Did you know every spoons has its own unique carpet designed bespoke? Really, there's even a book of them all
https://www.theguardian.com/lifeandstyle/shortcuts/2016/jan/10/wetherspoons-carpet-tumblr-blog
https://www.amazon.com/Spoons-Carpets-Appreciation-Kit-Caless/dp/1910931497
The best book to read as a developer is The Design of Everyday Things. If every developer read it, the software world would be a better place.
Commonality of design.
Both are objects meant for throwing by hand. It would follow there is an ideal size for handheld thrown objects, and therefore handheld thrown objects would be the same size.
Same reason doors you push and doors you pull have different handles and it feels wrong when the wrong handle is used for the wrong side.
Read The Design of Everyday Things to learn more.
I am new to the minimalist lifestyle. I was recommended reading the book Goodbye, Things. It’s 5 hours long Auto and probably a shorter read if you get the book. I highly recommend it for you and your spouse.
In the book he gives 52 ways for becoming a Minimalist. I can’t remember them all but here’s a few: Get rid of anything that is broken, needs fix, junk or that you have two of (obviously clothes do not fall into the later category. Get rid of something right now There won’t be anything that you regret tossing If you ask yourself would I buy this again if your answer is hell ya keep it if it’s not toss it.
That’s about all my little brain retained. ��
Oh when in doubt throw it out Don’t make up creative reasons to keep things If you have a hard time tossing something out put it out of sight for a while. If you think of it 5 times in a month-keep it. If you don’t toss it. Use auction sites to get rid of hard items for you to get rid of (ebay) Don’t get hung up in the price you paid for it. Ok that’s truly it. Read his book. Get your So to read it. Goodbye, Things: The New Japanese Minimalism https://www.amazon.com/dp/0393609030/ref=cm_sw_r_cp_api_i_tbZsCbDV13V4P
For a take on OT binatarianism, see Alan Segal’s The Two Powers in Heaven also Margaret Barker’s The Great Angel: A Study of Israel's Second God
The Design of Everyday Things by Don Norman is a really good general design resource.
In fact, doors that are ambiguous in the direction in which they open are named "Norman Doors" after him.
My prediction - The Minimalists are not well liked on Reddit - probably why he's getting downvoted. What was once an honest message turned in to a weird health guru podcasts of jumping on all the latest trends. I found them very hard to listen to.
Another book rec is Goodbye, Things by Fumio Sasaki: https://smile.amazon.com/Goodbye-Things-New-Japanese-Minimalism/dp/0393609030
Some of the info is dated, and a lot more information has been refined/improved since this book came out, but it's the foundation for this whole field.
The Interior Design Handbook. Good reference book. Can also be used as a coffee table book.
The Jews of Jesus time DID have a notion of multiple hypostasis, or faces of God.
Here is one book about this. There is some written evidence that some during that time frame believed God had as many as 10 hypostasis. It was a major discussion during that time frame, who was the other face of God that shows up from time to time in the Old Testament, and the Christian revelation is that is Jesus, while the rabbinic Jews rejected that revelation so much they rewrote and whitewashed notable figures such as Rabbi Akiva whom was known for believing the Two Powers in heaven idea.
<strong>https://www.amazon.com/Two-Powers-Heaven-Christianity-Christology/dp/1602585490</strong>
Spoon's Carpets: An Appreciation
Fun fact: Every Wetherspoons has a unique, bespoke carpet design tailored to the pub/local area
Yeah. There is something hilarious about an extremely highly up-voted post calling 85% of all people idiots. Presumably a decent chunk of them up-voted this post.
Also presumably the OP considers them self in at least the top 15% intelligence of all people - and they work in retail...sure guy.
A customer walking into a store they've never been to before will face some level of confusion/disorientation compared to a retail worker where that store is their entire world - they know every corner of it. Doesn't make either of them "dumb as rocks".
I worked with mechanics who struggled with pretty basic math but could take an engine apart with their eyes closed. Which of is more "intelligent"? People are people. We are good at different things.
There's an interesting book, The Design of Everyday Things, which really describes in detail how people interact with objects/environments. A big theme is that if someone is struggling to interact with your object/environment/system they aren't stupid - your thing sucks.
I don’t know the names of the sects but these 2 books here talk about them. These books are also written by modern Jewish scholars so there’s no Christian bias
Hi there! I'm a UX/UI Designer and from what I've read you could have what it takes to be a UX Researcher or a UX Designer. One of the foundations of UX is Cognitive Science, the first guy to use the term "user experience" is Donald Norman who has studied (and currently teaches) Cognitive Science for years. You could try reading one of his books (one of the most well-known books in the Design field): The Design of Everyday Things to see if you're interested in the subject.
I'd also suggest maybe doing the Google UX Certification available through Coursera, it's a good introductory certification that'd get you in the right path to apply for a trainee or even an entry level job.
If you have any questions let me know, I'm 30 and I've worked in tech for the last 4 years :)
Possibly, there was a sect of Judaism that believed the messiah would be God or some sort of divine being. The most popular verses that indicate this are Daniel 7:14 (“Son Of Man”, “Ancient Of Days”) and some verses talking about “The Angel Of The Lord”
Here are some books by modern day Jewish scholars who affirm the belief that the messiah would be God (second hypostasise of YHWH)
Border Lines: The Partition of Judaeo-Christianity (Divinations: Rereading Late Ancient Religion)
No John 9 just says “ I am that man” just a regular man, unlike John where Jesus says I AM the bread of life
As for Daniel 7:14 you have to read it in it’s full context “9I beheld until the thrones were set, and the Ancient of days sat; and his raiment was white as snow, and the hair of his head, as pure wool: his throne was a flame of fire, and his wheels burning fire. 10A stream of fire rushed forth before him: thousand thousands ministered to him, and ten thousands of myriads, attended upon him: the judgment sat, and the books were opened. 11I beheld then because of the voice of the great words which that horn spoke, until the wild beast was slain and destroyed, and his body given to be burnt with fire. 12And the dominion of the rest of the wild beasts was taken away; but a prolonging of life was given them for certain times. 13I beheld in the night vision, and, lo, one coming with the clouds of heaven as the Son of man, and he came on to the Ancient of days, and was brought near to him. 14And to him was given the dominion, and the honour, and the kingdom; and all nations, tribes, and languages, shall serve him: his dominion is an everlasting dominion, which shall not pass away, and his kingdom shall not be destroyed.
The “Ancient of day” was understood to be YHWH and “coming with clouds of heaven” was understood to be some sort of divine deity.
Here are some books by modern day Jewish school who affirm the second hypostasise of YHWH
Border lines: The Partition of Judaeo-Christianity (Divinations: Rereading Late Ancient Religion)
Son Of Man was understood to be the messiah and some ancient Jews also understood it YHWH was a trinity. See This video and this book
two powers in heaven (That book is written by a Jew who confirms that there was a belief that YHWH was a Trinitarian God)
Son of Man comes from daniels prophecy
13I beheld in the night vision, and, lo, one coming with the clouds of heaven as the Son of man, and he came on to the Ancient of days, and was brought near to him.
14And to him was given the dominion, and the honour, and the kingdom; and all nations, tribes, and languages, shall serve him: his dominion is an everlasting dominion, which shall not pass away, and his kingdom shall not be destroyed.
Also when Jesus says “ I AM” he’s claiming to be God.
Seeing what other people have done, as others have suggested, is an absolutely great start. Also really getting to know the ins and outs of the Material Design system helps a lot, too.
However, if you really want to understand UI and UX, you have to understand the why as well.
For UX, The Design of Every Day Things is an absolutely indispensable resource. It explains why things in the world work the way we do, and how that relates to digital interfaces. For example
For UI, learn and understand basic design principles like emphasis and balance, and how to leverage the grid system & colors in Material Design to achieve those things.
One of the biggest things that I can recommend, that a lot of people sleep on, is motion provides meaning is a key principle of Material Design:
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>Motion focuses attention and maintains continuity through subtle feedback and coherent transitions. As elements appear on screen, they transform and reorganize the environment with interactions generating new transformations.
Tools like Lottie and basic knowledge of animation principles can not only enhance the "polish" of your application but really help reinforce how the application works.
For an example of what all of this looks like when it works together:
Imagine a fragment that slides onto the screen from the right side of the viewport. The Fragment itself has an elevation, which provides a drop shadow in Material Design. This creates a visual connection to the idea of a "material" like swiping one piece of paper onto another. The motion and visual accents also suggest the affordance of being able to also swipe the fragment off in the opposite direction as you would a piece of paper. No training is necessary, the user understands what to expect because of their real-life experience with tangible materials.
I'm actually pretty much a designer turned developer, so I may have some interesting tidbits of information for you.
Designing something is more about getting a 'feel' for something, rather than quantifying things (unless you're dealing with UX directly). Making sure that the client has a good feel on the representation and symbolism on something will be what you're doing most rather than simply churning algorithms.
Learn the Laws of UX. They come with neat little posters as well that you can print out and hang around your office. Some of these 'laws' are things that you will see daily.
Get into the habit of Wireframing/Prototyping first before moving onto a solid design. Unlike programming, most of the time if you dive head first into making a detailed design, some — if not all — of your time after will be spent ripping things out, re-arranging stuff, changing sizes, layouts, etc. which could've been avoided by just prototyping first.
I recommend this book to everyone who is looking to enter design The Design of Everyday Things by Don Norman, it will teach you to re-evaluate the world around and understand why things are designed the way the are. It gets the creative side of your brain moving and I highly recommend it.
Not sure if this is a start: https://www.amazon.co.uk/Measure-Man-Woman-Factors-Design/dp/0471099554
What sorts of things are you wanting to test?
What you might want to consider is the mass of already accepted objects like Subbuteo, as these make good references.
There's actually an entire book on the topic, and it's great.
https://www.amazon.com/Design-Everyday-Things-Revised-Expanded/dp/0465050654
You're not going to fix every idiot, but you can make your intentions very clear.
...You don't even know what UX stands for, do you? It's USER experience, just FYI. And that means it applies to everything from websites to real world products.
Read this book: Goodbye, Things: The New Japanese Minimalism. This book explains how embracing the minimalist lifestyle will free you from envying others, and being content with yourself. Thanks to minimalism, I'm no longer envious of my successful friends.
I have a book called The Real Wood Bible that is great for this.
The Real Wood Bible: The Complete Illustrated Guide to Choosing and Using 100 Decorative Woods https://www.amazon.com/dp/1770850139/ref=cm_sw_r_apan_glt_i_1B4YYEHEJ60XJBTA7RAY
"The Design of Every Day Things" by Don Norman - Really focused on the nature of objects as things that solve problems first and foremost. Centered on industrial design rather than digital, but for a non-designer I think that's actually better, because it helps break the "design = UI" paradigm most non-designers have.
See Daniel Boyarin's Gospel of the Memra and Alan Segal's Two Powers in Heaven: Early Rabbinic Reports about Christianity and Gnosticism.
it really does. If anyone else wants to know more about this check out 'the design of everyday things' by Don Norman, its a really neat book, and has pdfs floating around online too :)
College eng prof here (ME). Two great books to start with: Hachette India The Design Of Everyday Things: Revised And Expanded Edition https://www.amazon.com/dp/0465050654/ref=cm_sw_r_apan_glt_fabc_X8ZSX98ND1159JJ1GX9V?_encoding=UTF8&psc=1 And Thinking in Systems: International Bestseller https://www.amazon.com/dp/1603580557/ref=cm_sw_r_apan_glt_fabc_55HE9VG5MCB9C698GKVV
If a UI doesn't meet the needs of users, then it should be adjusted. You're hung up on blaming someone - the user - whereas the question is how to modify the tool to stop this situation from happening again. Blaming the end user is all too common of a way for companies to explain problems and that type of mentality is far too pervasive in websites, the area where I work. It really needs to stop being the most common reflex.
I would recommend reading the following book. It was written before the age of websites touchscreens, but is more relevant now than ever. https://www.amazon.com/Design-Everyday-Things-Revised-Expanded/dp/0465050654