http://eternity.obsidian.net/news/update-93-patch-103---important-community-fixes- > Backer Content
> It's come to our attention that a piece of backer-created content has made it into Pillars of Eternity that was not vetted. Once it was brought to our attention, it followed the same vetting process as all of our other content. Prior to release, we worked with many of our backers to iterate on content they asked to be put into the game that didn't strike the right tone.
>
> In the case of this specific content, we checked with the backer who wrote it and asked them about changing it. We respect our backers greatly, and felt it was our duty to include them in the process. They gave us new content which we have used to replace what is in the game. To be clear, we followed the process we would have followed had this content been vetted prior to the release of the product.
>
> We appreciate the faith you have all given us into making Pillars of Eternity the great game that it has become, and we appreciate the strength of conviction all of you bring to every conversation we have together.
>
> Sincerely,
>
> Feargus Urquhart, CEO
> Obsidian Entertainment, Inc.
http://eternity.obsidian.net/news/update-93-patch-103---important-community-fixes- > Backer Content
> It's come to our attention that a piece of backer-created content has made it into Pillars of Eternity that was not vetted. Once it was brought to our attention, it followed the same vetting process as all of our other content. Prior to release, we worked with many of our backers to iterate on content they asked to be put into the game that didn't strike the right tone.
>
> In the case of this specific content, we checked with the backer who wrote it and asked them about changing it. We respect our backers greatly, and felt it was our duty to include them in the process. They gave us new content which we have used to replace what is in the game. To be clear, we followed the process we would have followed had this content been vetted prior to the release of the product.
>
> We appreciate the faith you have all given us into making Pillars of Eternity the great game that it has become, and we appreciate the strength of conviction all of you bring to every conversation we have together.
>
> Sincerely,
>
> Feargus Urquhart, CEO
> Obsidian Entertainment, Inc.
It is very frustrating MS always unnecessarily ties Direct X improvement to Windows versions.
/u/s14pete don't forget if you have a legit copy of Windows 7 or 8 you have the opportunity to opt-in to a free update to Windows 10.
TL;DR
>Vulkan is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability.
>“Industry standard APIs like Vulkan are a critical part of enabling developers to bring the best possible experience to customers on multiple platforms. Valve and the other Khronos members are working hard to ensure that this high-performance graphics interface is made available as widely as possible and we view it as a critical component of SteamOS and future Valve games.” Gabe Newell - Valve
More info on the Khronos Group site: https://www.khronos.org/vulkan