anatomy-City-Kate-Ascher/dp/0143112708/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=1602205578&sr=8-2
It'll give you a good overview to start thinking about all the moving pieces that have to be considered. It's a great coffee table book.
Another that he had recommended at one point is: Structures: Or Why Things Don't Fall Down
I'm a mechanical engineer, so a lot of this calls back on my classes, but it's a really interesting read. The writing style is clear, it focuses on the history of structural mechanics, old architecture, old weapons, definitely recommend.
It's called: "Structures, or why things don't fall down" by J E Gordon
It's pretty good. Definitely worth checking out if you're into this kind of thing.
Christopher Alexander et al. approve.
There's a chapter in there about this sort of thing, little hideouts for kids.
"Why buildings fall down" might be a good option https://www.amazon.com/Why-Buildings-Fall-Down-Structures/dp/039331152X
The stories that make up Why Buildings Fall Down are in the end very human ones, tales of the interaction of people and nature, of architects, engineers, builders, materials, and natural forces all coming together in sometimes dramatic (and always instructive) ways. Publisher: WW Norton & Co ISBN: 9780393311525 Number of pages: 352
For me perspective did not come naturally, and it took several classes for me to really begin to understand it. In my opinion, it's a really simple concept, but the process of learning it is really hard. In the end, I basically learned it by making a lot of drawings with bad perspective. I would also recommend this book, as I found it to be a very simple to understand, yet comprehensive introduction to perspective. Choosing a perspective is a completely different topic, and requires the study of composition. This book is a great guide on composition, but you can also learn by studying films you find inspiring.
Some of the info is dated, and a lot more information has been refined/improved since this book came out, but it's the foundation for this whole field.
Best book on ink drawing I can think of. it will let you develop your ability then you can develop a style.
That's definitely pen & ink, if you want to learn how, this is one of the classic books, also check out Alphonso Dunn and Frank Lohan's books.
I always recommend A Pattern Language.
IANAA, but I think this fits what you are asking for.
Also, extremely cheap depending on your standards. Used to be for about 50 bucks (which due to inflation is 163.26 today) you could build a hole in the ground, throw down some wood, tar, branches and boom home.
Electric, plumbing, wifi not included.
Although for 5 bucks you could make a composting toilet.
Yes. I immediately thought of architecture and the classic A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series).
JE Gordon wrote a book : Structures, or why things don't fall down, that really goes into a lot of depth on this subject. As a structural engineer I really liked how the author walked the line between Engineering and Making it digestible for non-engineers. https://www.amazon.com/Structures-Things-Dont-Fall-Down/dp/0306812835?ref_=d6k_applink_bb_dls&dplnkId=880f602d-5a28-48e8-a3ce-ac63e7f1e7a9
Having not been to Israel, yet, growing up in LA, I had never encountered a domed synagogue before, and really only came across them a couple of years ago: San Francisco has two.
I gather there was a golden age of domed synagogues in the 19th and early 20th centuries, at least in the US but just found this article
https://en.wikipedia.org/wiki/Wooden_synagogues_in_the_Polish%E2%80%93Lithuanian_Commonwealth
about synagogues with interior domes help up, I think like a suspension bridge, but the "typical roof" above it, in the mid 16th-17th centuries in Poland
Read a book, I think it was this one, https://www.amazon.com/Why-Buildings-Fall-Down-Structures/dp/039331152X, quite a while ago, about why buildings fall down, that discussed the various ages of dome building in terms of the evolution of what kept them up. (It also discussed many other things as well)
This is a little more architecture focused, but it does go into a ton of detail about line work and what lines to use to produce certain effects.
And not sure this is what you want, but here's a free copy of the classic Successful Drawing by Andrew Loomis
That page looks like it is just for affiliate links - and is lame
But one of his recommendations, that I found to be good was Structures: Or why things don't fall down
https://www.amazon.com/Structures-Things-Dont-Fall-Down/dp/0306812835
as mentioned, your focal points are too close to each other, so you're getting a really tight corner. one other thing to consider is that we're seeing the house from up high. your eye is at your horizon line, so the viewer is floating up near the top of the roof. that's not necessarily wrong, but most of the time, we see things from about 5 to 6 feet off the ground. if your drawing was drawn from the ground plane, your eye would be somewhere in the middle of the front door. my guess would be slightly higher than the door handle. your texture work is getting better though, your hatch for the roof is a good example of looking at how to imply texture, instead of drawing it all.
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you might want to check out this book: https://www.amazon.com/Rendering-Pen-Ink-Techniques-Illustrators/dp/0823045293 it has GREAT information on how to use hatching and linework as texture and tone
Grab a copy of Perspective Made Easy, ready it cover to cover, then go back through and use the examples as drawing exercises until you understand the concepts.
Not sure if this is a start: https://www.amazon.co.uk/Measure-Man-Woman-Factors-Design/dp/0471099554
What sorts of things are you wanting to test?
What you might want to consider is the mass of already accepted objects like Subbuteo, as these make good references.
FWIW "A pattern language"is an excellent reference manual for Planning design architecture. I've heard that software engineers use it also
A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series) https://www.amazon.com/dp/0195019199/ref=cm_sw_r_awdo_MWER9ETY04H313H7CJTB
Technically it's pen rendering, but in general, I'm just sketching. If you want an old, but also excellent, book on it, this one is known to be a good teaching tool https://www.amazon.com/Rendering-Pen-Ink-Techniques-Illustrators/dp/0823045293
Nice. Yes, I own that book, too. ‘Get Your House Right: Architectural Elements to Use & Avoid.’ It’s great for details. I have not read Prince Charles’ Forward; I’ll definitely take a look at it now. :)
Marianne Cusato's book is a great starting reference and style guide for traditional architectural details: https://www.amazon.com/Get-Your-House-Right-Architectural/dp/1402791038
But yes, you need to hire an architect who will respect your wishes. They all studied traditional architecture in school and will know of reference books to get the style details and floor plans you want. If they can't, just move on to someone who does. Remember they build whatever clients order, so just because they haven't done a project like yours doesn't mean that they can't.
Start taking notes and saving clips of what you like so you can convey it accurately to your team.
May I suggest you read A Pattern Language. You don't need to read the whole thing, just the patterns that interest you. Well with your while, and very enjoyable.
There’s probably lots of material online but this book is especially good: Perspective Made Easy (Dover Art Instruction) https://smile.amazon.com/dp/0486404730/ref=cm_sw_r_cp_api_glt_fabc_59P4J5T7MTWCD5BJJBTN
Also: The ballista/scorpion was a superior siege engine to the treb, or anything else pre-gunpowder, but it was forgotten after the Romans used it. Basically, bows+arrows of all sorts (bows, xbows, ballista) are super efficient, while most of a treb's energy is wasted.
Oh, amazing! Thank you so much.
Hmmm. So, my entire artistic education has been just looking at pieces I really enjoy and trying to duplicate those results. I'm not much of a hatcher, to be honest, and I always stayed away from inkwork for that reason. It's so dependent on having a nice, dynamic line, and I tend to be more of a renderer than a linesman. I think it's good to just practice a couple different hatches or other shading methods and understand where they fit in the tonal realm, what they communicate about the texture. There is a really excellent resource on pen and ink drawing that I'd recommend, though, and they talk quite a lot about ink rendering techniques.
Here: https://www.amazon.com/Rendering-Pen-Ink-Techniques-Illustrators/dp/0823045293
Whereas you cannot go wrong with any Frank Ching book as already suggested ( I’d go for ‘form space and order’ ) , if you are looking for a super light read ( and perhaps a little tongue in cheek humour ) may I recommend to you 101 things I learned in architecture school.