Listen to what jjacquinta has to say, he literally wrote the book on developing Alexa skills.
This is a great book by the creator of the Python package keras.
Deep Learning with Python https://smile.amazon.com/dp/1617294438/ref=cm_sw_r_cp_api_glt_fabc_VADA4VPZ28G388R7M6MB?_encoding=UTF8&psc=1
These two are good. First one has good introductory explanations. Even available as audiobook, which can help reinforce concepts.
Deep Learning with Python https://www.amazon.com/dp/1617294438/ref=cm_sw_r_cp_api_i_vf0pFb3Q4WGNC
Deep Learning with PyTorch https://www.amazon.com/dp/1617295264/ref=cm_sw_r_cp_api_i_ge0pFb2ZTB6PE
> I've tried to look for information on tantalum capacitors for low noise applications but I don't seem to find anything
https://smile.amazon.com/Small-Signal-Audio-Design-Douglas/dp/0367468956
This book has some really good nuggets of knowledge on audio-frequency characteristics of many capacitors and many more low noise design for audio applications.
That said AFAIK electrolytics are pretty bad at low noise applications. You might have to suck it up and get film caps.
Chance Tomas made a book not to long ago, I can't recommend it as I've never read it. But it's one that came to mind.
https://www.amazon.co.uk/Composing-Music-Games-Technology-Business/dp/1138021415
My buddy wrote a book on this subject
Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers https://www.amazon.com/dp/1138795380/ref=cm_sw_r_cp_api_glt_fabc_0NAD8B1Q11PHV92XJRE4
Maybe try dictation rather than writing? Use a phone to dictate and don't look at the screen. That's the rule. Don't look at what goes into the page. Get up and walk around the room while talking into the recorder. Act out the scenes. Have fun.
It's easier to split the writing from the editing if the input session doesn't allow any editing. So when you're writing, creating new content, don't look at the output. Dictation helps with that.
Don't look at the output for a few days. And when you do, blast each paragraph apart first. Put each sentence onto a separate line. Everything on the page is building blocks: move sentences around, combine them, make some long, make some short. But focus on crafting paragraphs.
Fool Proof Dictation https://www.amazon.com/Fool-Proof-Dictation-No-Nonsense-Effective-ebook/dp/B074M5C3SJ/
<em>"Small Signal Audio Design"</em> 3ed by Douglas Self in 2020
<em>"Designing Audio Power Amplifiers"</em> 2ed by Bob Cordell in 2019
Also pick up a copy of The Art of Electronics.
Really depends on the application. The way to avoid it is generally just to not have floating inputs. Keep in mind when I say "extremely low signal levels" I'm referring to like, single digit microvolts down to nanovolts. There's nothing in the audio world that gets that low. Last place I worked we were measuring resistances down to the tens of nanoOhms so it came up.
There's a great book called Small Signal Audio Design I recommend picking up if you're going to do a lot of audio stuff. I used it to design an RIAA pre-amp stage for a record player. Super useful.
And of course The Art of Electronics should be on your shelf.
>Let's say I go make an active 4>4, what are the things I want to keep in mind? Spacing of certain components? Housing material? Please feel free to let me know! I know it would be easier and cheaper to buy the mx/ha400's, but I also want to have fun making it, so if there's a chance I could still do so, I'd like to try!
If you're handy at all with electronics and really want to design your own I strongly suggest a copy of Small Signal Audio Design. If not you should really just try to find a DIY project somewhere on the intertubes. Elliott Sound Products has all kinds of neat DIY projects and IIRC they should have a basic mixer design in there.
It's definitely different. I had to switch over to dictation due to some wrist issues (I'm actually doing it now!), and have been dialing the process in over time. What I've been doing lately is handwriting my manuscripts, then dictating them into a computer with dictation software. That doesn't sound exactly like what you're trying to do here though.
I'd recommend this book if you're looking to go straight into writing with dictation as a primary tool:
It's only four bucks, and a very practical guide on the topic. Two of the big things he talks about are planning in advance, and doing exercises to help get your brain used to this sort of writing. One of the methods is to think of the settings you be writing in in advance (including descriptions and details) and write them down on a note card. He correctly states that improvising while dictating is extremely difficult, especially if you're going for speed.
No matter which way you go though, you'll end up having to do a lot of editing. You will 100% run into a lot of dictation errors, especially if you're doing fiction. If you can get it down though, you can write a lot faster by speaking than by typing.
Good luck!
I would recommend reading the following book from Cisco Press which goes into great detail about howto configure CUCM and Unity Connection. However, about 25% of the book will be useless to you because it covers the legacy Cisco Unity which ran on Windows.
Link: Configuring Cisco Communications Manager and Unity Connection
Here's the TOC from a review on Amazon:
> - Chapter 1: History of game audio (sections on functions of game audio, history of game audio, different job roles for audio professionals, and other professionals at the game company like programmers) > - Chapter 2:Game audio basics: tools, equipment, & skills > - Chapter 3: Function of Game Sound Effects > - Chapter 4: Creating Game Sound Effects > - Chapter 5: Function of Game Music (purpose, placement in various parts of the game, adaptive and interactive music) > - Chapter 6: Creating Game Music > - Chapter 7:Game Voiceovers > - Chapter 8: Creating the Total Soundscape (post production topics like mastering and implementation) > - Chapter 9: Future of Game Audio Trends
Looks pretty basic. Also the "Future of Game Audio Trends" won't be that useful because the book is 9 years old. If you want an interesting edutainment book about game audio history in the U.S. I'd recommend The Fat Man on Game Audio.
If you're trying to get into audio production (games or otherwise) you have to be really judicious with how you spend your time. You're probably better off putting more time into practicing your craft instead of reading this. Instead of spending $50 on a book, buy a sample pack.
There's no magical nugget of knowledge contained in any book like this that is essential to launching your career.
Muchnick's book is fine, but reading the source for something already out there is a good way to go.
Here's a better one for parsing:
https://www.amazon.com/Parsing-Techniques-Practical-Monographs-Computer/dp/038720248X
I posted a similar thread a few years back, and it seemed to come down to this book. I bought it, but it's pretty above my head and I haven't had the time to really try and delve in.
Have you looked into MaxMSP?
The Audio Programming Book, if you're interested in music: http://www.amazon.com/Audio-Programming-Book-Richard-Boulanger/dp/0262014467/ref=sr_1_1?ie=UTF8&qid=1452310130&sr=8-1&keywords=audio+programming
The other guys covered your specific filter question, so here's some general info on learning/implementing DSP via code. I don't know whether you're a programmer already or not, so if you're not, DSP is not a great way to learn C programming from the beginning. Basic DSP like your low-pass filter is not very demanding of more advanced programming skills, but it IS (relatively) hard to debug. I don't even want to imagine how awful debugging DSP output would be for a new programmer who's not yet sure his basic code even works properly. Much easier to learn C by writing some scrubby text output programs rather than staring at a huge pile of output floats.
If you're already comfy with C, you're just going to have to dig into some textbooks and work your way through them. Don't let them scare you. The math looks ugly, but it REALLY isn't! I highly recommend combining at least two sources for each topic.
http://www.dspguide.com/ is free and great for understanding what you're doing. Very little math, very heavy on explanations of how DSP works. Read the section on filters or whatever from this book first.
http://www.amazon.com/Audio-Programming-Book-Richard-Boulanger/dp/0262014467 is the math side of the same DSP topics + lots of actual C code implementations of each
If you make it through the pair all the way, you've pretty much got an entire foundation
It's also pretty limited. The only non-progamming thing I use mine for is playing music and setting alarms. Programming wise, it's pretty challenging to get it to do much interesting. But if you like a challenge, it might amuse you for a while. There are a number of over-priced general user guides to the echo for sale on Amazon. The reviews of them have been pretty bad. I have a programming guide for sale up there ($0.99). You should be able to read it for free if you have Prime. It might, or might not, give you a better idea of it is worth it or not. http://www.amazon.com/How-Program-Amazon-Echo-Development-ebook/dp/B011J6AP26
/u/jjaquinta wrote How To Program -- Amazon Echo: Design, Development and Testing Alexa Skills
It's really informative and has multiple walkthroughs (I reviewed it before release). That and it's free on Kindle.
If you're serious about researching this, I recommend picking up a copy of Dick Grune's and Ceriel J.H. Jacobs' Parsing Techniques: A Practical Guide.