Did some research and apparently not. Google has extremely strict moral guidelines. I would be very surprised if they permitted something like that. According to developers too.
Get an apple computer and a developer license and learn swift and build an iOS app then.
The Apple Developer Program is 99 USD per membership year or in local currency where available. For more details, see enrollment support.
https://developer.apple.com/programs/enroll/
https://instabug.com/blog/how-to-submit-app-to-app-store/
As you can see there are a lot more steps....
Checkout instabug, with shake to send feedback & report bugs with screenshots, it's free for up to 2 apps: https://instabug.com/
For my case, I just want a dead simple feedback system so I simply use Github API to wire the feedbacks to my Github issues.
Well, they don't have the tech base other websites like YouTube has. But as long as thet get the details they need from bug reports, I'm sure it shouldn't take too long to fix it. If anyone submitting bug reports wants to make sure they're including all the proper info, I find this site to be very informative and helpful.
Hey u/chattykinson just want to share an idea that might help in the future. Maybe share some of the more common bug reports you get (if you're legally allowed to) to show what you're tech support is dealing with. I have a sneaking suspicion that most saying they submitted a bug report didn't submit one with the details your tech support needs to fix the issues people have. And then after showing the reports you usually receive, provide a resource that can help people give better bug reports. This is one I shared in another thread out of hope it'll help people. I think as long as people know what exactly tech support needs to know how to find and fix a specific bug, it'll help things move a lot smoother.
Just an idea I thought I'd share. Thanks for all the help you've been in the past, and I hope you have a good rest of the week.
I just finished submitting an app to the App Store and it was hard to find info about how to do so because pretty much everything on youtube and online is outdated. This one is up to date - https://instabug.com/blog/how-to-submit-app-to-app-store/.
Long story short, you need to first get a developer account. If I remember correctly, you'll need to change some things under Signing & Capabilities. Under Signing, you'll change the Team name to your developer account and add a signing certificate generated from your developers account. You'll need to fill out a lot of stuff and tax info.
For the app itself, deploy the built to Generic iOS Device instead of to an iPhone. Click on Product > Analyze and follow the instructions on the screen.
In your developer account, you can start writing all the copy for your app, create a link for privacy policy, and upload preview screenshots. You'll need to wait for up to a day for the app to get approved by someone at Apple ("Ready to Submit"). After that, you can add that build to the app info page. Then click one final "save" and then submit. Someone at Apple will review your app. Mine took only 18hrs to get approved and 2 more hours for it to appear in the App Store. A friend of mine who worked on a big open source iOS app said it took 15 days for their app to get approved.
There’s paid search advertisements. Otherwise you need to be dealing with their account managers or a publisher or get lucky to get good deck placement in things like What’s Hot and Things We Love. But there is a way to develop high quality games that improves your chances.
Google has a video on how to develop in a way they will pick you that is summarized here https://instabug.com/blog/android-app-featured-google-play/
No they don't.. It all worked well until I found that you need to create universal framework in order to compile it and use in app for production, because otherwise apple will not approve app, because it contains x86_64 architecture. I followed this very good article. I did got the framework by running script, but can't add it the app because I get the error. I have two dependencies in my framework and they seems to be correctly configured. CountryPicker and Material progress
I have used Instabug with some clients. They have 3 main features.. bug reporting, surveys, and in app chats. The bug reporting tool is fantastic! You get a screenshot and can easily attach meta data to the bug report (like the full redux store, user data, etc). https://instabug.com/in-app-chat
We use Instabug - it lets you submit feedback including a screenshot. It even lets the user draw on the screenshot to explain what went wrong (and also text input).
We've actually gotten some pretty good feedback with it.