This is the one my wife got for me off of Amazon, preordered it the day it went live lol. I think it has all the art from S1 plus a ton of other interesting visual stuff; they have some layouts for their camera pathing within the 3D environments, pretty neat that it's included but it's also a big part of how they plan out each episode/scene.
When the show started my wife loved the concept art so much I made her a fun 'concept art' book snagging a bunch of whatever art I could find off of Favreau's twitter and throwing it into a nice Shutterfly photo book. Nowhere near as complete as the official one though :)
Bruce Block teaches this at USC and on various weekends at the Production Designer's Guild.
Highly recommend reading his stuff for the science of how to express visual progression through converging lines from shot to shot vs. within the shot or how depth cues of flat and deep is the most basic visual separation but most often used, and much much more on shape, rhythm, and color.
ET is the best I can think of off the top of my head how this whole thing actually works. The scene where Elliot and ET are trying to escape the police. Watch how each frame dances between flat space and deep. It becomes rhythmic. In conjunction with that, Spielberg also has the "lines" of the boys on the bikes in the upper frame while the police cars remain in the lower, creating visual division. The police stay on a rigid singular line that speeds up and slows down while the boys remain small but fluid. It's visually showing the agility vs power of the two. After the boys are almost caught, right after the scary surprise your not safe arm grab, watch how the bike stays center frame in deep space whole police cars intersect the path of left and right frame in a horizontal vs vertical line. That's not even close to describing all the elements going on here. Color, tone and shape have a huge discussion in this moment as well but it's difficult to discuss without visual aids.
Sorry to go off on a tangent, this is something I actually have a strong understanding on and it's not too often that we talk about the visual narration happening to express the films emotional layer. Too bad the medium is only seen with a narrative intent, but if may I recommend films by Stan Brakhage, Maya Deren, Kenneth Anger, and Bruce Conner. Might help to see images/light/sound used holistically in this manner.
This one and Rogue One need a "making of" book like these.
If access was given on that level, we might find out the truth.
What's interesting is that he likely couldn't make this kind of splash without having accumulated the following he did via quality content.
This kind of in-and-out joke content (which is funny... but absolutely incompatible with thoughtful content like dunkviews or the TLOU2 vid) would burn out a huge chunk of his audience eventually. Still, you're right: his point would stand. He make more money getting *half* the views of the quality stuff if he chugged out stuff like this everyday.
For anyone interested, <em>Creativity Inc</em> is a solid book that spends a fair amount of time ruminating on this trade-off (from Pixar's former lead, who talks about the logistical balance they had to create between $$$$ sequel movies and the artistic and less financially rewarding films)
Actually, thank you sir, this is that exact type of feedback I was looking for! Thanks for really reading carefully and walking through the book.
As for to the critic, it's quite straightforward, but I don't see any rudeness.
Clearly the book is more like a pure idea now, there is a long way to go (and I'm clearly settled to walk the walk). I always keep in mind the Pixar movies that are absolute crap at the beginning (according to https://www.amazon.com/Creativity-Inc-Overcoming-Unseen-Inspiration/dp/0812993012) and have to walk through multiple sometimes painful transformations until they finally become the masterpieces they are.
I also have to say, that I need to keep my audience in mind. If I wanted to be pedantic I could just as well print out the :help manual. What I want instead is to create something pragmatic and practical, lite and simple, something people outside of the Vim community could grasp and be productive.
The idea is get more people familiar with Vim, so that they can then go deeper after that, maybe join the /r/vim/ and learn from people like you ;)
Anyway, thanks again for the fantastic feedback!
See EL MARIACHI made for 7000 and read the book https://www.amazon.com/Rebel-without-Crew-23-Year-Old-Filmmaker/dp/0452271878 Robert Rodriguez continues to make movies his way.
Heck, if you've ever seen a movie by a company called Pixar, like Toy Story, you've seen seen Ed Catmull's work. ;)
His book is a good read too: https://smile.amazon.com/Creativity-Inc-Overcoming-Unseen-Inspiration/dp/0812993012?sa-no-redirect=1
The Jim Clark credited here also co-founded Netscape, which popularized the World Wide Web we know today.
So many pioneering advances, one after another.
I suppose Gumby was a natural choice for this matter, since the original clay stop-motion slides around. And years later, they could convincingly simulate the impections of organic media in the digital domain. How far we've come.
He teaches at USC and produced What Women Want, and consulted on films from what I hear from the producing faculty. He wrote a book on visual storytelling and his ideas in the book are the foundation for his class. It's not what's shown in video, those composition guidelines feel so laughably arbitrary. Bruce's idea was moreso here are all the elements at your disposal, pick a few and use them well—like for instance how The Shining is practically entirely shot with one point perspective right smack in the middle of the frame. I swear his class is the most debated class we've all had to take, but I think it's still valuable, and way more applicable than that video. Here's the book in case you wanna check it out. If it helps, woot! If you already known the stuff, wouldn't be surprised. It's just nice to have it all laid out.
https://www.amazon.com/dp/0240807790/ref=cm_sw_r_cp_apa_fabc_jDkUFbYGDMAXM
You can read the full information about what it is at Amazon: https://www.amazon.com/Marvel-Studios-Definitive-Behind-Blockbuster/dp/1419732447/ref=sr_1_1?dchild=1&keywords=the+story+of+marvel+studios&qid=1621286605&sr=8-1
It sounds pretty comprehensive and it took so long that it makes sense it'd be new stuff we hadn't seen before. But I'll probably wait until reviews just to see since it's a lot of dough.
It's going to include Avengers 4 and Captain Marvel, so it wasn't likely to turn up this May. Still worth the wait though? Looks a hell of a beast.
God do I despise the mods of this subreddit. The reproduced below apparently is a duplicate post that is not permitted, presumably because it could be placed here instead:
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BioWare what's your mailing address? I'd like to donate ten copies of Creativity Inc.
Link here to the amazon page for this book. Written by Ed Catmull, the head of Pixar from before it was even Pixar, Creativity Inc. is essentially a story about Pixar's history and how Ed and the other leaders of Pixar tried to first make a successful animated movie, and then maintain that success. It talks about how one movie they made required a lot of crunch and burned people out, and they resolved to never do it again, and haven't. It talks about growing a company where two different projects are worked on by different teams, and ensuring nobody feels like there is an A team or B team. It talks about making sure the driving force of a movie is the experience, not the technology or pleasing some shitty executive. It talks about giving responsibility and accountability to a single person who owns the project and makes decisions.
It basically talks about how Pixar tried to navigate every god damn pothole BioWare tripped on, and maybe if you read it when it came out in 2014 we wouldn't have this dumpster fire of a game.
In the Blink of an Eye (Walter Murch): https://www.amazon.com/Blink-Eye-Perspective-Film-Editing/dp/1879505622
Basically if you need a book on editing, this is it (also read about Walter, he's amazing).
Oh no dont worry about my backup, Im a Financial Economics Major with a minor in Information Systems also im in the states so I can hop into the banking sector whenever.
This quote comes to mind when we are talking about this. " We don't read and write poetry because it's cute. We read and write poetry because we are members of the human race. And the human race is filled with passion. And medicine, law, business, engineering, these are noble pursuits and necessary to sustain life. But poetry, beauty, romance, love, these are what we stay alive for. "- John Keating.
Also highly reccomend watching Desparado and reading Rebel Without a Crew
Robert Rodriguez's book Rebel Without a Crew has some good info on indie filmmaking in it.
You can find it on Amazon.
I preordered it from Amazon, but it’s no longer available for preorder. My order no longer has an estimated delivery date.
https://www.amazon.com/Marvel-Studios-Definitive-Behind-Blockbuster/dp/1419732447
Well my position is that your lighting fixtures, gels, diffusion tools and rigging knowledge are your creative tools as a dp and a gaffer akin to paintbrushes and different kinds of paint without which there is no art or creativity happening.
But that aside this book is a staple of the industry and will serve you well
https://www.amazon.com/dp/0240810759/ref=cm_sw_r_cp_apa_i_X2wrFbF7ARJGJ
Adobe Premiere Pro and Apple Final Cut are the most widely used editing programs.
DaVinci resolve is free for your purposes and is a good editor as well as a world-class color grading program. It will take some effort to pick it up but it's well worth it.
Video editing is very resource intensive for both CPU and GPU with modern editing programs. Pay attention to minimum and recommended specs for your edit machine. There are lots of blogs about building and optimizing computers for editing.
You might also want to check out some general editing theory books like in the blink of an eye by Walter Murch
First of all, don't call it "the grip," that's like your mom calling it "the Facebook."
> nothing important only c-stands
Arguably one of the most important stands on a set.
I recommend Set Lighting Technician's Handbook by Harry C. Box. It includes a ton of information about lighting, power, and grip on set.
The Making of Star Wars is a fantastic read. Even if you think you know the majority of the story behind the making of the first film, there's a ton of stuff there I guarantee will be new to you.
According to this post, there are apparently at least two versions of the book; the initial version with the timeline and a revised version that removed the timeline.
Also, Marvel Studios: The First Ten Years is official but not "official" official. The "official" official one is The Story of Marvel Studios: The Making of the Marvel Cinematic Universe.
I haven't, though some of the links from my original posts on it have a bunch.
I also think that this book might have some stuff too: https://www.amazon.com/Art-Star-Wars-Force-Awakens/dp/1419717804
Lucas is a petty, jealous, bitter person, but Marcia must have the best PR team of all time for this myth of her “saving Star Wars” to have spread so far and wide.
She did do a small amount of editing work on the initial cut of Star Wars, but left the project altogether after a disastrous test screening. It was GL who then personally put thousands of hours in the editing room—all uncredited because he didn’t officially belong to the professional editors guild—and saved his film.
The academy awarded Oscars to the editing team, but left out GL—again, not a member of the guild—which I believe Lucas took as a huge slap in the face after putting in more work cutting and splicing celluloid than virtually the entire editing staff combined.
Should mention that despite GL’s resentment of her work and recognition, some of her influence on Star Wars persists. Most notably, Leia kissing Luke “for luck” as they make a daring escape from the Death Star was 100% Marcia’s suggestion and exists in all cuts of the film today.
source: film historian J.W. Rinzler’s excellent The Making of Star Wars: The Definitive Story Behind the Original Film
Check out "In the Blink of an Eye". It's a quick read and well worth your time.
This https://www.amazon.com/Marvel-Studios-Definitive-Behind-Blockbuster/dp/1419732447 is the making of the MCU. It includes every project through the entire infinity saga. It has no mention what so ever of anything produced by ABC or Netflix.
The phase box sets likewise include not a single mention of anything produced by ABC or Netflix or Hulu or anyone else.
There is not a single mention of anything in anything produced by Marvel Studios that acknowledges on any level anything that took place outside of Marvel Studios.
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The other groups sure do WISH they were a part of the MCU. The question isn't will the MCU disown them (they don't have to, in the same way that I don't have to claim that my neighbors car isn't mine even though it's parked on the same street as mine). It's more that those things need to be acknowledged to gain some credibility. Something that the cast and crew of Agents of Shield have been public about never receiving.
Page 139-140 of the fourth edition Set Lighting Technicians Handbook.
Using diffusion makes the source larger relative to the subject.
We move lamps to control shadows all the time, at least in Atlanta. I'm sure in other parts of the world optical physics works differently.
LOL -
I light my house however my husband tells me it needs to be lit - which is warm white led bulbs from costco in many desk lamps.
My OFFICE is lit by a 24-inch paper lantern, with a 60w frosted incandescent.
I agree modifiers are a fantastic way to learn to control light of any kind.
If you want to dig in - https://www.amazon.com/Set-Lighting-Technicians-Handbook-Distribution/dp/0240810759
Step one, read Mr. Box.
Do you mean editing or using editing software? They are two different, but overlapping, skills.
YouTube has everything you need and more - the issue is cutting through the noise.
This community is great for answering questions. Add some more details: what do you want to do, where are you at, what are you stuck on? No one ever reaches perfection and editing is never finished, you just hit the deadline.
It's ages since I read it, but In the blink of an eye was a good read on editing.