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We recently released a new a mobile game Never Go Home ($.99 on iOS and Android and we are really eager to hear feedback on it and the not.
However, a point of discussion on feedback, sometimes pop up and it comes to, can progressive (and excessive) feedback be a good or bad thing, alongside constantly adhering to it?
We know that we all as gamers, are pretty much fickle in terms of what we want (ie. DLC, hating micro transactions, but paying for items, etc), but I am curious as to how everyone else feels about it. And do you think your opinion can translate to both PC, console, and mobile game equally? or different?
Project: Never Go Home Platform: Ipad, Iphone, Android Promotion Type: Feedback, Release, Garnering awareness Promoter's Name: Shawn or Ken. I am many, but one. And also the C.P.O :D Links to the Project: Its available for $.99 on GooglePlay Store Apple Store
Additional Links: Here's a small trailer with some gameplay And here is Swordfish doing a Lets Play of Never Go Home Here's a Let's Play from Swordfish, who was kind enough to preview our game.
Our Website // Our Facebook // Our Twitter - goodnightgames1 // Our Instagram - @goodnighgames // Our Youtube
Hello! Howdy everyone, we are Goodnight Games!
We are just popping our heads up to say hello and introduce ourselves to all of you fine people. We do make games, and enjoy making them a lot.
We've been working on our newest space 2D game, “Never Go Home,” where you are lost in the clutches of the endless void of space. Its a game where the primary objective, is to survive as long as you can.
We'd love to hear what you guys think of our game!
Feedback, suggestions, or hell, if you just want to talk let, message us, hit us, poke us, anytime and us know! :D