While technically correct for the most part, this comment seems to be exaggerating things a bit. You only need three USB ports for Rift out of the box, a fourth port only if you buy a third optional sensor. You don't need a usb2.0 at all, you can run headset and two sensors on usb 3.0 fine and if you buy a forth sensor it will automatically downgrade it to a usb2.0 with the included extension cable it comes with.A $20 pci usb card can be purchased if there are any USB issues at all. Stating HDMI"1.3" as if it would be any different than any HDMI that would ship on a compatible graphics card is also a bit intimidating to those who would think '1.3' is something different. If your newer card happens to only have display-port (rare), or you are already using HDMI for your monitor and you don't have a second HDMI out, you can use an adapter to go displayport to hdmi to either the monitor or Rift.
For most people its only the $160+ graphics card that is the main upgrade needed.
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$123 for a USB 3.0 PCI card? For my rift, I bought a card specifically recommended on the Oculus site for about $25 from Amazon. No tracking problems for me personally.
Rift S is a nice pickup and the natural progression looking to move up from PSVR. Your PC specs are great for VR, and it will be a massive improvement from PSVR in all areas.
You may want to consider a RiftS-dedicated pci-e usb3 card for your PC to ensure optimal bandwidth and power is delivered to the Rift S such as below; this will improve performance and reliability. Most motherboard chipsets are not up to the task in this regard, so it's a great $20 investment many overlook. The one linked is known to be one of the best performers for Rift S. Note if you do get this don't install the inateck drivers, just use the Microsoft ones that auto load after installation: https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_cp_apa_i_OVPxDbTW1ZJ2E
You need a usb hub my man. Not enough power on your mobo usb. Look on amazon. Here it is.
Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 Pin SATA Power Connector, [ Include with A 4pin to 2x15pin Cable + A 15pin to 2x 15pin SATA Y-Cable ] (KT4001) https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_cp_apa_t0TPBb3ZBXT13
I realize from this response you won't find it that helpful, but I also have no issues with the RTC cable on USB 3 ports running Windows 10. I actually haven't heard anyone else mention this issue up until now. So, while I doubt I'll get more than a snarky response, it might actually be something worth looking into resolving.
I know my previous motherboard that came out pretty close to the time that USB 3.0 ports started showing up had really dodgy ports, maybe it's that? I had to order one of these for that motherboard to get an Oculus Rift to work right, also due to power issues.
Not from your motherboard, from the power supply, with the included cables/adapters. There are pictures illustrating how to plug it in on the Amazon product page here.
Weird. I've had my Rift-S for two years now and haven't had any issues - except very briefly when I built my new gaming PC (Ryzen 5800x). Once the drivers matured everything worked well again.
I do know that it doesn't like the USB ports on some motherboards though, which can cause issues with tracking for some people. A USB 3.0 controller card like this I've heard can fix it.
Bit odd to think the system is already consuming 450W. My 1080 consumes 160W at most, and I've coupled that with a 95W (~120) CPU. Do you have something else? If you meant that it'll consume 450W in total with the addition of another 1080, which makes more sense, then you're totally fine as long as your PSU is of reputable quality.
Anyway to answer your question you can use any card from any brand so long as it has more than 4GB of VRAM and you can have the miner use the second card (or at least stop using your main card) when you're using it to do something intensive like say video editing or gaming or some such. You can have another card on the x4 PCI slot and it won't make a difference to mining performance really. However, in that case you do need to get a new PSU (or a 24-pin splitter to use both your and another PSU you may have laying around). You can also use something this to expand the number of cards you can use.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
If this doesn't resolve the issue, and all the standard troubleshooting fails as well, you may have received a defective unit. I'd RMA it in that case.
I’ll try to order this one: my build is very similar to yours except my mb is the x570-f
I was using this inateck card I already had, which worked the first time I used it and exploded the second time :P
Currently using a powered usb hub (old trusty anker hub that’s not sold anymore) that works decently, but I still can’t get a lot of games to 100% super sampling and I’m pretty sure it’s lack of USB power causing the issue. I also have to replug in the power every time I want to use it.
Front USB ports always work but I get constant crashing, and the rear USB ports work intermittently and get less crashing than the front port.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
Do you have a special one in mind?
The G2 doesn't need a lot of USB power since it has its own AC adapter but most of the PCIE cards will need a separate power plug from the PCs power supply anyway. Some of the cards (like this one) will support PCIE 2.0 but you will usually only get the full transfer rate if there is only one device plugged in. If you are only buying it for the G2 you should be fine.
That sort of card. This is one of the reccomended cards: Amazon Link
Its down to the USB controller on your motherboard not being up to the exact correct spec which the Rift seems to be particularly picky about.
Honestly, there's really no way to tell if a card will work with the Vive well or not. If it's an aftermarket 3.0 or 3.1 card, chances are good, but I had an Anker USB 3.0 card whose controller was incompatible. If you can, the Inateck is guaranteed by both Oculus and HTC to perform well.
I noticed your link was a UK website. If you need to buy this card in the UK, here is a link on Amazon for my exact card.
You can set up a third rift camera sold separately to put on the opposing wall, with the original two cameras on your desk. The Rift camera is light, and can screw onto a standard camera mount for 5$ off Amazon, and then attach via a Command Strip (no wall damage) to your wall (the Vive trackers cannot stay secure on Command strips).
With three cameras, you won't have tracking problems for roomscale. It will cost you 10% more (880 instead of 800), but the Rift headset and Touch controllers are nicer hardware than the Vive offers.
Okay. That's just confirming the bandwidth issue. You'll need an expansion card. This one is recommended by Oculus https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM you can plug in 2 sensors and the headset into it without issue and plug the third sensor into the mobo.
Sorry, forgot to mark this as resolved, but I put the solution in my edit on the OP. The USB card was indeed the issue. This is the card I have. It's only 1 controller, as you mentioned.
The only other things I have connected to it are a bluetooth dongle and an Xbox wireless controller receiver. But still, seems like the capture card takes up more bandwidth than I had anticipated it needed. I didn't think resolution or refresh rate would matter since encoding is happening on the hardware itself, is it not?
I had this issue with my HP G2 headset and corsair products lagging when sharing my screen in discord.
I bought this which solved all my issues - https://www.amazon.com/gp/product/B00B6ZCNGM/ rather than just a powered usb hub. I have a GIGABYTE X570 AORUS ELITE which apparently has many power issues haha.
You might not be able to pass that USB controller that is in the same IOMMU group as the RAM. On my setup I bought this Mac-compatible USB PCIe card and passed that to my vm. Inateck PCI-e to USB 3.0 https://www.amazon.com/dp/B00B6ZCNGM?ref=ppx_pop_mob_ap_share
Hey can you link me the exact PC you bought? I can try and help out. Installing a PCI E card is super easy, it's just simply inserting the card into a slot on your motherboard.
This is the exact one i bought. https://www.amazon.com/gp/product/B00B6ZCNGM
I have this and it works great:
Inateck PCI-e to USB 3.0 (4 Ports) PCI Express Card and 15-Pin Power Connector, Red (KT4001) https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_apan_i_EEC77YWQH6AZZD9D7XPN?_encoding=UTF8&psc=1
I used these for my 4 sensor Oculus CV1 setup and now use it for my Reverb G2 setup with the v1 box, as well as the new v2 box, without issue.
I had a rough time with my sisters USB ports(her rift and mine would work on my PC but not hers even though we both had 3.0 usb ports).
What ended up working was installing these. (this might be your problem) They didn't work, but I figured out while I had it in the correct slot on the motherboard it didn't have enough power going to the ports(what I think a lot of the USB problems are). I had to make sure the plug to the psu was properly plugged in to the usb adapter. Worked after that. Don't know if any of that will help you, but worth a shot if you haven't done it already.
You could try one of these if you have a desktop, might be your mobo not delivering power well enough, happens on some mobos
>As far as the cable is concerned is that as good as the link cable? And is there a way to use my battery pack with it connected? (asking because I know my usb connector does not charge things. I had a link cable at one point that broke, and I'd get two hours of play time with it.)
It might be worth using a powered USB HUB, perhaps the port you're using doesn't supply enough power to charge your Q2.
I use wired Link and get 4-5 hours since it gives my headset a partial charge. However, I have access to both a powered PCIe-expansion card ( Link ) and a powered USB Hub.
Ah I commented on a few posts and never updated this so I apologize. My solution was putting the usb dongle on a PCI-E USB hub. (https://www.amazon.com/dp/B00B6ZCNGM?psc=1&) I bought the hub because the HP G2 wouldn't work on any of my usb ports. The second I bought one it was fine, so I figured i'd try the dongle there and had no further issues streaming.
....Until the mouse started jumping around for no reason so I bought a Logitech G PRO X Superlight Lol. Definitely not going corsair for mice any time soon again.
this is the one i bought, all i know is valve (apparently) recommended this one specifically if you were having similar problems with the vive, worked on the index for me!
I have pretty much exactly the same setup as you apart from the RAM and SSDs. 3080, 5800x, x570-PLUS WiFi. The problem is the motherboard, you're likely going to have to purchase one of these cards. I had plenty of issues with my headset, but once I installed that card literally every single problem disappeared. Other x570 users say the same.
Could be a cable issue(no easy solution sadly). Also could be the motherboard, you could buy a pci USB card to rule that out, worst case is you're out 20 bucks and have extra USBs now.
There isnt really much point in placing 3 sensors in front of you—the third should be off to one side, so it can cover angles the front sensors miss.
Most Rift/Sensor problems were almost always down to motherboards with low quality USB that the manufacturers could get away with in less demanding situations.
Other than swapping all the USB cables around and hoping to find a stable configuration, I would highly recommend getting a USB expansion card to at least some of the parts. It's been superseded by newer models, but Oculus used to recommend this one.
I have a similar setup and I have had great results with this usb PCIe add on card. It’s the only card recommended by Oculus for their headsets so I figured I’d give it a try. Works great for me.
Inateck PCI-e to USB 3.0 (4... https://www.amazon.com/dp/B00B6ZCNGM?ref=ppx_pop_mob_ap_share
I'm pretty certain this is the one I got.
The additional PCI-e card I got from Amazon for $20 US fixes my connection problems with the G2. This has been a widely reported possible "fix" for the x570 issue. At the end of the day I just wanted to be able to use my gaming rig with the G2.
Yes, somewhere someone dropped the ball and something is wrong with the x570 USB port to G2 somewhere and I wasn't going to just sit back and wait for who knows how long for a proper fix. I was not able to get any of the USB ports on the back side of my x570 motherboard to work with the G2. I didn't try the front simply because that wasn't the look I was going for (having some odd ball cable sticking out the front of my system).
x570 is AMD. MSI is just using the same spec for some of their AMD motherboards, same with the other companies. MSI is not the only motherboard maker running into this USB/G2 issue with their x570s.
It is most likely the USB 3.0 ports on your motherboard. Sometimes they're not quite up to the task of handling the high bandwidth and high power demand of the Rift. Get yourself a known good USB expansion card, this one is highly recommended for VR headsets. https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
Crashes do just happen sometimes. Often it'll just be a software issue, but with all the hardware issues people present on here, I figured I'd throw up my copypasta for the power issue as well. Can't hurt to try if the issue persists and updates don't fix it. Best of luck homie.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
Weird that it's only happening now, but that's absolutely a recurring theme with technology in my experience. There's never any issue until there is.
Been about a week. Any luck? This is the one most people get afaik, just in case you needed a suggestion.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
I don't know much about the single channel RAM stuff others have posted, but another probably cause is your choice of USB port. VR headsets are notorious for being very, very picky about which USB ports you plug them into, and you may even need to get a high end PCI-E dedicated USB controller like this one. This is because VR pushes the USB spec to its limits, whereas most USB doesn't, and a lot of motherboard USB underperform.
Example: On my WMR headset, Oculus Rift, and Rift S, I had to use the above linked card. Plugging into my motherboards (2 upgrades) resulted in horrible stuttering and tracking lag. Plugging into the case front USB ports was the same. Only the addon card worked.
For my Quest 2 however, it is the opposite. I get horrible performance using the addon card or the front panels, and instead I have to use the motherboard USB. ¯\_(ツ)_/¯
I had exact same issue with that Anker USB hub that's being recommended here. It does get you to connect but in any intense game moments or loading up Beat Saber it blue screens then reloads WMR. Inateck PCIE card worked for me much better without the need to disable PCIe 4.0. Btw check in Beat Saber settings that rendering is at 1x, mine was set to 2x which was the root of half my beat saber issues.
Inatec usb 3.0 card worked great for me as well (Inateck PCI-e to USB 3.0 (4 Ports) PCI Express Card and 15-Pin Power Connector, Red (KT4001) https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_cp_api_glc_fabc_oYk8Fb9GKVH9T?_encoding=UTF8&psc=1) didn’t install any drivers just let it sort itself out. Also tried Anatec usb hub which did work but the card is more stable for me with less crashes. Still running pcie 4x.
Yeah, something like this might be a good bet too since it both provides power and has its own USB controllers, so if the USB controller on your motherboard isn't very good it can bypass that. https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM/ref=sr_1_4?pldnSite=1
Ideally keep the 2 front sensors on USB3, and put the rear sensor on USB2. Its unlikely you'll notice a difference if you do it that way. What I would try to confirm is if the MB has more than 1 USB controller. I know you can add an additional backplate with more ports that plugs into an expansion port on the board... but if they all run to the same controller, they are all competing for the same limited bandwidth. Worst case, get this dedicated card that is known to be the best option specifically for the Rift.
The wiki for this reddit lists the Inateck KTU3FR-4P as "the one" PCIe card to get. I don't have any experience with it, and the one I had was an ooooold card I had laying around that sorta mostly works on that old PC so I can't recommend the one I have even if it was still on the market.
Amazon link to the Inatek: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
I don't see ANY PCIe USB cards on Best Buy's website so you might be outta luck there.
ASmedia is the USB controller found in a lot of AMD motherboards unless it's x570 then its an AMD controller. I'm not sure if the problem with the G2 is the same problem that happened with Rift S users when it first came out but I have a sneaking suspicion that it is and most of the USB issues with Rift S I have found to be linked to ASmedia controllers, although could be wrong. If you ordered from Amazon, I would just go ahead and try that one out, worst comes to worst you can return it and try Inateck kt 4001 https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM/ref=sr_1_1?dchild=1&keywords=Inateck+kt4001&qid=1606660614&sr=8-1
If either of those doesn't work then we might be (hopefully) just dealing with a simple driver/firmware issue that will hopefully get resolved shortly.
Still happens to me sometimes, but it usually works after right clicking the HMD in SteamVR and resetting it from there.
I'll say that I did have issues with the camera when it was plugged into my Asus mobo that went away after buying and connecting to a PCI USB card in instead. Supposedly the ASMedia chipset they use is to flaky.
I remember using USBtreeview back then when trying to make this all work
I'm unsure if the USB card also helped with the frequency of no-audio happening or not as I have not plugged it back in the mobo USB ports since then.
I also always open SteamVR first to check the audio and everything else, including hand/grip position from the "home" before launching a game.
ok. thank you so much. kinda lost here.
you were right. i turned down the oc on my ryzen to 1700 at 1.3V and my ram from 3200 to 29xx. that seemed to do the trick although its kinda annoying that i cant run my expensive ram as high as i would like to. and still weird that it worked before, but i will play it safe and look how it turns out for now. maybe run it a few days or even weeks like this to see if its stable. i think the 3,7 on the cpu i can live wiht, but i would love the 3200 on my ram.
for the usb stuff i actually went to amazon and ordered myself an inateck usb3.0 card with 4 ports.
these come with a power connector directly to the psu. maybe that will help with balancing the power for my psu heavy usb devices. maybe i can put 2 rift sensors and 1 webcam on there and that will help balancing things out.
thx again for your help. i really appreciate it.
This is one of the more fair and balanced comparisons and advice between the two. I have some issues with some of the 'tradoffs' but its not even worth mentioning them.
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One thing I will correct though, the USB card Oculus recommnds is generally $20 on Amazon, not $50, making it less than the $530 you have there.
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Do you have an available pcie slot (1x) ? You can buy the Inateck card on Amazon for $25. The card features an additional USB controller, giving you another USB controller with zero bandwidth on it.
Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 Pin SATA Power Connector, [ Include with A 4pin to 2x15pin Cable + A 15pin to 2x 15pin SATA Y-Cable ] (KT4001) https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_cp_apa_i_B65lCbGC7023Y
Of the top 3, the first and third are known to be incompatible and I never heard of the 2nd one.
Can't u just get this one off amazon? https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM/ref=mp_s_a_1_3?keywords=inateck+4+port&qid=1564370694&s=gateway&sr=8-3
The PCIe cards are pretty tiny, about a 1/4 the length of a video card. You would probably still be fine. If you get one, this is the one a lot of us have, it was the recommended card for the first Rift and a lot of us just kept using it.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
It's hard to say if it will help but a lot of people have issues with the ports on their motherboard not providing enough power and that only gets worse when using extension cables. If you buy from Amazon they have pretty easy returns and it's just $20.
When all is said and done, I still get crashes more often when I have the Rift on the extension cables but it's not too bad. I play an hour or so of Skyrim a night and maybe one or twice a week I need to restart the Oculus service because my hands stop tracking which is probably USB issues or occasionally the game just hangs (that one might be the game or the extensions...). Normally just takes a minute or two to get back up.
>You might be doing something wrong. Something as benign as a wonky USB port or extension cable could be screwing you if not just unreachable high expectations. > >It's nearly impossible for me to even force errors on the S tracking. Sometimes, if I line my hands up just right and can get a controller to be a little floaty but it recovers instantly and has never been a hindrance. >
Well, that kinda makes me feel a little better. Hoping I'll be as happy as you eventually haa
>It's far and away better when I need to grab something off the floor. I could never get my three sensors to provide 360 floor coverage and still work well above my head. Maybe four sensors was magical but it wasn't mainstream and this is as good or better than most of us got on the CV1.
The floor thing is something my S doesn't do right. Might be the studio lights
> >I'd try and sort out if you are having any technical issues. Lots of us use the $20 USB card off Amazon with pretty good success. Folks think their expensive motherboards have great ports but... well, the $20 card has sorted a lot of people out. > >https://www.amazon.com/dp/B00B6ZCNGM >
Ordered it.
>Otherwise it is what it is right? It's the best value mainstream VR system out right now with good enough tracking to keep most everyone else happy. If you want a better experience buy a used CV1 and prepare to walk back some overly fond memories or get an Index and enjoy the best possible tracking at the expense of uber convenience... my Rift S travels around the house now, try that with a CV1 or Index.
Index is definitely on my wishlist but holy shit can i not at all afford it.
Thank you very much for your help
In response to both of your questions.
- The only place where I could maybe get one of those cards would be Micro Center, which is about 40 miles from me.
- ...so I just bought one of the suggested ones from that page you linked earlier on Amazon. This is the one I ordered.
Thanks for the help, I will update you as soon as I test it.
Ahh. If you have a pic e 1x slot, buy https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_cp_apap_PD4cltfwwRUaE or buy it from another retailer that you can return if it doesn't fix your problem. When I first got my Rift S, I had a myriad of problems that were all solved with that little guy. External USB still uses your inboard usb controller and unfortunately that seems to be the issue for Rift S, also power but that one I linked gets its power from a data power connector so it's got enough juice.
Ahh. If you have a pic e 1x slot, buy https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_cp_apap_PD4cltfwwRUaE or buy it from another retailer that you can return if it doesn't fix your problem. When I first got my Rift S, I had a myriad of problems that were all solved with that little guy. External USB still uses your inboard usb controller and unfortunately that seems to be the issue for Rift S, also power but that one I linked gets its power from a data power connector so it's got enough juice.
I actually don't think its power anymore I think its data bandwidth, nothing disconnects it just reports usb error(sensors) or the picture freezes(capture card) but the device led says its recording as normal. I ordered this as my next test https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_cp_apa_fab_-v3GFbK7KNNHT
The VIVE Link Box worked for me, and it even includes Bluetooth.
The Inateck PCIE USB 3.0 Hub also worked, but not as well as the Link Box, which has its own power source. Inateck is recommended by both HTC and Oculus, but works just as well for WMR.
like many others i'm having issues with my rift s not working at startup, needing to be re-plugged etc.
i bought the recommended inateck board and tried with the reccomended drivers & the default windows ones but neither have helped. are there any other solutions i've missed?
other things i've tried include:
- all usb power saving is disabled
- tried latest and older nvidia drivers
- removed all parts known to have conflicting software-
- reinstalled oculus drivers endless times
- having only the rift in my mobo, everything else in the usb card
at this point, i'm barely using the headset due to the annoyance of crawling under my desk to mess with usb cables.
VR headsets have revealed that the USB ports on a frustrating amount of motherboards just dont meet the power specifications they should.
I use this card for my original Rift, and a DVI adapter, because running straight from the motherboard USB and HDMI, it wont run over an extension cable.
https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_asin_title_o02_s01?ie=UTF8&psc=1
This is the card I have. Btw, I also have a dedicated vr USB port on my motherboard but this or any port connected caused the screen to jump and sometimes disconnect. It may work on some motherboards and not have any problems but IMO, it's nice to have a dedicated power source and connectivity for a vr headset for that cheap. It ran the rift with 3 sensors and never a single disconnect.
When i first got mine setup went by like a breeze. Considering your saying it is not recognizing the USB port. Then try to buy the recommended PCI-E USB card oculus recommends. Which is this one. But it might be other things. It sounds like a USB issue. That VR headset is just too much for one USB 3.0 port to do. Like that one USB 3.0 port has to supply the vr headset power. It will have to power the Screen, the tracking cameras, the mic, the headphones, and not only that but it will be doing all that plus transferring gigabytes of data all the time. So maybe buying that USB 3.0 card oculus will recommends might fix it.
I have a vague memory of Oculus' officially recommended expansion card being worse than the one that was highly praised & recommended by the community: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM - is that the same one?
Either way, bit too late for troubleshooting that now hah. But yeah, Oculus have spent 4 years exposing lackluster USB quality in motherboards. It seems that's one corner most of them are happy to cut as bandwidth & power requirements have never really been pushed to the limits of the USB version specs.
You can get a USB Controller that you attach via PCIe. This one works well with the Rift S in my experience: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
I used that in my old PC that had one of those crappy USB Controllers where the Rift S wouldn't work properly. On my new PC (where I didn't go for a budget motherboard) the Rift S worked without any additional expansion cards.
Although I would really suggest you message Oculus support before you go out and buy stuff. They can probably diagnose your issue a little better than random strangers on the internet.
I currently use the $15-$20 https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM here for about 5 years in my server, USB 3.0 has a bunch of protocols to prevent data corruption, as long as you are using a good cable there should be no issues.
Its also got some good reviews using VR, just do not use the driver CD, let windows install the best driver, and I would not use the power cable since it uses the CLAM SHELL style power adapter that are somewhat prone to catching on fire.
>2013 Mac Pro 5,1
I kinda glanced over this at first thinking it was a trashcan. The USB ports on the 5,1's are USB 2.0 which could very well be the issue. One solution would be a USB PCI-E card such as this one.
Make sure you have an open pci slot for it. It will fit in any of them. You dont happen to know which motherboard model you have do you?
If this sounds like too much you really should get a quest. This is what PCVR is right now, and due to the nature of pc’s and pc gaming, its not going to always be plug and play.
Unfortunately the laptop only has hdmi output so cant test.
I had a rift s a month ago. I had the same glitch where the controllers got stuck.
I got a pci usb card to try that out. And the rift s short circuited the card and blew the mosphet on the usb it was plugged into.
Then I got another card and it did the same.
Then I plugged it into the motherboard usb and I got power surge errors.
Turns out this happens when the cord short circuits.
So I got a replacement rift s. That just arrived today. And the controllers have gotten stuck in place 3 times today and required a pc restart.
I'm currently plugging the rift s into a powered usb 3.0 hub which then plugs into a usb3.0 port on the motherboard.
It seems everyone who gets this issue ends up having the culprit be thr usb port being underpowered. But I thought that a separately powered usb hub would address this...
I could try a usb pci card again...
I think this one is what people recommend?
Thanks
> The pass through will look like the black and white lines on a old tv when it was the wrong channel.
That's just how it work because the camera is Infrared, not normal camera. If you want to know what happen when they use normal camera checkout the Vive Costmos shitshow.
> The tracking sometimes will refuse to work. Like not even not accurate refuse to work entirely. I wouldn't be able to move my hands or navigate the menu. It randomly has freak out events where my hands will go flying every where.
Fairly confident the symptom you described is because of insufficient USB power which happen because your Mainboard manufacturer didn't do it to spec. Buy the PCIe card recommended by Oculus: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
This is the one recommended by Oculus: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
You can see that it have molex power connector to provide additional power. Also, don't install the driver provided by manufacturer and let Windows install its own driver.
20 pounds for a USB 3.0 powered USB pcie card.
Just go on amazon https://www.amazon.co.uk/dp/B00B6ZCNGM/ref=cm_sw_r_cp_apa_i_rdckFbFWDBCSE
Works with my cv1 and sensors. Rift s I don't know much about.
Also DON'T INSTALL DRIVERS ON WINDOWS 10. It is litterally plug and play. Installing drivers messes with it for whatever reason. Windows 10 comes with the drivers built in.
I didn’t have the same issue, but was having some other issues that started when I got my rift. I ended up buying a usb card using the oculus rift suggested chipset and my problems have been solved. The card I purchased in 2018 is on amazon
May not fix your issues, but it may be worth $20 to try it. Not sure if the rift S uses same chipset - probably best to check oculus website for recommendation.
Same boat here. All my specs are above minimum, and I have plenty of USB 3.0 ports. They advised that my USB ports were not capable of running the Oculus drivers, that I should buy a PCI-E to USB 3.0 card like this https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_cp_apa_i_i10kEbRJCGDSC Oculus support actually directly linked me to that on Amazon, should be here tomorrow, I will let you know if it fixes my probs.
This one should do the trick I believe. You want one with the ability to add Sata power. The problem with usb 3.0 ports on most computers is, they don't delivery enough power for the headset and cameras, and not enough bandwidth. That's why a USB addon card is recommended, with this chipset.
Just install it, and let windows install the drivers, don't use the drivers that come with the card, or off their website.
Whenever I had any issues related to losing positional tracking it was always related to the USB ports on my motherboard, even my 3.0s had issues. Turns out it was because they were using Asmedia logic instead of Fresno logic. I bought this and it solved all my issues https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&psc=1
You might be doing something wrong. Something as benign as a wonky USB port or extension cable could be screwing you if not just unreachable high expectations.
It's nearly impossible for me to even force errors on the S tracking. Sometimes, if I line my hands up just right and can get a controller to be a little floaty but it recovers instantly and has never been a hindrance.
It's far and away better when I need to grab something off the floor. I could never get my three sensors to provide 360 floor coverage and still work well above my head. Maybe four sensors was magical but it wasn't mainstream and this is as good or better than most of us got on the CV1.
I'd try and sort out if you are having any technical issues. Lots of us use the $20 USB card off Amazon with pretty good success. Folks think their expensive motherboards have great ports but... well, the $20 card has sorted a lot of people out.
https://www.amazon.com/dp/B00B6ZCNGM
Otherwise it is what it is right? It's the best value mainstream VR system out right now with good enough tracking to keep most everyone else happy. If you want a better experience buy a used CV1 and prepare to walk back some overly fond memories or get an Index and enjoy the best possible tracking at the expense of uber convenience... my Rift S travels around the house now, try that with a CV1 or Index.
This is the one that I bought and as long as you force it to install the Windows Fresco driver instead of the Inateck one, it will work perfectly (at least mine has...)
It will install the Inateck driver by default (Win 10 has the Inateck driver available on the OS) and you will have to force it to update to a manually chosen driver, but I can talk you through this.
HUGE DISCLAIMER I cannot say 100% that this is your issue and will resolve your problem, but it sounds identical to my issue and if you search your USB Controller for yourself within this subreddit, numerous users say it is incompatible and they had to get a USB card. This would be my assumption is your problem, but there's always a risk it's something else. If I was a gambling man though, this would be my bet.
If the cable is fine my best guess is that the USB slot isn't providing enough power. When I replaced my launch Rift S with a newer one (manufactured in August) I noticed that it no longer liked the USB slot I had been using for my launch Rift S.
It'd work fine for a few minutes until something happens that I'm guessing requires more energy and the PC isn't supplying enough and then I lose tracking. For example in Creed VR whenever I got knocked down I'd lose tracking and I'd have to quit the game and restart Oculus Home. That's something that never happened with my launch Rift S.
So to fix that I just bought a USB card and I haven't had issues since:
https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1
If you do go this route I suggest you make sure to disable USB sleep through device manager, to be safe just disable USB sleep on every USB Root Hub listed. I made the mistake of not disabling the new USB Root Hub that was created when I installed the card and it went to sleep after my first session and it was a nightmare to get it to unsleep, I had to keep uninstalling and reinstalling until the drivers finally worked magically.
Once I got it working again I made sure to disable USB sleep on all the USB root hubs and haven't had any issues since. Do note that Windows Updates sometimes resets your power saving options so after every Windows Update make sure that your USB root hubs are still set to never sleep.
VR headsets, especially the Rift S, can be very picky about USB ports. The Rift S is known to have compatibility issues with certain brand USB controllers such as ASMedia. The most common fix for possible USB issues is to get this USB add-in card that's known to work well with the Rift S. This has solved Rift S issues for a lot of people. It's inexpensive and easy to install. The one thing to know is don't install the manufacturer drivers for the card, instead let Windows automatically install the default Microsoft USB 3.0 driver for it.
Rift s needs certain compatible usb 3.0 ports, if your mb has Etron drivers they wont work (personal experience), you will have to buy a pcie expansion card with a specific chip (its listed on the oculus page)
Fresco FL1100 chips is a compatible chip , this is what is recomended:
Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 Pin SATA Power Connector, [ Include with A 4pin to 2x15pin Cable + A 15pin to 2x 15pin SATA Y-Cable ] (KT4001) https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_cp_apa_i_XlGMDbC1VQ6JQ
Normally it will work, badly, with any processor. Which processor do you have right now? Also, it might help if you found which motherboard you have. Most motherboards have the model number printed near the CPU socket.
Most people use:
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
So if it's available where you are that is probably the safest bet.
What the dude above said is true. It's your onboard USB 3.0. a cheap fix is to get this card https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
But a better fix is to update your mobo and CPU + ram to make full use of your GPU.
You probably need better usb3 ports such as below:
Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 Pin SATA Power Connector, [ Include with A 4pin to 2x15pin Cable + A 15pin to 2x 15pin SATA Y-Cable ] (KT4001) https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_cp_apa_i_l5hADbQ3VWM1X
I have the same thing but I bought the Rift S anyway. If the USB will not work, I still have the Virtual Link(I think that only rtx card has it) and will try to use an adapter from usb c to USB a with that port. If even that port will not work I'll buy this expansion card, you should too if you want to buy an Oculus Rift.
I had usb 3.0 problems with my third sensor I corrected the problem by purchasing the following https://www.amazon.com/gp/product/B00B6ZCNGM/ref=oh_aui_search_asin_title?ie=UTF8&psc=1 also I disabled power saving on all USB 3.0 Hub devices in Device Manager I haven't had USB sensor problem since.
FYI this is the Inateck card Oculus recommends and works very well for me when letting windows install the Microsoft drivers for it. The Fresco drivers are for legacy operating systems such a win7.
There have been many reports of issues with the 5 port and other model Inateck cards likely due to the controller used. Can you return that card and get the one recommended by Oculus?
Get this card recommend by Oculus https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM And plug in the Rift + 2x sensors into it and you will be fine. You can plug in a low bandwidth device into the fourth port like a keyboard or mouse. If you were to get a third sensor in the future, you would plug it into one of your motherboards USB ports.
Basically you do not want to plug in more than 2 sensors per USB controller.
Definitely usb power or bandwidth issue. Get this card https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM and plug in the Rift and 2x sensors into it and nothing else. Garaunteed to work flawlessly. If you ever get a third sensor, plug it into the motherboard.
I can't get you the exact specs atm, but I built my computer myself so it isn't a particular computer. The USB bandwidth issue though stems from the motherboard, in a lot of cases USB slots can share bandwidth so once you plug in everything you might experience problems. In my case, it would appear to work perfectly but playing more demanding games like Robo Recall would cause certain things to cut out after a while of play. In particular I would lose the audio and occasionally a camera which required a restart of the software.
At any rate check the motherboard specs if you are worried about this issue. Make sure bandwidth requirements are met, and be aware that if bandwidth is shared among several slots then you'll need more than the minimum requirements in that category for it to work. Alternatively, if you have an open express slot something like this is a pretty cheap and easy fix, it's what I ended up doing.
Yeah, the same USB 3.0 controller is typically fine, but I went ahead and got the recommended one from Oculus (the Inateck). Just make sure you have one USB 3.0 slot for each sensor, so if you want a third one make sure you have at least 3 USB 3.0 slots available.
You'll still need an additional USB 2.0(it can be 3, but not required) and an HDMI port to connect the HMD and make it all work.
You probably already know but this is Oculus supported USB PCI card
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Avoid the higher numbered port versions of this card as the design is not well suited for the Rift.
Rift CV1 > OG Vive in:
Angular resolution - ~20% higher
Optical clarity (Vive only clear when looking straight forward; Rift clear almost edge-to-edge)
Ergonomics (improved with $100 Deluxe Audio Strap; Vive still almost twice as front-heavy)
Audio (fixed by DAS)
Software platform (Home, Dash, ASW 2.0 - all more feature rich & polished than SteamVR-equivalents)
Game support (Oculus natively, SteamVR supported, SteamVR games run like native Oculus with OpenComposite; Vive has SteamVR natively, can access Oculus games via ReVive)
Performance (Vive renders at 3024x1680 @ 90Hz; Rift at 2688x1600@90 - 18% heavier GPU load per frame on a Vive)
A Vive is not an upgrade from a CV1. It's the complete opposite. It has a bit larger FOV (110x113 degrees; Rift 94x93) & an easier room scale setup (2 base stations need to be securely mounted to sturdy surface capable of absorbing vibrations, require 2 power outlets; for roomscale Rift needs 3 sensors @ 2x USB 3.0, 1x USB 2.0 + headset's USB 3.0; USB clusterfuck solvable by $23 PCIe USB expansion card (UK, Canada, Germany, France) - it loses in just about everything else.
That $200 Vive + $100 DAS is five times more expensive than the $60 Rift, 2,5x more expensive if you add a $60 sensor (which you can get here). If you already have the CV1, switching would be lunacy.
If you continue to have problems you will need to buy a inateck board.
The simplest solution if you have a desktop is grab the Oculus supported card.
Supported Inatek 4 port card (1 Fresco controller) – Don't get the 5 or 7 port card as the design is not really suited for Rift sensors as it has daisy chained controllers in the design.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Use the Inatek for your two front facing cameras and nothing else. Plug your third or fourth USB 2.0 camera and Rift HMD into your motherboard.
USB 3.0 Hubs
If you have a laptop and can't get a PCI card then you have no other choice but to get a hub. Ideally try to put as many non Rift devices on the hub and keep the Rift devices as close to the PC motherboard as possible.
The main concern with hubs is that there is an additional USB controller in the chain and if one of those controllers is not compatible then you might have tracking issues. The issue with compatibility is VR needs low latency and high bandwidth which is required for good tracking.
So you have something like this using a hub.
PC -> PCI Bus -> USB Controller -> Hub -> USB Controller -> Sensor.
If anything in that chain is sub standard you have issues. If you have good USB Controllers in that chain you wont see issues. Just remember a quality hub is only as good as the USB port on your PC you plug it into.
It is also recommended to get a powered USB hub if you have to go the hub route. People sometimes encounter not just a bandwidth/latency bottleneck but a power bottleneck. Importantly some PC USB ports can't push out enough power to power all the devices plugged into the hub. Get a powered hub to avoid this possibility.
Below are two brands Anker and Amazon Basics which are the hubs I commonly see people say have worked for the Rift.
https://www.amazon.com/AmazonBasics-Port-2-5A-power-adapter/dp/B00DQFGH80
or
https://www.amazon.com/Anker-Aluminum-Portable-Adapter-Devices/dp/B00PBZX0OM
Another thing - when he's not around to wonder what you're doing, take a look at his PC case & check out the USB slots. How many of them on the back of the case are occupied, and does his PC case have any USB ports on the front of it? How many USB ports are there available in total? The default Rift setup requires 3 USB ports (1 for the headset, 2 for the tracking sensors), and if he has a lot of peripherals plugged into his PC that fill most of the available USB ports, you might want to look into a USB expansion card.
These are available for ~$25, and if anyone in your household knows how to plug in a graphics card & a hard drive they'll know how to plug in one of these (as it plugs into a similar slot on the motherboard as the graphics card (a PCIe lane, one of these). Here are some links for various Amazon outlets around the world for one such cheap but effective & generally recommended card: USA, UK, CA, Germany, France.
In the future, your son may want to set up a so-called room scale rig, which would involve a 3rd tracking sensor ($60), with the 3 of them set up like front-left, front-right, rear-right, which would allow him to turn & move around freely in the play space. This brings the total USB ports used up to 4, and also consumes a lot of USB bandwidth, both of which would be alleviated by that USB expansion card.
Rift & its content is primarily designed around the default 2-sensors-on-a-desk setup though, which works great (although the caveat is that if you turn around, your body will block the sensors' view of the controllers, and they'll lose tracking, but again the content is designed around this so for general use it's not an issue - room scale is more of a high-end enthusiast thing), so if there are 3 USB ports available on his PC you don't really need to mind any of the above. It's something to keep in mind, though, and it's a cheap fix.
3 Rift cameras for room-scale. Depending on your hardware, you may need a USB expansion card that you can buy on Amazon starting at $30.
Read all these Blog posts by Oculus regarding Room-Scale
Lastly, while Room-scale is labeled as "experimental", here's a video interview of Nate Mitchell (head of Rift) stating Oculus's intent to drop the experimental tag in the upcoming months. I recommend watching the entire interview
Sounds like you might be pulling too much power through a USB controller to the point that it temporarily shuts down and restarts (ie mouse stops working). Maybe the USB power rails are no longer able to power the Rift + sensors like they used to. Do you have many non Rift USB devices that might be power hungry? Try removing all of them except your mouse and keyboard obviously.
The fastest and easiest solution without stuffing around would be to grab the Oculus supported PCI USB card for $23.
Supported Inatek 4 port card (1 Fresco controller) – Don't get the 5 or 7 port card as the design is not really suited for Rift sensors as it has daisy chained controllers in the design.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
If $23 means a lot to you and you want to spend a few minutes/hours/days troubleshooting then start moving things around to different USB ports. Essentially you want to make sure most of your Rift devices spread across different USB Controllers. Some can share a controller but the more you can spread them out the better.
How do you do this?
Start by reading these two blog posts. In particular pay attention to the steps in part 3.
Now start shuffling your Rift devices around to try to spread them across the different USB controllers you have on your PC.
Here is my setup and the placement of USB devices amongst all the USB controllers. https://imgur.com/a/fqgRP5p
If all else fails talk to support.
All that time you wasted could have been avoided if you spent $23 for a PCI card. Time is money. Just get the PCI card and start enjoying VR instead of troubleshooting.
Supported Inatek 4 port card (1 Fresco controller) – Don't get the 5 or 7 port card as the design is not really suited for Rift sensors as it has daisy chained controllers in the design.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
As for the reasons why you might be having issues. Read up on parts 2 and 3 of the Oculus blog posts.
If you follow part 3 you will see how to identify the number of controllers you have. Here is an example of my system and the placement of USB devices amongst all the USB controllers. https://imgur.com/a/fqgRP5p
Are you running it at really high sound volumes? I have never experienced a blackout with my G2 so far; suspecting that maybe it does not happen at moderate volume levels. For that reason, I skipped the firmware update, to make sure that the bass frequency response would not be nerfed.
To help with the USB issues, I plugged in the Inateck USB card that remained from the Oculus CV1 times into the bottom PCI-E slot. The card is on sale right now, apparently: https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&th=1 (and there is a newer model, not sure if it is better). Then I went into the BIOS settings (Asus B550 Gaming-E) and switched just the bottom PCI-E slot to PCI-E gen. 3. This allows the GPU etc to stay at gen. 4.
I also have a Q2 with an aftermarket strap, and it is nice in its own way (easily transportable, for example), but G2 gets more use.
This card used to be officially recommended by Oculus. I bought one for my original Rift and never had any problems.
Inateck (or anything else with a FrescoLogic 1100 chipset, but the Inateck is the most readily available) is the Oculus recommended PCIe card for adding USB 3 ports. You can buy them on amazon. They have a few different variants. Inateck also sell some cards using the NEC D720201 chipset. Don't get those. Any of their cards with model numbers beginning with KTU3FR are good. If you want the one with the most usb ports, you want the KTU3FR-502I or KTU3FR-502U. The 5O2I is 5 usb ports on the back with a usb header like on your motherboard to connect 2 more to a case. The 502U has 5 usb ports on the back and 2 usb ports on the inside which I guess you could route the cables out of your case if it has cable holes.
I know people have mentioned what extension cables they have used successfully on this reddit, but it doesn't look like it has been documented on this reddit's wiki. I think it has been mentioned it is pretty hit or miss even when you buy ones other people have used successfully.
Also read through this thread about extenders cables to ensure you get a GPU card that can handle adding 9ft extenders too if roomscale is what you want.
https://forums.oculus.com/vip/discussion/comment/481658#Comment_481658
Some people have issues with certain brands of card which appear to not be able to push enough power across the longer HDMI cables.
Might be worth reading/posting there asking people what 1080 cards they have that work with the recommended HMDI and USB cables.
My EVGA 980Ti has no issues at all. That obviously doesn't guarantee their 1080 will work though.
Edit: Also get one of these which has the supported USB chipset for the front cameras. Don't bother with the 7 port version as it has two USB chipsets (one of which is the supported one).
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
I have my front two cameras plugged into this card with the headset and third camera using my USB ports on my "Asus z170 pro gaming" motherboard.
Amazon deliver these to Australia quite quickly and with reasonable shipping costs. To save on shipping grab the recommended HDMI and USB 3.0 extenstion cables (from linked thread above) too while you are at it on the same order.
Inateck on Amazon: https://www.amazon.com/Inateck-KT4001-SuperSpeed-Ports-Expansion/dp/B00B6ZCNGM
Buy, Install, Profit.
You probably need a USB expansion card due to hitting your USB bandwidth limit. As others have pointed out, the first 2 sensors are USB 3.0, the 3rd is USB 2.0.
It's all about how many USB controllers your motherboard has, not to be confused with USB ports.
See here
You can get the Inateck 4 port pcie to USB card on Amazon for $23. This is the card I use and it is proven to be compatible with the Rift
Sure! the model is: KTU3FR
Which is this one: https://www.inateck.com/inateck-ktu3fr-4p-usb-3-0-pci-express-karte-mit-4-usb-3-0-ports.html
Amazon links:
Didn't know this was a thing, but I just found out you can expand how many USBs you have if you need more in the future.
The subreddit wiki recommends this, which I find works well: https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_asin_title_o03_s00?ie=UTF8&psc=1
The card has 4 USB ports on it, with each one having it's own dedicated power supply for the port. (You actually plug a power cable into it.)
I would probably try one of these PCIe USB cards. It would break you away from that AMD chipset USB controller (which is made by Asmedia btw).
https://www.amazon.com/Inateck-Express-15-Pin-Connector-KT4001/dp/B00B6ZCNGM
Also tried https://www.amazon.com/dp/B00B6ZCNGM?psc=1&ref=ppx_yo2ov_dt_b_product_details without luck. This is ridiculous.
>using an usb adapter (pci and external)
I tried this 2 models without any luck
I appreciate the response, but i have already tried all the suggested fixes, i have ordered this pci-e usb 3.0 card in hopes of it working https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1&pldnSite=1
i'll update you with the results once it arrives
Thank you so much for the response, I purchased this. https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 and still having the problem. Should I just purchase yours instead. I'm fine with spending more, I could just give extra to a friend. Thank you!
Oculus recommended the Inateck cards - specifically the POWERED expansion cards.
I used the 4 port PCIe 1x-to-USB expansion with the Rift CV1 and RiftS; worked great.
https://www.amazon.com/Inateck-Express-15-Pin-Connector-KT4001/dp/B00B6ZCNGM
This is recommended by Oculus: Inateck PCI-e to USB 3.0 (4 Ports) PCI Express Card and 15-Pin Power Connector, Red (KT4001)
Try this USB 3.0 card, it's cheap and works great for the rift-s
Diese USB Karte für PCIe sollte da helfen. https://www.amazon.de/dp/B00B6ZCNGM/ref=cm_sw_r_cp_api_glt_i_XYK8QJNYNHYP3RBE9XMZ?_encoding=UTF8&psc=1
Auch wenn es natürlich problematisch ist durch die Belegung mit der SSD
I'd say get both. I bought my PCIe card because I have having sensor problems with my Oculus Rift CV1 back in the day, and that's what they recommended (down to the parts). With all of this in place, I have zero USB connection issues, including device enumeration so long as I press the buttons in the right order.
As a footnote, literally every PC user in this sub should have USBDevView installed. Sometimes if you're having issues, or even if the device order just gets messed up, hard unplugging it, deleting the devices, repairing the driver installations, and plugging it all back in again can solve problems.
Item | Current | Lowest | Reviews |
---|---|---|---|
Inateck PCI-e to USB 3.0 (4 Ports) PCI Express Ca… | $17.98 | $17.98 | 4.4/5.0 |
^Item Info | Bot Info | Trigger
Yeah exactly. You should be able to get a decent one for like $25. Something like this https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM/ref=sr_1_4?pldnSite=1
Errors I remembered
Vive Errors: 200, 209, and 222
SteamVR Errors: 108
Problem I encountered had to do with X570 and B550 motherboards.
Headset: Cosmos Elite with default controllers
Motherboard: ROG STRIX B550-F GAMING (WI-FI)
GPU: Asus Nvidia RTX 2070 Super
I have fixed my problem today. After a week of countless problems. I purchased https://www.amazon.com/Inateck-Express-15-Pin-Connector-KT4001/dp/B00B6ZCNGM but, this changed nothing. I would plug my headset into it and would bring up the error of not plugged into a 3.0. I gave up with this.
My Solution: Was simply changing my PCIe from 4.0 to 3.0. Credits to this post, even though was for the Oculus Rift S. https://forums.oculusvr.com/t5/Oculus-Rift-S-and-Rift/Got-a-B550-or-X570-motherboard-and-USB-issues-with-the-Rift-S/td-p/851093
Exactly what I did: I changed my PCIe from 4.0 to 3.0 in the bios. Video Demo: https://www.youtube.com/watch?v=BAhdGc_h9No After doing that I attempted to run the headset and still had a problem. I restarted my computer and then power cycled the link box. I might of restarted SteamVR during this but I have done it so many times I can't be certain. SteamVR was finally showing some green! The cable was being detected. I did not go through the Vive Console checks to see if it still says USB isn't connected. SteamVR setup was up and wanted me to room scale so I did that quickly. I was able to start up Beatsaber, played 1 game and then closed it. Instantly after closing my VR Headset said it couldn't track the base stations. I attempted to fix it, but in the end I restarted my computer. SteamVR and eveyrthing was working fine! Besides sometimes have to restart SteamVR a billion times, I can finally say I have a constant connection and I can start the headset up at any time. I have not tried to unplug the link box yet as I'm afraid of having a problem.
How I power cycled my Link Box. I unplugged both the power and cable going to the headset from the link box and left the Video + USB plugged into the computer. I wait 2-5 minutes to allow everything to be fine(one time I replugged it in instantly and nothing changed). I plugged the Headset cable(1) in first and then the power cable(2). Picture for reference https://i.imgur.com/xwfMgsl.png
Any extra info you need let me know, I will always try to respond and I will update if mine breaks again with this issue.
Yep! Here is my massive thread on all my issues and fix attempts. The final solution was to buy a PCIE USB hub. This fixed my streaming in discord with my dark core mouse lagging my computer, this fixed my audio issues with my headset when streaming, and it fixed all issues with my G2. I think the Gigabyte x570 struggles with power in the USB devices or something.
https://www.amazon.com/dp/B00B6ZCNGM?psc=1&
https://www.reddit.com/r/HPReverb/comments/qljntl/received_my_g2_yesterday_and_havent_been_able_to/
Sadly no it was not a permanent fix. I ended up buying this PCI-E card https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&psc=1 and it worked for a little while but after a couple months it's back to crashing constantly. Currently going back and forth with their support who just seems to be stalling. After everything I've tried I think it's a bad capacitor on their headset or something hardware related.
It has to be plugged into the pc. Invest in a USB card. I use this and it works perfectly.
Setting the volume down lower works fine for me, but in Rec Room it's unplayable because of how quiet the voices are. I have this usb hub: https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_asin_title_o04_s00?ie=UTF8&psc=1 it connects directly to the PSU, but didn't help any of my issues.
This is the one I'm using. No issues.
This is the one that worked for me. Your results May vary and all that... Good luck!
https://www.amazon.com/dp/B00B6ZCNGM?ref=ppx_pop_mob_ap_share
Inatek 4 port superspeed USB 3 pcie adapter.
Hello all, I'm looking into USB cards (pcie) and just to clarify something- a standalone card does or does not require a header? Just plug in and hook up power, right?
Also what are the benefits of a card having power/no power options?
For example, this one: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
If an option exists to not need extra cables, I can't imagine why you wouldn't take it... unless there's some problem with hooking up things that need a lot of power?
my issues were solved with this piece of hardware https://www.amazon.co.uk/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM/ref=sr_1_3?dchild=1&keywords=Inateck+PCI-e+to+USB+3.0&qid=1615300672&sr=8-3
I bought this one and didn't work for me. Instead of getting a 7-14 error it gets a 4-1 error.
https://www.amazon.co.uk/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
My setup is running on an Asus Prime x570-Pro.
I've tested all the available solutions and none worked.
Tried on a friend's pc (x570 chipset also) and didn't work as well, but his monitor has a USB 3.0 hub that worked. So no problem with my G2 and definitively the chipset issue.
I'm currently looking for an external USB 3.0 hub to solve this.
This is the one oculus recommended. I used it and had no problems with it. https://smile.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM?ref_=ast_sto_dp
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
this is the one i use, its recommended by oculus: https://support.oculus.com/1798990480336565/
Oh sorry! Meant to reply with that!
This one:
https://www.amazon.com/gp/product/B00B6ZCNGM/
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That said, it totally ruins my PC's aesthetic (yeah, yeah... I know ;P ) so I now have a powered USB hub connected to a USB port on the MB and it's still being stable... going to see if it stays that way...
Same issue with that Anker on my Asus x570 game plus wifi whatever the name. Works kind of sort of sometimes crashes. This one here has been solid for weeks though: https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
Which external USB card worked for you?
I just bought this one and it's arriving Sunday: https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
I bought this USB hub based off a recommendation in the G2 sub and it did not work: https://www.amazon.com/gp/product/B083XTKV8V/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1
Thank you for your help!
https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1
Yes, I picked up this PCI-e card and it's working as intended. Hopefully HP or AMD can get this sorted. This is a pretty bad issue affecting a tons of people so I'm surprised nothing has been done as of yet.
I was able to get it work on my x570 board, but I experienced issues like audio cracking, blue screens when the audio was too high, headset losing tracking.
https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
Worked for me and my Asus Tuf x570 Plus mobo
It started to work for me after I bought https://www.amazon.com/gp/product/B00B6ZCNGM/
Apparently my asus z170-a and https://www.amazon.com/gp/product/B00DQFGH80/ are complete junk when powering USB.
You are exactly right. I have Asus Tuf Gaming plus wifi x570 with this PCIE card: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM/ref=sr_1_2?crid=1JPVOVOU1XPT6&dchild=1&keywords=inateck+usb+3.0&qid=1609833302&sprefix=inat%2Caps%2C224&sr=8-2
and it works fine with PICE at 4x. And i did experience stuttering and crashing when i tried a USB 3.1 PCIE card and Anker USB 3.0 hub (which worked okish most of the time).
Fresco Logic USB 3.0 eXtensible Host Controller - 1.0 (Microsoft) Specifically: Inateck PCI-e to USB 3.0 (4 Ports) PCI Express Card and 15-Pin Power Connector, Red (KT4001) Uses the Fresco Logic FL1100EX chipset
My Reverb G2 works flawlessly without having to detune my X570 motherboard. I think this was the go to card for the Oculus Rift, It is linked in section 3 on this Rift support page.
Try this card. Fixed my problems and those of several other users. See my post for more details.
https://smile.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1
If you don't already have one don't buy one, as I would do this only as a diagnostic measure since a USB hub can bring it's on Problems with it. In another thread they found that this USB extension card works. To install it you just need to take the Sidepanel of your PC off and place the card in one of the PCIe ports on your motherboard (video tutorial)
Got this one https://smile.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_asin_title_o05_s00?ie=UTF8&psc=1 Found it as a recommend on a few G2 FAQs
Which usb card model did you try?
I saw 4 or 5 report saying this one fixed this error, and for now no one that it did not : https://www.amazon.com/gp/product/B00B6ZCNGM
There some good report on Startech brand as well but cant recall the exact model (some doesn't work)
Good feedback on Insigma HUB as well : https://www.insigniaproducts.com/pdp/NS-PCH5431/5631038
But i cant guarantee that it will work for you, if you want to try it, try a shop that can refund it in case your unit is really defect.
Best bet would be to buy a pci card than wait for them to fix it
This one was reported to work couple of times :
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
This works great too for me
https://www.amazon.com/dp/B00B6ZCNGM?ref=ppx_pop_mob_ap_share
You need a powered one, I am using this an it works perfectly for the g2:
https://www.amazon.com/dp/B00B6ZCNGM?ref=ppx_pop_mob_ap_share
Nice, thank you!
Link for Amazon UK: https://www.amazon.co.uk/gp/product/B00B6ZCNGM
Buy this. You’re welcome.
Inateck Superspeed 4 Ports PCI-E... https://www.amazon.com/dp/B00B6ZCNGM?ref=ppx_pop_mob_ap_share
I cant be sure it will fix your problems, but Oculus used to recommend this card, which I ran my CV1 off for years.
Inateck PCI-e to USB 3.0 (4 Ports) PCI Express Card and 15-Pin Power Connector, Red (KT4001) https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_cp_api_fabt1_KBjRFbT3BFZFK
Inateck cards which use the fresco logic controller are the recommended usb chipset to use.
Not a lot of them. For a game like Onward or Pavlov, think of moving IRL has slightly shifting your position to peek around corners.
My daily games are Robo Recall, Beat Saber, and Pavlov. All really notable games and for good reason.
There hasn't been a time where I haven't found a game on either Pavlov or Onward.
Lighter, better, faster, stronger. /s
The Oculus Rift is lighter and should be a lot better for game like Onward. Controllers are a treat. I've heard that the Oculus Rift has a sharper image than the Vive but I'm not entirely certain. The Vive has better roomscale tracking but with a third sensor for your Rift, I doubt you could tell the difference.
I have the exact same specs as you. Assuming you meant a i5-6600k. I have mine clocked at 4.8GHz but I'm not sure how much impact that has on VR.
For most Roomscale games, you won't need more than maybe 5 x 4.5 ft.
For a game like Onward, the more space the better I would say.
I recently decided to bite the bullet, clean my room a little to expand my VR space, and now have a ~7.5ish x 5ft play area and purchased a third sensor. Also, with a space like this, I recommend getting 6ft extension cables for your Rift, as well as a USB 3.0 Expansion card to avoid USB Bandwidth issues. Best decision ever.
Amazon links for the USB 3.0 Expansion Card, USB 3.0 6ft extension, and HDMI 6ft extension.
I also recommend for your third sensor, a USB 3.0 Active cable. I'm not sure which one but here are search results on Amazon.
99% of games on Steam are compatible with the Rift. It's a matter if the controls will be handled correctly.
If you have any more questions let me know and I'll do my best. I've owned the Rift for a month now and I'm thoroughly enjoying it.
Agreed...I believe, in general, most people who have 3 sensors have a USB card. It's inexpensive (~$25 online) and very easy to install. If you are not using a USB card then I'd highly recommend you buy one.
Edit: Here is the card I purchased, $23 on Amazon: https://www.amazon.com/gp/product/B00B6ZCNGM/ref=oh_aui_search_detailpage?ie=UTF8&psc=1
When the Rift was at $399usd it was still slightly cheaper (depending on how bad your USB situation is and if/how far you want to extend various things of course), and it's now dropped to $349. $349(Rift)+$59(third sensor with extension)=$408usd, the standard rec USB card is $23 on Amazon, bringing the total up to $431, add 6ft HMD extensions and another sensor extension might get you up to $460. For most people I think the Rift setup would be cheaper, though by how much depends on on each setup, whether you consider the $100usd Vive DAS necessary, and where you are (in NZ Rift+third sensor is $673nzd versus $999 for the Vive, ~$150usd cheaper)
I FIGURED IT OUT!
It was a USB bandwidth problem after all. I ordered a PCI-E USB 3.0 expansion card on Amazon, plugged it into the PC, and now everything works flawlessly. I guess my motherboard just came stock with a crappy USB controller.
Here's the link: https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1
As long as it's the 4 port version you should be okay, do not buy the 5 port card as it uses ASMedia as well. Just install the card including the power supply connection, and use the default microsoft drivers (auto installed).
I have the exact same card that I used with my original Rift and now my Rift S.
Try all your usb ports, and if that doesn’t work you’ll need to buy something from amazon, here’s the link
Lots of people were also having trouble with their motherboards hanging all the USB ports off one controller. I got one of these for my CV1 box.
I have been using this PCI USB card since the Rift came out: https://www.amazon.co.uk/gp/product/B00B6ZCNGM/
I should have linked it in my previous comment really XD
Oculus used to recommend this card for CV1 owners.
I have a X470 Taichi and it was nothing but problems, a lot of fiddling to make it work and had also PC crashes.
The ultimate solution for me was a PCI USB3 card.
Oculus Support says this specific card is compatible,
If you're on a desktop, the ultimate solution for me was a PCIe USB card. (As you I had the same problems when hooked to the back of my X470 Taichi MOBO)
Oculus Support says this specific card is compatible,
Same happens if I use the USB ports from the back of my X470 Taichi.
A PCIe USB card fixed everything here.
Oculus Support says this specific card is compatible.
The solution is a PCIe USB card.
Oculus Support says this specific card is compatible.
Oh, I remember reading about that being one potential solution. Is there any particular USB expansion card that I should get?
EDIT: Turns out Oculus Support says this specific card is compatible, so I snapped one up.
This is the one that I got for the "G1" model - bought last year:
https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
but I also got a Vive Link Box for extending it 6 to 10 feet.
https://www.amazon.com/gp/product/B01LXR6DKV/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
Note: the Link Box doesn't help extend Display Port - just HDMI. Maybe something else might be equivalent for USB and cheaper
I looked it up on amazon.com for you and https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM/
the one I use and the one recommended by oculus is cheaper than that one. Not sure if any others will do 10ft.
Disconnection errors are usually caused by usb issues. Check the connection of the cable on the hmd behind the facial interface. If using extension cables, try removing them. Try plugging the rift into different usb ports. If you are still having issues try a usb add in card. More detailed advice is available in the faq section
I wouldnt part it out, but here is the link to the exact one I have which has worked wonders, for the same $20 I am taking off as difference. Hope this helps. https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_cp_apa_i_kp5CFbMDEGR10
Yes its in a 3.0. Initially there was lots of issues with it not finding the usb to connect to but it seems to connect consistently now, at least by that i mean its connected and green lit on the oculus app.
​
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Yes i was looking at that, these kinds of things? Easy enough but looking at my PC It looks like the only available PCI slot is kind of blocked by my hard drive and doesnt look useable. Maybe its fine but are there any other kind of powered usb options other that would work with a rift S other than PCI slots?
​
No problem with your enlgish at all. Thanks man
I'd go ahead and initiate an RMA. I spent a few weeks troubleshooting this and no matter what I did the headset would randomly start as disconnected and I'd have to restart twice to get the camera passthrough to work. Steam approved the RMA and I've just sent it off, but here's what I tried based on a dozen or so forum and reddit posts. Maybe some of this could help you:
- Ensuring all connections are secure: on the headset, the breakout connection, the USB 3.0 connector, the power connector, and the DisplayPort connector.
- Swapping the DisplayPort and USB cable to ALL available ports, including the USB-C port on the graphics card
- Updating the headset firmware
- Updating graphics card drivers
- Updating USB chipset drivers
- Updating all motherboard drivers
- Uninstalling all related drivers and reinstalling
- Uninstalling/disabling any software that could potentially interfere with Steam, the graphics card, cameras, etc.
- Restarting the computer - this seems to have no effect on any errors: if the headset wasn't working before, a restart won't fix it. Restarting the headset seems to be the only fix. I noticed this since the LEDs on the HMD won't change from red unless it is power cycled.
- Restarting/unplugging the power supply to the HMD. This removes the 108, 208, and other Headset not Detected issues and the display works properly, but ~70% of the time the cameras do not function and require a full SteamVR restart as well. I think I could live with having to restart the headset every time to play VR, but the added camera issue adds to the frustration.
- Disabling all USB power management options in powercfg.cpl (direct command for power options in Control Panel)
- Disabling all USB power management options in the BIOS
- Enabling Direct Display Mode in SteamVR Developer Settings
- Clicking Remove All SteamVR USB Devices in SteamVR Developer Settings and restarting
- Clicking Disable Power Management in SteamVR Developer Settings
- Removing XBOX 360 controller USB wireless adapter
- Installing Inateck PCI-e USB 3.0 card (https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM)
- Checking to make sure camera privacy settings are correct in the Windows 10 Settings app
- Reinstalling SteamVR
- Switching from SteamVR Beta to the stable release
- Crying
Could I have lived with the issue? Probably. But what made me finally decide to RMA it was when I realized I couldn't take a break from VR without having to restart SteamVR upon returning. I'd play Boneworks for a good while, take a break because of motion sickness, then put the headset back on just to realize I'd have to restart SteamVR completely and lose all my progress.
There's a chance it's something with your setup, but it's just as likely that you have a defective cable or HMD from what I can tell.
Do you have a desktop PC ? You can try unplugging whatever USB devices you don't need when playing VR.
The easiest way to accommodate more USB controllers (not to be confused with USB ports), is to add a PCIe-to-USB card. Inateck is a cheap and recommended by Oculus - https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM (this is the specific card that's recommended).
I run a Rift CV1 with an AMD FX-8350 and a Radeon 5700XT. Your Xeon 2640 has a similar passmark to my CPU.
My stuttering problems were fixed after I did two things:
Now I can play Half Life: Alex on high settings very smoothly. Good luck!
Regards,
jgsteven
I got this one off Amazon for my VR, I have had no issues with it yet.
I bought the recommended one from Oculus off Amazon. Support was ready to send me a new rift but I knew it was a software issue they didn't want to admit. https://www.amazon.ca/dp/B00B6ZCNGM/ref=cm_sw_r_cp_apa_i_m8L8Eb0V3Y4BF
You can make a much better build if you assemble it yourself. Lookup guides on youtube, it's not too complicated and you'll pick up some skills along the way - how to upgrade RAM, GPU, install/replace cooler, add more storage etc. Plus you'll get better quality parts and you'll be able slowly upgrade your system along next few years, instead of buying another PC.
For $800 you can build a 3600/1660Super system with 2x8Gb faster RAM. Just follow this part list:
Type | Item | Price |
---|---|---|
CPU | AMD Ryzen 5 3600 3.6 GHz 6-Core Processor | $194.99 @ Walmart |
Motherboard | MSI B450 TOMAHAWK MAX ATX AM4 Motherboard | $114.99 @ B&H |
Memory | G.Skill Aegis 16 GB (2 x 8 GB) DDR4-3200 Memory | $64.99 @ Newegg |
Storage | Team L5 LITE 3D 480 GB 2.5" Solid State Drive | $45.99 @ Newegg |
Video Card | MSI GeForce GTX 1660 Super 6 GB VENTUS XS OC Video Card | $249.99 @ Newegg |
Case | Phanteks P300 ATX Mid Tower Case | $59.99 @ Amazon |
Power Supply | Corsair CX (2017) 550 W 80+ Bronze Certified ATX Power Supply | $64.99 @ Newegg |
Prices include shipping, taxes, rebates, and discounts | ||
Total | $795.93 | |
Generated by PCPartPicker 2020-01-05 19:55 EST-0500 |
Note: I've seen reports of this motherboard USB controllers having issues with Rift S, you might wanna pick up this USB expansion card.
Here is your fix: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
On a side note don't install the manuf drivers for this device, just use the windows default ones that auto install on first boot after you put it in
I had something similar happening, turns out it was because of the USB ports on my motherboard being Asmedia instead of Fresno. I bought this and haven't had a problem since: https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&psc=1
Consider getting a fresno logic USB expansion card, it solved every issue I had: https://www.amazon.com/gp/product/B00B6ZCNGM/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1.
Using the USB ports on my motherboard gave me all sorts of issues
Your USB controller chip set is likely asmedia or VIA which are incompatible.
Your only fix is to get a compatible expansion card with USB3.0 ports.
Something like this for 20 bucks
https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_tw_dp_U_x_JBj4Db01T2FRR
Your motherboard has 4 AMD USB 3.1 ports and 2 usb 2.0 ports. It's very likely that the controller the usb 3.1 ports use is not compatible with the Rift S. On my motherboard both my Intel 3.0 ports and Asmedia 3.1 ports had issues with my Rift S. Even though mine also said no DisplayPort connection it was really the usb ports that were the problem
The solution that fixed all my problems was getting an Inateck KTU3FR-4P usb card. It now works flawlessly with a 10 foot extension.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM/
There's an Oculus support, I imagine they track bugs. Just open a ticket if you need a hand.
If you are having problems with tracking, normally it's going to be USB related, a lot of times the ports that come on the motherboard aren't that great so getting a different card helps (for instance https://www.amazon.com/dp/B00B6ZCNGM).
That's assuming you've ruled out the obvious, bad or far too much lighting, playing next to large open windows, trying to get things working in a room full of mirrors, etc.
Indeed. Also, any latency issues can be extremely distracting and have a significantly adverse impact on the immersion experience. I'm sure it was a tough call for them, but their design made it necessary.
Here's a relevant Oculus help article: https://support.oculus.com/1798990480336565/
I've seen dozens of people use the card that they recommend without any problems. Any reports of it catching on fire could be due to wiring issues, but that's hard to say... a small percentage of the cards may have a fatal manufacturing flaw.
Unfortunately, they discontinued their Oculus Compatibility Tool. It would report any issues with the USB controllers in your setup, which was nice.
I've seen the Inateck card recommended on this subreddit fairly often
Most folks use:
https://www.amazon.com/dp/B00B6ZCNGM
It was the recommended card for the previous headset so lots of people are using it fine with the new headset now.
Inateck Superspeed 4 Ports PCI-E... https://www.amazon.com/dp/B00B6ZCNGM?ref=ppx_pop_mob_ap_share
Try getting a board like this - it might help, assuming you don't have a laptop, and it's not expensive
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
I believe this is the recommended USB 3 card for Oculus devices.
I got one of these. Paid £25 ($30-$35 I guess) and it hasn't failed me once.
Newegg says nothing about USB3 ports and controllers. If you only have a Intel USB3, you might want to get a pci express expansion card like these:
- Good, adds 4 ports on one controller:
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
- Awesome, adds 4 ports with a controller each (4 controllers):
https://www.amazon.com/StarTech-com-Express-SuperSpeed-Dedicated-Channels/dp/B00HJZEA2S
Just something to check when you get it.
​
That one was gonna take way too long
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Depends what is wrong with it. But if you need a USB card don’t get that one. Get this one.
You'll likely need this specific card as per Oculus. It has 4 slots for everything.
https://www.amazon.com/dp/B00B6ZCNGM/ref=twister_B07421M45S?_encoding=UTF8&psc=1
I recommend purchasing PCI card like this one, it should fix your problem permanently.
Do you have a PC or a laptop ? when i first got my rift i had a gtx 970 and it worked fine so your 1060 should have no problems.
Could it be a usb problem as it was reccomended to buy a usb port card to plug into ?
This is the card that was recomended to me https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM/ref=sr_1_fkmr0_1?ie=UTF8&qid=1545788202&sr=8-1-fkmr0&keywords=Inateck%2BSuperspeed%2B3%2BPort&th=1
Edit 2 : here's a checklist for trouble shooting problems this should help https://forums.oculusvr.com/community/discussion/69494/having-oculus-rift-setup-issues-the-ultimate-guide
The thing about USB 3.0 & 2.0 is that you want one of the sensors in a different USB controller than the other 2. Parts 2 & 3 here do a good job of walking you through this. Part 4 has info on extra equipment, including this cheap USB 3.0 expansion card that comes with its own USB controller. Given a Rift & 3 sensors will hog 4 USB ports, grabbing that may be a good idea regardless of whether or not you need the extra USB controller. If you get one, don't plug the whole Rift system into that card though as, again, it's only 1 controller.
Hmm that’s a really old board. Does it even have usb 3 ports? If not, buy a supported usb 3 card like http://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Does it have USB 3.0 headers on the motherboard? You can usually use those for additional ports. Another option is to buy a usb 3.0 PCIe expansion card for more ports. Like this: 4 Port USB 3.0 PCIe card
Yeah, some of the older boards have pretty bad usb 3 controllers, so I’d try it without a pcie usb card first but if you need one this one worked for me: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM/
Edit: the mixed reality pc check app will usually tell you if your motherboard’s usb controller will work.
Thanks, this was extremely helpful. Probably going to pick up this one when I get a little extra cash. Car just went into the shop and..... it's not cheap.
I have no idea how to do bios update, so I'll probably do that last. I'm going to buy this now: https://www.amazon.co.uk/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM/ref=nav_ya_signin?ie=UTF8&qid=1535128013&sr=8-3&keywords=Inateck+usb&
​
And see if it does anything, after that I'll reinstall os.
Is there a third USB controller on the PC at all that you could move one of the sensors on the USB 2.0 controller to?
Instead of buying a header which will just add more ports to the same two USB controllers, you might be better off getting the Oculus supported USB card. This will give you another quality USB 3.0 controller that is well suited for VR (low latency and high bandswidth)
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Another thing to test. Does the setup work without issue with 2 sensors? Remove one of those USB 2.0 ones.
I know it is not ideal with just two sensors but it is a good test to see if your problem is sensor bandwidth issues.
You can use a hub for low bandwidth items like xbox controller, keyboard, mouse. But anything more demanding like an HD webcam or Oculus sensors will require a USB 3.0 Expansion card like this one Recommended by Oculus: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM/ref=sr_1_3?ie=UTF8&qid=1533736792&sr=8-3&keywords=inateck+4+port+usb+3.0
The difference between USB 2.0 and USB 3.0 is negligible. The only time I have seen complaints is when people are playing games like Onward and need 100% stability for sniper rifles.
2 of my 4 sensors use USB 2.0 and I can barely tell which direction I am facing most of the time. I actually tested it out yesterday and I can see some small amounts of jitter up to 2mm movement from time to time when facing a USB 2.0 sensor and holding the touch controllers together (hiding them from other sensors). This jitter is not as obvious when facing USB 3.0 sensors.
TLDR: A small amount of jitter is acceptable for the majority of experiences if you don't want to fork out for a $23 PCI USB Card.
Probably USB bandwidth problems. The standard fix is to buy a USB 3.0 expansion card and plug one or more sensors into that. The officially recommended card is this one.
Not 3 sensors, but I'm using the Oculus recommend Inatek 4 port USB 3.0 card https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM with 2 sensors using USB 3.0 16ft cable matters extension and Amazon basics 9ft extension for almost a year now.
Its just a single controller so it can only handle 2 sensors @ 3.0, Is it possible to mount 2 of these cards in your system? Does your motherboard have a 3.0 port for just one sensor and have the other 2 on the card?
The card I am using for close to a year is this card. Just make sure to let Windows install the driver.
I have my Rift, mouse and keyboard plugged into the card, and the 3 sensors(3.0x 2 , 2.0x1) plugged into the motherboard and nothing else.
Swapping sensors is a great idea. I’ll give it a shot.
The PCI card is Inateck, has four ports, and uses a PSU power cable. I don’t know if it is the one recommended by Oculus. I have the 3.0 sensor, HMD and the trouble making 2.0 sensor plugged in. Fourth slot is empty.
I didn’t install any drivers for it. And it was working error free previously. The device manager shows the 2nd USB bus working fine.
Based on looking at your motherboard drivers you can generally tell what sort of USB chipset is on the board. In your case there is a VIA USB controller and an Intel USB Controller (saw that by looking at Win 7 drivers)
OK so then looking at the back your your board those controllers will likely feed one of or two of these paired USB ports I circled.
Now Oculus is having a big old whinge about your VIA USB ports so you are going to want to avoid putting the sensors on those. It is hard to tell whether the VIA feeds only 2 or 4 of those 6 ports. When you get your Rift you can plug the sensors into one of the grouped ports and if it complains move them to another group.
Here are some blog posts explaining why and how to troubleshoot if you run into problems.
https://www.oculus.com/blog/oculus-roomscale-balancing-bandwidth-on-usb/
https://www.oculus.com/blog/oculus-roomscale-identifying-host-controllers/
Even if things still don't work there is a simple ~$23 solution. Just buy a compatible PCI USB card like the Inatek (4 port version with a single controller) Use this for 2 sensors or a sensor and the headset. Avoid using all 4 ports (see blog posts above). The other Rift devices should be able to go into the compatible ports on your motherboard.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
If you want the top of the line PCI card with 4 USB controllers grab this one but it is ~$80
Here's the model I'm talking about. Thanks for the reply. SATA connection is plugged in, there's a green light coming from the card itself and its seated snugly into the PCI slot.
content of that post
The main problem with those newer cheaper mainboards is that Intel decided to use own custom made USB controller instead of ASMedia Controller previously used in Z370 series
<em>https://techreport.com/review/33420/exploring-intel-h370-b360-and-h310-chipsets</em>
>Unlike Z370 before it, the silicon that underpins these new products actually brings a few new tricks to the table. For one, the silicon that underlies H370 is the first Intel PCH to offer native, baked-in USB 3.1 Gen 2 support. That fact means motherboard makers no longer need to rely on third-party USB 3.1 Gen 2 controllers from sources like ASMedia to bring high-speed peripheral connectivity to their boards' back panels. As a refresher, USB 3.1 Gen 2-compatible peripherals can transfer data at up to 10 Gb/s.
In this case you will have to use external USB controller. Something like that
<em>https://www.amazon.com/Inateck-Supe...rd_wg=H27xA&psc=1&refRID=WNAXCQXQ061NSTVXG4XJ</em>
They should be recognised, even if you end up with using USB2 and they give you warnings about data rate etc. The rift and sensors are the pickiest devices about USB that I've ever used. Make sure you have the latest motherboard chipset drivers etc installed, you may end up needing to buy the recommended USB 3 card though. https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Hi there. If you need a USB card, please be sure to get this one specifically. Other brands, or other models (even from the same company), may not be compatible. https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
>Audio and game functionality continues with the black screen
I had similar issue months ago, If audio and game functionality continues with the black screen like you said, it could be a USB bandwidth issue. I fixed it by buying an expansion card. Is your headset and sensors all plugged into your motherboard or are you also using a USB expansion card?
£19.99 - It was recommend to me for Oculus and has worked great.
Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 pin SATA Power Connector, [ Include https://www.amazon.com/dp/B00B6ZCNGM?ref=yo_pop_ma_swf
...you have NO idea how creepy that i had JUST purchased: https://www.amazon.co.uk/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
BEFORE I had a chance to read this...weird
I bought this one https://www.amazon.com/Inateck-SuperSpeed-Ports-PCI-Expansion/dp/B00B6ZCNGM/ref=sr_1_3?ie=UTF8&qid=1517626310&sr=8-3&keywords=inateck+usb+3.0, and I had to put it in my other graphics card slot for it to work
Specifically Intel made backwards compatibility breaking changes such that a ton of older usb devices may just barf. I forget the specific chipset they did this on, but my asus sabertooth z97 board has this problem.
So for my saitek X52 and some keyboards I use a fresco logic chipped pcie board like the "Inateck SuperSpeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 Pin SATA Power Connector, [ Include with A 4Pin to 2x15pin Cable + A 15Pin to 2X 15Pin SATA Y-Cable ], KT4001" https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_cp_apa_bHPvAb5GM56BT
From what you've outlined It certainly seems like there isn't enough power over your motherboard USB bus to drive both sensors when trying to use 3.0 over the 16ft of extension cable.
As Knexfan0011 mentioned, if you've got it working with one sensor connected via the extension cable on a 2.0 port then you should be OK to use it that way and you hopefully won't see any tracking issues.
A powered PCIE USB expansion card will more than likely get you both sensors running at 3.0 while also using the extension cable (although like most things PC related its very often a case of trying it out and seeing what happens). If you don't want to break the bank on either a Startech or Highpoint card, you could try the 4 port Inateck card from Amazon (https://www.amazon.co.uk/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM), worst case scenario is you return it as unsuitable if it doesn't work as hoped.
My system is an MSI 970, with a pretty old i7 2600 non-k version, and a Samsung SSD
Games I play with no issue on two sensors room scale (360 coverage) Onward
VRCHAT (although sometimes when I first join a game it stutters because It’s loading everyone’s model)
War Thunder(definitely on medium settings though, but immersive and fun)
Rec Room
Robo Recall (when shits really hairy, I get somewhat frame loss but only lasts like 1 minute)
Overall I’m very satisfied, and I suspect with some games my CPU is hurting me.
I bought the Inateck USB card and installed it for my ports, and plugged my sensors (with one of them a extension cable) and headset into. My motherboard USB’s would’ve been too slow because it’s one of the early generations of USB 3.0.
https://www.amazon.com/Inateck-SuperSpeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
I do have one usb card slot, and the more I looked into it. I do not think it will work well for this. I went ahead and ordered https://www.amazon.com/gp/product/B00B6ZCNGM/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1
It's $22.00 https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Granted, requires a free pcie 1x slot in your desktop.
Any PCI slot should be fine for a PCI USB cards we are not talking about huge volumes of traffic from the Rift Sensors
PCIe 1.0 specs are supposedly 250MB/s so if you got the top of the range Startek card with 4x controllers you might run into issues having four USB 3.0 sensors plugged into that card which is plugged into a PCIe 1.0 slot (4 x 76 MB/s = 304 MB/s). You really shouldn't be doing that though as additional sensors from Oculus come with a USB 2.0 extenders which will force the sensor to USB 2.0 mode. I'm yet to see a real world example of people having improved tracking with all sensors on USB 3.0. I'm running four sensors with two on 2.0 and two on 3.0 and never see problems.
I'd recommend you have a read of the Oculus blog posts at the end of this post to give you an understanding of why USB ports and more importantly controllers matter with Rift sensors.
Also here are the known supported cards and official blog posts explaining the above comment and why USB hubs might not be the best solution unless you have a decent USB controller in both the hub AND on the motherboard where it plugs in.
Supported Inatek 4 port card (1 controller) – Don't get the 5 or 7 port card as the design is not really suited for Rift sensors.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Use the Inatek for your two front facing cameras and nothing else. Plug your third or fourth USB 2.0 camera and Rift HMD into your motherboard.
Supported StarTek 4 port card (2 Controllers) – Optional middle tier PCI card solution which can run all four sensors or 3 sensors and HMD. Equivalent to two Inatek cards.
https://www.amazon.com/exec/obidos/ASIN/B00HJZE9VK
Supported StarTek 4 port card (4 Controllers) – Optional top of the range PCI card solution which can run all four sensors or 3 sensors and HMD. Equivalent to four Inatek cards.
https://www.amazon.com/exec/obidos/ASIN/B00HJZEA2S
Both StarTek cards are pricey and a bit more than is actually required. You could achieve the same thing with 2x four port Inatek cards. That said Inatek appear to have stopped shipping to Australia when this post was last edited so StarTek might be your only officially supported option.
StarTek 2 port card (1 controller) – Cheaper StarTek option that could be used for 2 sensors or a sensor and headset.
https://www.amazon.com/gp/product/B013HT6K3Q
Tracking Tips and Tricks
Further to tracking. Oculus did some blog posts trying to clarify why some people have tracking issues. The above Inatek/Startek cards solves these problems but they are worth a read.
Part 1: https://www.oculus.com/blog/oculus-roomscale-tips-for-setting-up-a-killer-vr-room/
Part 2: https://www.oculus.com/blog/oculus-roomscale-balancing-bandwidth-on-usb/
Part 3: https://www.oculus.com/blog/oculus-roomscale-identifying-host-controllers/
Part 4: https://www.oculus.com/blog/oculus-roomscale-extra-equipment/
It's probably overloaded USB bus as other have said, however you can check it by just plugging in two sensors and seeing how it works. Two sensors on one (internal) USB hub should work fine. Don't hook anything to an external USB hub that's just adding another potential source of problems.
Don't pay for another sensor in any case. If you're just talking about a replacement for one of the sensors you currently have, then even in the unlikely event one of your sensors actually died it will be under warranty. Plus if you just bought it, you can simply return to the store. If you mean to get a fourth sensor, you obviously shouldn't do that until you have three sensors running properly.
Most likely what you need is a PCI-E USB card, like this Inatek. Plug two sensors into the card and one plus the HMD into your motherboard. That will hopefully solve your issues.
Lots of motherboards just can't handle the full usb 3.0 spec that Oculus asks for - I had to bite the bullet and get one of these - https://www.amazon.com/gp/product/B00B6ZCNGM/ and the error is gone using the new ports for sensors.
Interesting, not sure which one you had before that you sent back but I've seen people suggest the Startech PEXUSB3S44V as a nuclear option. It's way more expensive but I'm so fed up with the state of occassional controller drift and jitter that I'm really debating it. I'm guessing you're getting this one? https://www.amazon.com/Inateck-SuperSpeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Supported Inatek 4 port card (1 controller) – Don't get the 5 or 7 port card as the design is not really suited for Rift sensors.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Use the Inatek for your two front facing cameras and nothing else. Plug your third or fourth USB 2.0 camera and Rift HMD into your motherboard.
Supported StarTek 4 port card (2 Controllers) – Optional middle tier PCI card solution which can run all four sensors or 3 sensors and HMD. Equivalent to two Inatek cards.
https://www.amazon.com/exec/obidos/ASIN/B00HJZE9VK
Supported StarTek 4 port card (4 Controllers) – Optional top of the range PCI card solution which can run all four sensors or 3 sensors and HMD. Equivalent to four Inatek cards.
https://www.amazon.com/exec/obidos/ASIN/B00HJZEA2S
Both StarTek cards are pricey and a bit more than is actually required. You could achieve the same thing with 2x four port Inatek cards. That said Inatek appear to have stopped shipping to Australia when this post was last edited so StarTek might be your only officially supported option.
Ref: https://www.oculus.com/blog/oculus-roomscale-extra-equipment/
I have this version of an Inateck card.
Not sure if its the same problem, but for me just before the beta came out (a day or two before) I got "Warning" showing up under my headset and sensors, you click them they say "USB driver update recommended".
I looked for a new version but it still seems to be the version I have (3.8.33709.0), tried auto updating, tried removing them, letting windows sort it out. No dice, still end up with this, it still works fine.
I'm just going to throw this 'warning' into the pile of "Would you like to setup your Rift headset" banners (which is now complaining about touch controllers in this beta :)) that has been annoying me since I got the HMD :)
It still seems to work but I do wish there was a way to hide them.
No you cannot buy a splitter. The problem with that is with the Rift, it's the controllers that matter, not the amount of ports.
/r/Oculus has a fantastic wiki about things like this. You can find it here
https://www.reddit.com//r/oculus/wiki/index
Their guide to room scale setup
https://www.reddit.com//r/oculus/wiki/touch_360_roomscale
And the short answer for adding USB 3.0, well, this is what they recommend.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM?tag=oculroomguid2-20
Splitting a USB port also halves the bandwidth. That's the issue. Adding this expansion card adds another controller that will function independently from the other 3.0 ports.
I use this card I have 4 and 5 port version in my build they work fine. Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 pin SATA Power Connector, [ Include with A 4pin to 2x15pin Cable + A 15pin to 2x 15pin SATA Y-Cable ] https://www.amazon.co.uk/dp/B00B6ZCNGM/ref=cm_sw_r_cp_apa_EGjgAb9TCQPQ6
> Supported Inatek 4 port card (1 controller) – Don't get the 5 or 7 port card as the design is not really suited for Rift sensors. > https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
For me it´s different, I had a lot of problems with the 4 Port, switched to 5 Port and now it's working perfect, no problems at all.
I had some compatibility issues with windows 7 I went with windows 10 instead. If you have a spare pci-e slot you could get one of these or something similar and pass the whole controller: Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 Pin SATA Power Connector, [ Include with A 4pin to 2x15pin Cable + A 15pin to 2x 15pin SATA Y-Cable ] https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_other_apa_lbEbAbMT2P5SP
Sorry I know this isn't a huge help for your use case.
Turn off the front facing camera and see the impact.
Or try this expansion card. https://www.amazon.com/gp/product/B00B6ZCNGM/
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
That is the one Oculus recommend, I use it myself with two sensors on the expansion card, and an additional sensor and my headset USB cord by USB 2.0. No issues :)
You sure can mate. Do you have a PCIE 3.0 on your motherboard? You'll need it for that expansion card. That being said, if you're only going to be using the rift for racing it should be possible to run a sensor and the headset on USB 2 anyway. I did to begin with when I first got my rift, but your results may vary depending on your mobo
I had no luck locally and finally imported an Inateck 4 port card: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
The Rift can have USB bandwidth issues and does not play nice with all USB ports and cables: https://www.oculus.com/blog/oculus-roomscale-balancing-bandwidth-on-usb/
Consider getting a Inateck 4 port card: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Did you buy the correct 4 port Inatek that is linked on their page? It needs to be the Fresco FL1100 chipset.
From your post below, you said you have one sensor plugged into 2.0 (so that one will obviously be 2.0), and then one using the xbox extender and two of the cable matters extenders that you use one with the headset and one with the third sensor correct?
If so, your problem may be the Xbox extender. The xbox extender is only a USB 2.0. You can check by looking into the USB slot. USB 2.0 has just the four pads. But USB 3.0 has the four pads and five extra hidden prongs on the inside.
Try this one. https://www.amazon.com/gp/product/B00B6ZCNGM/
This is the one that Oculus recommends:
https://www.amazon.com/dp/B00B6ZCNGM
However, all four USB ports share a controller so the bandwidth is shared between the ports. You probably won't want to plug in more than two sensors to it.
There are USB expansion cards that have a dedicated controller for each port. These cards cost much more, but you'll be able to plug in a sensor/headset to each port and not worry about not having enough bandwidth. I believe this is the popular choice for going that route:
Ah, hmmm. It's odd that it was working fine for five days and then suddenly stopped. Just as a general troubleshooting step, do you have any kind of DVI-to-HDMI adapter? You could swap the Rift's HDMI to another port if you haven't tried that already.
Do you hear any sound in Windows when you plug the Rift into a USB port? That may be a clue as to whether or not the headset is being detected by Windows but something is preventing communication between the headset and the software.
I saw where someone else in this thread mentioned having similar issues with the same motherboard. You may need to try a USB expansion card. Oculus recommends the Inateck card if you're having any issues with USB. But again, if you had it working for five days with no issues, I don't know why this would be necessary now. Just adding it in as a possible other troubleshooting step to take should it come to that.
Make sure you've got the right USB controller drivers from ASRock as well. You can find them here or here. Windows Update may install its own generic USB drivers otherwise.
I'm looking to get some more USB 3.0 slots on my computer that will be compatible with the Oculus. I was hoping to just use a USB adapater. I didn't see any mention of the Adapters being incompatible, but I didn't see anyone recommending them anywhere either. This is the only piece of hardware I saw recommended directly from oculus, but I really didn't want to put it in my computer if I didn't have to. Any advice or information is appreciated.
Can you order from Amazon UK? https://www.amazon.co.uk/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00B6ZCNGM/
Try manually installing all usb 3 drivers. Check this link: http://www.win-raid.com/t834f25-USB-Drivers-original-and-modded.html
You might have to invest in a usb 3 expansion card.
This is one of the recommended ones:
https://www.amazon.co.uk/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00B6ZCNGM
Also check the wiki: https://www.reddit.com/r/oculus/wiki/techsupport
Dig deep and get a supported USB card: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00B6ZCNGM/ref=sr_1_1?s=electronics&ie=UTF8&qid=1502027033&sr=1-1&keywords=inateck+4+port+usb3
The Rift needs all the USB bandwidth it can get: https://www.oculus.com/blog/oculus-roomscale-balancing-bandwidth-on-usb/
Or .. you could get a $20 one.
Oh nevermind.. I see you picked the crazy overkill on purpose. :)
Oculus recommended cards here
https://www.oculus.com/blog/oculus-roomscale-extra-equipment/
Supported Inatek 4 port card (1 controller) – Don't get the 5 or 7 port card as the design is not really suited for Rift sensors.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Use the Inatek for your two front facing cameras and nothing else. Plug your third or fourth USB 2.0 camera and Rift HMD into your motherboard.
Supported StarTek 4 port card (2 Controllers) – Optional middle tier PCI card solution which can run all four sensors or 3 sensors and HMD. Equivalent to two Inatek cards.
https://www.amazon.com/exec/obidos/ASIN/B00HJZE9VK
Supported StarTek 4 port card (4 Controllers) – Optional top of the range PCI card solution which can run all four sensors or 3 sensors and HMD. Equivalent to four Inatek cards.
https://www.amazon.com/exec/obidos/ASIN/B00HJZEA2S
Both StarTek cards are pricey and a bit more than is actually required. You could achieve the same thing with 2x four port Inatek cards. That said Inatek appear to have stopped shipping to Australia when this post was last edited so StarTek might be your only officially supported option.
Unfortunately, both of those cards are wrong. Whoever told you to buy them, don't listen to them again. Please return both cards.
Only the following 2 cards work on all systems:
The PEXUSB3S44V is overkill- just buy the KTU3FR-4P, return the 2 you have, and all your problems should be gone.
Just so you know that card is not the one Oculus recommends and can have issues with Rift sensors for some people. The design of that card can cause problems with Rift sensors if you use the wrong USB ports. It is all about how the traffic routes through the controllers on that card to the PCI bus.
The Oculus recommended one is the 4 port card https://www.amazon.com/dp/B00B6ZCNGM/
I had issues with getting that 5/7 port card working with Rift sensors and just gave up and got the 4 port one and all my problems went away.
This guy had problems too. Had he tested the 4 port one he wouldn't have seen the issues he talks about in the video https://www.youtube.com/watch?v=qKLkj3nfd9U
My recommendations are if you see issues (after you have sorted the driver problems) with your sensors or headset plugged into it just move all your USB devices to that card and try to use your motherboard ports for Rift components (sensors + HMD).
If you still see issues cut your losses and get the supported Inatek or StarTek cards.
Supported Inatek 4 port card (1 controller) – Don't get the 5 or 7 port card as the design is not really suited for Rift sensors.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Use the Inatek for your two front facing cameras and nothing else. Plug your third or fourth USB 2.0 camera and Rift HMD into your motherboard.
Supported StarTek 4 port card (2 Controllers) – Optional middle tier PCI card solution which can run all four sensors or 3 sensors and HMD. Equivalent to two Inatek cards.
https://www.amazon.com/exec/obidos/ASIN/B00HJZE9VK
Supported StarTek 4 port card (4 Controllers) – Optional top of the range PCI card solution which can run all four sensors or 3 sensors and HMD. Equivalent to four Inatek cards.
https://www.amazon.com/exec/obidos/ASIN/B00HJZEA2S
Oculus blog posts on tracking where they explain why motherboards and cards host controllers are important. Part 4 describes the cards they tested and know work with Rift sensors.
Part 1: https://www.oculus.com/blog/oculus-roomscale-tips-for-setting-up-a-killer-vr-room/
Part 2: https://www.oculus.com/blog/oculus-roomscale-balancing-bandwidth-on-usb/
Part 3: https://www.oculus.com/blog/oculus-roomscale-identifying-host-controllers/
Part 4: https://www.oculus.com/blog/oculus-roomscale-extra-equipment/
Edit: On reading your other posts and your MB. I would seriously think about returning it and getting one of the Startek cards so you can use it for all your Rift components....Just make sure it will fit in your case based on length. It looks to be OK but worth double checking.
In Oculus's roomscale extra equipment blog post they listed a few known working expansion cards:
Here are a few USB cards we’ve used with reasonable success:
Four Controllers (One Per Port. Requires placement in x4 or x16 PCI-E slot)
• Startech SuperSpeed USB 3.0 Card Adapter
Two Controllers (One Per Two Ports)
• Startech SuperSpeed USB 3.0 Card Adapter
One Controller (One Across Four Ports)
• Inateck Superspeed USB 3.0 Expansion Card
They did put a footnote at the bottom of the blog post, but I think it was more in reference to the hdmi/usb extension cables, which are notoriously finicky.
Footnote is:
**Non-Oculus equipment/service references are not recommendations, guarantees, or endorsements of products or performance. Your results may vary. These are instead options to vary your own customized experiences. Furthermore, incorrect installation or use of any products or items can damage your computer, space, or otherwise impact performance. If you’re not experienced or qualified to do so yourself, please seek assistance.
The recommended model by Oculus is the 4 port version. It is apparently better than the 5 port one. It's working great for me! I have my headset and one sensor plugged into it and one sensor plugged into a USB 2 port on my mobo.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
I have two 10m active cables running to my two front sensors successfully. I preemptively bought a USB card because I didn't think my PC could power them, so I have just the two cables connected to that.
Just a little PSA: They aren't kidding about the USB ports. Rift is a fussy little bitch with USB ports. You'll want to buy a compatible USB 3.0 card like this one if you want to play your Rift when it arrives.
Sorry to ask another question, I didn't realise that motherboard was mATX - is it better to go with a full size ATX board or will it not matter?
My main concern is USB 3.0 ports as I'll be using an Ocuslus Rift. I'll probably stick a PCI-E USB expansion card in:
https://www.amazon.co.uk/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00B6ZCNGM
Any idea if this would have any compatibility issues?
I think that you're supposed to use a PCIe 3.0 slot, but my computer only has PCIe 2.0 support. If your computer has been manufactured after ~2008 (which I certainly hope it has if you're getting a rift!) then you should have at least 2.0 slots. I'm using this expansion card and with my Rift and both sensors plugged into it things have worked flawlessly.
TL;DR you're probably fine, just grab this card.
No, those are going to be effectively a USB Hub, which won't work properly for Rift, as you don't get any additional bandwidth with those. You'll need to buy an expansion card. Oculus recommends this card.
It is complaining about that driver because you need 1.16.36.1 or later.
From you motherboards website it only lists 1.16.26.1
http://www.asrock.com/mb/Intel/Z77%20Extreme4/?cat=Download&os=Win1064
Discussion on the issue people have with lower than 1.16.36.1 driver
You could try to install the driver from Asus or MSI which should work as it is only a driver for that chipset not really for your specific motherboard.
MSI here https://www.msi.com/Motherboard/support/Z170A-GAMING-M7.html#down-driver
Asus version here http://dlcdnet.asus.com/pub/ASUS/misc/USB31/Asmedia_USB31-30_Driver_Win7_V116381.zip
You could also hit up your motherboard manufacturer for a version 1.16.36.1 or later if you are too worried about installing those.
If you can upgrade those drivers then you will pass the test.
Otherwise just buy the $25 Oculus approved card (4 port one not the 7 port one) and only plug two sensors into it.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
If it doesn't there are a few known working PCIe usb3 expansion cards. Don't go pick some random usb3 expansion cards. Many don't work.
In Oculus's roomscale extra equipment blog post they listed a few known working expansion cards:
Here are a few USB cards we’ve used with reasonable success:
Four Controllers (One Per Port. Requires placement in x4 or x16 PCI-E slot)
• Startech SuperSpeed USB 3.0 Card Adapter
Two Controllers (One Per Two Ports)
• Startech SuperSpeed USB 3.0 Card Adapter
One Controller (One Across Four Ports)
• Inateck Superspeed USB 3.0 Expansion Card
They did put a footnote at the bottom of the blog post, but I think it was more in reference to the hdmi/usb extension cables, which are notoriously finicky.
Footnote is:
**Non-Oculus equipment/service references are not recommendations, guarantees, or endorsements of products or performance. Your results may vary. These are instead options to vary your own customized experiences. Furthermore, incorrect installation or use of any products or items can damage your computer, space, or otherwise impact performance. If you’re not experienced or qualified to do so yourself, please seek assistance.
It definitely matters. Not all cards will work. It is all about the USB subsystem design, chipset and driver compatibility. That card might work but then it might not.
If you have a chance to cancel do it and get the one that Oculus recommend. If you have the cash get the Startek card VirtualRealityOasis posted which is also Oculus approved.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Ref https://support.oculus.com/help/oculus/1798990480336565?helpref=uf_permalink
You only have 2 usb ports? What the hell? Where do your other peripherals go? Don't tell me you are using a PS/2 mouse and keyboard XD
Yeah it is easy. Just put more in.
https://www.amazon.com/gp/product/B00B6ZCNGM/ref=oh_aui_detailpage_o02_s00?ie=UTF8&psc=1
The one I linked is an Oculus recommended one. This is probably the easiest hardware upgrade you can do. Shouldn't be too difficult even for someone who hasn't messed around inside a PC before. Just unscrew the little section on the back plate to make room for it, plug it into the PCI-E slot above or beneath your graphics card and plug your power source into it as well.
I believe there is a $25 card that Oculus recommends.
In Oculus's roomscale extra equipment blog post they listed a few more controllers:
Here are a few USB cards we’ve used with reasonable success:
Four Controllers (One Per Port. Requires placement in x4 or x16 PCI-E slot)
• Startech SuperSpeed USB 3.0 Card Adapter
Two Controllers (One Per Two Ports)
• Startech SuperSpeed USB 3.0 Card Adapter
One Controller (One Across Four Ports)
• Inateck Superspeed USB 3.0 Expansion Card
They did put a footnote at the bottom of the blog post, but I think it was more in reference to the hdmi/usb extension cables, which are notoriously finicky.
Footnote is:
**Non-Oculus equipment/service references are not recommendations, guarantees, or endorsements of products or performance. Your results may vary. These are instead options to vary your own customized experiences. Furthermore, incorrect installation or use of any products or items can damage your computer, space, or otherwise impact performance. If you’re not experienced or qualified to do so yourself, please seek assistance.
There's a much cheaper card that I can vouch for: https://www.amazon.com/gp/product/B00B6ZCNGM/
Although, the first card I got worked fine for about a week and then just stop working all of the sudden. I contacted Inateck and they replaced it for free. The second one has had no issues.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00B6ZCNGM/ I believe is the correct model.
I'd avoid moving the sensor around between standing and sitting. If you move sensors you ideally should redo the setup. That would get pretty annoying fast. Just find a placement that handles both.
Yes the 3rd sensor comes with a USB 2.0 extension and I would recommend using it. When on USB 3.0 the sensor sends raw images back to your PC on the USB bus using ~76MB/s per sensor. When on USB 2.0 the sensor sends back jpeg compressed images to the PC using ~16MB/s which is substantially less and really doesn't affect tracking performance too much.
If you really want to prepare for everything when your Rift arrives. I recommend you get this card from Amazon. https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM Amazon shipped this form USA to Australia really cheaply. Don't try to get a "similar" card from somewhere locally. This one with this chipset is supported by Oculus and works. 9 times out of 10 people with tracking issues battle their system for weeks and when they get this card the problems are fixed.
I know you have enough ports at present but it is more than just available ports on your PC. Have a read of the blog posts Oculus did on this topic.
https://www.oculus.com/blog/oculus-roomscale-tips-for-setting-up-a-killer-vr-room/
https://www.oculus.com/blog/oculus-roomscale-balancing-bandwidth-on-usb/
https://www.oculus.com/blog/oculus-roomscale-identifying-host-controllers/
Finally if you are getting that card from Amazon save on shipping and get the extension cables for the headset itself (and the sensors for the back room).
Don't try to push the headset extension more than 6 feet as you wont need it and can possibly run into issues. Again it is important you get cables that are known to work. People have tried a huge range of different cables and lengths and not everything works. Learn from their experience.
TLDR: you want these if you want to be 100% ready for when it arrives for any issues that might arise. The Rift could work out of the box without any of this. But if you have issues these things will likely fix them and also give you enough cabling length to get everything setup exactly how you want. Another tip. If you have issues don't fight them just get these things to fix it and save your sanity.
PC
USB Card - https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Headset
6ft USB - https://www.amazon.com/gp/product/B00CFL6ARO
6ft HDMI - https://www.amazon.com/gp/product/B00JJ519KC/
Sensors Extensions
6ft or 10ft - https://www.amazon.com/gp/product/B00C7SA21U/
This is an issue with your motherboard's USB controller not being fully compliant with the USB 3.0 spec.
Try putting 1 of your sensors into a USB 2.0 port instead of having both in USB 3.0.
If that does not solve your issue, you should buy the Inateck KTU3FR-4P PCI-E USB 3.0 card: USA | UK | Canada | Germany | France
No, you can just get an a PCI USB card like this one (it's compatible) - https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00B6ZCNGM/ I believe is the correct model.
The headset and it's sensor both require a USB 3.0 port, and the additional sensor for Oculus Touch requires one also. It's generally recommended to run a third sensor on USB 2.0, however.
I ended up purchasing this expansion card which is recommended by Oculus.
I think it is. It's the Inateck Superspeed etc, etc.
For reference: https://www.amazon.com/gp/product/B00B6ZCNGM/ref=oh_aui_detailpage_o02_s00?ie=UTF8&psc=1
Mk, doesn't sound like it will hinder it that much then. Did you buy the card that Oculus recommends? I hear it only has one controller on board, has that been an issue with you at all? The multi-channel cards that Ive looked at so far have been a lot longer in length, which wont do for me.
An additional PCI-E USB3.0 card would be $24, so not much in any case.
If you encounter any issues with USB don't try to fight it and bugfix too long just grab the officially supported card.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
I've seen people battle their setup for ages. When they finally concede and get this card the problems are all gone.
Personally if I was you I would just buy this card upfront. It is so cheap and will save you so much time.
Also get the 4 port card. Don't do what I did and get the 7 port card. From what I can tell it daisy chains USB controllers so the additional ports will have no benefit as they will suffer the same problems most motherboards have as well.
Hello, Antonio. The only add-on card approved by Oculus is this one: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM . However, many computers can be compatible even without the add-on card. Typically you want to split the sensors to no more than 2 on each internal controllers. So, for example, plug 2 sensors into USB 3.0, the other 2 sensors on USB 2.0, and Rift itself can be on USB 3.0 or 2.0, either should work. If you try this and still experience any issue, please get the card linked above. Feel free to submit a support ticket for further assistance. Thanks. https://support.oculus.com
Are you using Asus mother board with Asmedia USB controller? Issue may happen with Asus mobo here and there. Maybe not from beginning but ater.
I have seen other mates using an external PCIE usb card solved this problem. https://www.amazon.com/gp/product/B00B6ZCNGM/
If your controller is blinking blue, try this too. https://www.reddit.com/r/Vive/comments/5ken0m/vive_suddenly_only_recognizing_one_controller_but/
Buy a separate PCI E USB card.
Hi, this is an issue with your motherboard's USB ports.
You can fix it by buying an Inateck KTU3FR-4P PCI-E card: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM ($25)
This one, right? https://www.amazon.com/dp/B00B6ZCNGM
Thanks for posting
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[Still got tracking issues after install usb pci-e card Anyhelp](/r/Vive/comments/67odho/still_got_tracking_issues_after_install_usb_pcie/) by Chaarliie
Hello,
I recently bought a vive on saturday and i've been having constant headaches with it trying to get it to work on my PC. My motherboard is a asus z170-a and googling this I found posts on this sub saying that asus boards are having issues with the vive. After trying to play some games on the vive plugged into either the motherboards usb 2.0 / 3.0 I would lose tracking after a couple of minutes of play and have to unplug and replug them back in.
So after doing I decided to buy an USB pci-e card (Link) aftering installing it my vive ran fine for about 15 mins before the same issues started coming up again.
What should I do?
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How about using this external PCIE USB card?
Have you enabled front facing camera? Try to disable it if you have.
And I thought it wouldn't hurt to try to use PCI-E USB card. Some people do have tracking issue and using this does solve the problem.
IMO, as someone who has built my own computers in the past, I went with that CyberPowerPC bundle. The cost is very similar to the price of building it yourself, and it is a pretty decent computer for entry level VR (the RX 480 plays all VR games on default settings and good frames). Plus, you can always upgrade later on w/ a new GPU, RAM, etc....
I say this as you stated above you have no experience building computers. If that's the case, then this being your first build may take you a while to setup. Thus, the CyberPowerPC bundle + Rift is actually not a bad way to go.
If you do get the CyberPowerPC, then be sure to pickup the Inateck PCIe to USB card for that future 3rd sensor: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00B6ZCNGM
Try different USB ports or external PCIE USB card. My friend has similar issue like you and he added a PCIE USB card and that solved his issue. Good luck.
oculus for example was having the same issues, and was recommending pci express 4 port usb cards from inateck, since they do not share the same convoluted usb3 architecture of most motherboards, and they use the quite vr compatible fresco usb controller. https://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00B6ZCNGM. (just dont buy the 5 port version, since the fresco chip natively only supports 4 usb jacks, the fifth one means the usb controller has a usb hub connected to it, and thats one of the things causing troubles on motherboards which do not work well with the vive.) the vive would still operate at usb2 speeds with this, but this way you can isolate it from any other usb devices you have connected to your computer by only using this card with the vive.
Both the Rift and Vive have their pros and cons, I have both and here is my cut and paste summary of just some of the comparative factors people may consider, as the topic has already been done to death:
The standard 2 forward facing camera Touch tracking has some FOV and distance related Touch occlusion, so a 3rd camera really is recommended for genuine roomscale.
The official Oculus experimental guide for 2 camera 360 degree tracking is here and in my view does not much the robust Lighthouse tracking in either area covered or accuracy of tracking: https://scontent.xx.fbcdn.net/t39.2365-6/15397552_232732683816172_4121045365602385920_n.pdf
The recommended Oculus play area for diagonally opposed 360 tracking use is only 1.5M x 1.5M, with the cameras 2M apart.
To put that into some comparative context HTC recommends 2M x 1.5M as the minimum for the Vive 2 base station room-scale setup, with 3.55M x 3.55M being the recommended. People such as myself have tested Lighthouse out to nearly 10M.
The standard Rift HMD cable length is also a limiting factor for large roomscale use. By comparison my Vive tracked volume is 8Mx4M and the included HMD cable lets you take advantage of that space with a computer located halfway down the long side.
At the moment there are various reported Oculus tracking issues, which Oculus has acknowledged and is working on a software patch, due this month.
Here is a list of additional hardware and cables that may been needed for full Oculus roomscale:
Inateck 4 port USB 3 card.
For Sensors:
1x Additional Sensor: https://www3.oculus.com/en-us/rift/ 2x Monoprice 15-Feet USB 2.0 Extension: http://a.co/1uRWG3A 2x Security Wall Mount- Adjustable Indoor/Outdoor Mount: http://a.co/5ZQxIal Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card: https://www.amazon.com/dp/B00B6ZCNGM/ref=psdc_229185_t1_B00FPIMICA
For HMD:
Cable Matters High Speed HDMI 10-Feet Extension Cable: http://a.co/9mBQCrU Cable Matters SuperSpeed USB 3.0 10-Feet Extension Cable: http://a.co/6Q1kIKd
And this is a black magic guide to getting Oculus tracking working: https://www.reddit.com/r/oculus/comments/5pglwu/inateck_ktu3fr_3_sensor_roomscale_guide/
Touch does a pretty good job at simulating hands in VR. The Vive wands are great as things like guns and swords, both have their place.
The Vive has a number of upgrades and peripherals due for release in Q2, including an ergonomic deluxe audio headstrap, trackers to bring any peripheral or real world object into VR, wireless HMD kit and finger tracked gloves.
I do a lot of public demos and to be honest the rift is far more problematic with cable management, USB related issues and setup time/issues, in comparison I can set up the Vive at schools and NGO offices in 15 minutes or less, including booting the computer and running the calibration setup.
In terms of other factors the world scale of the Rift is slightly larger in things like Longbow, which actually makes hitting things easier.
The Rift has less screen door effect but the god rays are significantly worse.
The Vive sweet spot is not as large or sharp.
The stereo overlap in the Rift is more noticeable.
The Rift has quality built in headphones and microphone, while the Vive has a built in camera but a poorer microphone.
The Vive has cutouts in the foam and accommodates glasses better.
Cost comparisons need to take in applicable shipping and taxes, the possible need for additional tracking cameras, compatible usb hardware, usb and hdmi cable extensions, upgraded headstraps, peripherals and trackers.
Oculus has ATS and ASW, SteamVR has ATW-reprojection but also allows Oculus ATS/ASW via the Oculus SDK: https://steamcommunity.com/app/250820/discussions/0/305510202679681031/
I have had the odd crash on Steam, but it is pretty rare, I have had far more significant issues with things like processing a refund via Oculus Help, which then bricked Medium and that took a week to sort out. So I think it fair to say both store fronts have their features, limitations and problems.
Other extraneous factors to take into account include business practices, your room space and game play preferences, the shape of your head or any eyesight issues.
Ive got the inatec 4 port Inateck https://www.amazon.co.uk/dp/B00B6ZCNGM/ref=cm_sw_r_cp_apa_dSHAybSGYS26V and its had major tracking problems so i now use that card for my none oculus devices and have oculus related connections on my onboard usb3 and its fine. May that particular Inatec card is not compatable..
A lot of people are buying the 5 port Inateck card, but this 4 port is the one you want.
https://www.amazon.com/gp/product/B00B6ZCNGM/ref=oh_aui_detailpage_o01_s00?ie=UTF8&psc=1
I do yes.
I've acctually got two of these cards: https://www.amazon.co.uk/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00B6ZCNGM/ref=sr_1_1?ie=UTF8&qid=1481614227&sr=8-1&keywords=inateck+usb+3
I had weird stuttering problems when using these cards for the sensors though (I didn't do massive tests with this, just simply plugged them into the motherboard and restarted - it might have just been the restart required) but essentially I have the Oculus hardware plugged into my motherboard USB and everything else into these controllers.
I avoid using an external hub for the VR gear but I've got one hub that handles my VR cockpit/racing gear which includes - Warthog HOTAS, MS FFB2, 2nd keyboard, 2nd mouse, rudder pedals, G25 racing wheel. I've also got a Blue Yeti microphone, usb headset/mic, webcam, gamepad and one of those keyboard gamepad things. Think that's it USB wise :)
I've got the Vive plugged into the HDMI on my 1080 and the Rift plugged into the DVI port with the DVI->HDMI adapter it came with.
This is the recommended card... but theres some bad reviews.
Anyone personally used this and was successful?
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
It (or anything else with a FrescoLogic 1100 chipset, but the Inateck is the most readily available) is the Oculus recommended PCIe card for adding USB 3 ports to a computer whose motherboard's usb 3 ports the oculus sensor rejects. You can buy them on amazon. They have a few different variants. Inateck also sell some cards using the NEC D720201 chipset. Don't get those. Any of their cards with model numbers beginning with KTU3FR are good.
Yeah was strange. This is the one I bought.
https://www.amazon.co.uk/gp/product/B00B6ZCNGM/ref=oh_aui_detailpage_o05_s00?ie=UTF8&psc=1
I haven't installed the fresco logic drivers again so am getting some update errors when I check the hardware tab on oculus home but so far haven't had the rift and sensor cut out and no problems with tracking etc.
I installed the 4-port Inateck card.
(non-affiliate link) https://www.amazon.com/gp/product/B00B6ZCNGM/ref=oh_aui_detailpage_o09_s01?ie=UTF8&psc=1
Then I made sure that my keyboard, mouse, XBOX adapter, and bluetooth dongle were in the USB 2 ports on my MB. The Rift camera is plugged into the Inateck card. The Rift itself is the only device plugged into the USB 3 ports on my MB. I have a powered USB 3 hub plugged into the Inateck card for my thumb drives and the like. That leaves me 2 more ports on the Inateck card for 2 more cameras. Everything is stable as can be.
If you have a free pci-e connector slot on the motherboard you could try Oculus's recommended expansion card: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM and if it doesn't help Amazon has a great return policy.
edit: Also, if you repost this and set a flair, you will likely get much more help. You might want to try re-writing the OP so it doesn't come off quite as angry though, even though I understand it's frustrating.
Are you aware of the the PCI card that Oculus recommend? You don't have to worry about the motherboard.
Rift works fine on my Gigabyte Z170X-Designare motherboard, but rift+touch uses so many USB 3 ports that I've ordered that card anyway so I can have everything plugged into the back. Once you add xbox controller, joystick/steering, throttle, pedals etc - those don't need USB3 but you still start running out of ports, and I don't want those cabled into the front ports.
Sure was this one: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM Note still have to set camera to 30hz.
Yeah, how the link box is connected to the PC. If you can try unplugging any other USB devices so the Vive is the only thing connected, that should hopefully be enough to tell you whether or not it's a USB bandwidth issue, then if it is you can maybe look into getting a PCI-E USB card? This is the one that people recommend, haven't tried it myself: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
u/Kill_Switch87 just remember that the Oculus devices that need USB 3.0 (the headset, sensor camera stand, and the second stand if you buy Touch later this year) need to be plugged into the motherboard directly (with the below exception).
Your case will have extra USB on the front, but the Oculus devices (excluding the wireless xbox one controller) need to plug into the motherboard.
If you need or want additional USB ports, buy this specific product recommended by Oculus (many others are not right for it):
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
This plugs into your motherboard and will make additional USB 3.0 slots stick out of the PC similar to how your graphics card and motherboard do. You CAN plug Oculus devices into this specific PCI-E USB 3.0 expansion card! You could use it to plug in all of your Oculus devices in a nice neat row together.
I had the same problem and it was related to the usb ports on my motherboard. I bought a separate usb card and all of my problems went away.
I had the same problem on the x56. The powered usb hub wasnt enough. This internal usb card worked for me.
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
if you get one of the "officially" supported USB3 card then you will be fine, that's what I did. Get a 4 port inateck USB card and you'll also be ready for touch when it comes out. No need to upgrade the full mobo just for VR.
I have the 1070 and am happy with it. I can manage some minor super sampling in VR games and it can run every other non-vr game I have on max settings without going below 40 FPS (depending on the game I get anywhere from 40 to 250 FPS).
I would say you're fine going with the 1070 and when they start getting SLI to work in VR games you can grab another and be just as happy.
You asked about issues, make sure you get the inatek USB 3.0 pci card to avoid tracking issues if you run into any with using the ports on your MoBo. Another issue I ran into is that I foolishly installed the HTC Vive software that came with the instructions to download. that caused havoc on crashing my system. I have tried it recently but it was randomly crashing my games to desktop every few minutes. if you have problems with it, uninstall it. It looks like it has some nice perks but just keep it in mind if you're using it and have problems.
All in all said, it is a complex setup so it may require some troubleshooting. But the payoff is definitely worth it.
EDIT:
Here's the card that is recommended for the PCI USB 3.0 cards:
Both Rift and Vive users have issues with onboard USB3 drivers, don't bother with the onboard USB, just spend $20 and get a decent replacement:
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
I ran into this problem and nothing anybody else said ever helped.
Turns out my DK2 camera installation was still there and couldn't be uninstalled no matter what I tried. I had to reformat my OS drive and it worked right away.
If you had a DK2 then thats probably it, otherwise it could be an incompatible USB chipset. Oculus recommends this one - https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM I went through 3 of them before I discovered that I needed a specific USB chipset on the expansion card.
Amazon. :P I believe this is the one recommended by both Valve and Oculus. There are cheapers ones though, and ones with more ports.
I'm happy to hear that you made good progress figuring things out!
I happen to have the Logitech G29 wheel, which is the PS4 version of the G920. I had similar problems to what you were describing. The issues were solved by also plugging the wheel into the same USB PCIe card I mentioned. Here it is on Amazon, though it appears to be out of stock right now (and possibly no longer available from Amazon). Note that this card is recommended by Oculus, Valve, and HTC for users having USB troubles.
Here's hoping you get some good VR time in and get your wheel working in conjunction. These issues are frustrating, but the experience is absolutely magical and totally worth the similar amount of effort I put in resolving my own issues.
If you havent you should probably buy a USB 3.0 hub for the vive. When i first got mine my motherboards USB 3.0's were causing tracking issues, the whole think was extremely wobbly, and I couldn't get my controllers to connect wireless with the 2.0's and was still having intermittent tracking issues.
I bought this one and it fixed the issues for me. This is the one that was suggested by valve (or i think it was valve and not htc anyways, no idea were to find the source). The only difference is the amount of ports, I just got the 4 port so i could plug my HOTAS in, which solved some issues i was having with those as well.
I got this one to be exact : Inateck Superspeed 4 Ports PCI-E to USB 3.0 Expansion Card - Interface USB 3.0 4-Port Express Card Desktop with 15 Pin SATA Power Connector, [ Include with A 4pin to 2x15pin Cable + A 15pin to 2x 15pin SATA Y-Cable ] https://www.amazon.com/dp/B00B6ZCNGM/ref=cm_sw_r_other_apa_YGqExbV6V1GGG
I just purchased direct from Amazon and it shipped to Australia relatively quickly.
Ouch! I'm in the UK and had to order mine from Germany. I bought the 4 port version, bit of a risk but it panned out :)
this is the one I got, it's an Amazon UK link but you might find one closer and cheaper if your lucky.
If I come across any other suggestions I'll pass it on.
I have that motherboard. It did not pass the Oculus compatibility test. If memory serves you should not use the USB3 ports that are next to the PS/2 port.
The other USB3 (blue) ports seemed to work for me. I ended up building a new PC though so I'm not using that MOBO at the moment.
Might not hurt to pick up the recommended USB3 PCI card.
Did you buy the recommended USB3 PCI-E card? The first one of those I got was bad and the symptom was random hardware disconnect/reconnect sounds (including while not using the rift). I just bought another one, second one worked.
First one, which died: http://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Second one, which is still working: http://www.amazon.com/Cord-free-Inateck-Controller-Internal-Connector/dp/B00JFR2H64
I've had this same problem and I bought the usb pci in one of the other links (http://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM) and now it works! I now have no problems!
i also upgraded to a startech 4x usb 3.0 pci express card, however the oculus setup reported 'usb bandwidth' issues.
I ordered the Inatech 3.0 pci express card recommended by Oculus to see if that resolves the issue.
The closest I've got to fixing it is installing one of these PCIe USB cards. That totally solved it, so I'm under the impression there's something mildly incompatible about my motherboard USB ports (even though they should be fine)
Unfortunately my PC stopped seeing the board and now won't even run the installer any more so I'm back to where I was. A replacement should be arriving today so I'll let you know how I get on. In the meantime I've been running the sound out my speakers, which is less than ideal but better than the alternative.
I had to go above budget to meet the system requirements on the vive/oculus. I'd honestly save up a bit more for a better video card though. But this'll do. You're looking at high-ultra settings at 1080p 60fps for normal gaming. While gaming in the vive, 90fps is almost a requirement. This might be able to get close. Although if you can increase your budget a 390x / GTX 980 is a better option. The Fury X / 980 Ti are the best options.
PCPartPicker part list / Price breakdown by merchant
Type | Item | Price |
---|---|---|
CPU | Intel Core i5-4460 3.2GHz Quad-Core Processor | £149.99 @ Novatech |
Motherboard | MSI H97M-E35 Micro ATX LGA1150 Motherboard | £62.73 @ Amazon UK |
Memory | Patriot Signature 8GB (2 x 4GB) DDR3-1600 Memory | £27.99 @ Amazon UK |
Storage | Western Digital Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive | £40.90 @ Amazon UK |
Video Card | MSI Radeon R9 390 8GB Video Card | £269.98 @ Dabs |
Case | BitFenix Nova ATX Mid Tower Case | £26.99 @ Novatech |
Power Supply | EVGA 600B 600W 80+ Bronze Certified ATX Power Supply | £51.99 @ Amazon UK |
Operating System | Microsoft Windows 8.1 OEM (64-bit) | £59.99 @ Amazon UK |
Prices include shipping, taxes, rebates, and discounts | ||
Total | £690.56 | |
Generated by PCPartPicker 2016-03-20 21:20 GMT+0000 |
Edit - there's a chance you'll need more USB ports than the computer has. You can get something like this to suit your needs.
Ah so I just need to ask that? Thank you!
I'm guessing I need this one:
http://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00B6ZCNGM
An easy and pretty cheap fix is to get the card linked below. It's one that is recommended on the Oculus site, and I used it on my Z68 board and it passed the checker, which the on-board wouldn't. http://www.amazon.co.uk/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00B6ZCNGM/ref=sr_1_1?ie=UTF8&qid=1459090726&sr=8-1&keywords=usb+3.0+card
Yes, I know. This is the one I'll be getting, as it is officially recommended by Oculus and it's pretty cheap.
You can retrofit a USB 3.0 PCI-E card in there. Those things aren't too expensive.
To answer a couple of your questions:
Yes the WAN adapter is necessary for WiFi
You can buy a PCI to USB expansion card
I would get a better cooling, but liquid cooling is unnecessary unless you are really doing some heavy OC's. Check out /r/overclocking and /r/watercooling
how much is your overclock? i'm running 4.2, hope that's enough extra power. this 4 usb 3.0 slot pci card should work fine, it has to have an external power supply: http://www.amazon.de/gp/product/B00B6ZCNGM?colid=12S2CYL8IQXY3&coliid=I2NEBWOUFXKREX&psc=1&ref_=wl_it_dp_o_pC_nS_ttl
Here is a link to the product.
https://www.amazon.fr/dp/B00B6ZCNGM/ref=pe_386181_51767671_TE_dp_1
It's the inateck KTU3FR-4P
I assume so.
personally I ordered a PCI-E card
Do you have a free PCI slot, if you do you can buy a PCI USB extention card
It would be so much easier to just get a USB 3.0 expansion card that has a header or get a cable that converts the front panel ports to USB 2.0 instead of 3.0.
I have all the usb ports used on my motherboard. The usb 3.0 pci e card worked for a small while then just quit working but i left it in there. It currently doesn't work right now. Im buying a new one from amazon. http://www.amazon.com/gp/product/B00B6ZCNGM/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1[1]
The devices not working plugged into it right now is this (Kinivo BTD-400 Bluetooth 4.0 USB adapter) and that was working before i installed the ssd, logitech z700s mouse dongle on a usb extender, logitech keyboard dongle, Xbox 360 controller that was working before the ssd drive, and then worked for a little bit using the ssd, then decided to crap out so i found the right drivers to fix that. That is currently working Mass storage device that is currently not hooked into the usb port but is taking a spot Last thing plugged in is my recharge mouse cable and that works.
I have all the usb ports used on my motherboard.
The devices not working plugged into it right now is this (Kinivo BTD-400 Bluetooth 4.0 USB adapter) and that was working before i installed the ssd,
logitech z700s mouse dongle on a usb extender,
logitech keyboard dongle,
Xbox 360 controller that was working before the ssd drive, and then worked for a little bit using the ssd, then decided to crap out so i found the right drivers to fix that. That is currently working
Mass storage device that is currently not hooked into the usb port but is taking a spot
Last thing plugged in is my recharge mouse cable and that works.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
A PCIe USB 3 card fixes all "Displayport/USB/black screen/three dots/crazy tracking/etc" issues for the very large majority of people. These issues and issues like them are almost always a result of the known power issue.
Re: VR, If you can afford the extra $100 you would be better off with a 9700k and an Intel z390 chipset motherboard. For CPU/Mobo, single threaded speed + USB controller is most important for VR games - and typically the Intel chipset USB controllers have a lot less issues with VR than typical asmedia chipset you find on amd mobos. A lot of people with asmedia or via chipset USB end up having to buy a usb3 PCI Express card to get VR to work properly, Intel chipset USB usually works great tho. Also make sure the motherboard you buy has at least USBC or even better thunderbolt3/usb4 connection as some VR devices are now using usbc as the connection instead of USB 3.
Video card any 2080 is fine
SSD you probably won't know the difference between nvme for games. Not worth it if it works fine. Better off spending the cash on a bigger ssd for more games if need be
Power supplies can last a very long time so it's probably okay if you want to save some money
I have no opinion on the monitor
Edit : I just confirmed in the Oculus subreddit the motherboard you selected is known to have problems with its USB chipset and smooth tracking with the rift S. If you are dead set on this Mobo you will need to add an inateck usb3 4 port PCI Express card for smooth tracking: Inateck PCI-e to USB 3.0 (4 Ports) PCI Express Card and 15-Pin Power Connector, Red (KT4001) https://www.amazon.com/dp/B00B6ZCNGM/
I have no definite answers for you, but you can rule out all USB issues with a well know USB expansion card like this one https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM it has it's own USB controller and power.
For the controllers, you need to look around the room for any sources of reflections or lights that might affect the cameras ability to track. I had a small string of LED lights that threw my controller tracking off whenever I looked in their direction. Check that your bluetooth dontle or antenna on the PC has line of sight to the controllers and is not plugged into a USB 3.0 port. Check that the cameras aren't smudged with finger prints.
Rechargable batteries are known to trigger a low batt warning due to the lower voltage of ni-mh batteries. Not much to do except keep them charged.
you may also need / want a usb expansion card - https://www.amazon.com/gp/product/B00B6ZCNGM/ref=oh_aui_detailpage_o07_s00?ie=UTF8&psc=1
It is this card: https://www.amazon.com/dp/B00B6ZCNGM/ref=gbps_img_m-7_759e_13ba5bc6
But if you look on the link that OP posted, it's showing up there in the 4th row with a "Starts for Prime members at 8:55AM". You can also click there to "Watch this deal" and it will ping your phone if you are logged into the Amazon App. That's key to get in on the good "upcoming" prime deals. Otherwise there are too many to keep track of! I doubt this type of device will sell out. Although there are a lot of new Rift owners coming on with this new $400 combo deal, so maybe there will be a rush. :) I have a similar card but not this particular model for my 3 camera rig in my older computer with no USB3. Works great for 2 of the cameras, though for some reason it still tells me I should check for newer drivers though the Win 10 built in drivers are supposedly the best. ¯_(ツ)_/¯
Yes generally speaking a USB Controller (the chip that controls the ports) can only handle a max of 2 Oculus sensors on full usb 3.0. To fix this getting a second PCI-E card (which will have a second USB controller) will work. An example is this one
This will 'split' the load between them
you need to buy a USB 3.0 card, many usb ports on motherboards come with shitty drivers apparently so i found out on this subreddit that buying a usb 3.0 pci card will fix it. I had the same issues as you, constant firmware updates but since buying this http://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM?ie=UTF8&keywords=Inateck%20Superspeed%204%20Ports%20PCI-E%20to%20USB%203.0%20Expansion%20Card%20-%20Interface%20USB%203.0%204-Port%20Express%20Card%20Desktop%20with%201...
I havent had to update firmware since.