Amazing idea. I just wish they weren't $80 freaking dollars on Amazon with shipping. Why do hey do that?
Anywhere better to get them?
Well, if the spine broke with a slight touch that is just poor quality, but I do think more people should be aware of this.
Also, I have to quote this for posterity:
>they came from separate whorehouses.
I set up and ran the starter set for some mates on May the 4th. I have a physical copy but with lockdowns I've moved all my games online.
It's a bit of work but once I had it set up the VTT worked great. You've still got to load in maps and NPC stats etc. But having the dice pool stuff work with clicks on the character sheet was really neat.
I had used it for DND for a while now but I'm glad to see their Star Wars game rules work well and get some love.
Foundry - https://foundryvtt.com/
Happy to answer questions or share a link to our video if interested. But just wanted to share my experience more than promote anything.
Long story short, my players' Sith ally suddenly and inevitably betrayed them, forcing them to take him down aboard the Supremacy during a battle above Coruscant 32 years before A New Hope. Some catastrophic damage to the timeline may have occurred.
​
Long story long, you can listen to their entire adventure as part of the Empire Wreckers Actual Play Podcast.
If you want the same kind of abilities of roll20 I would consider this https://foundryvtt.com/ a single payment of around 60$ and I think the program offers what roll20 has.
I was considering buying it for swtor but actually I was persuaded that it might just be better to use discord and throw some images in the chat/share monitor.
There has also been the addition of the Chiss and the Toydarians in Enter the Unknown, and Drall, Selonians, and Corellian Born Humans in Suns of Fortune. We're also expecting to see three or four new species in Dangerous Covenants.
There is also the Unofficial Species Menagerie, which while not official, has been fairly well received. We're also looking at doing one last round of updating, since they've done some really cool things with several of the new species in the last releases. [/shamelessplug]
If you have an Android phone you might be interested in the following app: https://play.google.com/store/apps/details?id=com.saladdragon.adversaries
Provides a quick reference to NPCs in the game :)
I'll back up the Foundry VTT option. Set up and ran the Escape from Mos Shuuta not too long ago. Get a glimpse of us playing here https://youtu.be/Y9w_yHfQHiY
Was a good way to do it if you can't be in person. https://foundryvtt.com/
tabletopaudio.com has solid effects boards for different situations. For music, I pay for a spotify subscription for personal use (I got hooked after expensing one for work use at an old job and using it on my own time). I make my own playlists through passive and active searching.
I started with the Cantina Band music from the Star Wars Soundtrack and prompted Spotify to suggest similar music. Randy Newman penned songs from Disney soundtracks were surprisingly overrepresented, but their similarity to John Williams' Cantina Band/2 is notable. I added a few more like Henry Mancini's Baby Elephant Walk and some big band music, early rock n roll w/ Sax like Lee Allen, and even some Soul and Surf Rock - all heavily instrumental. Now my Cantina playlist is far longer than any Cantina encounter, and has different styles to represent different bands or locales.
Music I found that fit different moods was filtered towards other or new playlists. Most of which have a John Williams Star Wars song or two. I have playlists for Victory, Scoundrels/Heist, Empire/Doom, Showdown/Duel, and Mood/traveling (upbeat/fortune and down/misfortune). I also have Kevin Kiner's music from Clone Wars and Rebels in their own playlists - there's a lot of music there, else I'd have sorted them into mine.
I'm doing the same thing with old world style music and instrumentals in new playlists I'm working on for my current/upcoming Genesys rpg fantasy campaign. Spotify likes to suggest music from period TV series and video games for these lists.
Been working on a prison break campaign built around recruiting other prisoners to help escape, some of the stuff here about the prison itself won't be useful and maybe there's a bit too much relational complexity between the prisoners for your purposes, but you can always simplify/ignore some of the details. https://trello.com/b/6oyTmuAg/prison-break
I got a set from Book depository for about $12 last month. They are out of stock now and shipping is a bit slow but if you aren't in a hurry maybe keep an eye on them:
http://www.bookdepository.com/Star-Wars-Edge-Empire-RPG-Dice-Pack-Fantasy-Flight-Games/9781616616595
It's called R2D2 Translate. Not sure if it exists for iOS though!
I just saw this r2d2 translator site and they make the exact same translations! Not sure if they're built by the same developer.
Android App entitled "DICE" and shows a blue/purple d20 has SW dice in the settings
https://play.google.com/store/apps/details?id=fr.sevenpixels.dice&hl=en
Not sure if that's what you're looking for, but are you aware of the Adversaries App? Don't know if you use your smartphone at all (or have android/if it's on iOS as well) obviously, but it's pretty neat.
Thanks for the page /u/DonCallate!
I've released (as a beta) an Android app on the Google Play store that allows quick reference of NPCs from the three core rulebooks. Might be right up your alley!
Check it out here: https://play.google.com/store/apps/details?id=com.saladdragon.adversaries
If you do end up running a virtual campaign, I highly recommend the free Roll20 service combined with the Discord Dice Bot. These two windows provide a player with everything they need at no cost; communal map and token manipulation in Roll20, dice calculation and flavour image sharing in Discord. (You can also pay to have an integrated dice and character sheet system in Roll20, but my party prefers to print out our character sheets and track session changes in the physical world.)
Have a listen to Episode 32 of the Order 66 podcast (https://player.fm/series/order-66-podcast/the-order-66-podcast-episode-32-and-knowing-is-half-the-battle). GM Chris presents an interesting house rule for cinematic duels not too far off from what you've raised here. Instead of winning a certain number of rounds, I believe the idea with his house rules is that you need to generate a number of successes that equal your opponent's strain (to represent you wearing them down or vice versa).
I'm considering using it in my own game, and I'd be interested to hear people's feedback on it.
Ive got the SWTOR soundtrack, and have renamed each track with its “feeling” so I can pull it up if desired. I regularly do the same with each new Star Wars film or game soundtrack, though not all of each one is appropriate for gaming. I’ve also used Tabletop Audio for background sound in the past. They didn’t have many “sci-fi” tracks last time I set up to use it, but that was a long while ago, so it may have changed. Other sources can come from anywhere; I’ve used Mass Effect’s Afterlife Club music before.
Only thing to keep in mind; keep the sounds low. They’re called “background tracks” for a reason. You don’t want to obscure gameplay or make the sounds distracting.
This podcast is probably the best advice anyone could give. Order 66 Podcast Episode 108
Android
Apple
Hello everyone!!
Finally, the time has come: the NPC Manager app has been released for everyone to enjoy. You can download it following this ->>link<<-
It's been around four months since I showed it to you for the first time and thanks to your encouragement, your ideas and your feedback, this application has become a reality.
Free for everyone to use, I have added most of the features that you requested, and then some more. I hope that you find it useful, and that it makes your campaigns easier to manage. I can assure you that it has make mines easier.
But I don't want the development of this app to stop here, and I would really like to give it a longer life, keep improving it and adding more functionalities in the future. As I mentioned when I first showed it to you, the app remains free for everyone, without any ads, and it will stay like that. I have only added a donate screen in the app menu in case you like my job and you would like to support what I'm doing.
Anyway, I hope you all enjoy it and find it useful! May the force be with you!
Well Empire Legends is an android/chrome crossplatform app, its free for character but might still be pay for ship info.
You don't have to use bootcamp either, I'm running Oggdude with no trouble on a VirtualBox VM. At least it needs less disk space than Bootcamp since you can set it up with a dynamic size virtual drive.
https://drive.google.com/file/d/0BxykBcHy6Bm6RDdHakhkeUtnRmM/edit?usp=sharing
This is the one my group uses. We all love them. All the info you need, easy to track, and sturdier than paper. Printed off copies at officemax
As it seems to be a prerecorded clip that was played during the session via Roll20 Jukebox, they could have just as well done it with Audacity or similar audio editing software, which gives you way more options and is completely free.
I don't play enough EoE to put together a deck, but I do have designs that you may use!
https://drive.google.com/file/d/0ByCEAIKo46eaUEtKNjEteUJKOW8/edit?usp=sharing
Also, Here's a sabbac themed EoE deck. Enjoy https://drive.google.com/file/d/0ByCEAIKo46eaSm1PRlBzVVo1dVk/edit?usp=sharing
All right, here is your MTG sized card. Ill convert it to a 9 up here in just a second. Here is the direct link to the front/back
https://drive.google.com/file/d/0ByCEAIKo46eaQzBNcko1MzBsUEE/edit?usp=sharing
*edit: okay the 9 up pdf is in the file, as well as the indesign doc if you wanted that as well. :)
I was able to buy a beginner set for Edge of the Empire. It's meant to show players/GMs the basic game mechanics and comes with a starting adventure. I have no experience at all with ttrpg's so it was very helpful for me. There are also a couple podcasts that I listen to where they just play the Edge of the Empire; it's really helpful hearing how the game mechanics work and very entertaining. Each podcasts has it's charms but they do at times have explicit language if that's something you want to be aware of. The first one goes by "campaign: skyjacks" they started with star wars then switched to some other RPG after awhile. The other two that I listen to are "cosmonaut tabletop" and "tabletop squadron". I think they are all good at showing game mechanics and variable play/narrative styles. I hope this helps and I hope you and your son have a fun time
The dice packs are hosed as far as dice counts. If you're going to use physical dice for every roll, you will want 6 of each kind. Each dice pack should contain exactly this amount, come with a nifty box, and probably cost as much as the book (but it would be a one-time purchase per player.) In particular, you only get 1 Force Die per pack, and this is utterly frustrating. I find myself regularly rolling 4 of any given die, often rolling 5, and occasionally rolling 6 of a some of them. My campaign is currently at the 1K XP range, but needing this many for some rolls can occur pretty early, say maybe at 500XP.
But:
There's a nice dice app. This is an option that honestly beats having physical dice, because it does all the counting for you.
Then there's this website, which needs better on-page documentation perhaps, but handles most of what you need to play.
https://play.google.com/store/apps/details?id=com.rtwodtwo.starwars.forceawake
I do NOT recommend their blaster noises application.. the only thing out doors of demand a+1. Certainly doesn't make any noises
The Beginner box is watered down rules. Nearly everyone goes from that to a CRB. So you just skipped the "brain dead easy" button.
IMO you can easily learn it from the CRB as tells more information anyway.
Make sure to read up (or print out) a table of how to spend advantages/threats/despairs/triumphs and make sure you understand all the dice symbols enough to explain them.
Also try to decide early on if you are EU friendly or not. If you are EU friendly (aka you like the expanded universe stuff that is more than just the 6 episode movies and the clone wars cartoon), then you can open up a ton more races to play with. If you only want Canon, then be sure you stick to that so you are not having EU vs canon wars hurting your gaming.
The sidebar has a link to the wiki, but I will link the relevant article about coming from D&D. https://www.reddit.com/r/swrpg/wiki/experienced_player_swrpg
Further more, if you have ANY questions about "how do I do this sort of idea" or "my players are doing this... how do I stop them" or "my players want ... how do I help give it to them", Reddit is here to help!
There are at least 3 or 4 threads here, and maybe a dozen or so on the Fantasy Flight Games forums about new GMs so there is no possibly that there is a single thing you can ask, that we cannot find a way to help you with.
It's pretty simple. First you head over to the link above for the dice roller, then click the "Try in [Hangout]" link - this'll let you more easily access the extension later by making it a recent extension.
Then you just head into Roll20, pick your campaign, and select "Launch in Google+ Hangout". This will automatically load a new Google Hangout Video Call with you logged in as GM for your campaign. Then you select the EotE dice roller from the left side bar of extensions and send out Google Hangout link/invitations so people can join. In all, it should look something like this: http://tinypic.com/r/2rng6q9/8
Few things about using the Dice Roller; it's possible that players can sort of disconnect and so they might not be able to see dice rolls, this can usually be fixed by closing the extension and reopening it. At worst, they may need to just refresh the Hangout page entirely. When that happens they also might not be able to see the Destiny Points, so clearing it out and re-adding it will let them see them again. Finally, clicking the die images themselves will reset them down to zero, so you don't need to constantly click the decrease button to reset them after rolling.
A long time ago there was a fella who went by the handle 'Fiddleback'. In the early days of this system he did a series called 'Skill Monkey', that talked all about the skills with the narrative dice and how to use them.
One of his best episodes was called "When Not to Roll", it fits your question perfectly. I've found a copy of that and provided the link to it. Even with all the good advice provided by the likes of Ghostofman, I recommend giving it a listen.
Empire Wreckers- the game master really knows the Star Wars, the whole game is very character-driven.
https://feeds.buzzsprout.com/141856
Heroes of the hydian way
"Actual play podcast where they run pre published Ventures in the Starwars universe" It has Chris from The SilZero podcast as a player, a he always has lots of good voices.
Here's a link to an updated version of the reference sheets.
I updated everything to account for the rule changes since beta, all the page numbers and price differences, and in a couple places included clarifications from the official core rulebook errata. Hopefully Gribble doesn't mind that I modified his PDF. If anyone sees something I missed, let me know.
EDIT: you will notice there is one section on page 7 regarding Black Market Goods that I have labeled with a question mark. I'm not sure if it is just a holdover from the beta, or if I am misunderstanding something in relation to the rules for black market goods. Anyone have a clarification?
Hey, thank you very much for the kind words! And thanks for the review!
Actually, on the app you have a Donate menu, where you can see where you can send me a few coffees if you feel like it ;) (This is the link)
So one of my players is ludicrously talented (in my opinion) and drew a poster for the first Episode of our current campaign! I've already ordered it as a print lol.
As you can see the campaign is set during The Old Republic era and it's been an absolute blast so far. We're just about to wrap up Episode II!
The players are:
The two planets you can see there are Tython (left) and Ord Mantell (right). The two extra characters are Grand Moff Rycus Kilran (human) and Republic Ambassador Vyn Asara who are heavily involved in this Episode of the story.
The campaign loosely follows the events in the Old Republic MMO and I'm even writing the campaign up in a story format that I hope to get printed into a book of some description when it's finished. Obviously the front cover has been sorted :D.
https://www.swtor.com/holonet/galactic-history
Leading up to the SWTOR MMO game, a couple of in-universe videos detailing the history created by the old Tales of the Jedi comics and the KOTOR games were released.
For some reason I can't play them right now, but they'll be available on youtube at least.
Roll20 is a virtual tabletop - you can roll dice, have a character sheet (that the GM can see at any time) and even can draw maps and move tokens around if you want to.
There's an awesome character sheet that provides the FFG dice, and it simplifies some stuff by automating it, but you need a subscription, a Pro account, to use the required API.
I already have some games going, so I know how to set it up. Probably wouldn't take part myself, to not disturb your game with my horrible German accent...
If you have photoshop templates you could always use the website www.photopea.com. It's a free web based photoshop that I have used a lot in the past. Super nice way to edit photoshop files.
Maybe a Day of the Dead / All Saints' Day thing? http://www.fandango.com/movie-news/exclusive-artwork-star-wars-day-of-the-dead-749943
Have the group land on a Clone Wars era battlefield and suddenly Force Ghosts! Add in some decrepit old droids, some unsavoury creatures that lived off the flesh of the clones that died on the battlefield, and you've got the recipe for creepy.
My friends and I started recording our RPG sessions over a year ago. As a matter of fact, I've mentioned that campaign in here a couple times. We joked for a long time about editing it into an actual play podcast. Last month we did just that, and started releasing each session as an episode. Feedback has been enthusiastic and postitive, some of it even coming from total strangers. We've even gotten unsolicited fan art.
Anyway, today marks the release of episode 4 and our Grand Launchening (i.e., actively promoting it; and yes, I got admin permission for this post). If you're into tabletop RPGs and/or Star Wars, we would be flattered if you gave it a listen. Our ongoing campaign, "A Star War," is the bulk of the content, although we will occasionally detour into other systems and settings for one-shots.
The most recent episode, A Circus of Lies, is a great place to start; we're all more comfortable with our roles, we introduce an extra party member, and there's a lot of NPCs for me to play around with as GM.
Anyway, we're the Blasted Beet Podcast Network on Facebook, @blastedbeet on Twitter, and we're available on Spotify, iTunes, and just about anywhere else you get podcasts, or you can click this link (note that we're definitely not kid-friendly): https://www.buzzsprout.com/791786/
Thanks for listening, we love you!
This is sweet, I'm going to add this to my soundboard app (Farrago). I've also had good reactions using this as well for Coruscant/Corellia/<generic city planet>: https://tabletopaudio.com/future_city_sp.html
Oh yeah, It is pretty easy, especially if you already know what they will run into. I actually make scratch programs that I project so that I can have some simple interactivity too.
(For an EotE campaign I run, with 2 of the NPCs the group has met) https://scratch.mit.edu/projects/75086694/
(For a D&D campaign I run. All the NPCs the group can meet as well as blurbs for them.) https://scratch.mit.edu/projects/113886249/
Hope this helps!
Edge of the Empire takes place after the Battle of Yavin but before the events of Empire Strikes Back.
If you are a first timer, I would definitely direct you to the beginners games. They do a great job of introducing the game and general RPG ideas.
Same answer as 2.
For those who can't get to Galaxy's Edge, there is a sabacc variant deck called Corellian Spike sold on Amazon for $5-12. Not quite as nice, but I use it for my games and it is very functional.
We started our most recent campaign at Knight Level, and since I'm playing a Jedi Armorer, I decided I wanted to craft my lightsaber and my armor, so I had a bunch of starting credits to burn. I figured I'd buy an astro droid to give me some boosts on my Mechanics checks (and since no one was playing one, and you can't have Star Wars without a droid or two). Little did I know, I was buying the most popular NPC of the campaign.
4B-D1, our party's yellow and gray prototype BB-unit (I based his design off of a lot of BB-8 concept art, but he's got a dome more like an R5 or C1 unit) has been a constant source of entertainment. He's been performing maintenance on our ship while we're off on adventures, and has developed quite an attitude with the GM narrating his actions and me pressing either BB-8, Chopper, or R2-D2 buttons on the SW Sounds app. He's barely even my droid anymore. The party pilot constantly has these long conversations with him, and last night, after getting in an argument with our Lasat Hired Gun, he decided to make amends by bringing him a beer and modding a scope onto his blaster rifle.
Ciphers and Masks will be available on April 11th on Amazon US for near-MSRP:
In any case, adding you!
This is a verbatim quote!
From this book
Here is an Amazon link to the beginner box I bought. Has everything you need for 4 players to do a quick first game.
This app might be useful:
https://play.google.com/store/apps/details?id=com.saladdragon.adversaries
It's not yet editable within the app itself, but you can import custom files with your own Adversaries :)
I saw that, and I also saw this free RPG Dice roller that has EotE dice included. Much more barebones, but also free. I'd be interested in thoughts here. https://play.google.com/store/apps/details?id=com.visttux.empireedgediceroller
There's also a free version here that has the the FF EotE dice on it, I haven't checked to see if it cancels rolls yet but it may help if you're pressed for cash
here's one...
Fantastic! I did the same for Adversaries so may as well share. I pulled all the data from the Star Wars Adversaries website, and converted it into an online filterable database. It's not supposed to replace Stoogoff's website (that one has far better UI), however this allows you to find adversaries that match multiple criteria. It also provides an interesting database for all the data nerds out there.
I'd like to add that the officially licensed die-roller app is worth the $5. It has dice for all their licensed games (including Genesys and their miniatures games), you can optionally let it handle canceling symbols, and it'll do up to 30 dice at a time. You really only need one copy for your group, but it's a good substitute for the physical dice.
The Foundry VTT ruleset is a solid choice for online play. The character sheet has everything you need for all the Star Wars rulesets, the die-roller handles everything, and there are some really useful add-on modules.
If you're playing in MeatSpace™, I recommend getting tokens from an Othello game for the Destiny pool.
The book itself is this one. I have the kindle version, and can screenshot and stitch together a full size version of the pages, but I've been a bit busy today, sorry.
Agree, this is a great time frame to explorer. The downside, as I see it, of going later (e.g. Jedi purge, empire, even high republic) is the major hyperspace lanes are already laid out. Especially since Tython is just off the galactic center.
Good source material to check out if you haven’t read it already are the Tales of the Jedi and Dawn of the Jedi series.
https://www.amazon.com/gp/aw/d/B09RSFMTXR/ref=tmm_kin_swatch_0?ie=UTF8&qid=&sr=
If there is no one who has specific talents for card games or luck, we just play the actual game. Previously we used the "Han Solo Card Game" by Hasbro which is a type of Sabacc, but we used the rules from the Daily Sabacc blog.
Now we have the cards from Galaxy's Edge, so we use those instead.
If a player does have talents of some sort, we play the version from the book but I find that my group likes the FFG rules for Hintaro more than Sabacc so we use those more often.
I agree with this. Using a dice roller app helps speed things up since it handles all of the counting/cancellation stuff instantly. This is the one I use. It makes building a dice pool pretty straightforward, it counts the symbols for you, and it explicitly says "2 success, 1 advantage" in text so you don't have to know the symbols.
Good news!
One of the big changes I'm doing is using an actual database for storing the items. This has the benefit that limiting what items you want is as easy as adding "WHERE ____ = ____" to the end of the request. In my code of course. The user will select options from a menu. But what this means for users is that it should be pretty easy to limit items on every feature. So min/max rarity, removing categories, or even choosing by manufacturer should all be pretty easy to implement. So the current plan is to have full control of selection over all of the basic features (anything that gets a column in the tables in the sourcebooks)
What rolls do: I can't speak for Celo, but I think they just used my algorithm, and I just used the algorithm from the book. So the only set-in-stone thing that rolls do is if you have more successes than failures, the item shows up, otherwise it doesn't. And the dice pool is decided by the character's skills, the rarity of the item, and the planet that you're on. All the stuff with advantages/triumphs/etc is up to the GM to decide. Anything I would do with it would piss somebody off, so I'm trying to avoid anything homebrew and just sticking rigidly to the books.
Speaking of, inventory quantity is pretty homebrew as well, so it is at least a low priority to me. At the very least, I will probably add a way for the GM to set quantities, so if it matters to your table, you'll have the option.
Lastly, templates will be the core of shop generation. I'm thinking of this primarily as an inventory management system, so while shops will have the ability to store inventory, the shop itself will be stored in the database primarily as a list of rules, so you can reroll them to your heart's content
Good news!
One of the big changes I'm doing is using an actual database for storing the items. This has the benefit that limiting what items you want is as easy as adding "WHERE ____ = ____" to the end of the request. In my code of course. The user will select options from a menu. But what this means for users is that it should be pretty easy to limit items on every feature. So min/max rarity, removing categories, or even choosing by manufacturer should all be pretty easy to implement. So the current plan is to have full control of selection over all of the basic features (anything that gets a column in the tables in the sourcebooks)
What rolls do: I can't speak for Celo, but I think they just used my algorithm, and I just used the algorithm from the book. So the only set-in-stone thing that rolls do is if you have more successes than failures, the item shows up, otherwise it doesn't. And the dice pool is decided by the character's skills, the rarity of the item, and the planet that you're on. All the stuff with advantages/triumphs/etc is up to the GM to decide. Anything I would do with it would piss somebody off, so I'm trying to avoid anything homebrew and just sticking rigidly to the books.
Speaking of, inventory quantity is pretty homebrew as well, so it is at least a low priority to me. At the very least, I will probably add a way for the GM to set quantities, so if it matters to your table, you'll have the option.
Lastly, templates will be the core of shop generation. I'm thinking of this primarily as an inventory management system, so while shops will have the ability to store inventory, the shop itself will be stored in the database primarily as a list of rules, so you can reroll them to your heart's content
There are two official options and any number of unofficial options.
The official Star Wars dice app is called, appropriately, Star Wars Dice. It is $5, but it also has the dice for all of FFG's dice-based Star Wars games - Armada, Imperial Assault, X-Wing, etc.
There is also the official Genesys dice rolling app. It's free but it doesn't have a Force die (Genesys doesn't use it) and the symbols are Genesys symbols (effectively the same but they look different).
If you search for "star wars dice" you should find plenty of unofficial dice rollers, whether app or web-based.
I prefer real dice for every game possible but half of my group is using the app. Mostly cause it's cheaper than the dice but also cause we are old and those tiny symbols are not fun to stare at LOL
https://play.google.com/store/apps/details?id=com.fantasyflightgames.swdice&hl=en\_US&gl=US
Amazon has sticky token maker things like this: Beadaholique 100-Piece Epoxy Stickers for Bottle Cap Pendants, 1-Inch, Clear https://www.amazon.com/dp/B00AFRWIRQ/ref=cm_sw_r_apan_glt_i_648CBN2QHD66AWTNVGXZ
Also pair that with a thick back like foam, felt, or magnets and you're good.
If you have a smartphone or tablet, it's worth getting the official die-roller app. It has dice sets for all of FFG's games (including the ship-combat game and Genesys) along with basic polyhedrals. The FFG dice can even auto-calculate canceled symbols. It's like $3 or $4.
Thanks! This campaign is actually a part of our actual play podcast if you're interested in checking it out. The Sequel Trilogy era stuff starts at season 7 with new characters.
Empire Wreckers get my shout! They're into their seventh season which starts their third campaign so there is plenty of material to binge! It's exclusively audio so there is no screen necessary. The episodes cut out heavy number-crunching and focus on the characters and stories, it makes it very enjoyable.
Bonus that they're pretty dam hilarious.
Honestly, I'd instead focus on The Foundry. There are useful nuggets scattered throughout the Star Wars books, but it's not cost-effective to buy them just to apply them to Genesys. Most of the relevant mechanics have been ported and/or enhanced and/or condensed somewhere in the Foundry.
(Not to be confused with FoundryVTT, which is a totally separate, unrelated thing, and imho the best way to play Genesys or FFG Star Wars online.)
My advice? Watch some Westerns. The first 20 sessions of my (now 40-some sessions deep) campaign took place on a single world, mostly in a single town. Now, it wasn't a colony, just an out-of-the-way world that kinda went ghost town after a hyperlane realignment, but I think a lot of the themes of survival and isolation were there. When the campaign first started and I was still trying to get a feel for the setting, I listened to a lot of old Gunsmoke radio episodes (available on YouTube; a great help and excellent quality).
Play up environmental things like weather and hostile wildlife or natives to emphasize the frontier feel. In our case, the "indians" were two factions of droids, one feral killers and the other nomadic herders. Which is a good example of how to keep it Star Wars: when the setting is so removed from most traditional SW stories, you gotta lean into the weird quirkiness of the universe. Lots of aliens, unusual personalities, mysterious technology (all of which can contribute to that fringes-of-civilization feel). In your particular case, I might work in a visit from a representative of the patron company, some real city slicker type to emphasize the disconnect with the rest of the galaxy.
(And if you'd like to see this in practice, have a shameless plug for the Blasted Beet Podcast: https://www.buzzsprout.com/791786)
I GM a podcast called Empire Wreckers, which has two campaigns so far and just finished it's fifth season.
​
Season 1 follows a group of Rebels in their fight against the Empire.
Season 2 sees those Rebels thrown 4000 years into the past after a hyperspace accident, where they have to deal a Republic led by the Sith Empire.
Season 3 follows the Rebels as they leap forward to the events of The Phantom Menace and try to kill Palpatine before he rises to power.
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Season 4 is the start of a new campaign with new characters - this time working for the Empire as mercenaries taking down gangs in the aftermath of Return of the Jedi.
Season 5 sees the rise of the First Order as the mercenaries help the Imperial Remnant establish a foothold in the Unknown Regions.
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We try to treat each episode like its own movie, so they run 2-3 hours and have additional music (and sometimes sound effects) to try to add some more atmosphere. The early episodes are a bit rough audio-wise, so the start of season 4 is a good place to jump on if you want better audio quality without coming into the middle of a story.
That being said, the earlier seasons do start have an impact later on in the second campaign, so it might be worth circling back around to check them out if you enjoy the later episodes.
Since Campaign's already been mentioned, I'll join the parade and plug myself. Blasted Beet is heavy on Western elements if you're looking for something a bit different (ghost town, drunken shoot outs, droids in hats, you know). Season 1 of the main campaign is done, and we also dabble in one shots (Star Wars, Genesys, a few other systems). Season 2 starts next month, and we've already got through season 4 recorded, so there's plenty more in the pipeline. https://www.buzzsprout.com/791786 (or just search Blasted Beet wherever you get your podcasts)
AS has been said they are between print runs and it's taken a while due to some changes with FFG and the like. The good news is reprinted are coming bad news is that used books are seeing a markup.
Amazon still has some at retail. Age of Rebellion is also pretty easy to find at retail.
https://www.amazon.com/Star-Wars-Edge-Empire-Rulebook/dp/1616616571
The hardest thing to find is the dice. Your best bet is a beginner game. You can also use the generic Genesys dice, but it doesn't come with a force die.
I got very lucky and found a set of dice for retail but it took a month of regularly checking sites like Amazon, ebaym knobleknight etc.
There are actually third-party hosting options. I haven't tried that myself, but Foundry is literally a webserver. It runs on a Mac, PC, or Linux, in the cloud on AWS, wherever you can install nodejs. Some people even run it on a Raspberry Pi! But for non-technical mortals, there are hosted options, too. (The default Windows scenario is an electron app; the GM runs it more or less like Fantasy Grounds, opening the ports on their firewall. Players then connect using any modern web browser. But the options are endless.)
I never played Saga, so I could be way off here, but if you're referring to the Pau'an, there's an EotE version in the unofficial species menagerie: https://archive.org/details/UnofficialSpeciesMenagerieV3rev
Are you in person or online? If you're in person I can't really help you, but if you're online I found this one yesterday. It's not perfect and doesn't have that many effects, but it has some nice stuff. A good starting point if nothing else, and its pretty easy to use.
Perfect. BTW these are all created in indesign/illustrator, so you [i]should[/i] be able to edit them there(make more blaster holes, or whatever).
Oh, and here's a blank page set up if you wanted to make a hand out explaining how these are to be used, or for something else.
https://drive.google.com/file/d/0ByCEAIKo46eaeHRkdC11WnZCNEk/edit?usp=sharing
If your audio source is Youtube or Soundcloud you can use myCircle as an easy way to do it. You just paste a link, get a synced room and paste that room link to everyone else. Once you press play, it starts on everyone else's end.
I'm currently running a game with 6 players*, so I know the scheduling issue very well. We have a group chat on Facebook where, the day after each session, I post a link to a Doodle (scheduling website) for the next six weeks. If we cannot find a date within 6 weeks, I will look for the most likely day and talk to those you didn't choose it about the possibility of changing their plans. We're only 3 sessions in, but so far it worked out nicely.
So what I suggest is, instead of trying to create a fixed schedule (like every Wednesday, every other weekend, every first Saturday in a month, ...), just pick a time frame and let the group (including you) choose a date within that time frame.
Not sure if that's the proper psychology behind it, but I imagine people are more likely to to attend to a specific session when they explicitly agreed to the date. More so at least than if they agreed to a schedule once before maybe some other things came up.
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* I know, that's too many. But they are all friends of mine, so I don't want to tell them off. And so far, it's been going fine. Should it become a problem, we will look for a solution as a group
I use Evernote to keep things together. I have a bunch of different notes for hooks, NPCs, locations, setpieces, encounters, and any other things. Then I make a note for the upcoming session and I make a outline. "An NPC meets the party at the spaceport and then X happens" then I make a bullet point list of how things could potentially go, Canned responses or snarky quips the NPC might be able to use, potential environmental effects, anything I can think of that I might potentially need or use in that encounter.
I like Evernote because I can use it across platforms. On my work computer, on my tablet, on my phone. Whenever and wherever I get an idea I can jot it down and file it in the proper place.
Could you describe your experience level? Are you brand new to rpg's? Have you played any before? If you have, what aspects did you like about those games? SWRPG is a roleplaying game (like DnD), but in the same way movies in the same genre do things differently, Fantasy Flight Games' Star Wars does things differently from DnD.
Regardless, the best place to start is the Beginner's Box. It comes with everything you need to start: components, dice, a map, and a guide for helping you get started. It makes no prior assumptions and walks you through the world of roleplaying games, starting from What is Roleplaying Games to tips for continuing on a potential campaign. The beginner's box (and the game, for that matter) is written to make it as approachable as possible. I have introduced many people of different ages/backgrounds into the game who have never played roleplaying games. I know someone who taught the game to their children with great success, so although it seems intimidating, you just need to break things down into small steps, and the Beginner's Box helps out with this.
If you try that out and love it, you can pick up one of the core books for the system. The system has three main flavors: Edge of the Empire, Force and Destiny, and Age of Rebellion. All three are the exact same game and can be interchanged, but each flavor caters to a different kind of theme within the universe. Edge of the Empire focuses on the average folk and the criminal underbelly. Think Han Solo, Boba Fett, Jabba the Hutt, etc. Force and Destiny is all about Jedi-themed adventures (although all three books have rules for making Jedi characters, FaD focuses especially on Jedi). Age and Rebellion focuses on the military conflicts, covering all sizes from small commando teams to planet-sized galactic combat.
> dice app from fantasy flight
I'd actually recommend it. It has all the various styles of symbols from all their games, along with your standard numeric polyhedrals. You have the option of having a dice pool figure out canceling symbols, to show you the end results along with the dice themselves.
The Google Play Store has it, and they have a separate app for Genesys. The next time I run Star Wars I'm going to browbeat my players into getting the app.
This is one of my favorite Star Wars source books for the Empire era. Definitely worth a look if you are asking this question.
Probably talking about Mythic GM Emulator.
For the reference books for the 'components' (if I understand your meaning of the word' you probably want:
I think the latter includes all or most of the former, but not certain.
Hey, can you work with a german one or do you want the english version? The german version is currently on sale at amazon fpr 35€
The english Version is at 68€:
That's what I was going to say. Book is here!
Thanks for the heads up, I just placed an order. I wasn't planning on picking up any adventure books, but for this price, why not?
Heads up - Endless Vigil is also pretty deeply discounted through Amazon:
Star Wars: Force and Destiny - Endless Vigil https://smile.amazon.com/dp/163344287X/ref=cm_sw_r_cp_apa_i_5VtADbX3CDCEC
1, 3, and 4: I've run multiple successful Star Wars campaigns that have each spanned years. Beyond occasionally sharing a deckplan for the party ship, I've used no maps or models. It's all been theatre-of-the-mind.
Others covered the dice roller for discord, as a general tool I've found "RPG Dice Roller" to be invaluable in my games, both irl and online. Here's a link: https://play.google.com/store/apps/details?id=com.visttux.empireedgediceroller
Using the above with a print-out from OggDude's generator has simplified game prep from a players perspective immensely.
If you copy the link on my first comment, you can paste it on the web browser of any android device you have and it will open the google play store there. This link
It's possible the app wasn't showing up because it was updated in a way which is no longer compatible with your device, because it's available here.
This is a handy, albeit silly, guide for more in depth phrases. I got it for $4, but $9 isn't bad for it. I have a recurring character that the players always run in to, a tourist who tries to talk to people while reading directly from the phrase book with absolutely no hopes of comprehension.
Cthulhu monstrositys ... First session introduced a spur of the moment Dark Force Tree .. before the next session I picked up a copy of Petersens Field Guide Lovecraftian Horrors and it turned out to be Ithaqua taking a nap.
That was a campaign where the players were rather pleased to fight Stromtroopers.
Another option would b Genesys RPG dice. They use slightly different symbols but are only 12€ on Amazon. Other than the symbols being different, they still mean the same thing (success, advantage, etc) and are in the same style. But they don't have the Force Die. But you could just use the conversion table and a regular D12
You can order Lords of Nal Hutta off Amazon for 36-ish, won't be available till March 16th but you can place your order nonetheless.
Anyways, adding your list!
If that's the case, Gadgets and Gear is currently available in Amazon for $31.96.
Also, Android has a free (ad-supported) dice roller:
https://play.google.com/store/apps/details?id=com.visttux.empireedgediceroller
None of my apple friends could find one on iPhone.
There is a pretty good app in the Google Play app store that will randomly generate NPCs with traits and a small backstory that you can use for ideas. It can be found here: https://play.google.com/store/apps/details?id=com.aerilys.empire.legends.android
By the way, this is a great idea.
I found this book helpful: https://www.amazon.com/Star-Wars-Incredible-Cross-Sections-Spaceships/dp/1465408746/ref=sr_1_1?s=books&ie=UTF8&qid=1548261997&sr=1-1&keywords=star+wars+ships
This post on Fantasy Flight Community has links to several sources as well: https://community.fantasyflightgames.com/topic/138478-ship-layout-maps/
If you use a tablet or phone at your table, I'd recommend trying out the Adversaries app from the Google Play Store (not sure if it is on Apple). It has over 170 NPC profiles from the 3 core rulebooks that you can quickly search through and find profiles for. You can filter NPCs based on their faction (droids, Imperials, etc) as well as add your own custom NPCs which you can keep on hand for your campaign. The only downside is that descriptions for Talents and Abilities aren't included by default, so you'll need to add those yourself.
https://play.google.com/store/apps/details?id=com.saladdragon.adversaries&hl=en