Is this card any good? The case I am going for is ITX and the cards benchmark is above the GeForce GTX 650 Ti and just under the GTX 760 http://www.amazon.co.uk/XFX-Express-R7-260X-Graphics/dp/B00FSC5MMQ/ref=sr_1_17?s=computers&ie=UTF8&qid=1421689313&sr=1-17&keywords=Radeon+R9+270x
Non-mobile: $100 gpu here
^That's ^why ^I'm ^here, ^I ^don't ^judge ^you. ^PM ^/u/xl0 ^if ^I'm ^causing ^any ^trouble. ^WUT?
PCMR is a fairly diverse subreddit. There are 300k members of all sort of background and levels of knowledge.
In regards to a $300 laptop in 2009 running Xbox 360 games, that's entirely possible if you could find a decent clearance sale late in the year. Look at it in terms of GPU. The Xbox 360 used a derivative of the ATI R520 (X1000+) architecture first released in 2005. This could pull 240 GFLOPS.
September 2009 saw the release of the AMD Evergreen (HD 5000+) architecture, which was three full architecture revisions newer. That means during the 2009 holiday seasons shops would be selling off the laptops with the older AMD R700 (HD 4000+) chips to open up stock for the newer products. At that time the cheapest mid range Mobility Radeon HD 4670 could pull 320 GFLOPS, which already led the Xbox by a healthy margin.
I do think it's a bit unfair to use this sort of data in an argument, particularly given that it would be a whole lot of work to find concrete data about things like major sales from 5 years ago. Still, it's well within the range of possibilities if you want to get technical. I chose not to go that route because I felt it wasn't critical to the point being discussed, but since you insisted there you go.
The main point here is to illustrate the limitations of consoles when compared to PCs. Because consoles have such a long shelf life it's almost inevitable that you'll be able to get dirt cheap components that stomp all over the console in a few short years.
That's where are the PCMR complains really come from. In 2009 we should have started seeing games with some of the then new DirectX 11 features; things like tesselation, better multi-threating, and a newer shader model. Instead we got a small handful of PC-first games that "used" this tech, and are only now starting to see more games adopt these features 5 years later. That means we've just started the process of actually understanding these techniques, what they mean for performance, and how to get the best effects out of them.
You and other like you matter to those making the games. As a result they are directly holding back our technological progress because you don't really understand, and don't know to ask for what you could have. This is true for the current gen too. You can already buy a GPU that's more powerful than the PS4 for around $100, never mind how the Xbone is 30% slower than that. This is why the PCMR people are annoyed. People like you are holding back our progress, and at the same time you're also condescendingly smug about it.
Hell, just to prove a point, here is a complete build of a system that exceeds both the PS4 and Xbone performance for under $400. It's not a beast of a machine, but it would get the job done better than either of these systems in pretty much all categories.