Check out Words for Pictures by Brian Michael Bendis. Unlike most screenwriting books written by no names whose handful of scripts went nowhere (or were awful), Bendis is a huge name in comics and his book on writing them is a no nonsense, straight to the point how to. He has scripts from various comics he and others have written in the book, too, so you have a nice visual reference for it since comic scripts are hard to come by.
Beyond that, many graphic novels or collected editions have script excerpts in the back. My copy of Dark Knight Returns has some of Frank Miller’s script in it, for example - though that’s from the ‘80s, so the medium has come a long way from that. Ed Brubaker’s first Reckless book has a process page showing his script next to Sean Phillips’ first page of art, too; his style is very modern, read close to a traditional screenplay besides the notes on what panels he is describing. DC also released a special “director’s cut” of the first issue of Tom King’s Strange Adventures mini-series from last year that has the entire script alongside the preliminary art. You can probably find that at a comic shop or eBay for $5 or less.
Lastly, one of the very best references is From Hell by Alan Moore. Beyond it being an incredible work of literature, there is a From Hell companion book that has a lot of his script in it (along with annotations and analysis), so you can literally read the script and reference the book to see how Eddie Campbell brought Moore’s descriptions to life.
Hope that helps!
I haven't, but this guy has, and wrote a book about it.
You could also check out Kieron Gillen's podcast, Decompressed, in which he discusses creative processes with other comic writers.
Anything worth doing is worth doing well. The most important thing you can do is work on your craft. If that craft is writing, write every day. Read/watch a lot, too. Both comics, and other forms of media. Think about what makes them work, like taking an engine apart and rebuilding it.
As far as finding collaborators, the stronger your work is, the more inclined others will be to go along with you in helping you achieve your vision. And the more complete and professional your work is, the better off you'll be.
As far as how to present it, well, a fully finished comic is better than a few pages of a finished comic. A few pages of a finished comic is better than an outline with a script. An outline with a script is better than an outline without a script. And so on.
I think at this stage, you're probably more in need of a primer for how the industry as a whole works, big picture, right? Go to your local library and get Words for Pictures: The Art and Business of Writing Comics and Graphic Novels by Brian Michael Bendis. (http://www.amazon.com/Words-Pictures-Business-Writing-Graphic/dp/0770434355) It's geared towards writers, but he talks to artists and editors and everyone down the line, and once you've read it, you'll have a pretty clear picture of what the creative process is like and what it involves. And there is TONS of great full-color art all throughout. (I recommend this book to every new person that asks what is involved in creating comics because it paints the most clear, concise, complete picture of any book I've read BY FAR.)
Books :
Micheal Bendis : Words for Pictures: The Art and Business of Writing Comics and Graphic Novel
https://www.amazon.com/Words-Pictures-Business-Writing-Graphic/dp/0770434355
Buddy scalera : Creating comics from start to finish https://www.amazon.com/Creating-Comics-Start-Finish-Complete/dp/1600617670/ref=sr_1_1?s=books&ie=UTF8&qid=1539804620&sr=1-1&keywords=creating+comics+from+start+to+finish
you don't have to buy em obviously - hit your library even the college library and request them. check out "Libby by overdrive" on your tablet or phone and you could see if they're available via online rental. "
fear is imagined, in this context there is next to no danger so why be afraid of something that have 0 impact.
you say your decent at writing , start getting better - by writing more ... if you want to , learn how to outline your story. you say you have the 3 big pieces , break it down better. Southpark a-typically is good because they don't do the "and then" formula , they start with the end , and backtrack it to figure out what lead to your ending this way it all fits. you don't have to write in a linear fashion you can start with the end and build it up to that.
motivation - we can't help with motivation you have to work on that. --- motivation is something you create for yourself. What do you want to achieve , and why ... who do you want to be and why .... nothing we say will motivate you to do anything only you can choose to progress forward. Do you want the skills that those interests will build or do you wanna whine about how awesome X,y or z will be and bemoan not creating something. the desire to create is something that almost needs to be psychotic (not litterally) but it helps , pursue a dream a desire. the hardest part of creating anything is doing it when you arent "feelin" it . so though there are many questions to ask "how badly " do you want to create anything , how badly do you want it. "
Words for Pictures is excellent.
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Words for Pictures: The Art and Business of Writing Comics and Graphic Novels is outstanding. Highly recommended!
np! If you decide that this is something you want to pursue, this book has a lot of good things to say, too:
I would read Bendis book it gives multiple versions of what a pitch looks like script style etc https://www.amazon.com/Words-Pictures-Business-Writing-Graphic/dp/0770434355
These two books are great. Best $40 you will ever spend.