Liar, it's nearly 21$! Seriously a good deal though, never seen it this low before.
Can I recommend a book, "The Subtle Art of Not Giving a Fuck". It's an entertaining introduction to some of the concepts that helped me with these issues.
I think you know the answer, but don't allow yourself to act on it. You're afraid of committing to something you don't have control over. You're afraid of negative emotions, because you don't know how to deal with them. Your plan right now is to adjust your life to avoid negative events and emotions, instead of learning how to deal with them.
Thing is, whether it's in love or something else, like losing someone to sickness or death, or losing your job, you won't be able to escape having to deal with heartbreaks.
The only way to deal with heartbreak is by experiencing it. By knowing life will go on and achievable, even if the mountain in front of you seems insurmountable.
You could see a therapist like somebody else suggested. Some self-improvement books might help you. I suggest reading The Subtle Art of Not Giving a F*ck by Mark Manson.
Some advice I can give myself is to start putting things in perspective. How does something affect you in the long run? How does it affect you in a week, a year or a decade? Look at the bigger picture and things become relative. Get yourself to think everything is a moment to learn from, to shape you to be a better person.
Also, if your happiness depends on needing someone else, something is wrong. You should be happy in life regardless of being with someone. I know that's hard to achieve, but it's definitely not impossible if you keep working on it.
Do I need to know every rule? I just found a link on Amazon to buy a starter set, but would that be enough?
https://www.amazon.de/Wizards-Coast-WTCA92160000-Dungeons-Roleplaying/dp/0786965592
Is this the right one?
You can't go wrong with the starter set. I know you want it to be free, but it's not that expensive. I believe Ecuador now uses USD anyway?
And it's a good simple adventure to get kids hooked to D&D. You can simply play the first 2-3 chapters if you want to keep things simple for now.
The box contains everything you need to start playing. The adventure book, a basic rules book, pre-generated characters, and a set of dice.
Actual source: How to Talk to Your Cat About Gun Safety: And Abstinence, Drugs, Satanism, and Other Dangers That Threaten Their Nine Lives https://www.amazon.com/dp/045149492X/ref=cm_sw_r_cp_apa_i_ee0XDb7M2H58A
> So me and my friends want to get into D&D but we don't really understand how/where to chose an adventure to begin with and also confused on some aspects of character creation, such as skill point allocation.
I mean the best place to start is with the D&D starter set because it comes with everything you need to start - an introductory adventure, character sheets, the basic rules, and dice. Since the Lost Mine of Phandelver is a published adventure, your DM can find a lot of YouTube videos of groups running it (I think DM'ing is one of those things that it's hard to understand from just the rules, it's really helpful to see someone do it.)
You say "skill point allocation" which makes me think you have 3rd Edition sourcebooks right now, or that you're mixing sourcebooks between 3rd and 5th edition. This doesn't work terribly well - it's better to start with only 5th edition stuff to begin with, and you can investigate earlier editions of the game later on. The D&D Starter Set is 5th edition, as is the current Player's Handbook.
Good luck, have fun!
The other two are alive, yes. When we the players fought C'thun way back in Ahn'qiraj, we fought what amounted to the tip of a finger. When we defeated Yogg in Ulduar, we had the help of a half dozen Titanic Keepers, some of the most powerful beings the Titans left behind. Neither Old God is dead, and even if they were I don't know that it would significantly reduce their threat. After all, Y'shaarj has been dead for millennia and we spent a whole expansion fighting what was basically a few drops of his blood (the Sha in Pandaria).
Most of our Old God lore can be found centralized in Chronicle Volume 1. You could also check out Wowpedia if you want to get trapped for hours.
Most of what we know about the Old Gods happened many thousands of years before the events of the Warcraft games, so a lot of it comes from sources like these.
Edit: Swapped the WoWWiki link for a link to Wowpedia instead. After looking at both, it seems that WoWWiki is pretty out of date.
You are mistaken if you think all those pages are rules after rules. The rules are actually quite few and simple. What takes most pages are content: spells, monsters, abilities, advice, helpful charts, and other things you don't have to learn. It's a game people play for years and in very different ways, so there has to be a lot of stuff to keep it interesting for a long time.
If you are still feeling intimidated but want to give it a shot, there is a an inexpensive Starter Set with minimal rules and a fine adventure for beginners. It's a very good first step which will help you understand how the game works. It also looks nice on the shelf. You can buy it from amazon quite cheap: https://www.amazon.com/Dungeons-Dragons-Starter-Set-Roleplaying/dp/0786965592/
Or just find a local group and ask them if they can teach you. Most of us are happy to see new blood. Newbiews keep the hobby alive.
Read this book: https://www.amazon.com/Subtle-Art-Not-Giving-Counterintuitive/dp/0062457713
Practice, you’ll get better with time. I approach every task I’m given the same way: I do my best at it, and if I fail then I learn what I’m not good at. That tells me what to work on for the next time I do it. You can get a lot of self development done that way.
Fake it till you make it man. Soldiers look at you and see an NCO. If you try to project what you think they should be seeing, then eventually you’ll get used to acting that way and it will become normal. Nobody has access to the inside of your head but you, it’s okay to be nervous or freak out to yourself, but what you project outwardly is what counts.
Hey there, there are a couple of ways to get started. It really depends on how much money you want to spend. It can range from free, to around 20 bucks, to maybe like 100.
For the free start go to this website and it has basic rules and character sheets; http://dnd.wizards.com/products/tabletop-games/trpg-resources
For the around 20 bucks option buy the starter set. Here it is on Amazon; https://www.amazon.com/dp/0786965592/ref=cm_sw_r_cp_apa_xNZFAbKP3Z95A
For the more expensive option you can buy the players hand book, a pre-made quest, some dice, and some miniatures. I hope this helps. It's my favorite hobby so if you have any more questions I'll try and answer them =)
"You do realize I have no idea either, right? This is all a guessing game to us both."
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"I'm not sure. What do you think?" (say this genuinely curious/asking him, NOT with an accusatory tone. it puts the ownership back on him and hopefully makes him realize that you DON'T have all the answers all the time and that he SHOULD at some point -- or at least ask google.)
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If you're both in a good place, legit sit down and have a conversation about this. If he has a sense of humor maybe buy him the baby owners manual and say "it sounds like you need to read the directions" ;) (https://www.amazon.com/Baby-Owners-Manual-Instructions-Trouble-Shooting/dp/1594745978)
This is a dumpster fire.
This isn't your job's fault, it's yours. Accept it because it means you get to choose where to go from here. It doesn't feel like it now but you do decide your reactions to what happens around you.
Learn to stop giving a fuck. In fact, I recommend the book. Given your work history, I'm going to bet you don't delegate, it seems to be a common issue among former sysadmins and engineers.
Make use of all resources you have available to you, both personal and professional. MAKE time to go to the gym. If some low priority shit doesn't get done at work, oh well. I'd also recommend another book to help augment your current habits, The Willpower Instinct.
You are in control, you get to decide what bothers you. Take control of your life and your happiness. Get in better shape, play with your kids. Pick up a new hobby. Whatever you have to do but don't give up control of your life to a fucking job.
There used to be a couple of really informative groups you could gain access to via google docs run by (IMO) some of America’s top breeders. After a bunch of stupid politics and strain jacking following major legalization, one was wiped clean and the other disabled shortly after.
Fwiw 99% of good info you would find online can be found in this book anyway - just try this and don’t take advice from strangers who are ‘experts’.
https://www.amazon.com/Marijuana-Horticulture-Outdoor-Medical-Growers/dp/187882323X
You can find the basic rules for free here.
Find a group of 3-5 friends who are also interested and get together to buy the Starter Set.
Play through that, and by the end you should
a) Know if you actually like D&D or not
b) Know enough about the rules to continue playing
Ahhh, I’m really sorry to hear this. Unfortunately it’s quite common for cats and owners to have differing political views. Fortunately, there is plenty of literature which can really help you both in learning to live together harmoniously. Firstly, you need to consider whether or not there is a possibility of your car bringing firearms in to the house, should your conservative cat follow party lines. I found this book, how to speak to your cat about gun safety very useful for triggering (no pun intended) a meaningful discussion.
Best of luck!
Take him to a local gaming store or sit down with him at the computer at some point and pick out a new set of dice with him. If he's anything like most of us... he probably had a few sets, maybe even a favorite set, but if they're all gone the first thing he's gonna need to get going is so more dice. To clear the initial hurdle of being bummed about it you can offer to buy them for him...a set is normally no more than about $10.
Keep an eye on Amazon prices for the Player's Handbook it's about $27 currently but goes on sale from time to time. Its the core rulebook so it's more important than the Starter Set box.
Talk to him and figure out if he wants a replacement Starter Set. Its great for beginners, but if he's already completed it he might not 'need' it replaced until the funds are around. If he was running it currently for his friends or something this might bump it up the list of importance but the situation on this one is really fluid.
Stories and characters of course are something you can simply re-buy. Smooze up to him and do what you can to make it less of a chore to re-do the work. Print off some sheets at home or the local library and offer to set down and help him re-make his characters.
Several neat gift ideas and stuff come to mind, but of course, budget is a key issue here. So rather than making it a chore of simply buying replacements and rewriting stuff ... do your best to get involved--even though you dont know jack about it--and help how you can.
> Need wisdom from men who've been through this.
OK, here we go, ready? This is going to be hard to read, but here it is:
let me first point out that 6 - 8 is a very large party. its not un-doable but combat at that size is going to take a long time. as far as costs/getting started goes. all of you should get a set of dice. then there is a decent starter kit published by wizards of the coast that does a pretty good job teaching DMs and players (dm should read all the materials before getting started.) Its short, but it will keep each players startup cost to like $10. I would not suggest investing deep in to handbooks and monster manuals until you are, first, comfortable DMing, and second, sure you want to keep playing.
>but also less freedom.
this is just flat wrong my friend, and I'll tell you why. your players are allowed to do anything, as long as you allow it, or give them the avenue to do it.
part of what makes DnD, and any tabletop rpg great is that as the GM, you are the arbiter of what happens.
personally I play pathfinder, however, I know from experience getting started and playing is much easier in 5E as it's quite a bit more streamlined. I'd say go with 5e and the beginner box
it's got plenty of content, and if you're buying on amazon, the books are around the same cost as pathfinder.
if you are dead set on pathfinder though, don't let me stop you, I love the system, but I just wish it had less number-crunching and interacting systems.
Learn to give less fucks. A a few metric shittons less fucks.
Treat yourself to a good book: https://www.amazon.com/Subtle-Art-Not-Giving-Counterintuitive/dp/0062457713
I got my husband this book and I think it helped a lot. We also took a new parents class at the hospital. But we had so many of these dumb conversations: sleeping on their backs, no blankets, all kinds of stuff I thought was obvious at this point. If he'll trust that you know what you're doing and he's willing to learn, I think you'll be good!
Cancel those book purchases. Seriously, you do not need anything more than the Player's Handbook. https://www.amazon.com/Players-Handbook-Dungeons-Dragons-Wizards/dp/0786965606/ref=sr_1_1?ie=UTF8&qid=1531620855&sr=8-1&keywords=player%27s+handbook+5th+edition
Your DM is making a lot of rookie mistakes typical to brand new DM's. He's also likely to run the campaign into the ground almost immediately and turn the group off from playing.
I would like to recommend that you point out that 5e is incredibly well balanced and had an extremely long playtest before it was released. Because of this, the DM should pick up a Campaign module and run that. I would like to recommend Lost Mine of Phandelver. It's a starter module that's incredibly good at covering everything for new players to D&D, and it starts with pre-generated characters so you can all learn together (or you can roll your own if you like). It comes in the D&D Starter Set, and you can get it on Amazon for dirt cheap (I'll add a link at the bottom).
Everybody will learn and have fun with it, and then from there you can start your own campaign having had an experience that is just all around fun.
Give it some serious consideration. I can't stress enough that a DM acting ham fisted and throwing rules out the window right off the bat is just going to ruin everything.
Oh, and if you do pick up a module, do NOT pick up Horde of the Dragon Queen. It's brutally hard to begin and the balancing at the start is way off. You are almost guaranteed to lose half your party if not more. That is NOT a well balanced module at all.
Sort of! It works sometimes.
The idea of these "scripts" isn't that they have such a high success rate, it's that when you run a "script" over and over on different women, the rejection doesn't feel as personal as when you painstakingly came up with something unique for each woman.
When people reject this profile, it's not personal. He didn't write it. When he tries a script in each conversation and gets unmatched, it's not personal. It's not his script. They're not rejecting him, he just needs to find better material. In a rejection-rich environment like Tinder (and dating in general), this can be really liberating.
For profiles in particular, you can think of them kind of like the spam e-mail from the African prince. It's misspelled and obviously fake, and that's on purpose. The only people who respond are gullible, confused, etc.--the perfect target.
This profile is targeted at people who want some nice abs to play with and are kind of into assholes, and there really are plenty of women who fit in that category, at least sometimes. Again: the perfect target.
Edit: If you haven't read The Game by Neil Strauss, I highly recommend it. It's very entertaining and, I think, really captures the spirit of the movement.
There is a 5th edition Starter Set available on Amazon.
The story is great, and very easy to run. Even as a first time DM myself I have had zero issues running a group through it, and they're also all new to D&D. It comes with five pre-generated characters to make things easy, but your players can make their own characters if so desired. It comes with a single set of dice, so I recommend picking up a few more cheap sets.
This set here is what I bought myself, and I think the dice are great.
I'll give you a quote from this book. It's not your fault, but it is your responsibility. Don't like it? Do something to change it. Write your representatives, talk to your peers, show up to vote, and if it's that big of a deal to you, you can always move somewhere that doesn't have the sunday laws.
You're going to need to buy this book if your cat keeps trying to mess with your guns.
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https://www.amazon.com/How-Talk-Your-About-Safety/dp/045149492X
Find the group first and then learn what they're using. If you can't wait or are just interested in the game itself, I'd get the fifth edition (latest) DnD players handbook. It's the easiest jumping in point and one of the most popular for current play. It's available in a digital format on DnD Beyond, but I'm a purist who loves the hardcover books.
From there if you want to join a group running a different edition or game (like Pathfinder) you'll know the basics.
My work has a lot of women, and naturally some will get started on their wee ones. I have a stack of these babies to give away whenever I see a baby shower announcement. Being in IT it's a perfect gift from me, and either the mother-to-be or babydaddy tends to be engineerily inclined so it works.
I get this reaction every time; "HAHAHA this is hilarious! .... whoa, this has good info in it!"