This app was mentioned in 21 comments, with an average of 1.57 upvotes
The dice packs are hosed as far as dice counts. If you're going to use physical dice for every roll, you will want 6 of each kind. Each dice pack should contain exactly this amount, come with a nifty box, and probably cost as much as the book (but it would be a one-time purchase per player.) In particular, you only get 1 Force Die per pack, and this is utterly frustrating. I find myself regularly rolling 4 of any given die, often rolling 5, and occasionally rolling 6 of a some of them. My campaign is currently at the 1K XP range, but needing this many for some rolls can occur pretty early, say maybe at 500XP.
But:
There's a nice dice app. This is an option that honestly beats having physical dice, because it does all the counting for you.
Then there's this website, which needs better on-page documentation perhaps, but handles most of what you need to play.
https://play.google.com/store/apps/details?id=com.visttux.empireedgediceroller
With a dice app, the specialized dice cost isn't an issue. I still got the dice; I'm a dice junky. But there are options.
There is a conversion chart in the book to change the dice into d6's, d8's, and d12's though I'd say that would be a massive pain to actually do. My suggestion would be to just find a dice app or website that rolls the dice for you (not FFG's one where they charge you). This is the one I use.
https://play.google.com/store/apps/details?id=com.visttux.empireedgediceroller
I saw that, and I also saw this free RPG Dice roller that has EotE dice included. Much more barebones, but also free. I'd be interested in thoughts here. https://play.google.com/store/apps/details?id=com.visttux.empireedgediceroller
There's also a free version here that has the the FF EotE dice on it, I haven't checked to see if it cancels rolls yet but it may help if you're pressed for cash
I agree with this. Using a dice roller app helps speed things up since it handles all of the counting/cancellation stuff instantly. This is the one I use. It makes building a dice pool pretty straightforward, it counts the symbols for you, and it explicitly says "2 success, 1 advantage" in text so you don't have to know the symbols.
I really apprecaite this android based dice roller It's very simple and very bare-bones, but it's the only free dice roller that does Star Wars dice. It covers pretty much everything.
What I need now is a decent app-based solution to do Savage Worlds dice well.
1, 3, and 4: I've run multiple successful Star Wars campaigns that have each spanned years. Beyond occasionally sharing a deckplan for the party ship, I've used no maps or models. It's all been theatre-of-the-mind.
Others covered the dice roller for discord, as a general tool I've found "RPG Dice Roller" to be invaluable in my games, both irl and online. Here's a link: https://play.google.com/store/apps/details?id=com.visttux.empireedgediceroller
Using the above with a print-out from OggDude's generator has simplified game prep from a players perspective immensely.
Also, Android has a free (ad-supported) dice roller:
https://play.google.com/store/apps/details?id=com.visttux.empireedgediceroller
None of my apple friends could find one on iPhone.
I get you wanna promote your first phone app, but there are PLENTY of better free dice apps.
https://play.google.com/store/apps/details?id=com.visttux.empireedgediceroller
This is my favorite.
> A big reason I've not gone deeper into it is because I refuse to support the business side of FFG's proprietary dice. Please don't try and convince me otherwise every time I mention it someone wants to get on me about it.
I don't like giving FFG money either.
So here's a few free dice rollers for Star Wars dice:
https://play.google.com/store/apps/details?id=com.visttux.empireedgediceroller
I usually recommend this for players trying out the game.
This is another great app (which is free). https://play.google.com/store/apps/details?id=com.visttux.empireedgediceroller
Android has one called RPG dice roller.
https://play.google.com/store/apps/details?id=com.visttux.empireedgediceroller
I definitely don't recommend using a grid or battle mat the same way you would in Pathfinder or D&D. That's not to say you can't do traditional "dungeon style" map layouts for the inside of a building/ship, but I wouldn't bother trying to get granular with movement and determine exactly how many squares constitutes a particular range band. Run the game Theater of the Mind style, but use maps and layouts to provide context for your players. This website has some good example maps available for download which I've found helpful.
Your players should roll the difficulty dice. Speaking of dice, I recommend this free Android app for dice rolling. None of my players wanted to buy special dice from FFG just for this system, and I don't particularly blame them.
Some of my sessions have lots of combat, some have no combat. You've got to use your own instincts and judgment on how much combat is needed in a given session. If your group is storming an enemy base of operations, heavy resistance makes sense. If your group is just wandering around, you might just roll once or twice to see if they get randomly attacked or threatened by criminals/authorities/rebels (depending on the setting and the theme of the campaign). Some scenarios make sense as a "dungeon crawl" - like infiltrating a military base. Speaking of combat, especially for sessions with lots of combat, I love this database of adversaries which also functions as a serviceable "encounter manager." You can pin multiple adversaries to the tabs at the bottom for quickly switching between stat blocks, and manage the size of minion groups automatically adjusting their skill pools accordingly.
My group primarily plays this system and D&D 5e (we alternate between the two on a weekly basis). Most of the skills you acquired GMing D&D/Pathfinder are still applicable, the only thing that has really changed is grids don't really work well and instead of dealing with a d20 as the core mechanic, you're dealing with pools of FFG narrative dice. The hardest part is adjudicating triumphs/despairs/advantages/threats outside of combat. That's the part you're going to want to put the most thought and practice into as the GM. I also recommend this cheat sheet as an excellent "at a glance" reference to consult during play. At my table, everybody has a hard-copy printed out and stapled together. The only other thing that I consider a big headache is space combat. Once you've cut your teeth on the system as it is, you may want to consider house-rules if it's too clunky for your liking (which is the case for most people in my experience).
RPG Dice has D&D, Star Wars, and Fate dice included, and it's free.
A lot of people are saying to get the starter set, but you really don't need to buy anything to get started with D&D. The basic rules are free online, and you can find dice roller apps for free also, so all you really need to get started are friends.
As someone else mentioned Matt Coleville's videos are helpful, but he also made a video specifically for new players that you could check out.
Dice are pretty cheap on amazon, so if you wanted to get a large set of dice for yourself and your buddies you could do that easily also.
Chessex is the go to brand for RPG dice, so if you are looking for some nicer quality sets you can get good ones for cheap through them.
Have fun!
EDIT: I forgot to add this character sheet It's free, and completely automated and makes creating a character simple.
Visttux Its on android for sure.
FFG Star Wars would be nice. I'm currently using this app and it doesn't half as many features as yours does.