Avon Books. This is the Amazon page. The Necronomicon https://www.amazon.com/dp/0380751925/ref=cm_sw_r_cp_api_glc_fabc_HTaaGbBWTQ5GN
I actually secretly bought mine when I was a teen (so help me if my mother saw it xD) from the book store Borders back when it was still open
If all it says is get a necronomicon, then get a necronomicon.
I did. Full of juicy horrors and gruesome details on how to summon them.
Best of luck
Trying to understand things beyond human consciousness with human consciousness is a bit difficult, but not impossible.
Have you ever read The Necronomicon? It's a pretty stimulating read.
She probably bought it from Amazon
Meh, you are reading the wrong book, while not about Necrons either - use this summon the Old Ones:
A horror author, HP Lovecraft, had a shared universe for most of his work. Central concept was that reality was the result of enough people believing together, and that we supplanted the previous group (the old ones) who in turn supplanted their predecessors (the elder gods,) which in turn supplanted the originals (the outer gods eg cthulhu,) and that the old ones have high tailed it out of here because the elder gods are almost back and so are the outer, and it's going to be bad. The elder gods apparently created the old ones as a weapon against the outer gods, but the old ones rebelled.
If you notice, it's basically the plot of Macross - the humans are still human, the Zentradi are the Old Ones, the Protoculture are the Elder Gods, and the Protodeviln are the Outer Gods. It's also the plot of Larry Niven's Known Space, where the humans continue to be human, the Bandersnatch are the Old Ones, the Tnuctipun are the Elder Gods, and the Thrinti are the Outer Gods. It's also the plot of half a dozen things in Marvel and DC. Arguably also the bible.
In-world, most of the knowledge we have of this structure comes from prophecy, because that's one of humanity's big magics that other creatures don't have. (It terrifies them.)
One of their deals is that their world worked really really differently than ours - different math, different physics - so they seem physically nonsensical to us and vice versa.
One of our best prophets, Abdul Alharazen the Mad Arab, was able over the years to stare deep into the mind of one of their gods. It's not really clear which one but it's implied to be Nyarlathotep.
In staring into that god's mind, he sees their invasion plan, and prophecies it into a book. However it carries so much of their knowledge, magic, and structure, that that book is able to change the universe a little bit to their laws instead of ours. That book is called the Necronomicon, or "the book of the dead."
In-world, very little is written about the Necronomicon. Lovecraft's main device was to leave mysteries right in your face. If he described a monster it was in terms of the psychological impact it had on you, and he never really said what it looked like, or how it behaved. The book was no different: it is largely something you know about because a person found it, went mad, summoned something, killed a village, and you found like a photograph of it, or something.
He's very much on the Bigfoot side of literature. (I don't mean to crow; he was one of my favorites until I found out what an enormous racist he was. His writing style was pretty great.)
He died in 1937.
So ...
In 1977, some of his content was falling out of copyright. The estate was protecting it for money's sake, but they didn't know it well, and things were falling through the cracks.
A publisher decides to publish "the Necronomicon." Not a book about it; not a story about it. The "actual book." The author is just a first name pseudonym, "Simon."
The book's publishing characteristics are very weird. The cover has always been a waxy, heavy cardstock. The design is amateur and childish, the way a teenager might go for a death metal album. The font inside is large. They play to the hilt and pretend that it's real at every inch. There is no tip of the hat. It's not super convincing; still, they go for it.
That said, you know, if you take it from the perspective of a Dungeons and Dragons player, or a fan of the Lovecraft continuity, I guess I think they did a pretty good job. The material is well organized and easy to index. It's structured like a story and is readable, but once you're through it, it's laid out as if it was reference material. There's a surprisingly large amount of content. It's internally consistent, and it's consistent with Lovecraft inasmuch as anything can be (he was internally inconsistent frequently and also frequently relied heavily on vaguary.) A whole lot of the content is new, and kind of has to be given the setting, but my belief is that the anonymous author here did a good job of seeming similar to the source material.
If you add some rules and some dice tables, it actually makes quite a good role playing source book. I know because that's what my group did.
Inside, there are a lot of instructions on how to do things. Cast spells. Summon creatures. Divine information. Sadly, no way to grow your Porsche by three inches, by following this one trick doctors hate. But all in all, a fairly extensive grimoire.
These are symbols from that book, mostly. There's a couple up here I don't recognize (it's been decades so maybe I've forgotten, or maybe they're from other material)
But one of these I can draw by heart because we decided that it was the symbol of the god in some D&D campaign that my players kept deciding to go fight against, so I ended up drawing it a whole lot on like fortress doors and swords and whatever
I don't care if you're mentally incompetent and drunk and hypnotized and stupid and gullible and you just woke up, all at the same time
You still won't think that book is real
This is either someone making a set for a bad amateur movie, or someone trying to screw with the new tenants
Looks like they were taken directly out of that cheap Necronomicon book that every group of pagan/wiccan/metalhead group had two or three of being passed around in high school. https://www.amazon.com/Necronomicon-Simon/dp/0380751925
In the bottom right I see the Yellow Sign, from Robert W. Chambers' "King in Yellow" stories.
And I'm not sure, but in the center, I think that's the pentagram from the cover of Simon's Necronomicon.
The rest, I'm not so sure. In any case, you should be worried that they threatened the school, not that they're doodling occult symbols in class. The latter is just normal edgy teen behavior. The former is a very real concern.
Fun fact, you can get a copy for like 8 bucks on amazon.
Someone already has. And its as shite as you might imagine.
https://www.amazon.com/Necronomicon-Simon/dp/0380751925
Its the 'Anarchist's Cookbook' of the . . . occult-adjacent.
If you want an "in character" necronomicon, this book has served me well: https://www.amazon.com/Necronomicon-Simon/dp/0380751925
https://www.amazon.com/Necronomicon-Spellbook-Simon/dp/0380731126/
They're great prop books, even though the cover and binding are obviously pretty crappy. Still, a mass-market paperback with some cardboard and leather on it can still look really great! It's very obviously mythos-themed though, so it may all not fit with your setting.
​
Alternatively, if you're up to some minor PDF editing, or major layout-making, you can hack together something from Archive.org and have it printed and bound. that'll set you back a bit more, but you can get better quality from print stores (i got a decent book on alchemy printed and bound hardcover for like 40 bucks. wrapped that in leather and it looks great). Search for terms like "magic" "spells" and the like.
I think there are instructions for summoning demons in The Necronomicon. Now available on Amazon.
There was a guy back in the 70s, I think, who wrote a "real" Necronomicon based heavily off Sumerian mythology, with references to Marduk, Ishtar, Nyaralathotep, etc.
https://www.amazon.com/Necronomicon-Simon/dp/0380751925
It's actually kind of a fun read if you're into that kind of thing.
And now that we're talking about it, you may look at kabbalah and Chaldean Christianity. They're like sister mysticisms to the Key of Solomon and get into Zoroastrian ideas as well and early Arabic demonology, with jinn and other spirits.
It's kind of interesting stuff. I found this, which may be dense, but might help:
It's a real book
You guys are silly. It's all in the manual.
I have the same copy at home. It's a good primer on Sumerian deities, I think, but little more than that...
Well, for starters try to find a copy of the Necronomicon. The latter sections have information and illustrations regarding some of the Great Old Ones- Cthulhu is in there along with his sigil, which is fucking badass. It's also a pretty interesting read if only for the imagery.
Other than that there's the Arra, Agga, Bandar which make up the seal on the Necronomicon. I can't remember what each symbol means, but it's buried somewhere its pages.
For a Lovecraft-based project I tried to get in contact with the Esoteric Order of Dagon , a glorified LARP community that has a few lodges scattered here and there. They're a tricky bunch to get a hold of, so best of luck to you.
EDIT: Scratch the Necro. Seal, according to this bit from the book the symbols are of Elder God Origin, or Anti-Great Old One. I've yet to find an image of Cthulhu's sigil, so keep your eyes peeled.