It sounds like you want to learn more about the great, the wise, the merciful, FSM!
The FSM watches over us with is meaty eyes and every so often, when we are hungry, he touches us with his noodly tentacles.
I'd like to offer you a book that explains more about the FSM. Unfortunately this book isn't free, but you can order it from Amazon.
https://www.amazon.com/Gospel-Flying-Spaghetti-Monster/dp/0812976568
Read up on the art form. Scott McCloud's Understanding Comics, I think is a great place to start.
The next would be what sort of comic are you trying to write? A superhero comic? A four panel web comic? A manga? A graphic novel? All these have slightly different goals and conventions, knowing which one you want to work in helps focus what you want to do.
The next is work on drawing. Or learn to write for other mediums. Most people who have jobs writing for comics either started out doing their own or moved over from something else. Drawing also some also helps you understand what the artist is doing and will help you to write for that medium.
Just do it. Make a bad comic with bad writing and bad drawings. Then work to make it better. It amazes me how when you look at comics where people were just starting often have a spark of talent but not the fully realized craft, and then realize how much they learned by doing. The vast majority of people have to hone their craft. Just do it.
There's a lot of great resources on designing comics if you look around online. My personal introduction to a lot of this theory was Scott McCloud's Understanding Comics and Making Comics, two terrific books that are basically just nonfiction essays about the comics medium-- and of course, they're comics themselves.
My favorite major class was Compilers taught by Jan Prins. He still teaches it! COMP520. It's really fascinating to see how a program can take another program in a language like Java and translate it down to machine language.
My favorite non-major class I don't remember the name of but it was on graphic novels out of the English department. It was fascinating and the subject matter of the graphic novels selected was fantastic: Holocaust, Palestine, Systems, and then a great book on how graphic novels are made which I feel is one of the best visual communication books I've read by Scott McCloud: https://www.amazon.com/Understanding-Comics-Invisible-Scott-McCloud/dp/006097625X
Came out in the 40s but the classic study (I found it in our uni library) and genuinely worth reading! :)
I believe typically these lengths are measured in "panels"-- but I'm not an expert in writing/publishing comics so take with a grain of salt.
Though I'd also note that the webcomic/webtoons that are the most popular these days-- maybe only in my circles? --aren't always short "comic strip" style comics; they're much more like traditional comics or manga with chapters that can be quite long.
If you're particularly interested in the essential nature and structure of comics, you might look into reading Scott McCloud's <em>Understanding Comics</em>. I'm sure it's a bit outdated now, but I believe it's considered a fairly seminal work on the medium.
And they call The Church of the Flying Spaghetti Monster a joke. At least we have a Gospel.
comic books use a format sort of like film scrips. samples here among other sources online https://www.scriptsandscribes.com/sample-comic-scripts/
you can potentially supplement scrips with storyboards/sketches
this is a go-to book for the genre: https://www.amazon.com/Understanding-Comics-Invisible-Scott-McCloud/dp/006097625X
Understanding Comics - The invisible Art by Scott McCloud
hands down the best book about how to communicate in a visual medium. Invaluable for anyone who regularly creates powerpoint presentations.
Oh yes. I know that feeling of futility all too well. I made a comic about it.
The nice thing about art, one of the defining attributes of art according to people like Scott McCloud, is that art doesn't need to have a purpose. It can just exist for the sake of existing.
Depending on what field of STEM you get in to, there are plenty of ways to merge art with it. I mean somebody has to design to GUI for that software afterall. The Magic Schoolbus was all about teaching various science principles through art and words.
this is a book I see reccomended everywhere but haven't read myself. The most accessible analysis imo is Strip Panel Naked on Youtube, very easy watches and always super interesting.
and why are you so offended by my religion? I've every right to quote my holybook.
Check out Scott McCloud's <em>Understanding Comics</em> if you haven't already There is a whole section devoted to the flow of time in there and it is a very informative and fun read to boot.
Art 21 has an episode about Time specifically https://art21.org/watch/art-in-the-twenty-first-century/s2/time/
Q1- depends on the manga or book
Q2- depends on the manga or book
Q3- depends on the manga or book
This post is so vague, I'm not sure what you're actually trying to get at. If you're looking at the difference between eastern and western storytelling there are resources out there.
Same with how comics work when compared to other mediums.
Otherwise, I don't know how to help you.
This was on many 100 best books of the 20th century lists! It is a favorite of mine. Enjoym
NTA, religious people are nuts, you should get her this for Christmas next year tell her you found religion and you’ll be saved by his noodles appendage ! https://www.amazon.com/Gospel-Flying-Spaghetti-Monster/dp/0812976568
Yes! https://www.amazon.com/Gospel-Flying-Spaghetti-Monster/dp/0812976568
It's very light on the technical content and requirements
We're supposed to promote the Pastafarian creed only wearing Pirate Regalia (there's no such thing as Regalias or Regalium or Regaliums, in case you're a Scrabble player; at least not in north america )
I do kind of love rules but part of the paradoy is about how Christians (sometimes, in some ways - for example, trying to force religious content into science classes) treat their Bible as an explanation for Everything, and i guess the rest of the books (at least not Bible-related) are all from Satan or something .... it has extremely oversimple origin story of our creation. And it's antiscientific, too, somewhere in there, I think. I don't have a copy yet. I guess I should get a copy before I call myself Ordained.
Nope nothing wrong with that. In fact there is this great collection of short stories called Dick for a Day.
https://www.amazon.com/dp/0679773533/ref=cm_sw_r_cp_apa_fabc_CPyQFb7YZ3SWD
I think you'll like it.
In my opinion this is as good as it gets if you want to dive a little deep but also have it be very accessible and something you will actually read and not simply intend to forever without doing so:
Amazon link but I promise I'm not a shill
And then follow up with this one
Eisner himself wrote a series of books starting with [this one] which is fantastic but I honestly think it is more rewarding to read if you are already familiar with comics a bit, as opposed to an introductory primer.
Understanding Comics: The Invisible Art by Scott McCloud is a book that basically gets into what makes comics work as a medium and it is done in a very intelligent and very compelling way.
Runner Up status goes to How The States got their Shape by Mark Stein which gets into the history of why the state boundaries are what they are, and it goes into a lot of neat pieces of history that don't really get focused on in history classes.
Understanding Comics - Scott McCloud - A sublime description of not just comics, but visual media and human interpretation. I recommend it for anyone considering game design. It's an excellent study of psychology, perception, immersion, pacing, and intent. I'll stop gushing - just get it!
Ok one more note: I just moderated a panel on combat design, and the panelists there nodded emphatically in agreement that this book has been highly influential on them as game designers.
https://www.amazon.com/dp/0812976568/ref=cm_sw_r_cp_apa_i_bUb-EbBN8H0RW
Here you go. It takes some good jabs at pretty well every organized religion. If you've got a sense of humor about it you'll enjoy it though. My grandmother has been a baptist her whole life and she got a kick out of it.
The amazon description will give you an idea of what exactly you're in for.
Calm down Tony Hawk
The book "Understanding Comics" is a great book for story writing and world building beyond just comic books. It guides through story development. It's a really good resource for anyone in a field related to storytelling, like gaming or film making.
The Flying Spaghetti Monster is documented through the frameworks of religion, you can buy their holy book on Amazon:
https://www.amazon.com/Gospel-Flying-Spaghetti-Monster/dp/0812976568
Do you believe that evidence is required to challenge the belief that the Flying Spaghetti Monster exists?
Understanding Comics: The Invisible Art by Scott McCloud can easily be applied to what you're talking about.
Seriously buy this book ($14 on amazon right now)- such good info storytelling/design in "panels" and in general
>not every GL wants to be in the business of approving books
Without standards, you end up with this and comic books on your altar.
Congratulations! You have been made a tool.
This is why Florida made their changes. And good for them.
Here's a link to some alternative religious material you could leave around. as a former soldier(UK) myself I'd be more then happy to help purchase the books.
A great book that goes into detail on all this is How Proust Can Change Your Life by Alain de Botton. It sounds like a bog-standard self-help book, but it uses as source material In Search of Lost Time by Marcel Proust, which is a masterpiece of 20th Century literature, and de Botton's writing is very clear and thoughtful.
It's not quite as wishy-washy as the School of Life videos on YouTube, but those are worth checking out also as fast food for thought.
You might want to check out this book, Understanding Comics by Scott McCloud. It does a good job of explaining panel layouts and breaking down the techniques writers/artists use to convey concepts like the passage of time. But generally, yes you want to read top to bottom, left to right.
How long a book takes to read is going to depend greatly on how dense it is and who's writing it. A Grant Morrison book will likely take you longer to read and actually understand than something by Scott Snyder or Peter Tomasi. As you grow an appreciation for the art you may find yourself taking the time to stop and appreciate the details on the page more as well.