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Gassy Cat
Well, at least I'd like to think it's at 100% completion :P
The main thing that made it so difficult to hit the release milestone was freakin IAP on both iOS & Android. The latter being more problematic due to it requiring an actual debit/credit card to test. Repeated testing on either platform was tough too as once an item is purchased there is no easy way to reset the purchase.
Documentation was all over the place and likely outdated. So I normally end up following an official guide which turned out to be deprecated but strangely still kept online by Apple/Google.
FYI, this was mainly on Unity 4 & eventually 5.1. At the time of development, Unity's IAP feature was not yet released so I rely on Soomla for cross platform IAP stuff. Soomla itself is fairly managable but the store fronts were the major hurdle during the developent-testing cycle.
The game sorta tank IAP wise but I learned a lot and beginning to appreciate the effort and coding behind mobile games with complex stores or IAP setups.
EDIT : Formatting & spelling
> I have no rigid preferences for what I'm looking for
For something small that's meant to be played on mobile, you can try my game Gassy Cat
I've done this research a few months back but couldn't locate any.
My solution was a : create a barebones model in MagicaVoxel, save it to a format readable by Blender then use the latter to add bones for animation.
The "downside" to the above would be you eventually started modelling in Blender instead and deviate from making voxels :P That's what happened to me when making my recent game
Gassy Cat - Endless Arcade Farter
A game for the player that gets motivated by succeeding from numerous failures.
You play as a cat that is propeled by its farts, collecting stars for high score through an endless series of cylidrically-shaped levels.
Collected stars allows you to unlock characters as well. Play as a ninja, crocodile, pug or bear!
Gassy Cat is finally live on Google Play, after being out on iOS for some time.
Gassy Cat : DOWNLOAD
Gassy Cat
This week, version 6 update was released after being approved by the respective store fronts.
Said update includes a possible random reward (in the form of stars, the game's "currency") upon a game over. Hopefully this takes the sting out from dying frequently.