Stonekeep is pretty great, and so is Might and Magic 1-6 (M&M 1 and 2 may be unplayable by some modern gamers, and they're no fun if you look up information online. Be ready to devote at least a graph paper notebook to them). Both available at gog.com.
Also, Dungeon Hack (from abandonia), which has random dungeons.
Check out this thread on the grimrock.net forums - they're working on reverse-engineering the .dat file format and changing stuff in the maps.
So far, ymgve has posted a manually decompiled level01 source file that would allow you to replace enemies in the map with another enemy. Looks like in a little time, you might be able to replace them just like in skyrim :)
Someone in the official forums tested this:
> You just need one Herb to dublicate. Amount of stacks and stack size don´t matter. Tiles walked with Herb in Inventory does not matter. There are certain thresholds of tiles walked after wich herbs dublicate (i.e. If you put the herb in to the inventory 10 steps before a threshold is reached and then walk 10 tiles it dublicates)
> Thresholds:
> Blooddrop Cap: 850 Etherweed: 930 Mudwort: 1950 Falconskyre: 2500 Blackmoss: 3700 Crystal Flower 4500
Source: http://www.grimrock.net/forum/viewtopic.php?f=20&t=7572
On the FAQ on the official forums your questions are answered. http://www.grimrock.net/forum/viewtopic.php?f=3&t=284
Can I change my team portraits? Not at this time, but the developers have stated it's high on their todo list.
Can I mod/edit the game? Are the game files accessible in the game folder? No. Modding support does not exist yet, but it's likely coming eventually. Game files are protected and not accessible by any conventional methods, so you can't edit them.
From what I could gather on the main forums, you can't actually change a class, but it sounds like you can change traits. This might be a viable workaround (remove the Fighter trait and add the Battle Mage trait, then adjust health and energy accordingly).
I couldn't actually find a post stating exactly how to do that though. This was the closest I found - but it's talking about skill points, not traits.
http://www.grimrock.net/forum/viewtopic.php?f=22&t=7521
All that said, to be perfectly honest you're only about 10% into the game... I know it sucks, but you may want to consider just restarting.
Worth noting that, though not mentioned directly in the notes, antti did mention that the change for Vitality and Wisdom to give HP/Energy Regen is going to be added. This is in place of the +Hp/Energy per level which was never intended (they left the text in the desc on accident). Not entirely sure if it's in the beta version, but still something to look forward to!
Link for his post - http://www.grimrock.net/forum/viewtopic.php?f=21&t=7193&p=74604#p74550
Support the devs if you can, anyway!
Pre-order the game here for $12, you get a DRM-free version of it and updates on Steam: http://www.grimrock.net/store/ Last day you can do it is today (10th April)
The lore is only the fragments that are presented. Check google for some posts about it. The lore tag on the official website has a tiny bit of extra info if you're interested.
I am good with the lua scripting, not so much the texture part of modding. I would say post that image on the official modding forums and you will get help in no time http://www.grimrock.net/forum/viewforum.php?f=22
Nexus is good, should be more on there over time
www.nexusmods.com/legendofgrimrock2/
Or the custom dungeons section of the official forums
http://www.grimrock.net/forum/viewforum.php?f=23
edit: you then just need to unzip and drop the dungeon.dat file into ..\Documents\almost human\legend of grimrock 2\Dungeons
Actually min card is listed as GeForce 7600 so yours is not fully supported. Did you try to reinstall directx and update your graphic driver? Try to force anti-aliasing in the control panel. If it doesn't work, try to unset every custom modification in the nvidia panel, set everything by default . I've found someone with the same issue on grimrock.net (maybe it's you): http://www.grimrock.net/forum/viewtopic.php?f=12&t=2072
I disagree ...
Since "some" of the items on the list should become available, I would imagine there is a good chance custom dungeon tiles are among them.
Hey I'm working on a mod (using UMod) that expands the modding capacities of the game for other modders to use, and I started adding some skill customization based on the first game
https://i.imgur.com/sSCiTdF.png
This is the mod, but I'm still working on this feature so it'll take a little time before it's finished
You should download the official asset pack: http://www.grimrock.net/forum/viewtopic.php?f=22&t=9505 where you can see all the default items and graphics of the game. Then you just look at the sword and what gfx it uses (it'll be in scripts/items/swords.lua)
Not impossible but very difficult. For a mod that I was working a while back, I made a custom skill system from scratch for the sole purpose of limiting when the player could learn skills level 4 and 5, but it is such a convoluted and gimmicky system that I don't recommend you doing it
There is also a new modding system they implemented in a beta branch of the game called UMod, which allows full access to the code of the game. You could even create a side-scrolling game within Grimrock if you wanted. If you check the modding section of the forums you can find some more information about this system
Seems you can get it here http://www.abandonia.com/en/games/28552/Dungeon+Hack.html
and no, I've never played it, nor have I played Dungeon Master.
While I am interested in this sort of thing and I would like to try it out some time, I'm struggling to find the relevance to our previous conversation.
@ Belligero I understand that, and totally agreed, except for one thing. I did beat the game, I consider killing the last boss as beating the game, it is not 100% but it can be considered as beaten. I have 20+ hours of game (13 hours with my first gamethrough) 10+ with my second. Thats why I dont want skillbooks or so. I want double exp, I will have more fun. I beat the boss before he summon the fire elements and earth golem. And I didnt entered the pyramid cuz I lot the staff somewhere in the map, too lazy to look for and dont want to create with console, I would rather create another party, cuz I want to make a lot of changes.
@folsomdsf Thank for the reply, I've look at this http://www.grimrock.net/modding/scripting-reference/ http://steamcommunity.com/app/251730/discussions/0/619568793769376387/?l=french but not sure if I found the exp multiplier, I've tried expMultipler = 2, no sucess
A scroll for every spell is located somewhere in the game, you just have to find them. If you're opposed to spoiling them by looking them up online and can't be assed to find the scrolls, you can always find a safe spot where enemies can't get to you (behind a door or something) and start experimenting with the spell table, and then rest when your mage runs out of energy. Make a note of which combinations say "(Your character's name) is not experienced enough to cast that)" and write down the combinations for them. If a combination results in "The spell fizzles" it means that combination doesn't do anything. I can give you a hint that no spell will ever use more than 4 runes in it, and there's only one spell that uses 4 per element. Spellcraft only has 2 spells, and they both use 2 runes.
Alternatively, although I recommend you don't do this as it kind of ruins the gameplay experience for you, you can just go to this thread on the official forums and see all the spells in the game, their rune combination, what level they unlock at, and what they do.
I don't get it... is the countdown broken for everyone or just me? Judging by the page source a video is supposed to load but hitting the video URL redirects back to the countdown page so I guess that's broken too?
EDIT: I stand corrected. Video URL works http://www.grimrock.net/countdown/video/bg.mp4 it's just not showing on the countdown page. Had to go directly to the URL.
They said the same thing in the Launch Week Update blog post on the 13th.
>Oh yeah, we’ve had many inquiries on how the sales have been doing and, well, we couldn’t be happier with them! We were sitting solidly as the #1 Steam top seller for a while but it seems like we have now been dethroned… So if you still know anyone who might be able to help us in our struggle to regain dominance, let them know ! Anyways, the development costs of the game have now been covered many times over so the future of the company seems pretty secure. So, everyone who has bought our game and supported us, you have our gratitude!
And that was only two days after release, though they did have two weeks of pre-purchasing which should be taken into consideration. Either way, still very impressive and great to hear!
Hopefully that translates to some good future titles from Almost Human, as well as new Grimrock-related content!
Time to break out the hex editor. I would recommend http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm
I'm trying it myself, but it appears the savegame is encoded because I can't find any plain text (such as the character name) to edit.
Anybody have any idea how the save game might be encoded? Or any advice on the next step?