I learned independently but would probably have learned a lot faster with a tutor. The moment it "clicked" for me, so to speak, is when I bought this book: Music Theory for Computer Musicians. I immersed myself in that book and read it in no time. For me it worked wonders just staying away from the computer and endless tutorials to just jump in for a deep dive.
There's an anecdote from Art and Fear (great book, and very short, highly recommended) similar to that. Half of a pottery class was told they'd be graded on the single best pot they produced that semester, the other half was told they'd be graded solely on weight of pots produced. At the end of the semester, the "graded on weight" half was producing better pots.
Music theory for computer musicians. It is classical theory but written in a piano roll in case you can't read music. Great book in my opinion. Read it all the way through and it helps every day.
https://www.amazon.com/Theory-Computer-Musicians-Michael-Hewitt/dp/1598635034
I should add that there are a few minor errors in the book. Nothing factually wrong, just a few mislabeling of images.
I'm trying to be helpful.
There are no rules for the decibel level of different instruments. Here are some general tips:
-Mix to -6 or -3 db max at the master
-Generally if there are vocals the vocals should be the most prominent, i.e. the loudest
-Depending on the genre, the loudness of the drums is more or less important
-Other instruments can change throughout a song depending on the part
-Getting "good" at mixing is much more about learning how to use EQ properly than anything else
-Read this book: https://www.amazon.com/Mixing-Engineers-Handbook-Bobby-Owsinski/dp/128542087X
'Music theory for computer musicians' It teaches the theory behind harmony and melody.
As far as playing goes, there's no substitute for putting your hands on keys as often as you can. Try learning songs you like.
I'm not a pro so I have no personal insight on this other than agreeing with the people who point out that invoices getting paid and repeat business happening should tell you something.
For:
> Am I the only one that deals with this a lot?
If you want to read about similar issues in general, Art & Fear: Observations On the Perils (and Rewards) of Artmaking is a decent book, IMHO.
I'm like you, a hobbyist having fun on journey of musical discovery. I will say this, since beginning music production a year ago, I started out constructing songs solely by ear and my own taste. They sounded pretty okay for someone with no experience whatsoever. I found it actually very encouraging and quite exhilarating.
But I did reach a point where I did want to know more theory. My wife is trained musician and she always kind of recommended learning some. I'm not much of a book person, but casually browsing Amazon yielded this guy: Music Theory for the Computer Musician
25 bucks well spent. Not only is it fairly well written, it's geared exactly toward folks like us. Honestly, I found kind of cool to learn how the interplay of sound and its relationship to frequency makes all the music we love. It isn't an end all, be all. But I do create music differently now and with a little more intention, more able to predict how something might sound rather discovering it by trial and error.
I don't think there's anything wrong not knowing it, but knowing some is definitely a benefit to your process. Good luck.
Do you know your way through Ableton already or are you looking to learn more about the in's and out's of Ableton?
If you know how to use Ableton already, I highly recommend spending more time delving into music theory over DAW tutorials (especially if you are producing deep house which has more complex chord structures). I bought the following book off Amazon and was happy with what I learned off music theory (allow the beginning starts off a little slow if you have been producing for awhile):
If you are wanting to learn more about the in's and out's of Ableton, I'd recommend saving some money and looking up tutorials on YouTube on how to accomplish what you are looking to do. If you have any questions regarding Ableton plugins, there is likely a YouTube tutorial on it for free.
Ah, I wasn't aware. Music Theory for Computer Musicians is also a great resource. It doesn't explore much beyond the basics, but it's great for beginners since it builds gradually and doesn't overwhelm with information.
Hi and welcome! Never too late with starting to make music! What DAW did you choose? I would definitely go with at least 49 keys! I have the Nektar Panorama T49 - pretty good and comes with aftertouch. All the best!
https://www.amazon.de/Music-Theory-Computer-Musicians-CD-ROM/dp/1598635034
I prefer video tutorials regarding music theory, because mostly you can listen to examples in one go. I can recommend "thinkspace education" from guy mitchelmoore. Free youtube and payed courses. :)
thanks for the rec! is it this one? I cant seem to find it otherwise
The music theory they would teach u at a school yes it can intimidating. But the most basic music theory is nessesary just to understand exactly what your essential goal is to make, MUSIC.
Art and Fear is a very good book that approaches some of these topics. I think you would like it.
Punctuate much? We're going to have you start at the bottom: https://www.amazon.com/Grammar-Punctuation-Grade-Evan-Moor/dp/1557998469/ref=sr\_1\_29?crid=34XJOXIZ58N2S&keywords=punctuation&qid=1659680621&sprefix=punctuation%2Caps%2C169&sr=8-29
I'm similar to you in age.
I'm similar to you in years of experience, give or take.
MY PERSONAL OPINION – which may not resonate with you – is to make your own short. This short could literally be anything that is right up your alley. It could be character. It could be a fake title sequence for a non-existent show/ movie. It could be an ALT fan-art title sequence to an existent show/ movie. It can be a music video. It can be a short narrative. It can be a series of 20 experimental VFX films.
Basically you're in a great position to take ALL THE SKILLS YOU HAVE ACQUIRED... and if you're ready to go for it... JUST SEE WHAT YOU CREATE ON YOUR OWN.
The reason I say to go for this is, no one in our field cares about degrees. We DO care about portfolio.
Maybe this book might even give you some... pointers? Or help whittle things down for you?
If you enjoy reading, Art and Fear might be a good guide for you right now.
Feeling inadequate and painting anyway is part of being an artist, at every skill level. The drought and the flood are natural to art-making, in my experience.
You are an artist. You put feeling into images. Keep painting, and keep drawing. Fill a sketchbook a month, with whatever comes to you and moves you. Welcome home :)
Oh, I'm being incredibly lazy, but the blurb in the Amazon page for the book is actually quite good. https://www.amazon.co.uk/Art-Fear-Observations-Rewards-Artmaking/dp/0961454733
I suppose crucial points are that you are the only true and proper judge of your work (e.g. photographs) as Art, and further, the only certain way not to create art is not to *try* to create Art. It being Art, and satisfying to you, has, alas, little to do with saleability.
It applies to photography (and indeed uses examples from photography) as well as any other art (and indeed crafts or anything creative). I really liked the writing style - you may not.
I found a few excellent resources to help me get over the fear of art itself.
I read a book someone on here recommended. It helped me understand what it is to "do art" and how to be kinder to myself: "Art and Fear" by David Bayles and Ted Orland.
I also found a very straightforward course on Udemy: Character Art School: Complete Character Drawing Course
I recommend both of those resources strongly. It's important to change how you feel about art in order to be able to do it yourself. If you're like me, you want to do everything as cheaply and as well as possible, which means becoming skilled yourself at many different things you never thought you could do. Learning from people who are already doing what you want to do is the way to go. I would start with the drawing and then move on to the animating once you can do a little something.
Good luck!
Listening closely to (and replicating) others' work is very important. You can also learn a bit about music theory to help interpret and apply what you're hearing. This is a good book.
To learn production and theory I like this book
It's called music theory for computer musicians by Michael Hewitt. It gives you the basics in easy to understand terms and it's nice that it's geared to computers
I'm sure that story has been told in lots of places, but I saw it first in a great little book called <em>Art and Fear</em>, which is full of really good insight and advice that everybody who likes to make stuff, no matter their "art" or hobby, will get something from. But the core of the message is: get out there and do it; do it a lot; make it easy to do so it's never a hassle to start doing; and don't agonize about perfection at the expense of actual time doing.
I checked your work and you should be proud of yourself. I know it’s really discouraging not getting a job but nowadays even engineering school graduates normally apply more than 200 resumes to land on an interview. (in the US).
I know and saw so many bad designers out there and somehow still they have their jobs. So it’s all about luck, timing, connections and location in my opinion.
I would like to recommend this book. (Check your close local library).
Art & Fear: Observations On the Perils (and Rewards) of Artmaking https://www.amazon.com/dp/0961454733/ref=cm_sw_r_cp_api_glt_fabc_DYPYWRP9KME4FT9QK03N
https://www.amazon.com/dp/B0042JSQLU/ref=dp-kindle-redirect?_encoding=UTF8&btkr=1
Art & Fear. I think Robert Rodriguez told me about it.
If you can, check out this cool little book of advice and motivation for artists. I found it helpful.
Quite generous of you by thinking most people here are physicists or engineers. Let me put it this way, if you study earnestly an introductory book like Serway , doing plenty of exercises, and complement it with the Feynman's lectures you will be ahead of 99.9% of the people commenting here, and you'll realize what a sorry state of affairs public education is.
Art & Fear: Observations on the Perils and Rewards of Artmaking.
https://www.amazon.com/Art-Fear-Observations-Rewards-Artmaking/dp/0961454733
pardon, I meant this book https://www.amazon.com/Physics-Scientists-Engineers-Raymond-Serway/dp/1133947271
As far as I've seen, and can infer, it does not delve into Lagrangian mechanics. [I am still reading the book]. It more or less aims for a good basis in physics.
I have heard DJ Griffith's book requires a bit of advanced calculus. so I fear I may need to delve more into calculus before that. I will check those two in due time :)
many thanks for the recommendations!
https://www.amazon.com/Theory-Computer-Musicians-Michael-Hewitt/dp/1598635034
buy this book. just buy it. also buy the mixing secrets book for the small studio. trust me. theyre phenomenal and will change your craft basically overnight
Your milage may vary, but for me I think the best way to learn is to not focus on FL specifically, but music production and synths.
1) Learn the sound basics (watch this cheesy 80s video series about synthesizers: New York School of Synthesis, it's really good)
2) Learn music theory basics (scales, chords.. Many video tutorials about this. Also check out this book. It's great: Music theory for computer musicians)
3) Apply what you've learned in FL Studio. Things will be more familiar with a little bit of foundation.