This is just something I stumbled upon on a blog. Just to put it in context - Legend of Grimrock is an upcoming game which will play similarily to Eye of the Beholder or Dungeon Master etc. I am in no way affiliated with this game, I just wanted to share this with somebody. I find this awesome and I think this also rises a very important subject of dealing with disability with game design. As shown, sometimes a small change can make a huge difference.
EDIT: apparently I missed the ending of that connversation, which adds more awesomeness as another member of the team also helped: http://i.imgur.com/mtuAI.jpg
EDIT 3: People are still asking and asking so here it is: website is http://www.grimrock.net/ - it works again now. The devs also just tweeted that you can subscribe to the newsletter on the frontpage and be notified when it releases (shouldn't be that long).
Screens etc. at their homepage. Damn this looks good! I've been wanting a Dungeon Master / Eye of the Beholder clone for years and I don't want that 3D free movement, no sir-ee. I want my characters spatially challenged.
For those coming to this game for the first time, please visit this page of bugs, fixes and workarounds for Legend of Grimrock: http://pcgamingwiki.com/wiki/Legend_of_Grimrock - if you discover a new fix please add it in (no account required).
If you are feeling extra generous, you can buy this directly from the developer ($14.99) which provides a DRM-free (like the GOG.com version) as well as a Steam key.
You can pre-order the game for 20% off at grimrock.net and that gives you a DRM free installer as well as a Steam key, plus some nice extras. The release date is next week, April 11th.
Legend of Grimrock just came out a week ago, and you can buy it from GoG.com, Steam, or the devs themselves.
It's turn-based and party-based, but it's in first-person. A little different from the isometric style of other games you listed, but maybe that change of pace would be cool for you.
Text since I know this site is going to be down later due to massive traffic:
Finally the day has come and we can reveal our super-secret plans! This is what we all have been waiting for so let’s dive straight into the interesting bits!
Legend of Grimrock will be released for PC through Steam, GOG.com and our own website on April 11th for $14.99. With these options everybody should be happy, whether you like to play on Steam, prefer a standalone version, or support the development of Grimrock and our future projects by buying directly from us.
We have been working extra hard for the past months, and this point can’t be stressed enough, we couldn’t have done this without the support from you guys! As a thank you we have something special in store for you. That’s right, we are launching preorders TODAY for only $11.99 – that’s 20% off from the retail price! Pre-orderers get instant access to game’s goodies including a beautifully crafted game manual, Legend of Grimrock world map, custom made grid paper to print out for all your mapping needs, Grimrock theme music, wallpapers, team photo and art sheets illustrating foul creatures of Mount Grimrock.
Let the party begin and go spread that word!
Link to Pre-Order Directly from Almost Human
Steam Link not yet available
Here's a preview of the upcoming level editor.
Feel free to swing by /r/grimrock as well. :)
and
Apparently they are working hard on it and it is the next big thing to come out
If you don't mind playing original campaign agin Master Quest changes floor layouts, monsters, secrets and puzzles for the original game.
Text since I know this site is going to be down later due to massive traffic:
Finally the day has come and we can reveal our super-secret plans! This is what we all have been waiting for so let’s dive straight into the interesting bits!
Legend of Grimrock will be released for PC through Steam, GOG.com and our own website on April 11th for $14.99. With these options everybody should be happy, whether you like to play on Steam, prefer a standalone version, or support the development of Grimrock and our future projects by buying directly from us.
We have been working extra hard for the past months, and this point can’t be stressed enough, we couldn’t have done this without the support from you guys! As a thank you we have something special in store for you. That’s right, we are launching preorders TODAY for only $11.99 – that’s 20% off from the retail price! Pre-orderers get instant access to game’s goodies including a beautifully crafted game manual, Legend of Grimrock world map, custom made grid paper to print out for all your mapping needs, Grimrock theme music, wallpapers, team photo and art sheets illustrating foul creatures of Mount Grimrock.
Let the party begin and go spread that word!
Link to Pre-Order Directly from Almost Human
Steam Link not yet available
If you enjoyed the first one, Grimrock 2 is bigger and better in my opinion. I would advise getting it from the developers site rather than Steam - Legend of Grimrock 2. If you do that you will get a Steam key as well as the DRM Free version, and the developers will get a bigger cut too. It is also cheaper there than Steam's current price.
A similar one would be Might and Magic X Legacy but isn't much cheaper and also requires Uplay. It has been cheaper in the past, so may be better to wait for a sale. I logged over 70 hours with the Deluxe Edition.
In fact there are many mods for the game. While there's not one to randomize the dungeon, there are enough to keep you entertained for quite a while if you choose. And a lot of them are excellent.
Plus, a sequel is in beta. And reddit has a sub devoted to the game. Plus from what I remember the devs were very generous with Redditors when it came out.
Listen: as you already know, Grimrock is a return to the days of games like Eye of the Beholder (though maybe not as beautiful as EOB seemed for its time). But it's a surprising, entertaining game. I.e., you'll keep loving it. And my guess is you'll want the sequel to.
Bravo for finding it.
Check out this thread on the grimrock.net forums - they're working on reverse-engineering the .dat file format and changing stuff in the maps.
So far, ymgve has posted a manually decompiled level01 source file that would allow you to replace enemies in the map with another enemy. Looks like in a little time, you might be able to replace them just like in skyrim :)
Someone in the official forums tested this:
> You just need one Herb to dublicate. Amount of stacks and stack size don´t matter. Tiles walked with Herb in Inventory does not matter. There are certain thresholds of tiles walked after wich herbs dublicate (i.e. If you put the herb in to the inventory 10 steps before a threshold is reached and then walk 10 tiles it dublicates)
> Thresholds:
> Blooddrop Cap: 850 Etherweed: 930 Mudwort: 1950 Falconskyre: 2500 Blackmoss: 3700 Crystal Flower 4500
Source: http://www.grimrock.net/forum/viewtopic.php?f=20&t=7572
I know I'm going to get reamed out for asking this but: What game is this?
It looks extremely familiar to an old DOS game I used to play except with upgraded graphics and gameplay...
EDIT: Thanks folks! Its Legend of Grimrock
Same on Gog.com and Grimrock.net! Grimrock.net seems to be the best place to get this, you get all the extra shit and a steam key.
I wanted it in my Gog-library though.
This is one game I'm seriously looking forward to playing.
Official Site which has more goodies.
I wasn't sure about linking to the official site or to the RPS post that I found out about it through. I noticed the rules seem to encourage linking to prominent games news sites.
No, it hasn't been in any bundles yet. The game has only been out a few months so far. I personally thought it would be in a bundle sometimes next year, but this might be it.
And with Grimrock you got this: http://www.grimrock.net/forum/viewtopic.php?f=14&t=4530&sid=6dd30e8e1f6f0744af15819a4c8c905d
>We're now preparing for the launch of 1.3.6 on all platforms and we're going to have a super quick beta on Windows to make sure no new bugs have slipped in.
Huh, but you are able to move while enemies are moving and even hitting them while both of you are moving. There's not a point on any movement in which "everyone is stopped."
Source: I just finished my first playthrough and I'm playing some of the mods released.
Also, form their own webpage:
> Is the game turn based or real time?
> We feel that real time works better with the game we are making. It goes well with the atmosphere of the game since the player can be surprised by creeping monsters and the mood of the combat is more intense. Timing is an essential tactical element and our puzzles also benefit from working in real time. Real time gameplay also helps us differentiate from a number of other dungeon crawl games that have been released over the years.
Also from grimrock.net > >There is a growing host of high quality custom >content being produced by dedicated Grimrock >fans, including many Large DUNGEONS!
On the FAQ on the official forums your questions are answered. http://www.grimrock.net/forum/viewtopic.php?f=3&t=284
Can I change my team portraits? Not at this time, but the developers have stated it's high on their todo list.
Can I mod/edit the game? Are the game files accessible in the game folder? No. Modding support does not exist yet, but it's likely coming eventually. Game files are protected and not accessible by any conventional methods, so you can't edit them.
No Grimrock?! You play nao! http://www.grimrock.net/
>The only thing that might cause any difficulty is the lack of towns in dungeons.
Vending machines...some powered by INSERT COIN, ounces of blood, XP Drain, lives of the innocent. hehe
>...then they find themselves in an even older mine system that doesn't look dwarven...
Sounds like /r/pixeldungeon
Your request is basically the description for <strong>Magicka</strong> but others have mentioned it so I'll add <strong>Legend of Grimrock</strong>:
A very good single-player first-person party-based RPG series where you cast different spells by combining the runes for Earth, Air, Fire, Ice, Life, Death, Spirituality, Physicality and Balance :)
I have not used LUA much myself, but the main feature that attracts me to it is Dynamic Loading. During run time of an application you can load in new code, or adaptively rewrite code during execution. The reason LUA is good for games is because you can test and rewrite game logic without necessarily requiring a recompile. Good examples of this that I know of from games are:
Hack 'n' Slash http://store.steampowered.com/app/246070/
This game requires you to edit LUA Scripts to solve puzzles during run time.
Legend of Grimrock http://www.grimrock.net/2012/07/25/making-of-grimrock-rapid-programming/
This game uses LUA extensively. This blog post goes into good detail about WHY they embraced LUA so thoroughly. I also remember seeing a video of them adjusting the spiders AI in game, during a fight with them.
As far as other projects, you could rewrite GUI's on the fly? I don't know, I'm not super creative lol. I think that Grimrock blog post may help answer what you're looking for though.
From what I could gather on the main forums, you can't actually change a class, but it sounds like you can change traits. This might be a viable workaround (remove the Fighter trait and add the Battle Mage trait, then adjust health and energy accordingly).
I couldn't actually find a post stating exactly how to do that though. This was the closest I found - but it's talking about skill points, not traits.
http://www.grimrock.net/forum/viewtopic.php?f=22&t=7521
All that said, to be perfectly honest you're only about 10% into the game... I know it sucks, but you may want to consider just restarting.
Worth noting that, though not mentioned directly in the notes, antti did mention that the change for Vitality and Wisdom to give HP/Energy Regen is going to be added. This is in place of the +Hp/Energy per level which was never intended (they left the text in the desc on accident). Not entirely sure if it's in the beta version, but still something to look forward to!
Link for his post - http://www.grimrock.net/forum/viewtopic.php?f=21&t=7193&p=74604#p74550
Must be a typo.
>Is there a Mac/Linux/iOS/Android version?
>Not at the moment but we will look into other platforms after the launch.
Support the devs if you can, anyway!
Pre-order the game here for $12, you get a DRM-free version of it and updates on Steam: http://www.grimrock.net/store/ Last day you can do it is today (10th April)
As far as RPGs on PCs go, recently I've really been enjoying Planescape: Torment - you can get it on GOG.com, along with loads of other excellent CRPGs! If you want something more up to date, Cthulhu Saves The World is great fun, and extremely cheap - you can get it on Steam for less than £2/$3.
If you live in Europe, I highly recommend picking up Xenoblade Chronicles for the Wii - easily one of the best JRPGs I've ever played. Although it isn't out for another week, The Last Story is also supposed to be superb - for the time being though, it's also limited to Europe.
If you don't mind waiting a while (and are ok with things being old-school), a game called 'Legend of Grimrock' (http://www.grimrock.net/) is coming out fairly soon for PC.
As far as handhelds go, I'm not sure how either compares for RPG quality, but I've really enjoyed using my brother's 3DS so far - the Vita is only just out, but apparently it's getting a port of Persona 4 soon (the console version, incidentally, being another of my personal favourites).
...sorry for the wall of text! Hope you find something you enjoy - all things considering, there is a pretty good selection available.
Yes, if everything goes as planned. >We would really like to release first on Steam because it’s simply the biggest digital distribution service on the PC and we want to make the game available for the largest audience possible. For that to happen we need to pass their evaluation process, so we really hope that the guys at Valve like our game!
Eye of the Beholder, now there's a game I miss. If you like that style of game though, check out Legend of Grimrock, if you haven't already(and those of you who didn't know about it). It's pretty true to form. http://www.grimrock.net/games/
Look up Combat Heroes by Joe Dever. He's the author of the Lone Wolf gamebook series but these look to be something VERY similar to what you're looking for.
Here's someone looking for the same thing and has pictures: http://www.grimrock.net/forum/viewtopic.php?f=10&t=2705
The lore is only the fragments that are presented. Check google for some posts about it. The lore tag on the official website has a tiny bit of extra info if you're interested.
I am good with the lua scripting, not so much the texture part of modding. I would say post that image on the official modding forums and you will get help in no time http://www.grimrock.net/forum/viewforum.php?f=22
That's an action dungeon crawler instead of turn based, but it does demonstrate that enemies can actually exist in such an environment. Just have it transition to a battle mode when you meet the enemies in the dungeon.
Nexus is good, should be more on there over time
www.nexusmods.com/legendofgrimrock2/
Or the custom dungeons section of the official forums
http://www.grimrock.net/forum/viewforum.php?f=23
edit: you then just need to unzip and drop the dungeon.dat file into ..\Documents\almost human\legend of grimrock 2\Dungeons
> No estimate at this point. I think I need some time to recover from the intense two month crunching period before even starting to think about other platforms…
An interview with two of the developers mentions it, but no time given: twitch interview. Skip to around 1h45m if your browser doesn't do it for you. It starts a bit in after that, but not too long.
Word is on the forums that it is playable on WINE, you might be interested to read some of the threads. Here is one saying they got it to work.
Grimrock has a secret ng+ mode. You have to find a secret place and then perform a secret action on what you find in order to unlock it. Then will need to guess a special way to start the game. :)
This might sound daunting, but Grimrock is full of puzzles, so this is par for the game. And course you can find spoilers on the forum.
In Grimrock's special mode, you can play with a team of a quite different composition than usual, with a unique class and a unique ability. The levels and puzzles stay the same, but the game plays faster and requires a bit more agility from the player. I think this is very appropriate for a ng+
Actually min card is listed as GeForce 7600 so yours is not fully supported. Did you try to reinstall directx and update your graphic driver? Try to force anti-aliasing in the control panel. If it doesn't work, try to unset every custom modification in the nvidia panel, set everything by default . I've found someone with the same issue on grimrock.net (maybe it's you): http://www.grimrock.net/forum/viewtopic.php?f=12&t=2072
Legend of Grimrock is worth a try. It's rather traditional dungeon crawler on a grid based map. (The game on GOG and on the developers own site.)
I disagree ...
Since "some" of the items on the list should become available, I would imagine there is a good chance custom dungeon tiles are among them.
I highly, highly recommend this game. It's called Legend of Grimrock. If you're a fan of rogue-like games or dungeon crawlers, then you'll definitely enjoy it! But it is true that you'll have to plan a lot to play this game.
I see. In my case its more like a... "not another company" :(
First Lucasarts. Then, Blizzard...now ...Bioware. Three big disappointments, imho.
Lucasarts: The Graphic Adventures era...until the first star wars games (Kotor and Kotor 2 were developed by bioware and obsidian, respectively though)
Blizzard: From "The lost vikings" when they were under the name Silicon & Synapse to Warcraft 3: The Frozen Throne (As much as I believe that WoW is the best MMORPG ever made...it changed blizzard. Also, Blizzard North was shut down(makers of Diablo I and II)
Bioware: From their beginnings until now. What happened is that, in my opinion, they started to change. There was a time when they were creatively awesome and more and more they started changing to the equivalent of a Michael Bay movie (well...not really..they havent fallen that much...). I enjoyed Mass Effect 2 even though the rpg features were somewhat watered down. But this is too much.
Right now I will use the money that I was going to spend in Mass Effect 3 to buy:
Maybe also Alan Wake..and some other thing that I may encounter ( I have some games in my mind but they havent been released yet).
Have fun with Mass Effect 3!
I wouldn't call this game a roguelike at all.
From the FAQ:
>Will the game feature randomly generated dungeons[?] > >The idea is intriguing and something we’ve talked about but it’s out of the scope of this project. Maybe someday…
That, and there are more differences. You manage four characters here instead of one like in a roguelike. You engage enemies mostly in corridors and engaging 20 enemies at once in an open space is unlikely based on what I've seen so far. I don't think there will be any tunneling or dungeon destruction and modification like there often is in a roguelike game.
The game looks great, but I don't think it's a roguelike. Still, people who like roguelikes might like this game for its dungeon crawling.
Hey I'm working on a mod (using UMod) that expands the modding capacities of the game for other modders to use, and I started adding some skill customization based on the first game
https://i.imgur.com/sSCiTdF.png
This is the mod, but I'm still working on this feature so it'll take a little time before it's finished
You should download the official asset pack: http://www.grimrock.net/forum/viewtopic.php?f=22&t=9505 where you can see all the default items and graphics of the game. Then you just look at the sword and what gfx it uses (it'll be in scripts/items/swords.lua)
Not impossible but very difficult. For a mod that I was working a while back, I made a custom skill system from scratch for the sole purpose of limiting when the player could learn skills level 4 and 5, but it is such a convoluted and gimmicky system that I don't recommend you doing it
There is also a new modding system they implemented in a beta branch of the game called UMod, which allows full access to the code of the game. You could even create a side-scrolling game within Grimrock if you wanted. If you check the modding section of the forums you can find some more information about this system
Also I'd recommend avalanche of community made content for Legend of Grimrock. Can be found on LoG Forums for example.
I was thinking of a 1st-person dungeon crawler. Here's some examples of what I'm talking about. Bring back the classic dungeon crawler experience please: Legend of Grimrock (http://www.grimrock.net/) or The Fall of the Dungeon Guardians (http://www.managames.com/DungeonGuardians/)
The Legend of Grimrock games work fairly well with VorpX. I found using cinema mode and moving it really close gave me the best result but there may have been developments with VorpX since then which improve the experience.
Yeah that's right. It's a grid based system. I know that's not for everyone, but it's a throw back to some old games I fell in love with as a kid. I am working on the movement system to make it feel better though. I think Legend of Grimrock is a good example of this done well.
The "pay what you want" option should include "Free" as an option to replicate a Donation-like experience. I would guess that the people who finish a mod and go back and donate is under 1/10,000. I imagine having a payment page appear, even with "free" as an option, would get that number up significantly.
Edit: Casual 'evidence' from a former Skyrim modder that had 1 donation for 100,000+ downloads of their mod. http://www.grimrock.net/forum/viewtopic.php?f=22&t=9833#p94563
Both Legend of Grimrock 1 and 2 are written 99% in Lua (graphic & sound rendering in C++, mostly all the rest in Lua). The programmer uses live coding techniques, running the game for most of the day, doing live code injections and that sort of juicy stuff. You can dig that info out on the forums somewhere. I asked him about these things specifically and he was kind enough to reply.
Worthy of noting is that Grimrock 2 uses a component-based architecture (something like Unity3D).
So you yourself are mentally challenged? Because you probably wouldn't use that word as such if you had family with such disabilities, as I have.
My Black friend doesn't say such, as I make company of a higher class of person.
These games are actual old-school dungeon-crawlers (like the early MegaTen games) and they incorporate both puzzles and in-world enemies, with a combat system which- when used appropriately -is basically turn based. It serves to elevate the tension and overall feeling of reward. P5 sounds to be designed in the same vein. It can be done and it's better than random encounters. In another case, both Earthbound and Chrono Trigger, two of the definitively best JRPGs ever have systems where the enemies are encountered in the over-world before battle.
In any case, it's very unlikely that you'll ever see your precious random encounters in mainline SMT again, as they've already gotten rid of that trash there, as they should have long ago.
@ Belligero I understand that, and totally agreed, except for one thing. I did beat the game, I consider killing the last boss as beating the game, it is not 100% but it can be considered as beaten. I have 20+ hours of game (13 hours with my first gamethrough) 10+ with my second. Thats why I dont want skillbooks or so. I want double exp, I will have more fun. I beat the boss before he summon the fire elements and earth golem. And I didnt entered the pyramid cuz I lot the staff somewhere in the map, too lazy to look for and dont want to create with console, I would rather create another party, cuz I want to make a lot of changes.
@folsomdsf Thank for the reply, I've look at this http://www.grimrock.net/modding/scripting-reference/ http://steamcommunity.com/app/251730/discussions/0/619568793769376387/?l=french but not sure if I found the exp multiplier, I've tried expMultipler = 2, no sucess
A scroll for every spell is located somewhere in the game, you just have to find them. If you're opposed to spoiling them by looking them up online and can't be assed to find the scrolls, you can always find a safe spot where enemies can't get to you (behind a door or something) and start experimenting with the spell table, and then rest when your mage runs out of energy. Make a note of which combinations say "(Your character's name) is not experienced enough to cast that)" and write down the combinations for them. If a combination results in "The spell fizzles" it means that combination doesn't do anything. I can give you a hint that no spell will ever use more than 4 runes in it, and there's only one spell that uses 4 per element. Spellcraft only has 2 spells, and they both use 2 runes.
Alternatively, although I recommend you don't do this as it kind of ruins the gameplay experience for you, you can just go to this thread on the official forums and see all the spells in the game, their rune combination, what level they unlock at, and what they do.
I don't get it... is the countdown broken for everyone or just me? Judging by the page source a video is supposed to load but hitting the video URL redirects back to the countdown page so I guess that's broken too?
EDIT: I stand corrected. Video URL works http://www.grimrock.net/countdown/video/bg.mp4 it's just not showing on the countdown page. Had to go directly to the URL.
It looks like Heroes of Might and Magic 3 works fairly well on a tablet. It's a great fantasy Turn-based strategy game, if you haven't played it before. I expect Legend of Grimrock would work really well if you're up for some old-school RPG action.
I think that the nature of DCSS makes this an interesting but not very practical idea.
Because players still have to look at the "minimap" for essential information, it seems like a lot of effort to produce high quality 3D graphics when players will be forced to spend most of their time looking at something else. Additionally, the popularity of acsii vs. tiles suggests that most players would just turn them off anyway. I agree that it might widen the overall playerbase slightly but the underlying difficulty would still make it difficult for people just looking for immersive experiences to get into the game.
Overall, I don't think a 3D first person dungeon crawler is an inherently bad idea but I think it would be a better use of resources to build such a game with that perspective in mind than trying to adapt crawl to work with it. I haven't played it, but what I've seen suggests something like Grimrock might be a better fit.
Wow perfect. I have a music guy who is willingly doing 2 or 3 tracks for me for free. He seems like a rad dude, but I still barely know him. If I were to use his tracks then sell my game (he knows I'm going to), would he be able to try any funny business? If the game were to unlikely make BILLIONS OF SHEKELS I would gladly give him a good share, I'm just worried he'd take me to court without warning or something.
As for recommendations, I really liked Legend of Grimrock. I'm not entirely sure about story but you can get pretty attached to your custom made party members.
It is! One of my favorite games of all time. You can get it on GOG. http://www.gog.com/game/lands_of_lore_1_2 Suggest skipping 2 & 3, they don't hold up as well.
Fun fact: the GOG version maintains all the bugs of the original, so in rare cases you can get stuck halfway through the game with no way to progress and no way to go back. That's what happened to me, and I didn't have the will to start over again from the beginning. :(
If you think you'd like it, also check out Legend of Grimrock for a similar modern-day game that is just as good.
They said the same thing in the Launch Week Update blog post on the 13th.
>Oh yeah, we’ve had many inquiries on how the sales have been doing and, well, we couldn’t be happier with them! We were sitting solidly as the #1 Steam top seller for a while but it seems like we have now been dethroned… So if you still know anyone who might be able to help us in our struggle to regain dominance, let them know ! Anyways, the development costs of the game have now been covered many times over so the future of the company seems pretty secure. So, everyone who has bought our game and supported us, you have our gratitude!
And that was only two days after release, though they did have two weeks of pre-purchasing which should be taken into consideration. Either way, still very impressive and great to hear!
Hopefully that translates to some good future titles from Almost Human, as well as new Grimrock-related content!
haha you noticed that? check out yourself here http://www.grimrock.net/ :P. It was just a hardware test that they did so I did not play it or anything. So far it is looking awesome and great music :-)
And yet they say it will be released for Mac as well?