This app was mentioned in 3 comments, with an average of 4.33 upvotes
You have a great idea.I've played a game similar to what you described on android called life simulator.
https://play.google.com/store/apps/details?id=com.qizz.life
I didn't finished because after a while it gets boring and it has almost no idle.. you keep continue clicking to the point where it get exaustive.
The reset system you mentioned seems really intestersting. I just think it should be really well planned. When you say you reset... do you mean to have a option to kill the current player? Maybe people would get attached to the char..
But it's a great ideia indeed, I'd love to know more about
Not much to it to be honestly. I understand that its very early in development but at the moment I'm clicking around in a menu and see "+1 STATHERE" for progress. I mean you have something, which is good, you've already got a framework, but there's nothing to keep anyone playing this right now. Are you just aiming to get some ideas for developing this?
There is this game which is basically the same thing, but further developed at this point. I think you should take a look at this if you haven't already and see what people like about it. Take note to not make your game a reskin of this.
One thing I noticed about it is that the game will quickly hit a wall where there is no more progress to be made. You've bought all the misc items, the last upgrade in the menu, stats are higher than you need them for the last job. Nothing left to do. This is something you should consider for developing a game like this. If you want people to keep playing you need a way to make another 'upgrade' always available. Take note from games like Adventure Capitalist. You can always buy another lemonade stand or what not, or in the end just restart, but you get something for doing so giving incentive to do it. Sure you will still get bored, but it will keep me playing longer than I would without these kind of mechanics. What you don't want to do is have a counter with no purpose except to waste progress. Like say you can keep buying houses, but all it does is say "You have 12 houses" Well okay, why do I want to spend the money on a house that doesn't do anything? You've got to lure people with some sort of incentive that isn't totally useless. There are of course people who will play a game and enjoy it without these kind of mechanics but the market for that isn't nearly as large.
An example with the theme of life simulator. Families. Have kids, start over as your previous characters kid. Provide some slight bonus from previous characters life, You were a rocket scientist? Maybe your kid has a +10 science skill bonus.
Of course I just some random guy in the internet, in the end this is your game, develop it however you want. Better to make a game you like for yourself than one you don't for people you don't care about. Good luck with make this and have fun with it.
how will it be different from the existing life simulator https://play.google.com/store/apps/details?id=com.qizz.life