This app was mentioned in 13 comments, with an average of 1.54 upvotes
If you have a Daydream-ready phone, and you can locate and install Daydream on the Play store, I can't imagine why you'd have any problems. The headset itself is region agnostic.
Like u/michael60634 said, if your phone is not Daydream compatible, you won't find it on Play Store.
If you really want to see the Google Play Store page, try go to the following link on Android and click the bottom banner to open the page in Google Play App:
https://play.google.com/store/apps/details?id=com.google.android.vr.home
> vr google earth on mobile
Is this what you're talking about?
I can "walk around" too. It's called google daydream, the headset is like 100$ but you need an 800$ phone to use it.
Is Daydream just an app that you download or is it something that is baked into the OS like Oculus on gearVR?
nvm, it's an app https://play.google.com/store/apps/details?id=com.google.android.vr.home&hl=en
ok so then I guess the only way that Samsung could opt out of it being compatible would be by purposefully not meeting the specs?
mmm no se si funcionara.
SI PODES! Proba esta app, que es la que largo google ayer o antes de ayer que funciona con un control.
PlayStore, no vas a poder porque no esta en ARG
Gracias! :)
They missed the actual daydream app off the list! https://play.google.com/store/apps/details?id=com.google.android.vr.home
You know there's a share button for app pages, right? (right under the reviews section)
For us lazy people: https://play.google.com/store/apps/details?id=com.google.android.vr.home&hl=en
Doubtful:
The Mate 9 Pro is listed but the Mate 10 Pro is not listed yet as certified daydream compatible.
Source: Google Support
I reached out to a few people who have done unboxing for the Mate 10 to see if they can download and install or if we will get Your device isn't compatible with this version.
(Daydream is dead)
October 15, 2019 update:
I see it on Play using S8, Mac, PC: https://play.google.com/store/apps/details?id=com.google.android.vr.home
I wasn't talking about using Oculus or Cardboard games with a Cardboard in low-persistence mode... I was merely saying that if you have hardware suited for Daydream, then Daydream games will run in low-persistence mode regardless of whether your headset is an actual Daydream View, or a "Cardboard" headset like the BoboVR Z4.
Plus, in theory, again if you have a Daydream-compaible phone, Cardboard apps should also eventually take advantages of the new Daydream optimimization: a Cardboard compatibility mode for the Daydream app is in the works (or already working, unsure, check r/daydream), and the latest versions of Google VR Services have a development option to make even Cardboard apps that are compiled against older versions of the SDK use the newer one (i.e. Google VR, with its Daydream optimizations on suitable phones), as I understand it.
> great to see this platform is still progressing with developers not abandoning it with the oncoming Daydream platform.
I am not really sure it will keep progressing much independently of Daydream. What I think is that soon enough most new apps will be just focused on "Daydream", but at the same time, it will be easy enough (it practically is already, with caveats) to use the Daydream platform on phones that do not officially support it - of course, without low-persistence mode or any of the other hardware optimizations, if one's hardware simply doesn't have those.
Specifically, once you have
you can already use Daydream apps on any phone that has the sheer horsepower to run them. My hope, which is not unfunded, is that the above operations will become easier in time, with ROMs coming VR-enabled by default and the controller being sold stand-alone for relatively cheap.