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I took this class Spring 2018- I'm in CSC, but I'm not a gamer, and didn't take the class too seriously (used it as a interdisciplinary perspectives GEP). A bit of conceptual programming knowledge might help with one of the two projects, where you make a game in Stencyl. Otherwise, the assignments are pretty simple (little CSC knowledge required), and the tests are like high school (memorize the night before and you're golden). When I took it, attendance wasn't even required.
If you need a GEP, don't mind playing (and making) video games for homework, I'd take it.
3 kk suunnilleen, toisaalta tämä on uusittu versio jo muutama vuosi sitten julkaisemastani Duke Dashingtonista, joten koska suurin osa kenttädesignistä oli jo valmiina, devaus kävin vähän nopeammin kuin yleensä.
Olen enemmän graffari kuin koodari, joten en osaa hirveästi koodiasioissa neuvoa. Käytän ohjelmaa kuin Stencyl pelien tekemiseen. http://stencyl.com/ Siinä on todella helppokäyttöinen visual scripting moodi jossa vain kasaat koodipalikoita päällekkäin ja asioita tapahtuu. Suosittelen tsekkaamaan jos pelien tekeminen kiinnostaa.
For a simple text game, then yes Unity would most likely be unnecessarily excessive. There are a wealth of simple no-programming-required engines for 2D work, like Stencyl or GameMaker, among others. You don't really have to use a specific toolset for something like this, because just about any basic 2D engine will suffice. However, if you want to really compare a load of them, you can check out this article.
I'd say what's better than Scratch is Stencyl, you can make games that are way better than scratch games and you can publish them to flash sites (and .exe, mobile, etc.). I haven't used Scratch in many years, but last I was there, you could only publish to the scratch website. http://stencyl.com/
It's hard to find a team of dependable coders and artists who will work for fun (no payment) and let someone without experience take the lead on the design. Since you said you have some experience with music, you might join a project to provide audio and ask to participate in design decisions. After you've worked a couple of games, it should be easier to recruit collaborators for your own game or find projects where you can have more design input.
If you want to immediately make a game where you make the design decisions, you'll probably need to create your own. Be warned: a lot of first-timers think they can make the next World of Warcraft when they don't even have the skills and experience to make a Tetris clone. Keep the design scope small for your first game - focus on simple mechanics.
Since you don't have any programming experience, I would recommend using a game-making program. There are a number of these (I saw Game Maker and RPG Maker already mentioned). The two that I have experience with are Scratch and Stencyl. Scratch was made to teach youngsters the basics of programming. It is somewhat-limiting to use compared to other editors, but you can still make some very basic games with it. Stencyl is a little more complex and a lot more powerful. After you've made a few games using programs like these, you might gain the confidence to learn a programming language!
For artwork, just use public domain or temporary artwork. If you have a complete, fun game with temporary artwork, there's a good chance you can find a artist to provide art for it (not so much if you have just ideas or only a design doc).
Good luck and hope this helps!
Stencyl might be a good starting point if he wants to make a side scroller. It uses code blocks that snap together like lego. It helps you understand the basics of programming without having to actually program. Might be a good place to start for him to learn basic programming ideas.
The free version allows you to export browser games http://stencyl.com
Inertia - Canine Space Cadet Is a small puzzle game that puts you in control of a dog in an EVA suit in 2D space. Inertia is the name of the game, and planning your moves ahead of time is required. The game is work in progress but at it's last leg of development.
I have most of the mechanics in place but I probably left level design to far too late into the project, considering this is supposed to be done by february :P
Feedback Request: I'd love to get some feedback on the controls and such, but primarily on the levels, are they fun and challenging enough? are they too hard? What can I do to improve them?
I'm not sure. I personally am a huge fan of Stencyl which allows to make pretty much any game easily, but given that you have a tool that is designed specifically for your particular genre, it may be easier to use.
If you don't want to learn to program, Stencyl is a great way to easily make games. There's pre-made scripts for most things like platform behavior and even pre-made graphics to use. And it uses flash, so you can easily show the game to friends because they won't have to download anything to play.