Marvel Universe Roleplaying Game (MURPG), a very flexible and diceless game, were the players creates a character with a point-buy system.
It could use a second edition to fix some of its problems, but fans have done a good deal on that part.
I have never seen a game similar to it.
In case you don't know, you're in luck: there's the well-reviewed Firefly RPG (not to be confused with the panned Serenity RPG), and Firefly is basically confirmed to have been sourced from a Traveller game Joss Whedon played in college during the 80's.
Have a look at Neverland, the classic story reworked as a sandbox island hexcrawl. It's a very accessibly priced hardback, and a beauty to boot. It markets itself as 5e-compatible but is very much in the vein of OSR works like Dolmenwood and Hot Springs Island - proper thought has been given to how everything reads and sits together for reference.
If you are not aware of this, KOTOR was based off of the D20 version of the Star Wars role playing game. (It was published by Wizards of the Coast. They lost the license and Fantasy Flight Games picked it up, but FFG's version of the game is not the same system.)
Here is a link to the core book on Amazon.
Not sure how micro you want, but Neverland by Andrew Kolb.
You could also look at my procedural In the Heart of Oz setting.
https://www.amazon.com/Neverland-Fantasy-Role-Playing-Andrew-Kolb/dp/1524860204
If you would like to see what's in it, Ben at Questing Beast did a flip-through.
> Firefly RPG by Margaret Weis Productions
Goddamn, Amazon is showing that selling for between $70-200! What's the reason for that?
It's so weird to see traditional publishers like Simon & Schuster getting into ttrpgs. It me reminds me of this neverland 5e setting book.
https://www.amazon.ca/Neverland-Fantasy-Role-Playing-Andrew-Kolb/dp/1524860204
You should try to get ahold of one of the Star Wars rpg books. You will not have to adapt things or figure out how magic into the force. The Revised Core Rulebook is $22 on Amazon right now and the system works great. The book will also give you a bunch of the lore, species, and technology you will need to make a great game.
A word of warning Star Wars plays differently then D&D. It leans heavier on the roleplaying aspects with an increased use of social skills. It is not go to a dungeon and kill monsters.
Also Wookapedia has so much information about the Star Wars universe. It is a great reference guide.
Might be the Revised Core Rulebook, which is what I started with. But we're going to be using Star Wars RPG Saga Edition by Wizards of The Coast as our rulebook. If you've got that, great! Otherwise, check the post up above for where we'll be playing!
Nope. this one.
Really nice dice and dice tray. I would also recommend some killer books, like Neverland. Lastly, agree to play in a one-shot of his. He'd love for you to experience it!
Are you sure that's for this system? I've only ever seen a fanmade one for d20, but I know that Saga has its own KOTOR sourcebook.
Here's the link from amazon, but the price might be a bit steep:
https://www.amazon.com/Knights-Republic-Campaign-Guide-Roleplaying/dp/0786949236
Neverland
The author is also a children's illustrator by trade. It also has short stories set in the darker world of Peter Pan to set the mood: https://www.amazon.co.uk/Neverland-Fantasy-Role-Playing-Andrew-Kolb/dp/1524860204/ref=sr\_1\_1?crid=1T7MEQ9MQHMKT&keywords=neverland&qid=1644962596&sprefix=neverland%2Caps%2C96&sr=8-1
I have yet to run it, but I am extremely impressed by the Neverland adventure setting book: https://www.amazon.com/Neverland-Fantasy-Role-Playing-Andrew-Kolb/dp/1524860204
The production of the book is unusually high quality - above and beyond the official WotC books and other 3rd party books I own. The organization and layout is also very good. It includes a large font easy-to-read table of contents at the beginning to help the DM find what they want. It even includes a bound bookmark which is something I've never seen in any other D&D books. It's primarily a hex-crawl island sandbox adventure with several points of interest to explore. Even if you don't run the adventure in its entirety, it contains dozens of custom creatures, npcs and maps that could be dropped into other adventures.
New Trend? I have a set of D&D 3.0 books that are adaptations of established universes.
We're fighting uphill against unclear jargon in our hobby, so I feel for you. And the customer, but that's secondary.
If you look at the advertising for mainstream system-neutral products doing what yours does, it may give you the accepted formula. This example is one I bought.
I know that's a setting and not a module in particular, but you can discern how well it connects to what you make.
If you're going in the LitRPG/Firefly-esque direction I'd recommend somehow getting your hands on this TTRPG book. It could possibly inspire some thoughts.
https://www.amazon.com/Firefly-Core-Rulebook-Margaret-Productions/dp/1936685329
Check out the Neverland book! Super affordable, crazy beautiful and full of awesome ideas.. factions, ready made dungeons, a whole bestiary. Plus, it's made first with 5E in mind.
I'm guessing you meant this book, the Knights of the Old Republic Campaign Guide? You weren't kidding about the demand for it... $216 is what Amazon is currently asking for it, which is... rather ridiculous, actually! But hey, KOTOR sells, I guess.
I agree that would probably be a good option for OP, although I was always more of a WEG guy. They just didn't cover KOTOR, afaik. Acronyms FTW, btw.
Emerelia has 11 books. Here's the link to the first on amazon: https://www.amazon.com/Trapped-Mind-Project-Emerilia-Book-ebook/dp/B01MZD5RQX If you scroll down to the "Books In This Series," you'll see all the way to the eleventh. All this being said, I burnt out around the sixth book.
Really? It wasn't that popular with the crowd, most people migrated to Saga edition or one of the older Star Wars games. Here's the one I mean on Amazon.
It's built on top of D&D 3.5, so there should be compatible material in there.
Hmmm.... I could have sworn there was already a TTRPG for Stargate SG1 and I bought it years ago from either Amazon or a comic book store. The d20 system which came out back around 2000? Here's a link from Amazon...
So they're making a NEW one? May I ask why?
While Ten Realms would be on your list to not post, the author Michael Chatfield's other 2 LitRPG series would be ok I guess. Emerilia and Death Knight. Emerilia actually has been editted too!
Oh, I use the pdfs alright, especially since I can't exactly share that one copy. Since its been out of print for so long, most sellers charge a lot more for the physical item.
I hope this is unique enough for this subreddit. My group wants violence to have more stakes - that even at 20th level being attacked with a sword carries serious risk, or falling into lava still burns even at 20th level.
So I'm experimenting with mixing the rules for Fighting Spirit from the Angry GM and Vitality Points / Wound Points from the 2002 Star Wars Revised Corerulebook.
The core of the idea is that the characters have a limited number of Wound Points which can be quickly depleted by a Critical Hit, irrespective of being 1st level or 20th level.
> using CoC for Stargate SG-1 sounds like a hilariously bad mess to me
The official Stargate rule system is actually d20 SRD, so it's not that far off.
I'd recommend the Emerilia Series by Michael Chatfield (starts with The Trapped Mind Project)