​
Years ago I got my 2 year degree in electronics. Afterwards I ran across this book and it filled in ALOT of blanks with more layman explanations.
The Sound Reinforcement Handbook by Yamaha
Other great YouTube is Dave Rat
Depending on your current knowledge of course:
https://www.amazon.com/Practical-Electronics-Inventors-Third-Scherz/dp/0071771336
https://www.amazon.com/gp/aw/d/0521809266/ref=dp_ob_neva_mobile
These cover ALOT of material. I have practical electronics. It gives some of the physics which is nice. You'll get circuit analysis, transistors, amplifier, op amps pretty much anything covered in your circuits courses. It even gets into some digital topics as well. I recommend it!
Edit: let me know current you're knowledge of EE and I can recommend more.
It's a fantastic book. No need to get all of them though, this is a pic of the third edition (2015), the second edition (1989), and the first edition (1980). You can skip the first and second.
Books. Start with your local library system and find every book they have on the subject. Scan them all, and read those that seem to speak to you. Ask for book recommendations here. The one that comes up most often for live sound is "Sound Reinforcement Handbook" ( https://www.amazon.com/Sound-Reinforcement-Handbook-Gary-Davis/dp/0881889008/ref=sr_1_1?crid=32D1J9UME9UQA&keywords=sound+reinforcement+handbook+2nd+edition&qid=1564110323&s=gateway&sprefix=sound+reinfo%2Caps%2C194&sr=8-1 )
There are used copies available on Amazon for less. Even though it's from 1989 most of the information is still applicable.
If you want to learn electronics, this is the book to get:
Make: Electronics: Learning Through Discovery https://amazon.com/dp/1680450263
It literally goes through everything you need to know about basic electronics to be able to teach you how to make your own stuff. I only read through part of the first edition and loved it, so I’m planning on getting the second and actually doing the stuff by hand. I believe one of the last experiments is to 3D print a racecar yourself and create all the electronics from scratch to make it work.
You’ll obviously have to buy all the electronics parts (there’s guides in the book on how and what to buy) but if you don’t want to spend the time buying individual stuff online they sell kits tailored to this book. Each kit covers a certain number of experiments and the total will probably set you back about $200.
I saw Reddit threads recently (not specific to the book) about where to get discount electronics, so you could get the book and then look for the parts you need if you have time.
https://www.amazon.com/Mixing-Secrets-Small-Studio-Presents/dp/0240815807
Tough read, you bet... but it covers so much, rather than youtube tutorials crammed into 20 minutes with 5 minutes worth of adds and shit...
Tells you the ins and outs and the whys of all the techniques, methods etc. I'm about to start my fourth read of this.
I'd even argue that I got more out of this book when it comes to mixing than I did at uni... but maybe its because I was older and already had a basic understanding of the bulk of the book.
Fair point.
I should also have posted a reference to the Black Magic book, which covers this in great detail.
Amazon link: High Speed Digital Design: A Handbook of Black Magic
It might be good to know that as a lifetime EE, you’re ALWAYS learning and trying to understand more. Get the book titled The Art of Electronics, 3rd Edition. https://www.amazon.com/dp/0521809266/ref=cm_sw_r_cp_api_i_R-8eFb73Z7TV8
Alors, y'a deux bon bouquins, malheureusement je ne connais pas les titres en francais (si ils existent).
Practical Electronics for Inventors, Fourth Edition, C'est juste une bible sur l'elec, ça couvre tous les trucs de base et un avec un certain niveau de profondeur. C'est un bon morceau à lire par contre, genre 5kg de papier bible.
How to Diagnose and Fix Everything Electronic, Second Edition, C'est beaucoup plus pratique sur le comment s'y prendre, les outils, la logique pour réparer des trucs. Après tu seras forcément limité par ce que tu comprends du 1er.
One of the better online resources for getting from zero to basic understanding is the Navy Electricity and Electronics Training Series.
http://www.fcctests.com/neets/Neets.htm
For something with more rigor and much more depth. one could do worse than "The Art of Electronics" by Paul Horowitz, Winfield Hill. But that might not be basic enough for some.
https://www.amazon.com/Art-Electronics-Paul-Horowitz/dp/0521809266/
The Sound Reinforcement Handbook may be of interest to you. It is fairly technical and it's focused on live sound design, but I found it to be a valuable read.
While not exactly synth based, I found the Make: Electronics book a very nice hands-on intro to basic electronics concepts.
https://www.amazon.com/Make-Electronics-Discovery-Charles-Platt/dp/0596153740
And it's already been pointed out but Moritz Klein's YouTube series on VCO's is great. Follow along on a breadboard and you'll be good.
Start here: https://www.allaboutcircuits.com/textbook/
Follow up with YouTube videos on particular topics that are confusing/interesting.
As for a great book, check out Practical Electronics for Inventors. Get the book, not the kindle version, which apparently has some formatting issues and stuff missing.
https://www.amazon.com/dp/1259587541/ref=cm_sw_r_cp_apa_glt_fabc_PGN4W8MATXTD2R7Z158C
Practical Electronics for Inventors. Get the book, not the kindle version, which apparently has some formatting issues and stuff missing.
https://www.amazon.com/dp/1259587541/ref=cm_sw_r_cp_apa_glt_fabc_PGN4W8MATXTD2R7Z158C
If you've got a chunk of money (~90 USD) to drop on it:
https://www.amazon.com/Art-Electronics-Paul-Horowitz/dp/0521809266
Valuable resource for anyone at any stage of electronics learning. Covers many different types of components (ranging from simple passives on up to complex integrated circuits) and their characteristics, common circuits/ applications, etc.
This is a good reference book and can be found in PDF format for free on archive.org
As a student, I can recommend "Practical Electronics For Inventors, Fourth Edition" by Paul Scherz, accompanied by the occasional youtube video and reddit question :) You can buy it from Amazon here
I havent read any others, so I cant compare the quality, but you can go through it like a book and be able to understand everything. You may run into some problems in the real world that requires some fairly advanced calculus, which the book doesn't cover. (It does cover where to apply it, just not how). It is really extensive (1256 pages on my desktop e-reader), so if you have an idea for something specific you want to build, there might be something more efficient out there :)
I would think that not a lot of electronics books, if any, explain the math in full, so I would suggest that you find an online source for whatever specific piece of math you've run into. I can recommend Kahn academy.
Good luck :)
This is an awesome intro book to electronics. Covers all the basics, including how to read diagrams and identify components. Which is beyond important.
If you plan on doing more of this, here is one of the better textbooks on the subject. It takes a very practical approach rather than pure theory. It is geared towards higher speeds than what you are working with, but the design techniques still apply.
http://www.amazon.com/High-Speed-Digital-Design-Handbook/dp/0133957241
Do yourself a favor and read the Yamaha Sound Reinforcement Handbook. It's old (doesn't cover anything digital) but still really useful for understanding the fundamentals.
The Art of Electronics will take you from Ohm's Law to modern computer circuits in one volume. It has a wealth of information, and almost anyone worth their salt as a circuit designer will have a copy of this on hand for reference.
Well, depending on how you look at it, it's either Boolean algebra or black magic.
​
TL;DR: You can click through to play with it and see what happens ;)
​
The idea is that you set one of the A/B/C inputs and one of the X/Y/Z inputs.
There are 9 outputs corresponding to 9 different score values for a specific game.
Once you set the inputs, one of those outputs will be set to 1, denoting the score.
​
The circuit uses fairly basic logic gates - AND and OR, plus one NOT.
Almost everything I know (and it's not that much believe me) comes from a couple of goods books on the subject (I recommend Practical Electronics for Inventors) and from YouTube (where I've watched every Ben Eater videos if you're into bare metal computing which I'm really fond of).
It's amazing what you can learn online theses days.
To answer your questions, the tool left of the soldering iron is Siglent SDS 1104 X-E 4 Channel Oscilloscope. It allows you to measure voltage across some very time interval. Perfect for measuring and studying the frequency, amplitude and shapes of waveforms. It's one of the most essential tool you can get after getting a decent multi-meter.
The other one on the far left is a FeelElec FY6900 Waveform Generator, think of it as a power supply for AC instead of DC. It can generate sine, square and trig waveform of varying frequency and amplitude. Let's say you want to build a full bridge rectifier which is a fun little beginner project. You'd use one of them to generate the AC current input.
Your interest in sound is great! What was it that initially made you think "this is so cool!"? Attending a concert, editing a video?
Two ways to get involved and start exploring sound might be 1) volunteer to assist with AV at a church or school so that you can learn a bit about live sound, and 2) start producing/editing videos, and 3) start recording/editing some music (even if you're not the performer).
I also like u/NuclearSiloForSale's idea of buying some used gear to play with. You can find lots of reasonably-priced stuff on www.reverb.com. Start with a mic, a small mixer, and a small powered speaker just to get a feel for setting levels, signal routing, DSP, etc.
And if you do nothing else, buy a copy of the Sound Reinforcement Handbook and read it cover-to-cover. It's one of the best educational books in the industry.
All About Circuits has a pretty good primer for all things EE
Can also recommend the book Practical Electronics for Inventors by Sherz and Monk. Typically you'll see The Art of Electronics recommended as the bible of EE when it comes to books also.
It is truly the bible of electronics.
It's great but to start it's often a bit violent,
I advise you to read this one : https://www.amazon.com/Practical-Electronics-Inventors-Fourth-Scherz/dp/1259587541/ref=sr\_1\_1?crid=QBLGLJURDU5&keywords=inventor+for+electronic&qid=1664644736&s=books&sprefix=inventor+for+electronic%2Cstripbooks-intl-ship%2C141&a...
Entire books have been written about this topic, and they sell quite briskly.
High Speed Digital Design: A Handbook of Black Magic
And of course the Electronic Design Automation industry sells CAD software which helps you to simulate these phenomena, so you can debug and optimize your design before building boards and performing tests. Prepare to write a check for $100K, or else to use flakeazoid free software from ~~ditzy grad students~~ universities.