I talked my friends into it at my wedding after I realized we spend far, far too little time together. After barely seeing each other over the last four years, we now make an effort to meet every week on Skype for a D&D session, and we are all having an absolute blast.
I'm DMing, and even though I know how our campaign is supposed to go, the most fun comes from putting your friends into it, and having them act in their own unique ways. Every session is like sitting down and watching a movie I've seen before, but all the main characters have instead been replaced by my best friends, and it's up to them to follow the plot however much or little they want, bringing their own imagination and flavor to the table.
The end result is a hilarious, intricate, and diverse story without the plot rules that exist in every other form of storytelling beyond the writers' room, but with a fraction of the planning and the effort.
Seriously, if you've got a few friends even mildly interested, get a game together and learn as you go. I look forward to our game every day of the week.
Edit: For those wondering how we play online, check out Roll20. It has pretty much full integration with the grid system (which I don't use much), as well as character sheets, tokens, and roll-able dice.
Moon Druid. Spend a bonus action to heal ~~126 hitpoints~~ 126 rock-solid hitpoints...infinitely.
I believe it's actually a Robe of Eyes. However, I would like to see more art of bird people/kenkus with eyes on the sides of their heads.
If you're ever curious, Wizards of the Coast has put the rules to the latest edition online for free!
With that and the free online RPG platform [link], you and a few friends could start playing tonight! :D
Yeah, Forcecage is STUPIDLY powerful! And it's only 7th level, meaning in the high levels you can even cast it 2-3 times in a day as a Player Character!
I played in a very fun epic-level one-shot recently, party of 4 at level 18. I played a Wizard. It was basically the hunger games, four enemy NPC teams of 4 adventurers, with 5 epic monsters guarding loot around the arena, we could take our pick of hoping to hunt enemy groups, loot monsters. It was a lot of fun.
On our first adventuring day, I used one Forcecage to trap a dragon, and then we killed it through the slits in the cage effortlessly. Later that same day, we ambushed and killed another adventuring group. Still later that same day, I used a second forcecage on the Pit Fiend when the fight turned south, trapping it totally for an hour in the solid cage. We grabbed the loot and used Pass Without Trace and some other sneaky shit to spend an hour making sure the fiend had a bat's chance in nine hells to track us down.
TL;DR Forcecage. OP. 10/10, would recommend. Warning: very easy to piss off the DM as a player or your players as a DM when using it. ;)
Whilst not exactly the same, if you find a bunch of people willing to play online you can play using sites like roll 20 and a voice chat thus overcoming the physical distance issue.
Earth Elemental also heals you for 126 hit points, but also has four more AC, resistance to non-magical weapons, and Earth Glide.
^^^I ^^^don't ^^^see ^^^Thunder ^^^Vulnerability ^^^as ^^^that ^^^much ^^^of ^^^a ^^^problem.
>In most cases, a magic item that’s meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer. Rare exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn’t adjust. For example, drow-made armor might fit elves only. Dwarves might make items usable only by dwarf-sized and dwarf-shaped folk.
> Failed death saving throws reset only upon completing a long rest.
Cleric casts Revivify on their fallen comrade, who then instantly dies again.
Cleric, "Well shit."
If you're interested in hosting a game online, [link] is pretty awesome. It has google hangout integration for voice chat, neat tools for DMing, and a wide variety of character sheets to pick from. My group has been using it and all of the people that DM love it.
Some people are really fussy about things like that, and to them "bandits" doesn't mean "people who attack and rob you in the wilderness" but the very specific monster type in the manual--you know, these guys--who have specific stats that are all always exactly the same. And they're not necessarily wrong, since many DMs play this way. Which makes "calling" them a sort of metagaming.
It's bizarre to me. And also because "Bandits!" is exactly what a character might yell in-game in response to any group of attackers roughly like these. But hey, different strokes, etc.
This thing has 50 HP, 3 attacks, can regen most of its health in a single round, is invisible, and has an AoE frighten?
Is that really only CR 3?
For comparison, an owlbear, which is given as CR 3 and 700 XP, has 13 AC, 59 HP, two attacks (avg dmg 10 and 14), and none of the other abilities you've given this guy.
Here's our typical press release finishing move:
Roll20, owned by The Orr Group LLC, began as an effort to keep developers Riley Dutton, Richard Zayas, and Nolan T. Jones in touch via long distance tabletop gaming. Since launching via Kickstarter in 2012, it has attracted over 2.2 million users as a free service, becoming the preeminent way to play tabletop roleplaying games online and developing into a staple of in-person play. The award-winning program continues to be funded by subscribers who receive features that assist advanced gameplay.
TL;DR you can play board games on the internets. :)
I don't really know, but I've only seen Damage Threshold used as I described it in 5e. I don't have the books in front of me, but here's a description from Roll20:
> Damage Threshold: Big objects such as castle walls often have extra resilience represented by a damage threshold. An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a single Attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal. Any damage that fails to meet or exceed the object’s damage threshold is considered superficial and doesn’t reduce the object’s hit points.
Let's look at the spells a Transmuter would have.
Alter self: this one is pretty easy. If you can turn into a fish, what better way to keep other people out of your house than having the opposite of an airlock, inside of which only fish can survive? It also makes water-based traps trivial to overcome. Heck, if you want a good boss battle, have him laugh maniacally, flood the room, and turn into a shark. Underwater combat sucks, especially if the water goes all the way to the ceiling...
You should have small things which have been enlarged, and large things which have been shrunken. Put stuff in bottles! Let them realize that it wasn't painstakingly assembled in there, but done with magic. Holy crap, why is there a copper piece the size of a horse?
Feather fall! This is their bread and butter. You want a memorable last encounter? The wizard's shtick is now pushing people out of windows and gently floating down after them, probably shooting magic missiles all the while.
I would consider having nontraditional methods of moving between floors. The wizard uses rope trick, and spider climb, or levitate. Let the party figure out how to get around that.
Their jam is controlling the battlefield. Shape Earth! Control Water! Slow! Stone Shape! By the time the party gets to them...well, for one, he'll probably know that they're there, so there's lots of time to prepare. For another, high-level wizards have all sorts of tricks up their sleeves. He's not going to stand in a room and let them beat him to shit. I don't even really understand why he'd stand his ground once he was low on health, to say nothing of polymorphing and giving up the biggest advantage that they have (which is spellcasting). Make the PCs work to keep their foe in place.
In fact, they're about as intelligent and wise as any average person. Not to mention that the philter of love is just a charm potion, not a "automatically have sex" potion.
But never let the facts get in the way of a good session! As long as everyone had fun it's all good.
I've been playing over skype and Roll20 for around two years now, and honestly I'm starting to prefer it over in person. With all the extra tools, and being able to mute yourself when you eat/drink something (thats nice for everyone), and not having to drive anywhere is really nice.
Though, I do miss hanging out with my friends in person and making a weekend of it
Short version, you use a small amount of flesh from the original creature and some diamond worth 1k gold and put it in a container big enough for the body. 120 days later you get a new, empty body. If the original dies, they instead come back in the new body.
<puts on a bright red nose and hires a Mariachi player>
I mean, what else can you say about this? 5 mana do nothing, and occasionally you'll draw spells that might be useful secrets, might be powerful attacks, and might be a pyroblast aimed at your face.
I do like that this seems to be a reference to the legendary Deck of Many Things, a D&D magical artifact that... well, if you give it to a party of adventurers, they'll basically ruin whatever story you have planned :D.
But yeah, no, this is a meme card, and it's going to be utterly awful for Mages to pull from random spell generators...
Depends on the version, but the older brown bear has a STR 27, meaning a +8 ability mod, for a total attack bonus of +11.
Younger brown bears only have a STR of 19, meaning a +4, for a total attack bonus of +5. This is possibly the result of attempted domestication, as these bears tend to be smaller, more numerous, and more cunning than their ancestors.
So far the craziest things that we have gotten away with are:
Our Wizard Aarakocra paying a massive sum of money along with seducing an Archmage to semi-perma-transform him into looking like a celestial angel
Me persuading a High Priest of the Church to give us a scroll of True Resurrection (in exchange of an I.O.U a favor)
Our Rogue stealing the before mentioned Archmage's mansion and accidentally killing her grandchild
Me using Legend Lore on a former Ancient Dragon God and then using learned information on semi-blackmailing him and persuading him to grant us a gift
The last one nearly TPK'd us since the dragon got a tiny bit mad at me but we managed to talk it out.
Warlock spells are funny. They have a very limited spell slot pool (only two slots until level 5, I think? then 3.)
However, their spell slots are always "Max level." Unlike a wizard that has a bunch of level 1, several level 2, a couple level 3 slots, etc... Warlocks would have ALL level 3 slots. (And they get them back on a short rest!)
This means that any spell they cast automatically gets upgraded to the highest level slot power that they have reached, so AoA is working on a second level spell slot currently, which adds 5 to both temp HP and damage reflect. When Travis gets level 3 slots, it will bump up further.
Hope this helps! :D
(I played warlock for a decent length campaign. Favorite character ever.)
EDIT: Also AoA lasts for 1 hour, or until the HP is gone. I've not caught up with the latest episodes, so there may be confusion on when he cast it and how often or something.
EDIT2: Chart for spell slots and levels can be found here: [link]
Looks like 3rd slot comes at level 11.
For those not familiar with 5e, the 4th-level spell <em>Conjure Woodland Beings</em> allows a player to call forth some small creatures as servants. One of the options is "8 fey creatures of CR 1/4 or lower", and a Pixie fits that bill.
Pixies can each cast <em>Polymorph</em>, and turn the party into T-Rexes or other beasts.
It's a pretty crazy and powerful combination, but by the rules you don't actually get to choose which woodland beings are conjured, the DM does. It's a frequently overlooked rule that would prevent this game-breaking combo at the table.
For reference about Planetar's: [link]
The planetar knows if it hears a lie. - great for interrogations
Magic Resistance: The planetar has advantage on saving throws against Spellsand other magical effects. - nuff said
Healing Touch (4/Day): The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Senses: Truesight 120 Ft. - great for seeing invisible things.
Languages: All. - found something no one can read or speak? Not a problem!
Dispel Evil and Good: Shimmering energy surrounds and protects you from fey, Undead, and creatures originating from Beyond the Material Plane. For the Duration, Celestials, elementals, fey, Fiends, and Undead have disadvantage on Attack rolls against you. You can end the spell early by using either of the following Specialfunctions. - would be a great buff on Grog or Kima as they tank minions.
Blade Barrier: You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.
When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexteritysaving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage. - could be good against a creature with low movement and dex. Like a Death Knight?
That's how that works. From the RAW:
> The spell has no effect if the target is Undead, if it doesn't understand your Language, or if your command is directly harmful to it.
I was trying to wrap my head around how old Keyleth would end up being. With getting Timeless Body in her twenties, her aging process slows to 1/10th of its normal rate. 5e half elves often live to be over 180 years old. So she would live for roughly one and a half to two millennium more. Crazy.
Some monsters are capable of reducing your stats directly with their attacks, for example in 5th edition D&D the most common one I've seen is the Shadow
Every time it hits you, your strength is reduced by 1d4. If your strength hits 0, you die. This means if you get unlucky, anyone with 8 strength can instantly die in 2 hits if they get unlucky. Not go down, straight up die. Now consider that Shadows are CR 1/2, so theoretically in a regular strength encounter, there should be twice as many shadows as there are people in the party... Oh, and they're shadows, so they love ambushing the squishy back of the group, which happens to be where people with 8 strength live.
Shadows are a bad time.
edit: There's an equivalent for int too, the Intellect Devourer. If your int hits 0, you're stunned until you recover int (a long rest, or greater restoration). While you're stunned (or even if they just beat you in an intelligence roll after reducing your already poor intelligence), they can hop into your head, eat your brain, claim control of your body and go to town on your allies. The only way to stop it is to kill the body and hope you can resurrect them later. They're monsters that basically exist to punish min-maxing (because almost everyone dumps int or strength in 5e) and they're absolutely horrifying the first time you encounter them.
I think / they look like the things made by the free service provided by the website "roll20", I´d check that out if you´re interested, the tool is free and great fun to use.
Edit: Link: [link]
Hawks have better stats and skills that none of the summonable steeds can match.
Keen Sight: The hawk has advantage on Wisdom (Perception) checks that rely on sight.
Skills Perception +4
Senses passive Perception 14
i am going to save this for later thanks!
i currently do it in such a way expecting a character to die. I have all rolls visible in roll20.net so i can't fudge numbers at all. if a player dies it dies with the normal 5e rules. I tell the players before the game starts they can have up to 3 characters made that level up with the milestones the same time the player does.
i tell the players i just need to know how they know each other, family, friends went to bard college together....so if a player dies and can bring in a new character easy. because main party knows each other so well having a dead fighters sister wizard come in to help out is fairly believable.
your way seems to be a lot less work on the players end. I may change things up next time
It sounds like you are coming from a different game or edition to 5e?
Here are the basics.
Anyone can attempt to Grapple (and then Drag), Shove 5ft, Shove Prone, Disarm, or Climb Large Enemy. This is a contest check of your athletics vs. enemy's choice of athletics or acrobatics. Each of these is a non-damage dealing "attack", so it can be any one of most classes 1 or more "attacks" inside of the "attack action".
Battlemaster Fighters can do these things also as invididual "attacks" inside of the "attack action", however, they get to also deal damage simulataneously.
Note, special cases. Barbarians have advantage on all athletics checks while raging. Shield Masters and Tavern Brawlers can do some of these things as bonus action. More exceptions exist as well.
For some of the basics, look here:
JFC you people piss me off.
A stone golem has 20 fucking feet of movment per round - only 5ft less than a goddamn stock dwarf.
PFM was quite clearly a gray ooze build - 10ft per round - with some GM leniency on ranged attacks.
I'm not aware of an explicit rule. For something like a drinking contest you'd probably do opposed Constitution checks. To determine the effects of drinking heavily, you could do a Constitution saving throw (DC set by the potency and quantity of drink). A failure results the character suffering the poisoned condition for a few hours.
If you want to have different levels of drunkenness, you can use the exhaustion levels as a basis. Maybe swap levels 2 and 3, and change level 4 to incapacitated. Have it so one hour of not drinking removes a level of intoxication, and any effects that remove the poisoned condition also remove all levels of intoxication.
> I appreciated Matt's new Trinket but I thought it would have been a lot better if he acted like CR Trinket, sort of gullible well-meaning and slow, instead of acting like the criminals the others were.
In D&D, Trinket has an intelligence of 4 as a ranger's companion. A mundane bear has intelligence 2.
In other words, he's only "gullible well-meaning and slow" because you're seeing him in comparison to people. Take him out of the party of people, and there's plenty of justification to make him the smartest and most devious bear in the room.
I would totally pimp out Roll20 to anyone, the base features of the software are more than enough for any DM to get a great campaign going. I won't lie, it does take setup time, just like any Virtual Tabletop would, but it's all pretty straightforward and easy to use. I just really really wanted the line of sight feature so I paid for it. I probably used Roll20 for a solid 6 months to make sure it was worthwhile before I stepped up and got the Pro. They actually have a subreddit /r/Roll20 or the site. If you have any questions just let me know.
I don't see anything wrong making a NPC, who is built like a PC.
But if you want something a bit more simple, just use the Priest statblock, and tinker with it's spells if needed.
Jokes on you bruh the gay black dude is aaaaactually a white female elf who was the target of a true polymorph spell and the other black dude is actually a white male human who tried to turn the black-dude-who-was-formerly-a-white-girl-elf back into an elf but due to a bad roll cast it on himself and (due to another bad roll) became a black dude also but they were short on time so they decided to fuck each other anyway and figure out the true polymorph spell later. So you see it was really just straight white sex the whole time! Happy now?
Seems like you don't know much about dnd 5e I am just saying.
Maybe I can help you out!
In 5th edition, you can only have 3 magic items that require attunement active at any time. It takes a short rest to attune to an item, and a short rest (or one of the other conditions) to remove that attunement. So you can't "game the system" by switching items mid-combat, for example.
Almost every magic item requires attunement, I can't think off the top of my head one that doesn't, and I've just had a quick flick through some in books and can't see anything there.
You can read about attunement here.
DnD pricing doesnt make alot of sense, if thought of as a real world economy. It neither considers actual incomes/production, nor considers manufacturing capabilities of that period.
Remember when people say, peasants only make like 1gp/year tops?
look at that list.
2gp for backpack. 2 gp for a barrel. 1 gp for a hammer. 1 gp for fishing tackle.
how could a peasant live, if a shovel is 2 gp?
while rope is 1gp/50ft. Rope in a medieval society should be very expensive. 1gp/5ft more like.
chain is 5gp/10ft. Also, would be VERY expensive. A barrel is very easy to make. that should be like 10sp. Chain would be like 10gp/foot. assuming you can even find a blacksmith with enough skill.
Bag of Holding on Roll20
>Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
If they did it quick enough the air supply wouldn't matter. Size might though.
>This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet.
If the mouth is only 2 feet in diameter it wouldn't be a whole lot larger than the air duct the small and nimble the elf is moving through, so it might even present a challenge for the larger PCs to get into the bag.
Assuming that they CAN get into the space there isn't even that much space on the other side of it. 4 feet deep and 64 ft^3 only makes the diameter 2.26 ft which is barely larger than the mouth of the bag. Ever tried to fit a comically over-sized pig man and a bulky human in a 64 ft^3 cylinder? The only effective way to do that would be with a blender.
All that taken into consideration: Nice creativity by the OP! I'm glad their DM lets them play in a way that lets your party have fun and tackle the challenges at hand! If everyone played RAW instead of using some Homebrew (since I'm pretty sure a muscly pig-man isn't an official race) and Hand-Wavy-Bullshit every once and a while D&D would probably be a lot less fun...
Lucretia didn't know Takko cast detect thoughts on her. [link]
He only used it to detect her surface thoughts, which doesn't let your target know you're reading their mind. Griffin specifically mentioned this IIRC.
I mean, that's basically how mimics work in DnD; I assume Dark Souls has only chest mimics due to time/engine limitations (much easier to design, animate, program one type of mimic than a bunch).
While still a challenge to almost any party, the tarrasque in 5e is hardly the unbeatable force that it was in 3.5. Back in those days, it had some crazy health regeneration, so you'd be just treading water unless you manage to focus fire. It was also able to keep flying PCs within 20ft altitude, which the 5e tarrasque lost. It did maintain a few key immunities, and of course its huge HP pool and high AC.
If you ever encounter a tarrasque, just leave. Whatever it's destroying probably isn't worth saving.
Technically you'll add the creature's dex save to the d20 roll. Usually it's the same as the modifier but not always. Example: A Pit Fiend. Notice how it has a 14 dex (+2 modifier), but under Saves it has a Dex+8. So you would roll a D20 and add 8, rather than 2. If the save isn't listed, then yes, it is the relevant modifier.
Depends how tall they are. According to roll20 [link]
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
So, therefore, if they are super fat elves (170 lbs) you can fit about 3 or four. If they are skinny, you can fit 4-5. But if you want, you could have the heads of the elves stick out. Most elves that are short are 5'3, so there heads would stick out. Tall elves are 6 feet, so head and upper chest stick out.
Implying there are no mountains, hills, valleys, etc. in reality?
'Plane' is definitely the word you'd want for this.
I've no idea if you're using modified monsters, but a goblin officially has the following stat block: [link]
Now, regardless of whether the monsters could always succeed their rolls, whether it was fair, or anything else, this seems to be something you should talk with your GM. Because me telling you he was naïve (at best) and handled it poorly will not change him, and me saying something like "luck of the dice" wouldn't change that you're not comfortable with this.
DM simply doesn't know how wish works in 5e, then, the whole story is largely based on him screwing up the rules rather than actually being backed into a corner.
As rules state, wish only guarantees either an 8th or lower level spell, or one of the explicitly listed set of other effects.
Any other attempted effect is at GM discretion, and can either be twisted OR simply fail if too ambitious. Quote:
> This spell might simply fail
Asking for 29 levels at once is obviously of such profound power that the spell "simply failing" is by far the most likely outcome. Another option explicitly listed in the rules is "partial success" so for example, maybe you only get 2 levels each, etc.
"The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly Components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice."
Life advice: don't wait.
Don't wait to start exercising. Don't wait to start working on your appearance and basic hygiene. Don't wait to learn to cook cheaply and healthily for yourself. Don't wait to get your budget and finances in check. Don't wait to try and find friends, or a better job. Don't wait to do things that are good for your mental and psychological health. Don't wait to do things that are good for your physical health, like getting enough sleep.
You are an adult now, despite being a student and possibly not feeling like one. Responsibilities will never go away, there will always be stressors and bullshit between what you are doing, and what you want or need to be doing. You will never have time unless you make the time. You have to balance and prioritize taking care of what you need or want to do.
Finding RPG groups:
If you are at university, I almost guarantee that there is an RPG club or a Local Gaming Store (LGS) in your area. If there isn't, you can always play games online.
It looks like our link to the handbook is dead, but finding a 5e player handbook PDF shouldn't be too hard. Same with character sheets.
Roll20 should have most everything you need though!
Interesting theory. Minor addenda, Fassbender was a Stone Golem, as evidenced by the slow effect rather than stored spell, and the fact the control item was a homebrewed headband and not an amulet.
To clarify, is your theory that Master Qual created Fassbender then had Hotis the Rakshasa killed to eliminate the other one in existance, or that he stole Hotis's Golem after Vox Machina killed him?
Druid/Moon. Played one once right when I started 5e and it was basically "Go bear do the same thing every turn while people complain you're OP."
Then I picked him up again recently and hot damn are Druid awesome when you know how to play them. They have so much variety and utility while still being full casters with one of the coolest class-specific magic items you can get.
I've gotten into so many shenanigans with my Druid it puts every Charisma character I've ever played to shame. Not to mention that their scaling is pretty radical; whereas some classes have a level or two where they don't really get much outside of an ASI, Druids get new spell levels or beast shape options every level until 8th.
If you haven’t caught on Kobolds & Catacombs is a play on Dungeons & Dragons...
The Elven Minstrel is undoubtedly meant to be a Bard (a playable class in D&D). There are quite a few other nods to the game, such as the Mage Card Deck of Wonders which is clearly a play on D&D’s Deck of Many Things.
The young blue dragon's damage was as written in the monster manual, but that is a CR 9 monster, which is waaaaaaay above your level. Did he expect you to run from it? Was there any way to escape? This is a challenge sometimes as a DM: you want to show your players a big bad, but also want them to realize it is way to difficult to take on at the moment.
I'd frame it as a trap. This works nicely because you have the sense that someone just tried to kill you, but there's no clear target you can go after, but you know who did it.
I'd pick a deadly 3rd level trap (4d10 damage, 16ish DC save for half--poison gas traps, dart traps, flame bursts, killer molds and slimes, magic runes that touch of lightning or frost blasts) that looks fun and treat it just like you would in a dungeon--except it's set up in his room at the inn, behind his door or under his bed, maybe in his fireplace activated when he goes to start a fire. Or you could have a package arrive for him--a box that has a trap in it.
If he detects and overcomes it, he gets XP. If it goes off then you guys will have a story to tell. Maybe he'll be lucky and survive. Maybe not. Either way the group will super hate that rogue NPC, which is great. Maybe leave a taunting note from the would-be killer!
And they won't get angry and think you're cheap the same way they would if the rogue just one-shotted him by backstabbing him in an alley or set him up against an unfair combat encounter, or framed the PCs for a crime and had them all get executed or killed in prison. That kind of thing is perhaps realistic, but can cause players to ragequit.
Here is the baseline of an unmodified Lich. [link]
Vecna was, arguably, the most powerful Lich ever to have existed, BEFORE ascending to godhood.
Take from that what you will.
It's really a matter of personal preference from lich to lich. A weekly application of a spell like gentle repose could keep a lich's body looking fresh for ages. I'm no necromancer, but I'd wager there are plenty of ways for a powerful caster to keep necrosis from setting in. Alternatively, a driven lich could remove all of his flesh on day one.
That's a 3.5e SRD. DMG 162 has no similar passage in 5e. I used to run it in 3.5e, and I homebrew that vestige into my modern games but it's not RAW in 5e.
Edit: Here's the DoMT in the 5e SRD [link]
To anyone downvoting: This is correct
EDIT: Points are already back to positives, but im leaving this here.
jokes aside, I would make it immobile and give it an AC of 15 per the object rules.
5d10 hitpoints? It takes a bit of effort to hack apart a carriage.
edit: since OP has explained this is a carriage made of flesh, I'd give it an AC of 10 but more hitpoints, maybe 8d10. possibly allow 5 feet of movement by twisting its limbs around? also, good lord.
Thieves' Cant is clearly spoken, though it's more a code than true language:
> During your rogue training you learned Thieves' Cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows Thieves' Cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
There are also “secret signs and symbols used to convey short, simple messages,” lending credence to the idea of a written or signed Thieves' Cant—but going by the description/RAW, it's primarily spoken. (source)
In 3.5 it can be resisted, in 5e it can be resisted, and in AD&D it can be resisted (I'll edit in the scan later). So I don't know what he's talking about. HOTU Thanos would also easily destroy all of DnD besides AD&D gods, Ao, and maybe the Lady of Pain.
You can start with the computer games. The Baldur's Gate series and Planescape Torment are classic. Neverwinter Nights is another.
You can try to find an online group to play with. Roll20 is a good place to look.
To people calling it expensive:
D&D Basic has all the rules you need and it's a free pdf!
Edit: Here's the link to the Basic Rules! Also check out Roll20! It's an awesome online community and virtual tabletop where you can easily find a group to play with and someone to teach you!
As previously noted, Leomund's Hut, Mordekainen's Mansion can let you rest with relative safety.
One magic item, however, does exactly what you want.
Make sure that it can only be wielded by a Paladin in good standing with his deity.
Anyone who has taken a paladin oath and is so divinely protected.... upon picking up Muëllnir is granted zone of truth and beacon of hope, representing the physical embodiment of the wielder's zeal to uphold Law and Order within the universe.
Nice, venomfang is tough, but if you have more than 5 players I can definitely see a tactically-smart party taking him down at level 3. Congrats to them, it must have been a cool fight.
Often overlooked is that harvesting poison from a creature is a DC20 Nature check, I'd have the same DC for his fangs to be harvested while retaining their poison (for future reference). Beyond that, there aren't hard and fast rules to what they would do as a weapon. Others have given good suggestions, but another might be to flavor them as having a poison "sac". On a hit, it can dispense a dose of poison that is stored in it (either basic poison or one of the more exotic types). Once it dispenses the poison, it's an action to add a new poison to it.
This would give the dagger a cool ability, but one that the player has to weigh - is this battle tough enough that he should waste one of his vials of poison? Bad enough that he should use a more expensive one?
A standard coin weighs about 1/3oz, meaning there are about 50 coins in a pound.
The Bag of Holding can hold up to 500lbs
Assuming there's nothing else in the bag, it can carry about 25,000 gold coins.
According to CritRoleStats, we're both wrong, and it's actually 10 minutes. Though the Critical Role Wiki, states that it functions the same as the spell Enlarge, which states that it lasts 1 minute. I'm not sure which source to believe.
Well, there are other debuffs that affect different feelings. For example, hideous laughter? Any emotion becomes a vulnerability if it can be nudged too far.
> Go to your FLGS and get a Chessex starter set of RPG dice for $6, and you have all you need for you and other players to play for quite some time...
An addendum to this:
FLGS = Friendly Local Game Store, i.e. Hobby shop, comic book shop, etc where they're likely to sell RPG materials
Get the DND 5e Basic Rules (Free from WoTC (the publisher)).
Definitely agree on skipping Pathfinder. It's not a bad game, it's just much more complicated. Of course, you might find you enjoy the more simulation-style (e.g. rules for most things, lots of math) gameplay of Pathfinder.
Check out Roll20 and /r/lfg (subreddit about looking for a group to play with. If playing online, you don't need physical dice.
My first suggestion is that Roll20 is likely to be MUCH easier than Skype. Especially with that many players. It includes everything you need: dice rollers, maps, allowing players to move their own tokens, ability for the DM to set up as much stuff they need to beforehand, etc.
Actual plot seems fairly decent. Just always be ready to improvise if the players do something you don't expect. Because they will do something you haven't planned for.
Boots of haste activate as a free action, but boots of spider climbing take up an entire action?
I'm not gunna complain about the boots of Haste being over powered, they are but it's good for television. But I am going to suggest Percy's boots get a buff to at least a bonus action. Those boots don't even take any action to activate in 5th edition.
[link] is going to be one of the best platforms for you. It takes a little bit to get a handle on navigating/using the site in a game, but for the most part it's pretty intuitive.
[link] is where you can search up games that are active or preparing to start, and can ask to join if one looks interesting.
There's also [link] for finding games.
As someone who has been a player in a Roll20 game, it's a LOT of fun even if you're not face to face with the players. Even then, as /u/SecretCyan_ said, there's webcams if your group decides that they want that level interaction. Just as it is in person, you may find the search to be hit or miss, but I can vouch that there are some amazing DMs and players online.
Best of luck to you in your search friend. :)
Well, there's geas. Using that spell, you can command someone to do something (like to keep a secret) under penalty of death (or at least penalty of 5d10 psychic damage).
Feel free to alter the spell as you see fit.
Because it would make Constitution to unbalanced. It would be a must for every character.
Though it is worth noting that anything that increases a Saving Throw without determining WHICH saving throws. Also works on Death saves. As shown here:
This also includes Bardic Inspirations, and the Paladin Aura.
This is exactly why Passive Perception exists.
>Passive Checks: A passive check is a Special kind of ability check that doesn’t involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the GM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.
Here’s how to determine a character’s total for a passive check:
10 + all modifiers that normally apply to the check
If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game refers to a passive check total as a score. For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) score of 14.
Stats-wise I play him as a 5e Warhose that has a penchant for being lazy and irritable. I'm summoning him through the Find Steed spell, which gives me one mile telepathy. I usually voice both parts, giving Frank a higher-pitched version of Marvin's voice and personality from Hitcherhiker's Guide to the Galaxy.
"Oh, there's a group of goblins over there raiding a caravan. Why don't we just stay here and graze on some clover. Oh, you're dismounting to run over there anyways? Have fun. Don't die. Or do."
The alignment changing card, balance, does not appear* in the smaller deck. Too bad though they could have called him Glenda, the good lich.
>The PHB states that any sudden involuntary movement breaks a grapple. To me that sounds like something a shove would fall under. So wouldn't he have to Grapple >Shove > Grapple (which makes the first grapple unnecessary).
I don't have the PHB on me, so this could be a case of specific rulings getting lost in translation but the roll20 compendium has this wording:
>The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell.
Your goliath could then knock someone prone while grappling, because when a shove knocks someone prone it doesn't push the target out of the grappler's reach. It's almost like the goliath is just tripping his target. The target isn't moving anywhere but down.
Also, consider that grappling won't work on all targets. See what he does when you throw a spectre at him.
Unlike most other games, the DND wiki is not a good reference site for the game. The list is not the official list and you most certainly cannot start with a sword that does 1d6+3 more damage than anything else you can pick.
This is the actual list of weapons:
That's the RAW 9th level wish spell, but the important bit is the following:
> You might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the greater the wish, the greater the likelihood that something goes wrong.
That basically means you can wish for anything, and it's up to the DM to decide how it turns out.
So if one of your party wishes for a talking pig companion, eh, you're probably not going to mess with them, and let them have their piggy.
If the player wishes for the big bad to be killed, however, the DM might decide, "okay, but he dies because the volcano overlooking his keep erupts, and floods the entire surrounding city in lava, killing thousands of innocents along with him." Or some such thing.
It might be like wishing for a dick that reaches the ground and the genie cutting off your legs.
Get yourself a copy of the XP edition, it's a little cut down from older versions but very clean. The first chapter is Red clearance, so if you want to play in a game you can read the first chapter, get the gist, get into the spirit, and not have anything spoiled for you. Also watch Brazil by Terry Gilliam.
As for getting a group together that has never played the game... Hmm... Best bet is just to ask them if they want to play a game that is one part 1984, one part suspense thriller, and one part Bugs Bunny. If you are the driving force, I recommend you run the game if nobody else steps up. Nothing quite makes people want to run a game of Paranoia quite like playing in one.
If that don't work, creep around Roll 20.net and see if anyone is running an open game.
Would work better for a Druid or Ranger who get Conjure Animals naturally. Druids can also transform into dinos very easily! Still, you could home-brew that he steals this spell from their list due to his background, it wouldn't be too broken.
Just keep in mind that summoning, for anyone except the fastest and most experienced player, REALLY slows down the game. Consider offering to control the beast as DM to speed things up.
Also, see this supplement for more officially-endorsed dino statblocks of all CRs.
Roll20 is a wonderful community that offers a virtual tabletop that can play a multitude of games with players of many varieties all over the world.
You should be able to find a helpful newbie group for many types of games there.
Check out their website here; [link]
sounds like he used that, and
[link] or a wish is really all you can do about it XD
I see here there are rules for what counts as activating a magic item but I don't see anything about a special "Use Magic Item" action.
In the rules for Magic Item Activation it specifically says that an item will tell the action required to activate it. There are no rules for activating Dust of Dryness in it's entry. It specifically says 'use an action'. Regular action. It's the same thing as using the mage hand to drop dirt.
Circus acrobats into brutally vigorous sports and physical adventure, going out to loud concerts and festivals ... not exactly what I think counts as "down to earth".
Maybe you'd have more luck being a little more bluntly honest about who you are and what you need.
If you just need someone to play D&D / video games with, there's /r/lfg and of course Roll20 if you think meeting people online will help you meet people in person. LAN parties aren't really popular anymore, but they are kind of making a comeback. Have you tried actually hosting one? What kind of gaming are you even into?
You probably aren't looking for sexuality or you'd already know about the sleazosphere (either gay, straight or both), but most young men you might share common interests with ... aren't likely looking for "just friends". If you really crave socialization that much, you need to find actual groups that practice gymnastics / performance art rather than trying to meet individuals specifically first.
And of course, training for Cirque, you must be camped out at a gym 24/7 - so have you tried meeting other people who are equally hardcore into functional fitness? That's a fairly extreme lifestyle to have to deal with for most people who do not really pursue or have time for world-class-athlete physical training.
All right /u/lordnegro, /u/DM_Deathatonic /u/BigBearShow and /u/CT-24601 That makes four players.
A nice balanced party.
Now all you need is a player who's really in the mood to DM and maybe a Roll20 premium account.
> and may NEVER draw from that particular deck again once finished
That is false. Nowhere in the description does it say that.
>I don’t think they’d actually be able to output enough damage to kill it right?
Why? The 5e Tarrasque has no regeneration. It will die eventually.
>they’d spend several hours shooting at it, and either run out of arrows
They're on a horse - they can carry as many arrows as they need (roughly an average of 1.4k over 2 hours).
> or get completely exhausted before killing it
There are no rules for exhaustion due to prolonged combat. From Exhaustion:
>Some Special Abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a Special condition called exhaustion.
>To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table.
Source: Multiclassing section, Prerequisites subsection. PHB, pg.163; SRD, pg. 56; Roll20 link to the rule
Shield - Lv.1, Mage Armour - Lv.1, Blur - Lv.2
Two things - look into Roll20 - even if you play in person, you can use the tools to track your game pretty well.
Second thing - you have this in a .pdf version bud? Nice sheet! Quick Edit : Form-Fillable .pdf would be amazing
Totally not an expert on them, but i do have some nice Boardgames as well.
Mysterium, Tokaido and one from the Arkham Horror Games : Mansion of Madness (Totally love the little figures that come with the game), As well as Epic Spell Wars.
If you need more inspiration for what games are good, or just want a sneak peak into the game, check out Will Wheatons Tabletop
Also if you like to try out pen and paper RPGs go look at Fate:Core (the Site also comes with an example of how to play it from Will Wheatons Tabletop channel).
Also if you want to try playing RPGs but don't have enough friends close by that want to play, go check out Roll20. That way your buddies don't need to be in driving distance but can also be in another state or country, as you simply play online with them.
Bem, existem vários sistemas de RPG, o único que conheço é o Dungeons & Dragons 5th Edition (ou D&D 5e) e para mim é excelente para iniciantes. A melhor forma de aprender seria lendo o Player's Handbook, lá tem todas as regras e instruções de como jogar, criar personagens, etc. (Caso queira posso lhe enviar aonde consegui o livro de forma alternativa)
Caso você queira alguma referencia, recomendo muito o Critical Role, um programa em que dubladores jogam D&D ao vivo, você encontra todos os episódios no canal que eu linkei acima.
Caso queira encontrar grupos para jogar, tem o /r/lfg e também o Roll20, foi no segundo que encontrei meu atual grupo para jogar online.
Magical secrets count against the number of bard spells known. Only the additional magical secrets from the lore bard is the exception to this.
Additionally, wizards have access to any ritual in their spellbook without preparing it, while the bard must have a spell known to cast it as a ritual.
Further, wizards will know far more spells than a bard, even if they can only have about as many prepared as a bard has known. They can anticipate the needs of the day and prepare accordingly.
Check out [link] for the quickest solution.
I'd suggest trying to find the DM's Guide and Player's Handbook and prepare a campaign with you as the DM. Then you just bribe people with barbeque and beer to come over and play.