GENERAL LAITY: Prisoners of Nirn.
PRIMARY FUNCTION: to keep the general laity interested in the world and thus to prevent the death of the universe.
DEFINITION OF GOD: gods are the creators of everything in this universe, they define and constantly control all aspects of life.
SPIRITUAL ADVERSARY: None.
CONCEPT OF LORKHAN: Lorkhan is a Missing Character.
CONCEPT OF LIFE: Reality is a perception of greater forces impressed upon the world and it's denizens for their amusement. Some say that these forces are the gods, other that they are something beyond the gods. All the population of Mundus consists of two groups: those who possess a soul and those, who don't; those, who think to be the masters of their lives and those called the Prisoners, who see the determinative walls - the chains of causality that bind them to their course, who see the door to their cell and gaze through the bars, perceive that which exists beyond causality and beyond time; those who speak with "their" voices and those, whose voices are silent. This reality is a huge story written in the Elder Scrolls which are both the objects inside this world and simultaneously the very world itself. Evil and violence exist to make a story written in an Elder Scroll thrilling, to give purpose to a Hero-prisoner to come to this world and save it, because without a Hero there is no event, no story, no Elder Scroll, no universe, no life. The purpose of life on Nirn is the amusement of it's guests and the favor they pay to the creators.
MAJOR GODS: the Aedra.
ENEMIES TO THE FAITH: Orcs & Humans, Dungeon Dragons, heroes of might & magic.
KNOWN HERESIES: taletelling.
KNOWN PROPHETS: Vivec, Sotha Sil, Sheogorath, M'aiq the Liar.
SAINTS: Deca Dezno, Sheogorath, Peke Utchoo, Je Tee, Kar Alber and Pop Je.
MAJOR TEMPLES AND CHURCHES: Temple Zero, the New Whirling School.
HIGH PRIESTS: None.
CARDINAL VIRTUES: Terms of Service, Code of Conduct, license agreements, etc.
BURIAL RITES: None. The adepts simply disappear.
SACRED AND RELIGIOUS WRITINGS: Sotha Sil and the Scribe, The Rotwood Enigma, Reality & Other Falsehoods, Chamberlain Haskill Answers Your Questions, 36 Lessons of Vivec, Truth in Sequence, Where Were You When the Dragon Broke?, Dragon Break Reexamined, An Accounting of the Scrolls, Divining the Elder Scolls, Effects of the Elder Scrolls, An Elder Scroll, Lost Histories of Tamriel, Ruminations on the Elder Scrolls, Moth Sister Terran Arminus Answers Your Questions, Vindication for the Dragon Break, Warp in the West, Back in Time quest, Lady Edwyge's Notes, Metaphysics of Morrowind, Extra Lives: Why Video Games Matter, Spirit of Nirn, God of Mortals, Commentaries on the Mysterium Xarxes, Waking Dreams of A Starless Sky, Book of the Dragonborn, Todd Howard's interview.
RITUAL OBJECTS: the Elder Scrolls.
How the heck has no one mentioned Extra Lives? By far the best book about games that I've read,and I've read quite a few.