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Kinda a sticky note, but really visible. I don't like writing in books, because who knows when I'm going to get rid of it or loan it to someone. I don't want to leave a cringy note in a book I'm loaning.
NOTETAKING, building a book, for best notetaking practices, Cataloging design
You can learn a lot about book design, by analyzing how ebooks, textbooks and catalogs (to generate RoI marketing) do this in real life
Specifically, first and foremost, What are all the ways to take notes on a textbook? For the purposes of LEARNING
Where does # 1 to # 5 note taking strategies vary in different note-driven professions?
Now that we understand this, I should historically look at ways people have done it. Also, there is no best solution, the solution varies between each scenario, your notetaking should be scalable regardless and that's what onenote is great for ~! and intermediate platform for everything
For supreme court judges and lawyers, #2 and #4 is the go to method, since all information is right there and then, and they generally have like 12 encyclopedias of the law anyhow, named A-Z. Any good lawyer has a giant ass book shelf, and invested a butt ton of money there and their fax machine
For scientists/ students taking complex STEM based NOTES, #2 and #4 may not be good enough. STEM #3 is the general go to from what I've observed over the year, also, all lab technicians are required to use kimberly clark level heavy duty chemical resistant composition notebooks during lab tests. So #3 is the go to method. You can dump it into onenote # 1 method later, via scanner. #2 and #4 are optional, but
For business practioners, industry leaders, CEOs, management, ETC. Well, they aren't really learning from textbooks generally, so #1 is probably preferable, since its usually agendas and meetings, and typing on the PC is way more efficient for taking minutes. Then, #3 and #5 is used as a backup
Who else takes lots of notes? Field engineers, oil technicians architects , drafts, mechanical engineers, etc, when taking notes on the field. # 3 is always used, we call them field notes, because all other alternatives don't work , # 5 is the alternative
Thinkers, and writers. I would know this, I wrote a 1,000,000 char draft in a month. By the way, week 6 is starting tomorrow, I'm behind. Anyways, Thinkers and book writers. Usually its actually # 1, # 3, # 5, or sticky notes, which I didn't really write down, it gets lumped in with # 4
WHat's the point of good notetaking for cataloging design / scalability?
My point is, different professions have different optimized methods of notetaking. You should have a scalable system, like my GTD system, that can handle all 5 at will, and have disciplnie to see where # 1 - # 5 have a play in notetaking.
My second point is, through cataloging design. Its important to understand how people take notes on catalogs, and books, (paperspace especially to write notes, or like why 2 sided plastic business cards are bad - can't write on em). Because, good book and catalog design, should incorporate room for good note taking design . I don't think I've ever read a book that stated that actually, I just made that up myself, 3rd hand correlation
Video game guides
I think I will write a strategy guide later on a particular video game, cause nobody knows what the fuck they are talking about min/max theorycrafting, probably will take 2 hours. Debating on this. I am an expert in video game mechanics and theorycrafting, did this growing up. The only thing i lack is applied statistical / ANOVA knowledge (granted I have that background) when it comes to game theorycrafting min/maxing, and applied AI and algorithms, as well as applied psychology studies as well here, but everything else, I know my shit down really well (the reason I know this is because I've seen some smart ass people doing real scientific analysis in gaming. Especially MMO's, some of the theory forecasting metrics blew my fucking mind away, I didn't know enough about the time to know if they were right or not). I don't know if i want to though, I gotta be in the right mood. I'll just wing it anyways if i do, under a different account.
EDIT: That reminds me. Video games. MMOs. Build write outs. Its like real life. You have the overthinking scientist who thinks they know the best theoretical build but doesn't work in reality, no applied skillsets. Then you have the average player who think they have the best build, because of all the shit builds they test out (The DIY self person). Then you have the skilled players maknig average builds look amazing (the skilled technician), but lack the theorycrafting. Then you have people like me (competitive, non casual, theorycrafting gamers) who do all of them (these are generally the most famous people in a video game too, e.g. Dota2), the engineers . Granted, I am not really that smart though, I do lack a lot of knowledge I want though. I just know my limitations. Build write out is like the company executive reports. Anyways enough analogies here. Maybe this is why I can diagnose how people think through video gaming?-ish
Specifically, terms like EHP, DR vs. HP, Defense vs Offense ratings returns, Diminishing returns and curves, Max potential stats per item, Min/Maxing, Stat returns, Burst EHP/S and burst recovery, Critical damage vs Critical chance, External skills and normalizing data for common scenarios, Teamplay vs soloplay min/maxing, calculations on a lot of various game mechanics, Accuracy rating vs distance, ~~bullet drop lag time~~ , what the general norm is what people feel through natural selection of data (e.g. people will all test their min/max build, and feel they know which ones generally best - generally they are usually mostly right), best innate perks & talents, Stability vs. Fire Rate, optimized skill sets, Best In Slot (BiS) items theoretically and why, best strategies for best build sets, easy places to get gear, shit like that. Did this in guild wars 1, people thought i was stupid & wrong, but I did it again in guild wars 2, everyone fucking worshipped my pseudo science calculations (I actually to this day don't even know if my calculations were even fucking right >_> .
The general pitfall of average players is just to look at HP and DPS and ARMOR, and correlate all 3 of them together, like a bar chart. When in reality there's 100 metrics. Like pricing optimization analysis in real life. 5 main metrics, but there's about 100 metrics. For every metric, there's another comparison of metric vs metric. Its just identifying the most important metrics that matters, finding the 90% solution
When I do theorycrafting, I use actually fucking math, like critical dmg perimiters, Squares vs rectangles maximium area per Length X Width (crit damage vs crit chance). Maybe, I should implement calculus here too for fun, granted I don't know where it'd apply here specifically, or how to measure any specific data with this, its generally overkill as fuck. Also, probability math is something I'm really good at too, but that's easy shit.
But, I don't think I feel like it though. Too much thinking. Already know how its done, its not challenging, I'd get bored. I think. And I don't want to prove myself a second time. But I know i can do it, that's what matters.
END 1 PM, 4/3/16