Your own website for purchasing the game still lists Full-Scale Wearable T-51 Power Armor Helmet with West Tek Canvas Carrying Bag under the Power Armour Edition. You just admitted that you cannot fulfill that order. How is that not false advertising?
Here's the link:
https://genshin.mihoyo.com/en/news/detail/17445
Dear Travelers,
Thanks to your support, Genshin Impact has won the " PlayStation®Partner Awards 2021 GRAND AWARD" and "PlayStation Game Music Award (1st Runner-Up)"! Thank you for coming alongside us through this journey.
We will be giving out 800 Primogems from December 4 to December 7!
*How to Claim Rewards: 200 Primogems shall be given out to Travelers via in-game mail at 00:00 (server time) each day from December 4 to December 7. These Primogems can be claimed at any time before the end of Version 2.3. All Travelers who have reached Adventure Rank 7 or above can claim a total of 800 Primogems via in-game mail.
Yup. This was supposed to be paid because it's literally in the official patch notes.
>8. New Bundle "Boundless Symphony" will be added to the Shop at a later date: Purchase this bundle to receive Special Namecard Style: "Celebration: Tuneful Delight," Special Furnishing: "Splendid Phrase," Special Wind Glider: "Wings of Poetic Melodies," and Primogems × 1,000.
Maro, a famous part of Magic: The Gathering's dev team, did a talk on 20 lessons learned in 20 years at Wizards of the Coast (link that includes a written and video version: https://magic.wizards.com/en/articles/archive/making-magic/twenty-years-twenty-lessons-part-1-2016-05-30)
Here's the relevant quote from lesson 5:
>Often when we are playing around with new ideas in R&D, we ask ourselves, "Is this interesting or is this fun?" Is this a card that's neat to read and think about or is this a card that's enjoyable to play? Because the latter is going to get you closer to creating the emotional response you're trying to build with your game.
This is a lesson that is hard to learn, to internalize and work on. It happens with artists, game designers, D&D dungeon masters, etc, and it happens with annoying frequency with League devs. Too often the focus isn't on what makes the better game but the focus is on showing off how creative a designer/artist/developer you are.
There's a lot of mish-mash of trying to show off design skills, misguided attempts at trying to make a good game, and creating something that stays fresh. Riot does a very good job when you think about the scope and scale of their changes, it's just that when they miss, they miss hard.
I mean, alarm bells should have started going off around here
https://fallout.bethesda.net/article/3zijn9WlHG8O4YYKY8CsEM/untitled-entry-2018-11-05-at-10-06-26
When they increased the time between events spawning, because people had too much to do, so obviously we needed less events
> For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game.
FYI, this leak was hinted at by Mihoyo Devs 3 months ago here.
>Q: When will Paimon be able to enter the Serenitea Pot? I want to see her in there.
>
>A: It has been noted by the developers. Paimon will be able to enter the Serenitea Pot in a future version~
This isn't even a debate: The SRD literally states outright that Scorching Ray doesn't work with Twinned Spell. They call it out specifically: Here's the Roll20 page on it.
PSA: According to the news page, the Fate Points will not carry over to the next Weapon Gacha
> At the end of the current period of Epitome Invocation, any current Fate Points will be cleared.
Welcome!
And then there is this quote from part 2 of that same series.
>Your players don't need to love everything, but they need to love something. Something has to draw them into your game, something they feel strongly about. Don't worry that the players will hate something. Instead, worry that no one will love anything. Things that evoke strong responses will most often evoke strong responses in many directions, meaning it's almost impossible to make some players love something without making other players hate it. In fact, some players enjoy hating what other players love. So stop worrying about evoking a negative response and start worrying about evoking a strong response.
Full-Scale Wearable T-51 Power Armor Helmet with West Tek Canvas Carrying Bag: https://ebgames.com.au/ps4-240212-Fallout-76-Power-Armor-Edition-PlayStation-4
Full-Scale Wearable T-51 Power Armor Helmet with West Tek Canvas Carrying Bag https://fallout.bethesda.net/buy-now
They are still calling it a canvas bag, even though it isn't a canvas bag.
> Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice.
https://roll20.net/compendium/dnd5e/Deck%20of%20Many%20Things#content
the DM was correct in this ruling.
Abruptly, all our servers in America vanished. We're getting the ISP to sort it out immediately.
This shouldn't have killed hardcore characters because the servers that had the database on them (that saves would have to go to) went down first. It will mean several minutes of unsaved progress, unfortunately.
I'm very sorry (and surprised) about this. Should hopefully have it all back up soon.
Edit: It's back up now. It was a power outage. We're investigating what can be done to prevent it from occurring in the future.
Edit: Jonathan has posted an incident report about the outage.
https://magic.wizards.com/en/articles/archive/news/valentines-day-mini-announcement-day-2018-02-14
"Here's the deal: We're cooking up a big Announcement Day sometime after the release of Dominaria but before we get all the way to Core Set 2019. That Announcement Day will look deeper into Magic's future and what plane or planes we'll be visiting after said core set. We'll make a whole to-do about it. Yes, we're announcing another announcement. It's kind of our thing."
I talked my friends into it at my wedding after I realized we spend far, far too little time together. After barely seeing each other over the last four years, we now make an effort to meet every week on Skype for a D&D session, and we are all having an absolute blast.
I'm DMing, and even though I know how our campaign is supposed to go, the most fun comes from putting your friends into it, and having them act in their own unique ways. Every session is like sitting down and watching a movie I've seen before, but all the main characters have instead been replaced by my best friends, and it's up to them to follow the plot however much or little they want, bringing their own imagination and flavor to the table.
The end result is a hilarious, intricate, and diverse story without the plot rules that exist in every other form of storytelling beyond the writers' room, but with a fraction of the planning and the effort.
Seriously, if you've got a few friends even mildly interested, get a game together and learn as you go. I look forward to our game every day of the week.
Edit: For those wondering how we play online, check out Roll20. It has pretty much full integration with the grid system (which I don't use much), as well as character sheets, tokens, and roll-able dice.
1) Does not MTG have rotating formats, so that no meta gets too entrenched as only few most recent sets are in play?
https://magic.wizards.com/en/content/standard-formats-magic-gathering
2) Also, does not MTG have "limited" (draft) games, where you take turns drafting cards from boosters.
This format seems to be exactly what you are looking for - looking through opened new packs and figuring out a way to build a deck.
https://magic.wizards.com/en/game-info/gameplay/formats/booster-draft
In Magic: the Gathering, packs have a slot for a tip/token card.
For example, for the set M11 (the first time the slime was released) all the tokens are shown here.
You can use a token if you wish, but at more casual events even dice or coins are used to represent the token
Xiao was orginally imagined long, flowing robes, but that was eventually scrapped due to clipping issues.
Hence I think it's a very nice suprise to see at least his lower body clothed like that in a official design. But chances are that means we'll never see it as a skin due to clipping issues.
WotC's explanation! on the matter was a bit nebulous and it was widely presumed (and partially confirmed!) that the banning was done to add a "shake-up" to an otherwise stable format to add excitement to the Pro Tour, which was Modern format at the time.
Lots of people play online these days! Take a look at /r/lfg and Roll20.net. It might take some digging and trial & error to find a group you gel with, but people are out there!
This isn't a mistake as you can tell by the first line of this token article saying "You've seen all of Dominaria's cards (if not, check out the Card Image Gallery)"
Move over Kavu Titan, we got a better one.
Here's an old article by MaRo about Kicker, in which among other things he describes that when he realized that Kavu Titan had kicker he started losing more games because he wasn't as aggressive with the card has he was previously. Good lesson for people.
There's a story about the god of knowledge on theros talking to his oracle about being one spot in the multiverse and what troubles the "worldwalkers" as he calls them.
https://magic.wizards.com/en/articles/archive/magic-story/kruphixs-insight-2014-06-11
Don't force multiclass levels on him. Give him something like a boon or a charm, balance it as if it is a level appropriate magic (but also probably cursed) item.
Maybe something like the Berserker Axe - so he gets the benefits and drawbacks of the item, but instead of it being a physical item it's the magic of the "patron" affecting him directly. Can be removed later on down the line with Remove Curse or other similalr magic if needs be.
People in NZ seem pretty good at recognising PoE shirts. More worryingly, incidents like the following have started to occur:
I was in the supermarket wearing Horror Reef (https://www.pathofexile.com/forum/view-thread/781176) and some guy recognised me.
I was ordering food at a burger place on Thursday (not wearing any PoE gear) and the guy serving me asked me for a beta key. "Hey, you're the guy from Build of the Week!" after hearing my voice.
This is more concerning than I can communicate.
I get that this is a joke, and not meant to be taken seriously. I do find it amusing.
I worry newer DMs do take this kind of thing seriously though. What I say below is directed at such new DMs.
If a player says something like that, feel free to do one of these things:
Here is the official patch notes showing proof it was supposed to be a paid bundle. And now it is given for free as damage control.
>8. New Bundle "Boundless Symphony" will be added to the Shop at a later date: Purchase this bundle to receive Special Namecard Style: "Celebration: Tuneful Delight," Special Furnishing: "Splendid Phrase," Special Wind Glider: "Wings of Poetic Melodies," and Primogems × 1,000.
Hey guys, while it's great fun reading the speculation here I'm afraid it's nothing so interesting as a new title - and you've already heard of it.
We are just announcing the launch of the EVE Academy project in our short slot during E3 here - it's a chance to let people know about the new efforts to help new players and promote EVE Online a bit.
> They hadn't known what to make of Avacyn at first. She was an angel, one of them, and yet not. They could not sense her, the way they could other angels. She was cold, opaque, reserved. Sigarda knew many humans felt the same way about her and her ilk—there were many reasons it was difficult for angels to have close relationships with mortals. But among each other, there was usually the joy of shared purpose, of the connection that one angel can only experience with another of her kind.
> Avacyn shared no connection with the other angels.
It's safe to say Sigarda has absolutely no idea. As for the other Powerpuff girls - well, they're dead now so that's not very relevant.
Besides the vampires, it hasn't been confirmed of any non-planeswalker who knows, and is still alive, as of Eldritch Moon.
>To correct something the glider was actually leaked to be in a cash grab bundle for the concert along with some furnitures. It seems they are gonna divide that bundle into these consoling gifts.
It isn't just leaked, but actually, the paid bundle was announced in MHY patch notes for 2.1, the 8th point under VIII. Other Additions. So yeah, it was initially planned to be a paid bundle, but I'm guessing given the major backlash for the anniversary, this was tossed out as damage control.
Didn't they said that this will be a thing in a past blog here?
> In addition, you will see articles each week that highlight new events, content, and features we’re excited to share. We look forward to growing Fallout 76 with you.
Eve online had a file called boot.ini located in its local directory, a patch was created to overwrite that file.
The command was listed as del "boot.ini" in the script instead of del "$GAMEPATH\boot.ini". Windows interpreted this as the script wanting the current drive's /boot.ini file deleted and did so. Killing the system of any eve players who had the game installed to their boot drive.
full write up here: https://www.eveonline.com/article/about-the-boot.ini-issue/
Lots of people complaining it was "cringe", I assume. It's actually been slowly patched out, in their early QnAs for the CBTs it used to be extremely obnoxious and was toned down with every subsequent post until every roleplaying aspect was removed.
For anyone who doesn’t know about the VIP program, just read this and explains everything. Basically you just do tasks like watch game trailers, check social media, enter codes, etc and it gives you points to trade in toward weapons and skins.
The events of Avacyn Restored only happened about a year ago in-universe. A year to figure out her plan and set up all the cryptoliths seems legit.
And Sorin was always cagey about Nahiri's location, but (at least as of Tarkir block) it was clear he did know where she was but didn't want to reveal that information.
>Ugin's eyes swiveled back to Sorin. "Where is the hedron mage? Where is Nahiri?" > >The notion of shame had long since evaporated from Sorin. Over the millennia, Sorin's human frailties and neurosis had grown, blossomed, and withered away—he was as immune to regret as he was to old age. And yet, for the first time in years, an uncomfortable feeling grew within him, an unpleasant itch, the sense that he was responsible—solely—for something important going awry. It wasn't remorse exactly, just a dull, discordant echo ringing in the space where remorse had once resided. > >"She is—not here," said Sorin, to no particular patch of air. > >"That is clear," said Ugin. "I inquired about her whereabouts. Is she still on Zendikar? We should rejoin her, as soon as I am able to travel." > >"I do not believe that she is there," Sorin said carefully. > >Ugin's neck pleats fanned in irritation. "Speak facts, you vague thing. She's dead?" > >"No," said Sorin. "She lives." The fuller extent of the truth was not something Ugin needed to know at this time, in Sorin's estimation. "I think I may know where she might be."
From "Sorin's Restoration". Like, dude is clearly trying not to lie to Ugin while still not revealing what he knows.
Yup
> Though not in the reminder text of the mechanic, the legendary "partner with" cards that reference each other can, together, be your commanders in the Commander format!
Fun fact: Each of them have different accompanying music! You can read more about it in this article, if you scroll down to the 3rd talking point: Developer Insight #3 - Behind the Music of Genshin Impact
Sealed GPs in 2013 were. It's been a few years since limited GP entry in the states has been sub $50 USD. https://magic.wizards.com/en/articles/archive/feature/grand-prix-atlanta-event-information-2014-02-18
Nothing interesting this week. However it’s really awkward that the Photomode frame is sold for 150 except for July 4th when it’s free. Here’s hoping no one buys that with atoms.
These are all fantastic! Do you ever keep an eye out on the Around Appalachia articles? We do themes for each article that highlight awesome player photos! The black and white photo week is one of my favorites we've done!
Was. This replaced it. As we ran through the entire data set. Several times.
https://www.eveonline.com/discovery-proteins/
> The first collaboration saw over a hundred thousand pilots submit more than 25 million classifications of human cells to the Human Protein Atlas
For the record, they banned it because they wanted to take mono red down a notch, not because it was too powerful. If they wanted to ban the most powerful red card (at the time,) they would have banned Hazoret and/or Bomat.
Much of the original Weatherlight crew - as is the current one - are very much one-note characters, visibly unique and very marketable.
I think the problem with the Gatewatch has more to do with rotating writers than it did a particular lack of depth. Compare Beyer's Chandra to, say, L'Etoile's. Both are conflicted characters, but something as basic as what makes her tick seems to not quite mesh together.
Meanwhile, all the Teferi stories you've likely seen in the last decade or so were written by Wells, who has a very clear picture in mind. It's also why, whether you find Raff endearing or irritating, it's at the very least consistent internally and between stories.
A booster box of Iconic Masters would be the sweetest thing. Last year I got a box of Eternal Masters, and pulled a Mana Crypt.
What I'll actually get is probably nowhere near as cool. Maybe socks.
> As soon as these intruders are gone, Zendikar will be my throne, my palace, my playground.
The demon depicted has a quadruple-horn design similar to Abyssal Prosecutor, but otherwise doesn't seem to be any named character that we know of.
Xiao is an illuminated beast. But as Yaksha, he decided to keep a human form. It's implied his true form is that of garuda. I believe something similar to a harpy.
There's a Developer Insight on him that goes pretty in-depth.
The Deck of Many Things is famous for this. It sounds fun, but it's unpredictable as all hell and can sink your game very easily.
No problem, by flavor, we normally mean "constructive simulation." That is, in a sense, how well the design of the card serves to immerse you in the game. Here's a good read on flavor in Magic.
https://magic.wizards.com/en/articles/archive/savor-flavor/what-flavor-2010-05-26
Did you buy this just for playing genshin? If so, I would return it and get a laptop that can run the game. If your budget is less than 1k usd, you can get an acer nitro 5 or asus tuf with a lower end gpu. If you can’t afford any gaming laptop, some laptops with integrated graphics can run the game at or above 30 fps at lowest settings. I have an old i5-7200U with integrated graphics that can run at 30 fps lowest settings.
Here are the requirements to run the game
Gary is the heart and soul of the magic community in Scotland. It's been a while since I've played competitively, but he frequently makes sure people can attend big tournaments, both by lending out pieces of his (vast) collection and by driving people to neighbouring (or even not-so-neighbouring) cities so they can compete. The first PPTQ I top-8'd was thanks to Gary both lending me cards to finish my deck and providing transport for myself and others to attend the tourny in a city several hours drive away. He also single-handedly props up the Legacy scene. Last time I was at the shop and playing he had 10+ legacy decks built that he'd happily lend out for people to play in tournaments, allowing a lot of people to try out a format they'd otherwise never be able to afford to.
Beyond this, he helped the card games society at one of Dundee's universities grow by offering big discounts on purchases to the society so that they could get their members cards for less.
He's a complete legend, the nicest guy you could ever meet. If you're ever in Dundee in Scotland, swing by Highlander Games and more likely than not he'll be around helping out (or drafting at a glacial pace). I'll have to pop back through soon to see the trophy!
Here's a ~7 year old interview with him if you want to know more bits and pieces:
Ghalta, Primal Hunger
10GG
Legendary Creature - Elder Dinosaur, Rare
Ghalta, Primal Hunger costs X less to cast, where X is the total power of creatures you control.
Trample
12/12
Be careful... Rats get ADV on ATK rolls when they are within 5 feet of each other... They only do 1D4+2 with their bite, but in swarms they can be nasty...
EDIT: Mis-remembered the ATK roll for Giant Rats... Updated!
https://roll20.net/compendium/dnd5e/Giant%20Rat#content
And then from part 3:
> In my 20 years at Wizards, I've done a lot of groundbreaking things. Every time, someone (usually many people) comes out of the woodwork, full of passion and purpose, telling me all the reasons why the unconventional new thing is a bad idea. "You can't do that!" "It's too risky!" "It will hurt the game!"
>I've also created my share of boring mechanics. Yet very few people ever had the passion and purpose to stop me from making those mechanics. Why? Because people fear challenging the players more than boring them, but I think that's backward. When you try something grandiose and it fails, the players forgive you because they recognize you were trying to do something awesome. They respect the attempt. They stick around to see what you'll do next. But when you bore your audience, there's no such forgiveness, because making the same mistake is not the same as making a new one. When you bore your players, they resent you. Sometimes they stop playing.
This was due to intentional scarcity, though. Which was done to prevent another outcry of "devaluation" from collectors and store owners like when Chronicles was released.
That sentiment had led to the creation of the Reserved List at the time. Predictably, catering to that same sentiment led to higher prices for regular players.
FWIW WotC has already said there will probably be no changes.
> Speaking of which, we do not anticipate making any changes to Modern with the January 15 announcement. We're sensitive to the timing of that announcement relative to the Pro Tour, and only would make a change if it were very clearly needed. Given the current state of the format, we believe that will be extremely unlikely.
Hunter's Mark does indeed require concentration. No one is arguing that.
However Colossus Slayer does not. It just happens.
Colossus Slayer: Your tenacity can wear down the most potent foes. When you hit a creature with a weapon <em>Attack</em>, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn. (Here)
​
So technically Colossus Slayer bonus damage of 1d8 and Hunter's Mark should stack once per turn.
This is really important!
You will not be able to play RuneScape in Chrome starting from Chrome version 42. Google expects to release this version to everyone next month and most people will get it as an automatic update.
This is a result of Google removing support for lots of plugins, including Java (which RuneScape uses). Websites that use Silverlight, Unity Web Player etc will also be affected.
You can find more information about this here: https://www.runescape.com/browser-support
if only the price wasn't broken promises.
ccp rise, team size matters, 2016.
Moon Druid. Spend a bonus action to heal ~~126 hitpoints~~ 126 rock-solid hitpoints...infinitely.
Maro agrees with you:
> Welcome to the first week of Future Sight previews! I'm quite excited to show you what is in my opinion one of the most innovative sets I've ever been involved in the design of, with only Unglued and Unhinged giving it real competition. (Hmm, maybe that's why R&D keeps joking that I've snuck through a third Un-set.)
https://magic.wizards.com/en/articles/archive/making-magic/future-now-part-i-2007-04-09
Obligatory "There's the Door" response
TLDR it creates a board state that forces your opponent to activate Door to Nothingness targeting themselves, targeting you, or do nothing. The last two options simply present the choice again.
I mean, /u/professorstaff made a fair point in his review of this product: If we're copying the shitty parts of Pokemon, why not also copy the actually good parts. The foil alternate art versions of high demand cards to keep demand in some form of check, the additional boosters, the foil alternate art commons... etc.
But let's be honest here, this specific product was as hastily cobbled together with no real thought behind it as it could possibly be made.
It's a box featuring old Chandra art from Kaladesh on a plain background, with 2 (seemingly arbitrary) foil rares from Aether Revolt, 1 booster from Amonkhet, 1 booster from Hour of Devastation and 1 booster from Ixalan, 1 set of foil basic lands with pre-comissioned art from Mark Pool (Commander 2016 lands), one spin down die and one tiny "poster" which. The only way for this to scream any more "cobbled together from spare parts" would be if the spin down were left overs from some old surplus pro-... OH WAIT THEY ARE! THEY'RE OLD PLANESWALKER SPINDOWNS!
Fuck me, this couldn't possibly be any more of a lazy cash grab.
> If you look at the Bethesda site it says nylon
https://fallout.bethesda.net/buy-now
>Fallout 76 Power Armor Edition Items
>* Full-Scale Wearable T-51 Power Armor Helmet with West Tek Canvas Carrying Bag
Live as of right now (but make sure you select that edition to see it)
At a prerelease event you will get a new, unopened Rivals of Ixalan prerelease kit, you wouldn't bring your old Huitli/Jace ones.
https://magic.wizards.com/en/event-types/prerelease
The prerelease kit is 6 booster packs and you build a 40 card Limited deck with those cards.
>: Il Dottore, the mad scientist harbinger, is basically HEAVILY implied to be kidnaping/conscripting young adults and children from the other countries to train in the fight pits under Schezniah, and be Guinea pigs for his experiments. His experiments being SPECIFICALLY science involving Mist Grass, which in turn, relates him to the Cicin mages, whom all summon Cicin using? ... Mist Grass.!<
As a several time DMM finalist, these look decent, I have a few worries though.
> supported in real time by our anti-cheating specialists
Can this be extended to the week leading up to the final? If I got a months membership for everytime I saw someone boxing, auto-clicking, scamming, door-blocking and botting my account would have more time than Woox's!
> We will announce the amount of supplies prior to the launch of the Winter Finals.
Can we get a date for this? I worry it's something that will be announced hours before the start. Also, the home-page of Old School links to an outdated set of rules for dmm. Would be much better to have one source of truth, not several sources new players need to look at.
> perceived to be our most successful Season yet in terms of player participation
Can we get Mod Lottie to show us the numbers that back this statement? Total number of kills, sizes of bank keys, total hours played in a season, creativity is the limit.
To add to that, can some figures about the tournament be released too? E.g. how many deaths, biggest pre-final hour keys, etc. Can you guys looking at sever logs recreate what happened you could make a daily highlight reel of big fights in the week build up.
Archangel's Light was intentionally made to "safe."
>The big question about this card seems to be: Why is this a mythic rare? A good question, as this card very easily could have been a rare. So, here's what happened. The card that filled this slot for most of design and development was a weirder giant effect involving life gain (I'm not telling you what it is because although it got rejected, I think we might be able to salvage part of it). Playtesting showed the card might be problematic and at the last minute it was decided to swap it out for a different card.
>What this meant was two things:
>1. The card had to match the preexisting name and art. This forced us to consider cards that had something to do with life gain.
>2. The card had to be something development had total confidence in printing, meaning it had to be on the lower side of power. The reason we shoot low in this situation is if we miss the card will still be safe enough to print. R&D has been burned multiple times making a last minute switch that ended up with a broken card in the environment (Skullclamp and Umezawa's Jitte being two famous examples).
>I'll be the first to admit that this card doesn't quite have the sexiness of most mythic rares. It can produce a very large effect (for example, late game, this card could easily gain a player 40 or 50 life), so it does have some "potential for awesomeness" (R&D's loose guideline for mythic rare). With more time and less restrictions, this card would most likely have ended up at rare.
According to Tom LaPille, really bad commons are sometimes used to balance the colours in Limited.
Still, they seem to be doing it less these days. Even the worst cards in recent sets aren't that bad.
Not entirely gone.
For example, when Arthas was the Lich King, all that remained of his past self was his humanity, and even that was lost when his frozen heart was destroyed. Remember, Arthas' soul was Frostmourne's first victim. When we kill him in Icecrown, he says to the ghost of his father "I see only darkness before me". Sylvanas goes to this same darkness, what we can only assume to be the Void, when she commits suicide after ICC. So we can only assume that whatever entity it was that called itself Arthas the Lich King had no place in any afterlife.
We find out later that Arthas' spirit is actually still lingering around inside of Frostmourne as part of the Frost DK Artifact Quest.
But in Bolvar's case, he lost his humanity to the dragonfire ("The dragons' flame... sealed my fate... The world of the living can no longer comfort me.") and is for all intents and purposes undead, kept 'alive' by the red dragonfire. But his soul is still wholly intact, and is likely what is keeping the new Lich King 'good'.
I always fight people when they talk about 'dumbing down the game' as if reducing complexity is a binary smart/dumb switch.
Mark Rosewater talks a bit about complexity (Meddler quoted him in a daily gameplay thought) - https://magic.wizards.com/en/articles/archive/making-magic/piggybacking-2012-08-16. He doesn't outright say it, but the concept of complexity killing your game (but wanting to add it) basically goes to selective complexity.
If we assume a game has an upper threshold of complexity before it enters a death-spiral of inaccessibility, a designer's job is to into it in smart ways.
I'm reading the internal emails of the change, and this one wasn't made easily. There's definitely some complexity lost around jungle tracking if you're really good at it (see OP), but I suspect it had to do with the broad inaccessibility of "the complexity" to most regular players and the lack of clarity around the numbers themselves (and inconsistency when compared against laning CS scores). I wonder if the lead designer will hit me for pulling out an email thread, but it's good so he'll have to forgive me:
"Functionally speaking, laner CS is a rough approximation for how much power you've derived from farming the map, provided you're a reasonably skilled player, and as a learning point that even relatively new players can understand (once pointed out) - get better by increasing that number. Jungle CS does not presently serve that function, but instead subs in as a fairly precise way of tracing the enemy jungler's movements around the map provided you're a very high skill jungler.
Are these two radically different functions valuable? Is it acceptable that the one number is used in such different ways? How much value would there be in having laner-style CS functionality for junglers? If we change it, are we obligated to provide a different way of tracking the enemy jungler?""
I dunno, I'm just quoting him.
Half correct. If Masterful Ninja is destroyed, it goes to the graveyard and is no longer in your hand.
See the FAQ here
Nathanos Blightcaller (formerly Marris). Here's the short story that references their relationship.
TL;DR Nathanos is a lucky guy, minus the whole dead thing.
> ...it’s technically a cursed armor that can’t be removed and won’t let him attack devils, but it has magic arm blades...
FYI, this sounds like a modified version of the [Demon Armor](https://roll20.net/compendium/dnd5e/Demon%20Armor#content) from the DMG, pg 165. Modified in that it will allow him to fly in it.
That being said, it sounds like the DM and the player are colluding to make the rest of the group supporting characters in the player's adventure. As far as I'm concerned, you are right to bail on them.
Old but gold, Dev insights into Yu-Peng's music design
https://genshin.mihoyo.com/en/news/detail/5000
Also an interview with him that gives you even more insights
I put all the relevant math in the forum post. Read that first.
If you have any questions I'll be not passed out for the next hours, which is a very definite time frame.
Edit: And I'm back
I believe it's actually a Robe of Eyes. However, I would like to see more art of bird people/kenkus with eyes on the sides of their heads.
For what it's worth, they can still discard once they've got more than seven cards. (Per MaRo, your program is still a hand. (Also in the FAQAWASLFAQPAFTIDAWABIAJTBT) And since they'll always have at least five cards, it won't take them too long to get up to that number.
It's still a really fun combo, though, especially if you can flicker the Meddling Kids. (Good thing Meddling Kids isn't a horse.)
The gambler's fallacy has been in use for longer than 24 hours but is a big deal.
When you run out of keys it trys to get you to buy more because look at all the great things just one more could win you.
The game also heavy advertised a premier club so many players already bought a year of membership with it so they can no longer vote with their wallets by not buying membership.
Runescape 3 is a large portion of the players. The game which is getting these update has about 60k players online right now while the oldschool version without any of this yet has about 20k players online.
So roughly 75% of the players are dealing with this right now. The Runescape 3 players already pay for the oldschool game in their members but switching over isn't something many want to do.
The oldschool game doesn't use EOC combat and all accounts must start over on this servers.
This means they also can't boycott by playing the oldschool game because they might not enjoy it.
I mean they didn't use the word 'cheat' at all. That said, I agree 'ruled that it was intentional' is quite strong.
At PT IXN there was this statement:
https://magic.wizards.com/en/events/coverage/ptxln/disqualification-in-round-6-2017-11-03
"because the detailed investigation could not clarify that this was simply a mistake, the decision was ruled that the action was a misrepresentation of the game state, and to preserve the integrity of the tournament, the player was disqualified"
probably just not the same author, but I think this approach is a more reasonable one to use. Of course, I don't have any insight into either case to know whether there was genuinely more certainty about it being intentional in either case
TIL 5e Finger of Death also raises a zombie after dealing damage.
>You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.
>A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
Icefrog, Lion rework when?
Yes.
https://genshin.mihoyo.com/en/news/detail/15517
>In the Musou Isshin state, Raiden Shogun will attack with a sword. These attacks are considered Normal Attacks at this time. Thus, they can trigger the effects associated with Normal Attack movement types, for example: the increase in Normal ATK SPD granted by the weapon Skyward Spine,
It's from a really old article that OP didn't bother to use a Wayback Machine for to see how it was supposed to look at the time.
https://magic.wizards.com/en/articles/archive/feature/riddle-me-2013-08-08
https://magic.wizards.com/en/articles/archive/missed-trigger-update-2013-02-04
This article is from a few years ago, so there may have been a more recent update, but I think it's accurate enough.
Short version: if a player unintentionally misses their own trigger, their opponent has the option of whether or not to point it out and make it happen anyway, or to let it slide and have it fail to occur. So yes, in competitive play, she's too late.
Also in a previous Uncharted Realms Episode 3 of Dominaria we get this tidbit: "Jhoira had a backup plan if the stone had been destroyed or drained, but it was something she would rather hold in reserve."
Looks like Jhoira was going to power the Weatherlight with the powerstone holding Teferi's spark if necessary.
Nissa's retcon still annoys me to no end.
TL;DR: Nissa was a bad elf supremacist that started to see the error in her ways and then Origins happened and all that doesn't matter.
When I started and the best free MtG story were web comics and short planeswalker bios, Nissa Revane was an elf supremacist, wary of other races. She secretly experimented with black mana after learning in Lorwyn.
Then she freed the Eldrazi. And her tribe was exterminated in the Worldwaker story. To me that was one of the best stories I had read, along with some of the Khan-timeline Tarkir stories.
From the Worldwaker you could see Nissa starting to think a different way, she found a new power in the heat of the moment (animist powers) and I could see her growing on me.
Then they just trashed everything I knew and loved about Nissa and made her what she is today.
I have only seen one man with this transmog set. And holy shit, it's awesome. I forgot his name. But he is on Sargeras. He has the Scarab Lord title, but wait he has more. He is the only person i've ever seen that has the WoW tabard. The real deal. It's the legit thing. I have played this game since early BC and I have never seen it ingame untill I saw this guy. He is a walking legend! Found his armory! https://worldofwarcraft.com/en-us/character/sargeras/dinglesberry
By the way, the animation designers have in fact gone into depth about how they create animations for characters (or well rather specifically Xiao, but it gives us a window into the other ones). They use things like movie stunts (both "real" ones and ones that use wires) as inspiration, some of them are also mo capped although a few more 'impossible' ones are done manually. Some of the images in the link above are dead now but I think you can get the gist of it that way.
>Aaron and I loved this card. It was perfect. The problem was we weren't allowed to say "destroy target player." Why? Because the game didn't allow that. "But it could," I argued. "Players would get what it meant."
>"No," said the rules manager (Mark Gottlieb at the time). "We have a template to make another player lose and it is 'Target player loses the game.'"
Brandon Burton plays high-level Magic with physical assistance from his mother, and has won a GP while doing so.
Not really.
"There was a time at the very beginning [of Commander] when we did make cards like Flusterstorm and Scavenging Ooze to create some Legacy shots and to make the product more appealing. [...] But what we've found is that Commander players don't usually want cards like this (Flusterstorm is an...unusual fit in most Commander decks, to say the least), and that when these cards do hit, it's often because they're incredibly powerful—which usually means they're not the most fun cards. (I'm looking at you, True-Name Nemesis.) Legacy players don't generally want cards like True-Name Nemesis that are unfun in one-on-one added to their formats, anyway. (Which is probably true of most players for most formats!)
Now, when we're designing Commander sets, we try to be very careful when thinking about cards for Eternal formats. Play Design does careful passes to try and make sure everything is safe for Legacy and Vintage. And if we do think there's any chance that a card might show up in Legacy or Vintage, we try to make it something reactive rather than proactive. Those cards have a much lower chance of being an issue; Flusterstorm answers a problem, whereas True-Name Nemesis causes one."
-Gavin Verhey, "Know Your Audience"
Creatures are summoning sick because they are (nowadays) materialized from the Aether, they're confused about where they are now and what's going on. Haste creatures typically don't care about what's going on and will just go out and fight because that's what they want to do.
Normal creatures created from the aether are just a generic copy of that creature, not focusing too much on the specifics since any, for example, Goblin Guide will be more or less the same for the purposes needed. You have to focus extra hard if you want a specific Legendary creature (For example, Griselbrand).
Lands represent leylines of mana in which the player (planeswalker) can tap into and access to cast their spells.
The player calls upon other planeswalkers for assistance when you play a Planeswalker card. Their loyalty represents how loyal they are to you. Once they reach 0 loyalty, they planeswalk away since they've decided it's too risky to help you anymore or are tired from casting their ultimate.
Information might have changed from the last time I've checked, but stuff like the original rulebook (https://magic.wizards.com/en/articles/archive/original-magic-rulebook-2004-12-25) explains a good amount of lore-related questions for the game mechanics.
Duel Commander is its own format, unaffiliated to WOTC, and WOTC does not follow it.
You're looking for this page.
The cards in the decks are based off a peice of chinese literature called "Classic of Mountains and Seas" which is less of a narrative and more of a travelouge (the article described it being like a monster manual or setting book from D&D or another tabletop rpg). The decks are meant to be less of a story themselves and more of a glimpse into a possible chinese themed plane that the rest of magic could visit in the future.
If you're ever curious, Wizards of the Coast has put the rules to the latest edition online for free!
With that and the free online RPG platform https://roll20.net, you and a few friends could start playing tonight! :D
Ehm, that's straight up false advertising I would go even further and classify it as a deceptive advertising since they knew it wasn't the product they advertised.
Bethesda, pray that this won't land on the desk of European courts. It won't be pretty. One thing is false advertising media like movies, books or video games. But advertising and lying about a product that has properties that can be physically and objectively measured and tested? Even fucking Chinese knockoff brands of clothes and electronics don't dare to do this and that's something. Now add to it the clause about refusing refunds and Boyo, they are in deep shit.
Btw its still listed as a canvas https://fallout.bethesda.net/buy-now
I can believe that. Mihoyo even released a whole page of character development notes when Xiao came out explaining all the chinese cultural influences in his designs. He is the only character they've done that so far
Well she's clearly been a lifter for a while now, but she's moved on from instagram lifestyle fitness lifting to lifting to compete.
If you look up the alpha booklet online it clearly shows creatures in front.
Here's an article with scans of the book, showing creatures in the front of each player's area.
I really don't know why that's something people started saying. I learned how to play in Ice Age, and no rule book I saw at that time or since said to put lands in front. So unless somewhere between ABU and Ice Age they switched the images in the rulebook and then switched it back, no rule book has ever suggested to put lands in front.
It started as a way to confuse the game state because there weren't solid rules about how to do it, and the excuse people gave was just "that's how I learned it."
I suspect the Duel Decks died to make more room for the Annex line (see https://magic.wizards.com/en/articles/archive/feature/product-architecture-how-product-made-2017-12-06 ).
The Challenger decks fill a niche, the same niche the Event decks used to fill, that of a preconstructed product aimed at Standard Constructed players.