This product was mentioned in
with an average of
Another suggestion is to look at what situations are you having trouble with. Are you getting killed by crossups? Having trouble executing anti-airs for your character? Are using your characters tools correctly depending on the situation and etc, etc. You also have to think about the mind game part of it. Are you making the correct guesses? Are you forcing the other player to make mistakes?
Like many said, use the Gief's Gym guide and also, Gootecks book which is free on Amazon as well, should give you all the tools you need to improve your game.
since the stick question seems to be solved, I would like to hint at this little ebook. It still helped me and I casually played the series since being a kid in the arcades.
Learn to anti-air (keep your opponent from jumping on you)
Learn to punish (certain moves for each character are unsafe when blocked, allowing the other player an opportunity for free damage. Maximize those opportunities).
Training mode is your friend.
Don't mash. Timing and precision are your goals.
Gootecks book is cool as a quick guide to get up and running in SF4 with Ryu. He also defines a number of important terms. It's free to read on amazon if you sign up for a 30 day trial: [link]
Sirlin's book is great for getting into the right mindset. DHood123 linked it.
PS4 is what all of the tourneys are going to use, as it is what Capcom uses on their pro tour, and there are slight differences between different ports. So, if you want to play competitively, then play on the PS4.
[link] I heard that this was a good guide, but I cannot testify. It's written by Gootecks, who is a commentator, though. So, I guess that it might be a good guide? Don't quote me on that.
And, finally. The best thing that you can do if you want to play in tourneys is to surround yourself with a bunch of people who play Street Fighter in varying skill levels. You might be able to pick up what to do and what not to do if you were to play with both pros and people who play on occasion.
Fighting games are inherently competitive. I don't understand why someone would buy a fighting game for the single player. There are much more interesting single player games.
The execution in this game is silly easy. You should not be expecting results if you can only play for 30 minutes every few days. If you could play that little and not get destroyed it would denigrate the integrity of the game.
If you could spend 30 minutes playing every few days and add in 30 minutes to an hour each week of watching youtube videos or reading guides I think you would see improvement.
I would suggest reading Simplifying Streetfighter, by gooteks, if you can spare $5: [link]
It would give you a very effective crash course on fighting games. I would also take a look at Bafael's BnB guides: [link]
You can get better at this game by playing 30 minutes every few days, but it will take a long time. If you add in some extra curricular stuff your playtime will be much more productive (and will be more fun). Good luck.
Fighting games are very overwhelming at first, but *absolutely 100% * worth the effort to learn. The problem is that the fundamentals of the game are something you can't learn in practice mode.
So how do you get the basic building blocks to make things less overwhelming? There are several e-books available, and youtube tutorials teaching the fundamentals of streetfighter.
Check out the fighting game primer (Free E-book teaching basic street fighter fundamentals, some material geared towards sf4)
Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5 by Gootecks. ($4.99, fundamentals, and supposed to be geared towards SFV)
Either of these will teach you the fundamentals, don't worry about combo videos right now. Combo videos are useful only after you've acquired the core skills. There's no point being able to execute a massive combo if you never get the opportunity to use it.
Read one of those e-books, get really familiar with Chun Li's moves (the range of her attacks, what her specials do), learn maybe a bnb (bread and butter) combo and take it from there.
I think a better primer would be gooteck's actual book he wrote for people lookin to break into the scene.
My Ryu Journey -- still progressing
After you feel confident on the simple layout of Ryu be sure to check out his more in depth bread and butter combos:
You will eventually need to learn how to punish (attacking the enemy after you have blocked) accordingly, blockstrings, meaty combos, chain combo, hit confirms, hard knockdown (okizeme), mix ups, spacing, resource meter management etc. which are the fundamentals of this game that will also transfer to SFV.
I recommend you look up video tutorials such as vesperarcade or crosscounter and even this eBook called "Simplifying Street Fighter":
50 hours into USFIV and I feel I have barely touched the tip of the iceberg. Good luck!
Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5