They published the campaign 1 setting as a book:
https://www.amazon.com/Critical-Role-TalDorei-Campaign-Setting/dp/1934547840
It's safe to assume they'll do the same with campaign 2 when it's over.
Edit: I think theres a book called 'Chronicals of Exandria', I don't know if it's a campaign setting book or not.
> his published Tal'Dorei Campaign Setting
It's a book, you can find it on amazon, search for 'tal dorei campaign guide'
Well, conveniently, here is a link to the book via Amazon:
I don't know of anywhere compiled online, but I know most of his "house rules" are codified in the Tal'Dorei campaign guide. Stuff like the bonus action potion feat, casting bonus action spells with first/second/whatever level spells (which is highly OP), etc.
Have you looked into getting the Tal’Dorei campaign setting? The book breaks down the history, people, and places from Tal’Dorei.
Because it took me about 3 seconds of googling to find it on amazon for $30, which is the normal price for a D&D adventure hardcover book.
Does the amazon link (this one) also come with the PDF? I pre-ordered it through amazon but I just wanted to know if I should cancel and buy from greenronin instead for the PDF.
Tal'dorei Campaign Setting - Green Ronin Store $34.95 (Hardcopy)
Tal'dorei Campaign Setting - DriveThruRPG $18.95 (PDF)
Tal'dorei Campaign Setting - Amazon $26.88 (Hardcopy; may take a while to ship)
It's way cheaper on amazon. Nearly half price.
He worked on a few books for Kobold Press, contributed to several publications on dmsguild.com (including some Adventurer's League oneshot adventures), and he co-authored the Critical Role: Tal'Dorei Campaign Setting book. Also, while James is fairly well known for his work in DnD I wouldn't consider him ubiquitous, at least not yet.
Here an Amazon's link to the Tal'Dorei Campaign Setting book.
Vestiges is an idea from the Critical Role DND campaign. They published a book, https://www.amazon.com/dp/1934547840/ref=cm_sw_r_apan_glt_fabc_ZTT30N86YVZYZ719M14R
Allow me to be the dissenting voice here. It's very easy to kill players in 5e...if you use the optional rules with a few minor tweaks.
First off the Lingering Injuries rules are interesting, but overly complex in the DMG. Let's modify that to say that every time you take damage exceeding half or more of your PC's health they take a Lingering Injury. For extra spice use some expanded Lingering injuries tables.
Additionally, every time your players are knocked unconscious in combat, give them a level of exhaustion.
Lastly the Tal'dorei campaign setting book offers a great alternative to standard death rules. It's a bit old school in its treatment of death, permanently costing the player a point of constitution for each death and making the player roll to resist madness because of things they seen on the other side.
These three rules implemented in this way, and no others, has proven extremely effective in my own games. In fact they have proven so effective that my players often seek non-combat solutions rather than fight as they consider combat deadly. Lingering injuries are nasty, but not necessarily deadly. Exhaustion is absolutely brutal and will kill the characters. If they do die and are brought back by the party Cleric, that death has some permanent costs. Eventually multiple death costs stack high enough that a player will simply agree to let the PC pass on.
5e is what you wish it to be. I just like combat a bit more spicy.
Tal'Dorei Campaign Setting shares the same world, but a different part of it, and a couple of the authors (Mercer & Haeck)
Here it is on amazon if want to order.
Piggy backing on this to include the Third Party Critical Role setting: Tal'Dorei
I think the most updated version is in the Taldorei campaign setting. https://www.amazon.com/Critical-Role-TalDorei-Campaign-Setting/dp/1934547840
Amazon website says Oct. 17th.
https://www.amazon.com/Critical-Role-TalDorei-Campaign-Setting/dp/1934547840