Liar, it's nearly 21$! Seriously a good deal though, never seen it this low before.
Yeah the blamco mac and cheese is dope. I preordered the elder scrolls cookbook I think it comes out in march
Edit: yup march, different author though
The Elder Scrolls: The Official Cookbook https://www.amazon.com/dp/1683833988/ref=cm_sw_r_cp_apa_i_vTCrCbPET4FG7
Just a quick reminder that the 5e DM guide literally have "Entertain and inspire your players" printed in bold red letters on it's back cover.
Do I need to know every rule? I just found a link on Amazon to buy a starter set, but would that be enough?
https://www.amazon.de/Wizards-Coast-WTCA92160000-Dungeons-Roleplaying/dp/0786965592
Is this the right one?
You can't go wrong with the starter set. I know you want it to be free, but it's not that expensive. I believe Ecuador now uses USD anyway?
And it's a good simple adventure to get kids hooked to D&D. You can simply play the first 2-3 chapters if you want to keep things simple for now.
The box contains everything you need to start playing. The adventure book, a basic rules book, pre-generated characters, and a set of dice.
I'm with you buddy, I used to tease my friend for playing, calling him a nerd and a dork, and so on... but once I played I haven't missed a game in 10 years.
There is firstly Leagues, D&D adventure leagues, they are often hosted at conventions or in stores that sell the material, either of those locations regardless of the league should have ideas, information, or social media social groups for which you can find out.
there is also /r/LFG
you might want to grab Dungeons & Dragons Core Rulebook Gift Set
Its cheaper than buying the books individually, cheaper than buying 2 books.
There are also other games, /r/rpg is a place for things that are not just D&D, vampire games, robots, D&D in the future (shadowrun) war-hammer fantasy and 40k...battle tech, exalted, traveller.... many many games. Some might be more or less for you than others.
D&D is the most popular by far, games everywhere, its easier to find groups, get material, use digital resources all kinds of stuff.
you might want to get your own dice too, you can get plastic, metal, rare metal, rare stone dice, all kinds.
You can even play with your friends online, using online group meet -up's
I played D&D first on skype and IRC, There is a thing called D&D beyond but its a bit pricey for not giving physical copies of the material. Roll20 is another (but the owners are assholes) and some others people might know of. I also played starwars edge of empire on google hangouts for a year, it had a dice roller app, and we displayed our digital character sheets as out profile picture.
> So me and my friends want to get into D&D but we don't really understand how/where to chose an adventure to begin with and also confused on some aspects of character creation, such as skill point allocation.
I mean the best place to start is with the D&D starter set because it comes with everything you need to start - an introductory adventure, character sheets, the basic rules, and dice. Since the Lost Mine of Phandelver is a published adventure, your DM can find a lot of YouTube videos of groups running it (I think DM'ing is one of those things that it's hard to understand from just the rules, it's really helpful to see someone do it.)
You say "skill point allocation" which makes me think you have 3rd Edition sourcebooks right now, or that you're mixing sourcebooks between 3rd and 5th edition. This doesn't work terribly well - it's better to start with only 5th edition stuff to begin with, and you can investigate earlier editions of the game later on. The D&D Starter Set is 5th edition, as is the current Player's Handbook.
Good luck, have fun!
You are mistaken if you think all those pages are rules after rules. The rules are actually quite few and simple. What takes most pages are content: spells, monsters, abilities, advice, helpful charts, and other things you don't have to learn. It's a game people play for years and in very different ways, so there has to be a lot of stuff to keep it interesting for a long time.
If you are still feeling intimidated but want to give it a shot, there is a an inexpensive Starter Set with minimal rules and a fine adventure for beginners. It's a very good first step which will help you understand how the game works. It also looks nice on the shelf. You can buy it from amazon quite cheap: https://www.amazon.com/Dungeons-Dragons-Starter-Set-Roleplaying/dp/0786965592/
Or just find a local group and ask them if they can teach you. Most of us are happy to see new blood. Newbiews keep the hobby alive.
Hey there, there are a couple of ways to get started. It really depends on how much money you want to spend. It can range from free, to around 20 bucks, to maybe like 100.
For the free start go to this website and it has basic rules and character sheets; http://dnd.wizards.com/products/tabletop-games/trpg-resources
For the around 20 bucks option buy the starter set. Here it is on Amazon; https://www.amazon.com/dp/0786965592/ref=cm_sw_r_cp_apa_xNZFAbKP3Z95A
For the more expensive option you can buy the players hand book, a pre-made quest, some dice, and some miniatures. I hope this helps. It's my favorite hobby so if you have any more questions I'll try and answer them =)
You can find the basic rules for free here.
Find a group of 3-5 friends who are also interested and get together to buy the Starter Set.
Play through that, and by the end you should
a) Know if you actually like D&D or not
b) Know enough about the rules to continue playing
Grab this... https://www.amazon.com/Dungeons-Dragons-Essentials-Kit-Boxed/dp/0786966831/ref=sr_1_1?crid=8K0HB3UFPLS&keywords=dnd+essentials&qid=1569887219&sprefix=dnd+ess%2Caps%2C154&sr=8-1 that should cover the basics of what you need to get started.
Also manage your expectations the folks on the show are professional actors so don't expect your friends to roleplay as well or do voices or for you to be able to be like Murph. Just relax and have fun!
Take him to a local gaming store or sit down with him at the computer at some point and pick out a new set of dice with him. If he's anything like most of us... he probably had a few sets, maybe even a favorite set, but if they're all gone the first thing he's gonna need to get going is so more dice. To clear the initial hurdle of being bummed about it you can offer to buy them for him...a set is normally no more than about $10.
Keep an eye on Amazon prices for the Player's Handbook it's about $27 currently but goes on sale from time to time. Its the core rulebook so it's more important than the Starter Set box.
Talk to him and figure out if he wants a replacement Starter Set. Its great for beginners, but if he's already completed it he might not 'need' it replaced until the funds are around. If he was running it currently for his friends or something this might bump it up the list of importance but the situation on this one is really fluid.
Stories and characters of course are something you can simply re-buy. Smooze up to him and do what you can to make it less of a chore to re-do the work. Print off some sheets at home or the local library and offer to set down and help him re-make his characters.
Several neat gift ideas and stuff come to mind, but of course, budget is a key issue here. So rather than making it a chore of simply buying replacements and rewriting stuff ... do your best to get involved--even though you dont know jack about it--and help how you can.
let me first point out that 6 - 8 is a very large party. its not un-doable but combat at that size is going to take a long time. as far as costs/getting started goes. all of you should get a set of dice. then there is a decent starter kit published by wizards of the coast that does a pretty good job teaching DMs and players (dm should read all the materials before getting started.) Its short, but it will keep each players startup cost to like $10. I would not suggest investing deep in to handbooks and monster manuals until you are, first, comfortable DMing, and second, sure you want to keep playing.
>but also less freedom.
this is just flat wrong my friend, and I'll tell you why. your players are allowed to do anything, as long as you allow it, or give them the avenue to do it.
part of what makes DnD, and any tabletop rpg great is that as the GM, you are the arbiter of what happens.
personally I play pathfinder, however, I know from experience getting started and playing is much easier in 5E as it's quite a bit more streamlined. I'd say go with 5e and the beginner box
it's got plenty of content, and if you're buying on amazon, the books are around the same cost as pathfinder.
if you are dead set on pathfinder though, don't let me stop you, I love the system, but I just wish it had less number-crunching and interacting systems.
Cancel those book purchases. Seriously, you do not need anything more than the Player's Handbook. https://www.amazon.com/Players-Handbook-Dungeons-Dragons-Wizards/dp/0786965606/ref=sr_1_1?ie=UTF8&qid=1531620855&sr=8-1&keywords=player%27s+handbook+5th+edition
Your DM is making a lot of rookie mistakes typical to brand new DM's. He's also likely to run the campaign into the ground almost immediately and turn the group off from playing.
I would like to recommend that you point out that 5e is incredibly well balanced and had an extremely long playtest before it was released. Because of this, the DM should pick up a Campaign module and run that. I would like to recommend Lost Mine of Phandelver. It's a starter module that's incredibly good at covering everything for new players to D&D, and it starts with pre-generated characters so you can all learn together (or you can roll your own if you like). It comes in the D&D Starter Set, and you can get it on Amazon for dirt cheap (I'll add a link at the bottom).
Everybody will learn and have fun with it, and then from there you can start your own campaign having had an experience that is just all around fun.
Give it some serious consideration. I can't stress enough that a DM acting ham fisted and throwing rules out the window right off the bat is just going to ruin everything.
Oh, and if you do pick up a module, do NOT pick up Horde of the Dragon Queen. It's brutally hard to begin and the balancing at the start is way off. You are almost guaranteed to lose half your party if not more. That is NOT a well balanced module at all.
There is a 5th edition Starter Set available on Amazon.
The story is great, and very easy to run. Even as a first time DM myself I have had zero issues running a group through it, and they're also all new to D&D. It comes with five pre-generated characters to make things easy, but your players can make their own characters if so desired. It comes with a single set of dice, so I recommend picking up a few more cheap sets.
This set here is what I bought myself, and I think the dice are great.
Find the group first and then learn what they're using. If you can't wait or are just interested in the game itself, I'd get the fifth edition (latest) DnD players handbook. It's the easiest jumping in point and one of the most popular for current play. It's available in a digital format on DnD Beyond, but I'm a purist who loves the hardcover books.
From there if you want to join a group running a different edition or game (like Pathfinder) you'll know the basics.
That's the set of core rules you need, for now follow only what the rule booklet in the starter set says, the compendium is pretty much bunk!
Also, check out Dndbeyond.com
Happy gaming!
You can order it on Amazon; https://www.amazon.com/Dungeons-Dragons-Starter-Wizards-Team/dp/0786965592
Alternatively search for "The Delian Tomb", it's an easy oneshot/intro that Matt Colville wrote up.
Edit: Delian Tomb link - https://youtu.be/zTD2RZz6mlo
Here's the starter kit that I'm sure a lot of people used to start the game. Check that out, then if you like it look at a DMs guide, players handbook, and monster manual.
Get yourself the Dungeons & Dragons Starter Set. Here it is for USD $12.95 on Amazon. If you end up buying it at a gaming store (I have also seen it at Wal-Mart) you can expect to pay about $20.
It comes with a set of dice, five pre-generated characters and a fun little adventure called The Lost Mine of Phandelver. This is a great way for you and a few friends to jump right in and start playing.
You only need one Starter Set per group, but each player should invest in his/her own set of dice. You'll soon learn that it helps to have multiple sets of dice, but one per player is enough to get you started.
Here is the first in a four-part series showing one of the producers at Wizards of the Coast running the first section of LMoP. If you think you'll end up as the Dungeon Master, and you're getting the Starter Set, you should watch this.
I highly recommend the starter kit
It includes the basic rules, and a great first campaign. It has everything you would need and is half off! Ontop of that you can find all kinds of advice/tutorials on youtube to go with the starter kit (Lost Mines of Phandelver)
For the very low price of 0 (yes, zero) monetary units, you can get the free basic rules and roll your own epic story and characters. Need dice, a premade adventure and perhaps some premade characters to just start playing right away without all the hassle of making your own adventures and characters? For as low as 12 dollars, you can get the Starter Set (players not included). Did you enjoy it and want to keep playing? Get the Player's Handbook, Monster Manual and Dungeon Master's Guide for around 20 dollars each.
> most starter sets are usually 100 dollar or more boxes
Not sure where you get this info from.
D&D Starter Set is $20
upcoming Warhammer FRP Starter Set is $30
And those are just the two with "Starter Set" in the name.
Re: Question 2 - modern DND is really accessible and has a ton of resources for getting started. If one of you is willing to do the DM work starting with the Starter Set https://www.amazon.com/dp/0786965592/ref=cm_sw_r_cp_api_glt_fabc_JW01NJ5GN4HP2ND8RKQD gives you everything you need to jump in including a structured adventure. Additionally you can create characters easily online (skip the math and stat propagation) using free tools on https://dndbeyond.com making it even simpler. If you’re still intimidated you can stop into a game shop like Games Unlimited in Squirrel Hill and they can get you rolling quickly.
>Book of Erotic Fantasy
It was a book from the tail end of 3.5, this is in my google history now.
https://www.amazon.com/Book-Erotic-Fantasy-Gwendolyn-Kestrel/dp/1588463990
Keep in mind the Black Box is old school D&D and things were a bit...rougher.
The current ruleset is D&D 5th Edition. I highly recommend the Starter Set, which is usually only about $15 on Amazon.
In general though spell casters start out with very limited resources but quickly grow to be quite powerful. You were weak at level one and the fighter was strong... now you're level 10 and on the way to god hood and he's still hitting things with a stick.