This app was mentioned in 2 comments, with an average of 1.00 upvote
A little tip, things like "let the downvoting begin", or a low effort post like this one is undoubtedly going to get a negative reception here. It shows that you either don't care about your work, or don't care enough to present it with any pride. Anyway, I'm going to check the games out now and see what I think:
Don't Touch The Lines: This game looks good, aesthetic wise. It has a very "materialesque" quality with the colour palette, and the simple graphics are charming, yet effective. You should probably explain the "full network access" permission in the description, though I'll assume it's used for leaderboard access or something that you have yet to implement. Some things of note: Upon opening the game, I noticed that it doesn't have immersive mode, and the "star" button that takes you to the play store page is useless as it is. Either label it or remove it, but it being there serves next to no purpose. As far as gameplay, I like it. You touch the screen to propel a little white triangle across the screen. One control: touch to go forward. It's simple, but it has potential to grow if you chose to make it more complex. I definitely like that it doesn't count as a point until you traverse the entire screen, because it increases the tension as you play. Some recommendations: Add more animations or "eye candy" without going overboard. Perhaps a subtle dynamic effect on the background (with an option to disable) to keep the game minimalist, while adding something to keep it visually entertaining. Other than that, for a simplistic one touch game, I like it. You could do more with it, like add power ups and debuffs that effect the game like things that slow down the lines, or maybe speed them up. If you wanted to get really fancy, maybe something that starts fucking with the graphics like the game Psych. Perhaps "clear the screen in x seconds and get a powerup" or "clear the screen in x seconds or get a debuff" random events would keep the gameplay fresh.
Don't Let Them Fall Same complaint about the star button here, though perhaps that's just a peeve of mine. When I actually started the game, I honestly had no clue what to do. There is a little thing that pops up and says tap on bird to jump, then I do so, and then the bird falls and I get a game over. After frantically tapping the screen, I find out that you actually have to tap on the bird to jump, just as the note said. I'd like to complain about the popup being ambiguous, but I'll have to admit that I should've been able to get that from the popup. This game seems too hard for my tastes, perhaps due to screen size (playing on an LG G2), but it seems decent for what it is.
Overall, *Stop selling yourself short.* Promote your games like you're proud of them, because you should be. They're decent for what they are, and better than anything I could create. I like that you're sticking to simpler games, and hope you stick with it. Because while these games are nothing new, they aren't loaded down with ads that I could tell, and the design is fairly decent, at least on the first one.