Shout out to /u/emile_b whose dedication to making Android ports of these classic games has enabled me to bring them to VR for everyone to enjoy.
If you don't already own it (and I can plug this as it isn't my app) his updated Delta Touch now includes the Doom 3 engine (on which this Quest port is based).
Edit: and thanks to /u/VR_Bummser for making this trailer!
Another teaser.. 6DoF weapons now mostly working.
EDIT:
A lot of people have asked about donations. I am doing this because I love coding/hacking about/creating things (though I am so artistically challenged I have to use other people's games to achieve this) for an enthusiastic community who enjoy the effort I put in. I am very lucky that I am able to work on this in my spare time (who needs sleep anyway..?) without the need for funding of any description, though I am hoping my wife doesn't mind too much.
Anyway, in short, if you really feel like you want to donate in some way, then if you don't already own it you could buy QVR on Google Play (not to play, just as a means for a donation to buy a coffee or put towards a meal out so I can apologise to my wife for the time I have spent on this)
EDIT2: A big thank-you to everyone who's since picked up QVR on the playstore.. very much appreciated!
I'm going to happily pay oculus for that cable , I've searched and searched and nothing I have found either comes close to the length / quality or price.
As it's not available at launch though I have found a 3m cable I will use until the official is released.
If it helps anyone ( UK )
https://www.amazon.co.uk/gp/product/B07D7NNJ61?ref=ppx_pt2_dt_b_prod_image
Paired with this but not needed...
https://www.amazon.co.uk/gp/product/B078YRKTKM?ref=ppx_pt2_dt_b_prod_image
Is working great with this Amazon Basics 3m cable. Am really impressed by the quality of Link!
https://www.amazon.co.uk/gp/product/B07D7NNJ61
Update: I tried adding a 1m USB3 extension cable into the mix and that didn't work.
Update to my update, I tried it with an active 5m extention cable and it worked. It isn't on Amazon UK any more, but the description was: CableCreation Gold (Long 16FT) Super Speed USB 3.0 Active Extension Cable, USB 3.0 Extender USB A-Male to A-Female Cable, 5Meter/16ft, Black
I'd guess most people don't know about them and how cheap they are or how great they work:
https://www.amazon.com/gp/product/B00BUJ39ZI/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
It's a great idea, I'll add a settings page.. if you want to experiment with changing all of these parameters you can also do the following:
Open https://glitch.com/edit/#!/spdrmn
Click "Remix to Edit" on the top right, edit the params in player.js and web.js (they're constants on the top). Then click "Show" - in a new window and this will give you a URL you can type in the Oculus browser to test it out. You can keep making changes and refresh the Oculus browser to see them.
If you figure out a better combination of params let me know :)
1-inch tungsten cube on Amazon - $80 (weight: 300 g)
I attached it to my Quest with this 1-inch wide black electrical tape
I originally did this as a joke - I wanted to find the smallest possible counterweight for my Quest, so I chose one of the densest metals on Earth. I don't think it's really cost-effective to spend $80 on a counterweight, but I ended up really liking it!
Battery packs are bulky and I don't really need to charge while I play, unless I'm doing seated VR (in which case I can plug into the wall). Despite its awkward shape (I would have preferred a tungsten plate but couldn't find one), the cube adds a lot less bulk to the headset, and it feels better when lying down in bed, because it's cradled in the space behind my neck instead of behind my head.
It makes the Quest feel really well-balanced. It has a little feeling of swing/momentum when turning my head quickly but not much worse than the battery pack. Tightening the straps helps.
I also think aesthetically it just looks nicer than velcro taping a big battery pack to my strap.
I've only tried it for a few hours so I can't say anything about long-term effects on the strap. When I take it off and put it down, I make sure the cube is resting on a supporting surface and not just dangling and stretching the strap.
Edit: Someone gave this post silver. But silver has a density of 10.49 g/cm³, while tungsten has a density of 19.25 g/cm³. There's no competition.
I've been testing this out, and while it does work (surprisingly well actually), there's still enough of a latency lag that it starts to give me motion sickness... That said, this technology is SOO close to being perfect and I can't wait until we can play flawless high-end VR games on lower-end hardware because of cloud computing + streaming...
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Shadow.tech is delivery some amazing streaming technology, I hope they partner up with Virtual Desktop or maybe start offering their own solution to VR streaming. Going to be a really interesting couple of years! Can't wait!
i think you underestimate how value data can be, considering it has been key to winning political elections to inciting genocide. you need to look at the bigger picture instead of looking at it from 1-2 levels.
read this book : https://www.amazon.ca/Mindfuck-Christopher-Wylie/dp/2246824737
Just wanted to say that this mod is essential for any Quest owner. I found the headset to be unbearable no matter how much I adjusted the straps there was just too much pressure on my forehead and cheeks. Decided to give the counterweight mod a try and it is definitely a game changer. There is no more pressure on the face and I can wear the headset for hours now with no discomfort.
If you find the headset uncomfortable then you owe it to yourself to try this mod.
Edit: Here are the links to the velcro I used and the power bank.
This can I got for $6 on Amazon fixed the joystick drift on both of my controllers, I used it on the area in between the stick and the plastic of the controller and went in circles making sure to clean all of this contacts. Make sure to get electronic contact cleaner and not just compressed air: WD-40 Specialist Electrical... https://www.amazon.com/dp/B00AF0OFVU?ref=ppx_pop_mob_ap_share
Hey, this is my game so I just wanted to point a few things out:
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1) I'm an Oculus Start member and told Oculus what I was going to do via multiple channels.
2) If they contacted me and asked me to stop future sales I would, but I'm sure they won't.
3) Developers can already sell Oculus games without giving Oculus a cut. Any game on the official store has the option to create keys and sell wherever they like, including Itch.io. Oculus doesn't earn anything from key sales and they still introduced the feature. They don't mind because most games are discovered via Oculus Home / Apps / website.
4) Imagine how many "developer registrations" Oculus are getting to enable Sideloading. They know how many people are using SideQuest and are fine with it.
5) While Oculus have tight curation for Quest, they are still pro-indie and want devs to grow and keep creating games. The ability to earn money is an important part of that.
6) Sideloading is a niche audience, it's not going to worry Oculus.
7) Piracy is the only concern with SideLoading as Oculus have warned in a previous post and even then (IIRC) they hinted that the offending users would be affected not everyone using SideLoading.
​
tldr; don't worry, it's fine.
​
It would be great if /u/OculusSupport dropped by and said "lol, this doesn't worry us :)"
These cost me a total of $5 USD! I got this idea because the only short, single channel earbuds that I could find online, all had that style with the little silicone ear tip. I much prefer the “apple style” of earbud. I took a pair of apple wired earbuds that I had laying around and cut them to the length I wanted. Then, I added paracord sleeve too both of the wires for some extra protection and style. I ordered some 3.5mm Connectors off of amazon. And finally, the last ingredients were some shrink wrap and a soldering iron. This whole project took me around 20 minutes in total. The best part is that you can do this with just about any type of earbuds you want. Some might even be crazy enough to cut apart some expensive audiophile earbuds for this ;)
Massive googly eyes to stick on the front. This kind of thing https://www.amazon.com/Sunmns-Inches-Giant-Wiggle-Adhesive/dp/B01MXDWVYF/ref=mp_s_a_1_5?keywords=big+eyes&qid=1574620538&sprefix=bog+eyes&sr=8-5
Despite what's posted here, I quickly tested on my 1060m and at least Oculus Medium seems to work just fine. For the record I'm using this amazon basics cable
Note this is still not the much request 3DoF mode when there is no visible light.
I use one of these with the Quest and Rift S for playing with the lights off
I tried one of the many rebranded magnetic right-angle connectors on Amazon (example) and while they technically work, the slightest nudge or brush of the cable near the connector can shift the pin connections (without physically disconnecting) enough that the Link software thinks there is a cable problem and disconnects the headset.
Sorry. Forgot to mention these are 3rd party straps I bought of Amazon. They seem to be decent quality and I did a brief stress test swinging the controller in full rotations for a few seconds.
I have been using this $20 IR light
https://www.amazon.com/dp/B075ZYG89D/ref=psdc_7161094011_t2_B075F7NV56
works just fine for me in a fairly large bedroom at night. The light is not visible at all to anyone sleeping. I have also heard that any old security cam with night vision capability will work fine.
They replace the connecters on my phones, wife’s phone, tablets, Oculus Quest and game controllers. They have universal ends and the part that separates stays in the device. Each set comes with USB micro, USB C, and lightning connectors. These here
I would also advise you to coat any lenses you don't want scratched with ceramic coating. It's usually applied to car surfaces, but it works great on plastic, it's hard as glass because it is literally silicon dioxide, or glass in liquid form. Super slick too, so harder to get dirty, easier to clean. I put the stuff on everything I don't want scratched and it works great. There are lots of products to choose from, just look for Automotive Ceramic Coating. I use this Nano Bond stuff off Amazon: https://www.amazon.com/Nano-Bond-Ceramic-Coating-Protection/dp/B07MHB8KHQ/ref=sr_1_2?
I have very little dev experience and I haven't made any of my own assets yet, but I saw this asset pack on the Unreal Marketplace and I found out about Cloudlands mini golf for the Go and I thought it would be a fun undertaking. The ideal version of this would be a Tea for God-type of game where it generates a course based on your guardian setup. I spent like half a day getting all of the software set up on my computer for Quest development.
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Is this something you guys would like to see? I'm pretty excited about this (at least for now lol) but I'd have to submit a Quest Store application to get Oculus's approval. Does anyone else have any other creative mini golf ideas that I could apply to this project? (Besides making a full course like in Golf With Your Friends or something)
My Oculus Link cable arrived this afternoon. I haven't connected it yet, but I thought I'd post some photos and information that compares it to the previously-recommended Anker Powerline USB C to USB 3.0 Cable (10ft).
The Link cable measures 201.5 inches (16.8 feet) from end to end and weighs 220g. That's ~~.92g~~ 1.09g per inch.
The Anker cable measures 121.5 inches (10.1 feet) from end to end and weighs 154g. That's ~~.79g~~ 1.27g per inch.
As you can see in one of the photos, the Link cable is slightly thinner than the Anker cable, and you can tell when you hold both in your hands.
While the Link cable is heavier (per inch), it feels the same as the Anker when you hold both cables. I had my wife do the same test, and she agrees. They might as well be identical.
The Link cable is definitely more flexible than the Anker cable. Whether it's the width that makes the difference or the material itself, it's easy to imagine the Link cable being a better HMD-connected experience.
The cheapest option would be a silicon cover. It simply slips over the original interface.
As for cleaning the stock one, unplug the facial interface and soak it with warm water and some oil- and perfume-free soap. Thoroughly squeeze and wipe it until clean, then rinse with clean water and keep squeezing until no more soap foam appears. Squeeze water out and leave to dry for some hours.
Get yourself an AMVR or VR Cover face pad replacement and you'll notice even more comfort improvement. This is the one I use. https://www.amazon.com/AMVR-Interface-Bracket-Leather-Replacement/dp/B07VT3BM7P
Most of the silicon covers you can buy have little flaps covering your nose; blocking out the light totally. For a lot of people it is unconfortable but I like it. For example this https://www.amazon.com/MASiKEN-Professional-Silicone-Sweatproof-Lightproof/dp/B07WV9HCRZ
I use it, works great, but it looks like they're capitalizing on the VR market. Any LensPen should do.
Looks bulky and what not, but it perfectly balances the weight on your head, easy to adjust, and super comfortable.
I've found the Amazon USBC-USBA 3.1 10FT and some random brand USBC-USBC 3.0 10FT cables for US market.
I find a lens pen is much more effective for removing greasy marks than a cloth (which tends to smear rather than remove).
Not sure those are big enough. If you're in a crowded place like a park I'd bring collapsible safety pylons. Something like these.
The romoss batterypack is my suggestion. Its a pound heavy but it can charge a surface laptop around two times and an Iphone 7 ~~8~~ 12 to 13 times on a full charge. I just put mine in an old kiddie purse and thread the cord out a small hole.
So far v4.16.0 is the only version known to work properly on Quest (no streaming errors, downloads working etc): https://www.apkmirror.com/apk/netflix-inc/netflix/netflix-4-16-0-build-15122-release/netflix-4-16-0-build-15122-android-apk-download/download/
https://www.amazon.com/gp/product/B0816PV1YZ/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
I got this for my quest and it's been awesome. Can easily plug/unplug one handed without worrying about stressing the cable or the port. Can even stick the cable to the side of the metal rack I keep my Quest on so that it's easy to grab when I need to charge again.
Love it
Hey guys!!!
Let me start by saying the Quest is the coolest thing since sliced bread!
I spent some time researching ways to protect/store and carry the Quest. My solution is this case by Case Matix off Amazon (link below, runs about $45 USD)
This allows you up pluck out small squares until you’re left with the shape you want.
What I did was used the retail packaging that’s modeled to the quest and controllers, and cut out the rectangle in the foam so it fits.
Turns out to be a rugged, clean solution. Enjoy!
LINK:
WORKFORCE Safe n Secure Video Projector Hard Case with Dense Internal Foam - For Epson 3LCD, XGA, SVGA and 3D Projectors - Models VS240 / EX3240 / VS345 / VS340 / VS335W / EX7240 Pro / EX5240 Pro https://www.amazon.com/dp/B018PON1CQ/ref=cm_sw_r_cp_api_i_Ujw7CbQZ7YBMM
Repeat steps 21 through 36 for additional apps.
It should be fine, but if you want to be sure you can buy lens cover, like those : https://www.amazon.fr/VR-Cover-Oculus-Quest-Black/dp/B08HMNZGLW/ref=asc\_df\_B08HMNZGLW/?tag=googshopfr-21&linkCode=df0&hvadid=489421152362&hvpos=&hvnetw=g&hvrand=15414159651316493226&hvpone=&hvptwo=&hvqmt=&hvde...
As I can see next version with better button mapping and haptic feedback already preparing on the GitHub.
I hope we will have a new version tomorrow.
Releases are here: https://github.com/polygraphene/ALVR/releases
Seriously Stock strap with the $19 AMVR soft padding is all you need. I hated my Halo strap I ended up sending it back as I still could to Amazon and got a refund. G/F couldn't use it because of her hair but that pad on the back fixes everything...
Didnt even bother with the Elite Headstrap due to all the posts about it breaking. Nor did I bother with the $80 Link cable either.
I use this it really helps I hit my 400$ monitor once and I been using this and never get close to it again.
If talking to oculus support doesn't work out, try polishing you lens with Polywatch: https://www.amazon.com/Polywatch-Plastic-Lens-Scratch-Remover/dp/B0014R9V9O
Others have used it effectively in the past to remove damage from their lenses.
You can get the really cheap ones on Amazon that work good too for under $20.
One like this can find for less though.
Yes some versions of netflix will not work. Some say that https://www.apkmirror.com/apk/netflix-inc/netflix/netflix-4-16-0-build-15122-release/netflix-4-16-0-build-15122-android-apk-download/download/ works but i have not yet having my replaced Quest so cannot confirm myself.
For PSX I use Duckstation and play with an Xbox One S controller, but it should probably work with several other bluetooth controllers. Via sidequest you can install APKs.
So head to https://github.com/stenzek/duckstation/releases/tag/latest and grab the Android APK. You can then install it via Sidequest. then you need to add a PSX bios and your games, of course. And then it should work. You can then increase the resolution from native 8X.
The problem for me has been with connecting the controller to the Quest, due to some bug on Oculus' side. I'm not sure if it applies to everyone though.
Esimen VR Game Gun for Oculus Quest 2 Controllers Pistol Case, Enhanced FPS Gaming Experience- Compatible with Pistol Whip VR Game, Enhanced FPS Gaming Experience (White) https://www.amazon.com/dp/B08PT4WNQW/ $26 no affiliation
Saying that “Alyx is coming to the Quest” is wrong
Saying that “Alyx is not coming to the Quest” is also wrong
Half Life’s website said it perfectly: “Oculus Quest with PC and Link Cable”, no confusion there
/u/willasaywhat suggested a solution for starting applications in their comment which should work. Once you have adb
set up you can use <code>scrycpy</code> to get a live stream of exactly what the headset sees. It works for guardian and beat saber. You see what they see. By default this includes both eyes but you can pass an argument to crop it to just one eye for easier viewing. Note it does not include audio but if youre not using headphones the sound from the Quest is easy to hear.
Most people lately have been recommending the BoboVR M2 halo strap, which is a newer strap distinguished by two "arms" that provide additional support on top of your head. I have it and find it comfy after some adjusting, and nicer looking.
https://www.amazon.com/dp/B08YR8LFH3
I could be wrong but what you shared looks like the older, more generic halo strap that gets rebranded by various companies. Either one should be a vast improvement over the stock strap. (Still recommend attaching a power bank/counterweight to back)
Definitely not as stiff or abrasive as the stock pad. The thicker "comfort" cushion that comes with the gasket in particular feels very comfortable when you tighten the headset to your face.
In terms of coolness, there's really no difference. VR Cover does sell a product called the Cool XG Foam Pads for their Quest 2 gasket. They have a gel layer that makes them feel cool when first putting the headset on but after 5 or 10 minutes your body temperature negates the sensation and the cool feeling dissipates.
My official cables are solid, but no matter how many times, a bad angle plugging or unplugging will wear them down quickly. I recommend magnetic adapters that have proper bandwidth support. Works for my Quest 2 and MacBooks beautifully.
Magnetic USB C Adapter 20Pins Type C Connector, Support USB PD 100W Quick Charge, 10Gb/s Data Transfer and 4K@60 Hz Video Output Compatible with MacBook Pro/Air and More Type C Devices (Silver) https://www.amazon.com/dp/B0816PV1YZ/ref=cm_sw_r_cp_api_glt_fabc_BHK9P6GMSMB9QGQCMZ1Z?psc=1
There’s a lot of stress on those small parts. I found a halo strap as a replacement that’s more robust as well as more affordable and comfortable. It eliminates the face squeeze. The headset attaches to the halo via firm but adjustable hinges, which allows one to rock, press, and hold the Oculus headset firmly into one’s face, improving the chance of staying in the sweet spot even with vigorous play.
Best I can tell there are several “labels” that seem to be the same design (and maybe even manufacturer) - pretty typical for generic Chinese products like this. Here are two examples of many:
Also there are dozens of reviews on YouTube, just search “quest 2 halo strap”. The only minor complaint I have heard (beyond a bit fiddle to fit) is it’s a bit closer to your face when tightened so if you have a huge IPD you may see the edges of the LCD. My IPD is average and I didn’t notice it...
Eneloops. I've been using the same set for camera flashes for years. They have a lot of charge cycles in them. Amazon
https://www.amazon.com.au/HTC-Vive-Deluxe-Audio-Strap/dp/B06Y2GDXMC now go from there young one, experience what it is like to be poor.
FINALLY figured out the problem I think. I use NordVPN, but even though I wasn't using it, it was blocking LAN connections from detecting my PC. If you have NordVPN or another VPN that might do that, make sure to toggle off that option.
Is your house made of 3 meter cubes?
But seriously, use Tilt Brush to trace your couch. Your mind will be blown when you sit down. This weird logic of "crappy drawing = squishy object" kicks in, and doesn't work for a wood chair.
...then move on to trampolines and swing sets :)
Well, let's see...
VoxMachinae (commercial): works flawlessly both on GO / Quest. Can be played on Quest with motion controllers even though the best way to play IMHO is using a gamepad (Xbox Wireless). Recommended.
Assetto Corsa (commercial): paired with a wheel, it's incredible. The real bummer here is that menu interaction is done on the "2D" interface (PC monitor), so you'll have to go back and forth.
The Forest (commercial): working good, but this is one of the games that let me suspect that controls layouts are not perfect. Some of the basic actions (like, using the lighter) feels "off". Dunno if this is specific to the game...
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Doom3 (+Fully Possessed Patch) (commercial): working really good, totally playable via gamepad, feels "off" on some interactions, button mapping.
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Titanic VR (commercial): working good, controls are correctly mapped.
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Blocks (free): working extremely good. controls are ok.
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VRChat (free): working good, hands are misplaced, controls feel "off"
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Pavlov VR Demo (free): working ok, some actions feel "off" but maybe that's because it's an early demo I suppose
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I also tested some free demo / games from itch.io: VR Rider (working good even on the GO), Wolfenstein 3d VR, Flickblocks.
Anyhow, I would really try to understand if there's a way to remap controls within steam. I've tried fiddling with the settings (like, swapping oculus controllers with vive controllers) but didn't change anything :/
I'm an indie-dev who makes use of asset packs on the marketplaces available.
Some people frown upon this, and certainly there are "asset flip" games - I try to avoid this by making innovative, fun and unique game ideas to avoid that. I'm simply a guy in his basement so I'm doing the best I can with what I've got.
But that said, I've made a lot of use out of Synty assets. Say you want to make a Grand Theft Auto game. Check this out: https://www.unrealengine.com/marketplace/en-US/slug/polygon-city-pack
20$ and you get a full city with VR compatible characters. It's often on sale for 10$ too, and in fact has been free entirely one month.
Now to a degree this is misleading.. Sure you get all the graphical assets, but if you want a city to feel alive you need sounds, you need animations for the characters.. There is free stuff with this but you can only go so far with free stuff, at some point to meet certain standards you need to buy more.
Then of course there's the time spent programming. I'm a programmer so I can do it for free but of course time is money.
Someone else had an estimate of 3000$ to 20,000$. That seems reasonable if you're doing the programming, it can be done for that, that's about the budget I'm allocating to my first (attempt to) release on Quest.
I designed this stand because I'm always moving my Quest around the house since I'm always looking for a room that has the space needed or is not in use.
It's designed for easy placement of the Quest and controllers and makes them really secure.
In case you want to support me and get the STL files for 3d printing, you can find them here:
https://cults3d.com/en/3d-model/game/oculus-quest-stand-with-carrying-handle-for-easy-relocation
Thanks!
>View one of the Google Street View locations on your computer and then imagine seeing it in VR instead of on your computer screen.
Google Street View photographers take 2D photos used to create what you see on Google Maps Street View. If you've seen a 360 photo in any headset, you've seen what Street View VR looks like -- whether it's in a Cardboard headset or in a Vive. On your computer you can move around in Street View by clicking with your mouse. In Wander you move around the same way using your controller.
So it's not a 3D experience like you'd find in a game. It's like a virtual tour you'd see in a VR realtor tour of a house or a tour you'd find at Kuula.co.
Google Earth is a different story because it has 3D models viewable on PCVR headsets. Google Earth also lets you drop down to ground level where it switches over to regular 2D Street View -- the same thing you'd see in Wander or on the Daydream headset or in a Cardboard headset.
If nothing else, you'll find an incredible number of places to visit because Google's photographed a lot of the planet and ordinary people have uploaded their own 360 photos into Google Maps. You can see those in Wander as well. A while back I visited Antarctica for the first time. There aren't that many places to visit there, but there are places you can see. I'd speculate that Google Street View has one of the largest libraries of 360 photos in the world. And, in Wander as on your computer, you can "move around" in most locations.
If you're looking for 3D, you're out of luck until Google starts taking stereo Street View photos which I don't know if they'll do even though their newer cameras could make that happen.
Laptop won't cut it. If you search this thread though, look for something called shadow tech: https://shadow.tech/usen
1) Do you live in one of these places: https://shdw-assets.herokuapp.com/images/home_us_map_2x.png
if so continue
2) sign up for $30 with shadow tech - you are renting a remote VR capable computer. 3) get virtual desktop and steam and steam vr and elite dangerous on your remote computer from shadow 4) sideload (see FAQ on this subreddt) the virtual desktop apk to your quest 5) using many steps documented elsewhere, you'll run elite on the computer in the cloud, and it will pipe directly to your quest.
Tell me if it works and then I'll do it too :-\
I think a silicone cover is a must for sure. Don't want to be sweating into the default mask that will soak it like a sponge (eww).
And if you want another layer of comfort and protection, cotton fabric covers that go over the silicone have been great for me. It feels soft and doesn't irritate my skin like some of the silicone covers do after a while (since your pores can't breathe as well...at least for me).
https://www.amazon.com/Fabric-Cover-Oculus-Sweat-Absorbent/dp/B07TW6G19Z/
That way it's the cotton part that absorbs the sweat, and you simply take it off and wash it or put on the other fresh one. Some have reported they sweated so much in Supernatural VR, it would actually drip down the silicone cover sides.
The official cable
Or get something with an active repeater. Many of the early 3rd party Link cables lack an active repeater, thus they're more likely to have signal issues or show up as USB 2.
One such 3rd party option w/ a repeater is the Cable Matters- 16 ft ACTIVE Link cable for $25
https://www.amazon.com/Cable-Matters-Active-Oculus-Headset/dp/B08FVCNX14
Use a rear counterweight to make it more balanced. My 20AH battery is 350g.
Also a halo head strap moves the main support to the forehead. Technically the Q2 is still sticking out in front of your face at the same position, but because the weight is bearing down closer to the centre of your head I'd imagine it would be better.
This is a similar halo strap to the one I purchased and like. Here is how I attached the battery to mine.
If you're happy to sideload an app, then you can sideload "File Manager" (https://play.google.com/store/apps/details?id=com.alphainventor.filemanager&hl=en_GB&gl=US) which will then allow you to copy files over wifi using it's "Access from PC" option.
You can also use this method to copy APK's over to the Quest and then install them without having to use sidequest or ADB functions, should you wish.
That stupid round edge on both sides is called usb-c. This will be the standard in the coming years. Get a short cable that usbc to usb-a for your power bank.
https://www.amazon.com/dp/B07VJNQT6F?ref=ppx_pop_mob_ap_share
I recommend this one. Has a 90 degree angle to keep the cord out of the way. Also get yourself some velcro straps to secure it to the back of your headset. This way the power bank acts as a counterweight for the headset.
My zipper broke in the first week so I bought this case to store my headset with the elite strap and battery.
https://www.amazon.com/gp/product/B07SX1L8DD/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
It's a great case. Highly recommend and no, I don't get paid to say this.
Here you go!
Khanka Hard Travel Case Replacement for Oculus Rift S PC-Powered VR Gaming Headset https://www.amazon.com/dp/B07T44XPQ9/ref=cm_sw_r_cp_api_glc_fabc_lSg5FbDEZTCFB?_encoding=UTF8&psc=1
I have the same halo strap. This case fits all with extra space.
!!!!!
Same for the Rift S page on Amazon: https://www.amazon.com/gp/product/B07PTMKYS7
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I checked the Amazon page DAILY for the Rift S and it pops up everytime. It's probably down as it's being updated , hopefully we get a launch tomorrow !
In the last hour or so the 64Gb model has appeared on Amazon UK: https://www.amazon.co.uk/Oculus-Quest-All-Gaming-System/dp/B07P6RJ39C/
No 128Gb availble (yet as of 11am UK time)
I'm hoping someone will test it in a dark room, lit by an infrared "illuminator". I suspect that tracking will work fine, but I don't actually know. I've got this IR light sitting in my Amazon cart, but I would rather someone else spends their money first! : )
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https://smile.amazon.com/gp/product/B01D73XM24 ("JC Infrared Illuminator 4 Led High Power LED IR Array Illuminator IR Lamp Wide Angle for Night Vision CCTV and IP Camera")
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Although I could return it pretty easily.... I'm tempted again.
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Fine! I'll buy it. Jebus, so much peer pressure!
I bought this one from Amazon - different sizes for 7$. DIYASY 2 Inch 3 Inch 4 Inch Large Googly Wiggle Eyes with Self-Adhesive for Christmas Decorations https://www.amazon.com/dp/B0798NCNJP/ref=cm_sw_r_cp_apa_i_Hp9.CbK3MAWEG
Using this light it boosts the brightness of scenes for IR cameras. It is usually used for security cameras with night vision. Paired with a quest it really helps to be able to use the headset in lowlight.
WTF is Polywatch? *Heads to Google...*
EDIT: https://www.amazon.com/Polywatch-Plastic-Lens-Scratch-Remover/dp/B0014R9V9O
Pigasus VR Media Player (Full Screen, no Oculus TV app) & Challenger Comics Viewer
Steam Link is free so there is no problem sharing the APK. Here is a link. There are a lot of sketchy APK websites so I would rather have a safe link here than someone finding a bad APK.
This is the one I used and I haven’t had any issues. Haven’t tested it too much though (basically opened it once and played a movie, just to see if it works)
You need to use 4.16.0: https://www.apkmirror.com/apk/netflix-inc/netflix/netflix-4-16-0-build-15122-release/netflix-4-16-0-build-15122-android-apk-download/
Most (if not all) other versions will either throw up errors when playback commences, or don't support downloads.
I finally got my Shadow PC setup last night, and the first thing I played with was Google Earth.
Depending on where you live, this might be worth while. I was looking at parts, and for a lower end rx 580 based system, I'd be doing $800 CDN, and about $1500 CDN for the 3070 I'd love to buid. Vs. $20/CDN per month. So yeah, in 3.3 years of shadow that would be the cost of a lower end PCVR, but I'm also sure that if Shadow doesn't go bankrupt/kaput that there will be hardware upgrades for base Boost level.
Here's a guide to doing it manually for now: https://www.notion.so/beastsaber/Quest-Audica-Mod-Loader-075fe525db7443b09484656d6d0e8690 (feel free to jump in the Discord for help). It should be integrated into BMBF soonish so it installs with just one click.
That is not normal. It is one of 2 things:
the second one is the very reason why I have a 6 inch USB 3.1 Gen 2 10Gbit cable connection to it all the time because I am afraid with all the plugging and unplugging I will do between charging and using Oculus Link it would eventually wear out the USB C connection on the Quest 2 and make a loose connection.
Perhaps using the same thing I just linked above in paragraph and use zipties or something to keep it still, so the connection wouldn't move, would be a good solution.
I did and I purchased this which makes it super comfortable
https://www.amazon.ca/gp/product/B08V55VHMX/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1
https://www.amazon.com/dp/B0723FPB47?ref=ppx_pop_mob_ap_share
this is what I used for Velcro strap, i originally use them to clean up the cable management of the workstation but it fits 10000mah power bank quite well
https://smile.amazon.com/Silicone-Anti-Sweat-Washable-Anti-Leakage-Blocking/dp/B08SMKNDK8
Better than the VR-Cover you can get from Oculus and less than $16. (Some versions are $12, and they don't have the creases that the VRCovers have because they are shaped to fit.)
This one even comes with earmuffs. https://smile.amazon.com/dp/B08PP522B5
Something made for the bike is $27. It's pretty much plug and play. A controller replacement is $69.
I just bought these off Amazon the other day for $20, and will be able to test them tonight. lens anti-scratch rings
As u/oldeastvan/ said, if you have access to a 3d printer then buy $18 Koss KSC75s and print adapter.
> Rumour has it these Koss drivers also on the Porta Pro headset, were what were used in the original CV1.
> Koss KSC75s https://www.amazon.com/Koss-KSC75-Portable-Stereophone-Headphones/dp/B0006B486K
> STL files (not mine): https://www.thingiverse.com/thing:4627824 also includes version for cloth strap.
Full description at thingiverse, but this is for the the $16 Okzu 10000mAh battery from Amazon.
Also, ymmv, but having this battery hanging off the back like this actually improves Quest comfort for me.
It's crap. Get the Amazon PSVR headset case: AmazonBasics Carrying Case for PlayStation VR Headset and Accessories, Black https://www.amazon.co.uk/dp/B073PVDMT5/ref=cm_sw_r_cp_apa_i_JHgXDbR84VW1D
Lots of room, perfect if you have a DAS also ;)
Can't find the video you're talking about explaining how to do it, but managed to do it myself. Basically need to have Sidequest, and use the Chrome extension to download the Xbox .apk file and install the apk onto your Quest. Then you just start the Xbox streaming app from "Unknown Sources" on your quest.
Any word on how to fix the aspect ratios though, since it's impossible to tell what game I'm loading into since it's only showing like the very top corner of every game?
As far as gameplay, there's noticeable delay but it's playable for Forza and also Gears 4.
https://www.amazon.com/gp/product/B075ZYG89D/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
This one illuminates a 15'X12' room at night perfectly.
I have these ones: https://www.amazon.com/Silicone-Oculus-Cushion-Sweatproof-Lightproof/dp/B07X6DJQS1/ref=psdc_14775002011_t2_B07ZK86F8M
You slip it in and you're done. But I had to cut out the nose area since it was pinching my nostrils.
Link is only using a maximum of ~150Mbps which is well within what even USB 2.0 ports and cables can deliver. So even if you hamstrung the official Link cable with a USB 2.0 adapter it wouldn't affect the quality of the experience.
But if you're going to get a male Type-A to female Type-C adapter make it a double-sided USB 3.x adapter, like this. Anything that explicitly states that it supports double-sided USB 3.x transfer, or mentions a VL160 smart chip. Most Type-A to Type-C adapters on the market fall back to USB 2.0 in one orientation and it can be a real hair-puller if you don't know what's going on. Again, Link only needs USB 2.0 now anyway, but you might as well set yourself with a somewhat future-proof solution.