At first I thought it was from a 3rd party mod, but wow, this malware was spread from a Mojang domain.
Original source: https://blog.avast.com/minecraft-players-exposed-to-malicious-code-in-modified-skins
EDIT: Official Mojang response: https://minecraft.net/en-us/article/minecraft-java-edition-skins-issue-update
Thank you /u/urielsalis
Let's get one thing straight: Sony is publishing this. It is a full exclusive, and it's got nothing to do with the movie deal.
Marvel went to Sony looking for their teams to treat a Marvel property with as much care as a Sony IP. Sony ascribed Insomniac to the task, and Insomniac chose Spider-Man.
I love how DayZ is 15% off but got a 15% price increase just before the sale started.
Screenshot since it might just be an increase in germany(?)
u/jeperty > Just to say, the devs had no idea and it was apparently a mistake on Valves part. SHould be fixed now
Yep, it's indeed fixed.
Other teased additions include custom weapon crafting, fishing, expanded social hubs, flying vehicle integration in the open worlds, as well as a cinematic quest, if you do not have the time to watch the VOD in it's entirety. The size of the update is completely unprecedented, and it came completely out of the blue. This seems to put Warframe in more direct competition with games like Destiny, and I like how it's shaping up.
The official recap is available here, and an interview with PCGamer which provides a bit more detail here.
The game has been available to all since august 2012... Ubi decided to put it on steam but since they still call it an open beta it was placed under the "early access" part of steam, big woop!
Low-budget indie films get plenty of reviews even if they're released with no buzz. For example Monos has more critic reviews on rotten tomatoes than The Witcher 3 has on opencritic. A film critic can usually review 3-5 films a week while most game critics don't review more than 1 game a week since the time to complete them is just that much longer. A game critic can't afford to waste time on small trash indie releases while trying to keep up with the big releases; meanwhile a film critic does not have that limitation. Inevitably a film critic will see a wider range of films to judge big releases against.
Hopefully this will breathe new life into the game and bring back old players as well as new, it really deserves a second chance even though it had some flaws.
Pretty interesting how they will handle the new currency when it becomes free to play:
>There will also be a new currency called Omnibits that can both be bought and found on all mobs in the world. So even completely free players will be able to save up their Omnibits to buy items from the store. The goal, Chad and Mike reminded me, is to make it so that there’s no forced reason to spend money… just incentive and fun reasons to do so. Progression and endgame success will still take skill and teamwork, not a fat wallet.
FYI, Titanfall 2 is on sale for $32.
Go to EA's origin enter coupon code
Well for one thing there's tonnes of games like pokemon, either tangentally or direct clones, but when it comes to High budget AAA games with similar mechanics it's because Pokemon has basically dominated that particular niche, like The Sims franchise has for their genre.
From a Kotaku article that goes into a lot of depth about how Bioware works and what they're doing.
>The past year has been tumultuous for BioWare and involved some major changes to the studio. One was to reboot the fourth Dragon Age, which at the time was code-named Joplin, according to two sources. (There’s a running theme here—Anthem’s codename was Dylan.) The goal, those sources said, was to implement more “live” elements into the game, although two of those sources stressed that this next Dragon Age will still have a heavy focus on characters and story, whenever it does come out.
One of the things talked about is the removal of a phrase that said "KKK" (more info about it) from Akiba's Beat. I don't really think that fits under censoring. In Japan the use of "KKK" was just wordplay and had no reference to the Ku Klux Klan. Leaving it as "KKK" would just be distracting and add in a meaning that the original developers didn't intend at all.
My personal first reaction was to laugh. I'm sorry but the X1 has been $299 or less for months now, making this announcement now just seems weird.
This is on Amazon here in Germany for example:
Not surprised at all to be honest. Just look at this famous Kotaku article and you will know they are not able to develop anything decent using their engine. This game is just ... well a poor early unlock for Humble Monthly, nothing more.
EDIT: thank you u/ploverflap for providing the link to the article I didn't provide in my original post. You can find it in here: https://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731
EDIT2: For the lazy ones, just a short extract from the article (which is really worth reading tbh) that pretty much explains why we got almost nothing in the DLC:
“Let’s say a designer wants to go in and move a resource node two inches,” said one person familiar with the engine. “They go into the editor. First they have to load their map overnight. It takes eight hours to input their map overnight. They get [into the office] in the morning. If their importer didn’t fail, they open the map. It takes about 20 minutes to open. They go in and they move that node two feet. And then they’d do a 15-20 minute compile. Just to do a half-second change.”
People who have worked with Destiny’s tech say the company is capable of powering incredible things behind the scenes, like player matchmaking. It’s also clear that Destiny is one of the best-looking video games ever made. But as a tool-set for designers, sources say, Destiny’s engine is subpar, and creating new maps and missions at Bungie can be grueling for developers.
What exactly is the purpose of this site? IMDB.com already offers information about games and it's more than this site currently offers.
<strong>This game is getting absolutely savaged by critics</strong>. In this day and age where AAA games rarely fully fail, this one has managed to grab the brass ring and catch lightning in a bottle at the same time.
IGN gives it a 50 which is like failing a class in college with that easy class everyone wanted to get into because the professor gave you an A for showing up for the final.
Gamespot is giving it a 45.
This is a full on trainwreck, everyone. Come gather round and look at the casualties.
Yes I bought the game, there was a general vibe it was going to fail. If it was branded as anything else besides Aliens, I wouldn't have spit on this game if it was on fire.
I already put in down and went back to Dead Space 3. In fact DS3 looks like Ocarina of Time compared to this steaming pile.
GTA V went from £40 to £51.98 just before the sale that's just scummy Source
Edit: yep, it's now '25%' off (£38.98) this is fucking disgusting that they are allowed to do this, Rockstar can suck my cunting dick, fuck me! I'm a fucking student with little disposable income and I rely on this shitting Steam sale for games I can afford, what a load of bloody bullshit
>We also offer custom license terms to companies who prefer to pay an upfront license fee in order to lower the royalty rate.
Maybe they de facto do it differently but it's still listed on their licensing page.
Those royalty rates are reasonable or even cheap for indies but for AAA titles its actually insane. It's a 5% rate on gross revenue.
CoD, for example, if they used Unreal would have to pay 25,000,000 in royalties on their first week of launch for black ops 4.
I bet its a set protagonist but in the world you can change your hair, face, gender all "in-lore"
ie story characters will still recognize you and your character will have a set name.
edit: from cyberpunk.net
> You are V, a cyberpunk. In a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers, today is your first step to becoming an urban legend.
>Call of Duty: Vanguard is powered by the next-generation engine first introduced in Call of Duty®: Modern Warfare®
This might be the main reason I play this game. I love the feel of the latest MW (black ops cold war felt ancient in comparison but I still had some fun)
To be honest, none of the Darksiders games have ever been amazing, and I say this as a huge fan who's really in to the canon, lore, comics, books, etc.
They are always competent, well-put together games with serviceable story, gameplay, etc., but the art direction and the tone and feel of the universe has always made me love it.
Side note... I highly recommend any Darksiders fans read the Abomination Vault novel. It is legitimately amazing, one of the best books I've ever read. I know that sounds silly, but the author for it is right up there with RR Martin when it comes to painting a picture in your head. I will never not shamelessly promote this book.
Just one of those things where you think "yeah, right, a Darksiders novel can't be that good" but it is. And sorry for the plug, I just want this game and everything affiliated with it to get as much exposure as possible. I really love Darksiders and don’t wanna see the IP get tossed.
As an NVIDIA video card user I had lot of problems running Automata in proper resolution at 60fps. Without Windowed Borderless Gaming I wouldn't be able to finish it. Still it is a shame that this wonderfull game still havent recieved a patch.
You can use this program and download parts of the site to your computer, it'll run fine.
You will have to copy the URLs for a lot of pages, and put them in the list to download.
This is funny. If you walk into a random internet café in Turkey, you're almost guaranteed to find some ten-something boys playing various GTA games, and yet it is Minecraft that gets shafted? I'm not saying GTA should be banned, obviously; it just goes to show how out of touch with reality Turkish officials are. I'm fairly certain they decided to ban Minecraft on a whim, without conducting a proper investigation.
I don't recall any other game getting banned in Turkey, but I remember that the Pokémon anime was banned over a decade ago. Two kids who believed themselves to be Pidgeotto jumped off the balcony, breaking their legs and robbing an entire generation of children of Pokémon.
They could've at least pretended to be Charizard. Pidgeotto? Really?
Well that's intersting since it is specifically mentioned as being in the game on the Origin store page for Star Wars Battlefront.... >Battle alongside your friends online or in offline split-screen Co-op mode
(seond bullet from the bottom)
> I have to load Epic via Steam then load the game via Epic. It's annoying.
You can try using DS4Windows instead.
While, it certainly isn't "plug-and-play" as integrated controller support in Steam, it still might make it a bit less annoying.
Short Q&A that goes with this trailer release.
Mostly fluff, but the big takeaway is the addition of Classic Mode:
>How does Classic Mode differ?
>Janos (Game director for Total War: THREE KINGDOMS): A big difference is how these iconic heroes behave on the battlefield. By default, we adhere to the romanticised view: these characters can hold their own against hundreds of rank-and-file warriors. They’ll appear as single character units and fight like the heroes from Luo Guanzhong’s epic. In Classic Mode, they’ll appear in battle the way you might expect a classic Total War general to do: they’re only human, and will march into battle at the centre of a bodyguard unit.
>In short: by default, characters in Total War: THREE KINGDOMS take centre stage in battle, helping to turn the tide with their flamboyant Wushu martial arts or strategic prowess. But Classic Mode focuses more on historical troop manoeuvres, where victory is defined by superior army composition and battle tactics.
I'm more a fan of the Warhammer style of generals and heroes so I probably won't turn it on, but my friend is super into historical titles only so he'll probably be overjoyed at not having to deal with Murder Machine Lu Bu rampaging about.
This game, hands down, impacted me emotionally more than anything else. It is a visual novel that allows you to 'pick your own adventure' by making many choices throughout the story.
When I was first introduced to the game, I was a little unsure about the setting. Here is the description straight from their website:
Katawa Shoujo is a bishoujo-style visual novel set in the fictional Yamaku High School for disabled children, located somewhere in modern Japan. Hisao Nakai, a normal boy living a normal life, has his life turned upside down when a congenital heart defect forces him to move to a new school after a long hospitalization. Despite his difficulties, Hisao is able to find friends—and perhaps love, if he plays his cards right. There are five main paths corresponding to the 5 main female characters, each path following the storyline pertaining to that character.
I would suggest anyone that likes a good story take a look at this game. Best of all, it is completely FREE. It was developed by a team consisting of random people from 4Chan. I never would have thought that something like this could have happened, but I'll be damned if this isn't the best visual novel game I've ever played.
The rest of the game actually looks pretty good, with some nice pre-rendered backgrounds and such. It's only when you visit the land of the living does the game momentarily become horrifying.
Hi all, Joseph, Community Associate over at 2K. We have a quick update on the status of patch for you all.
> UPDATE [10/6 / 6PM PT]: We currently have a patch running here at the studio that includes 30, 60, and unlimited frames-per-second options in the video menu, among other improvements for the PC version of Mafia III. We’re verifying the patch now to ensure everything is working as expected. If everything goes well, we expect the update to go live this weekend. We will be keeping the PC community up-to-date on the status of the patch throughout the weekend and thank you for all the feedback!
Stay tuned to this page for further updates: https://mafiagame.com/en/news/view/en-mafia-3-a-message-to-our-pc-players/
It's high fantasy instead of high camp, but Pyre sounds a lot like what you're looking for.
With passing, offensive and defensive moves, different point totals for scoring via throw or body slam, and the unique gameplay tweak of having a banishment aura that disappears when you have the ball, the game is a tight series of team fights with a fantasy ruleset that has surprising depth.
For those unaware this is gonna be like a ~~7~~ ~~8~~ ~~9~~ ~~10~~ 11?! hour long stream. They plan to cover practically everything they can right now.
(Edit) Here is a link to Giant Bomb's Twitch channel for anyone who might be having trouble with the site.
If you can't watch the video, here are the important details on her changes:
Changes are coming to PTR "very soon".
Edit: "very soon" apparently meant today! Reworked Symmetra is now on the PTR.
He isn't talentless. He's also very productive. But this level of success is pure luck. He just happened to find a spot in the evolution of a particular genre where it exploded. I'm not mad at him for that. Any indie developer who gets into this as a full time job does it out of passion for the medium, not money. He couldn't have predicted this. But you also enter a lottery to, if you're lucky, find that sweet spot and make a ton of money, as Notch did.
I think the biggest arguments against him deserving the success are a) That he ripped off InfiniMiner and b) that he viral marketed the shit out of his own game. Neither are particularly despicable, IMO. InfiniMiner wasn't a huge hit (check out their new game, SpaceChem, which is excellent, btw!) and all he "stole" was essentially a simplistic voxel style. Also nobody can blame him for advertising his own game, it wouldn't have worked if the game wasn't genuinely interesting in itself. The main issue was that he promised features while selling the alpha and beta releases that never showed up in the final version, that's why /v/ is mad at him.
In the end I'd say he deserves the success just as any indie developer would to strike gold.
Scrolls looks awful, though.
A lot of people here don't seem to realize that Ubisoft has multiple teams each working on their own Assassin's Creed games. This way they can keep normal development times (3-4 years) but still release once every year or two. https://kotaku.com/how-multiple-ubisoft-studios-make-so-many-assassin-s-cr-1824298939
>Take for example Titanfall right. I heard mixed reviews so saying good some bad not the point EA said nope not our country because our infrastructure was to bad. Which is total horse crap because we get Battlefield Mp just fine.
No, it's not horse crap. Titanfall relies on Microsoft Azure servers. If you look here, you'll see that Microsoft does not have any data centers in South Africa. So naturally they shouldn't sell it there.
I loved all of the people who pre-ordered the game denying the lock. Claiming multiple people are playing at 60fps, that the dev's were baffled at the 30fps accusations. All without sources to back their info up.
Really shows how defensive people get over poor purchase decisions.
EDIT: https://mafiagame.com/en/news/view/en-mafia-3-a-message-to-our-pc-players/ Devs knew about the 30fps cap from the start, straight from the horses mouth
It would either be the music rights or the rights for the Playboy magazines, can't think of any other reason why it would be down.
EDIT: Latest change seems to have been 8 hours ago, as the game was modified in 2 packages
A lovely bit of classic r/Games rabble rousing. The marketplace, as they call it has been a part of the game since April. On sale there are packs of skins, texture packs, user created adventure maps and "mash-up packs", which tend to be a themed combination of the previous. It does use an obfuscated currency called Minecraft coins though.
Also added to the "bedrock" (ie. c++) versions of the game recently was the ability to download Add-Ons which are... user created mods. For free. Currently the system is very limited but it's also completely free and the FAQ states there's no marketplace for them at this current time.
Meanwhile the original Java edition of the game that everyone is familiar as the main moddable version will suffer no changes and straight from the mouth of Microsoft "We plan on actively supporting the Java Edition going forward with updates as we always have" so the option for players to continue playing and modding the original version on PC as always will remain open.
I've said this previously, Nintendo and Sony made a brand out of these single-player games.
When people buy a Nintendo console, they expect to play the latest Mario/Zelda/Nintendo first party game on it (and one of the reason why WiiU failed).
PlayStation and Xbox have a different image (being a convenient dedicated all-round gaming system), but PlayStation has it's strong first party studios (western and Japanese), and whose games are sort of like console mascots.
PlayStation can be used a gamer who only wants to play FIFA/Madden/Fortnite and a gamer who wants to play the Uncharted/God of War/Bloodborne.
However, Jim is over-generalizing the situation.
There is a reason why GaaS models and market trends like Battle Royale are so popular. They are giving them more returns, because people are willing to pay to play more.
Plus, the whole streaming boom as reached out to a new audience, which is how PUBG, Fortnite got big. Casual players got exposed to them, and many have turned their consoles into Fortnite machines.
People are voting from their wallet, they want GaaS and companies are responding to that.
Considering how faithfully Adams has stuck with his development roadmap and how many items on that list are still white goals he hasn't begun work on yet, I'll be astonished if we see 1.0.0 drop in the next ten years. There aren't really other games like this.
I mean we won't know until the game appears of course, but Andromeda was rebooted several times during production so that's probably a bad sign.
Also I don't know what 'live' elements are exactly but to me it certainly has a smell of 'unnecessary online features' to it.
So yeah, hype levels for me will remain low until more information appears.
Incidentally, I'm not sure what exactly is going on at Bioware but it seems to me as if the audiences are very clearly saying "We want detailed and story-heavy single-player games like the original Mass Effect/Dragon Age/KOTOR", but for whatever reason they seem determined to put out these hastily cobbled together things with sort of weirdly integrated online features that nobody seems to especially enjoy. And a sort of Destiny-style lootbox grinder (presumably) which I also haven't seen anyone get particularly excited for. :/
Just an FYI, they recently made the 'standard' version free, which has no limit on the number of resources.
You only need the 'professional' version if you want to make games for platforms other than Windows.
Anyone pledged on the game?
> Kickstarter FAQ: Can I cancel a pledge?
> By pledging, you are committing to supporting that person’s project; canceling that commitment is discouraged. If you must cancel, visit the project page and click “Manage Your Pledge.” At the bottom of the next page you’ll see the “Cancel Pledge” button.
Developer of GameRanger here. As mentioned elsewhere, people are already playing it just fine on GameRanger, and will continue to after May 31. (I've already simulated it with GameSpy blocked and cut-off.)
Edit: As an extra bonus, I've just released a GameRanger update that will prevent SWBF2 from crashing if you don't have an audio input device plugged in (eg. a microphone). This isn't a GameRanger bug, as it happens in single-player, too, but while you play through GameRanger you won't have to worry anymore.
Hmm, after looking at that, I went over to their Team Fortress 2 page and it seems like they still use footage from when the game was released. It's most noticeable on the Heavy's muzzle flash, which doesn't look like that anymore.
On the other hand, "high priority" and "Team fortress 2" aren't really phrases that mix well.
I picked it up because everyone was talking about how much better the actual game is than the beta...and it's pretty good.
I'm not even really playing it as an MMO which I think is really helping my enjoyment, I'm literally playing it with a friend as if it were a multiplayer Skyrim. I'm not worried about leveling or any of that shit, just having fun exploring the world and finding random stuff to do. Pretty glad I bought it rather than listening to the internet.
http://www.metacritic.com/game/pc/the-elder-scrolls-online - Current metascore is a 83 and the user score is a 7.0.
IGN is also doing a review in progress that has been largely positive if you want to check it out.
Not to be a downer, but with Ubisoft's propensity to delay, I'm not getting my hopes up for the game to actually come out in November. Maybe next spring?
Edit: Speaking of which, The Division got delayed in the same conference call.
Since the link is in German: A new artbook, "The Art of Diablo" will be released shortly after Blizzcon. In the upcoming issue of Gamestar magazine, there will be an ad for this artbook which says "Featuring more than 500 artworks from Diablo 1, 2, 3 and 4"
"Apparently Diablo 4 was officially confirmed - just not as Blizzard had thought. A new ad for the illustrated book advertises:
"Featuring over 500 artworks from Diablo, Diablo II, Diablo III and Diablo IV, this book features many noteworthy artworks created for Blizzard Entertainment's iconic action RPG, which has given generations of fans everlasting nightmares."
A typo seems to be excluded here, because only all three previous parts of the series are listed individually and then the fourth is called. And the book was written by Blizzard's in-house senior writer Robert Brooks. It will be released in November, after the BlizzCon 2019. If a Diablo 4 is announced, then there - presumably, this advertisement should appear only after that.
You will find the ad among others in the new GameStar on page 27. The booklet has already been delivered to subscribers and will be on the kiosk from 23 October."
That's the same video they already showed at gamescom (they had two, this is basically selection of scenes from both), I suggest reading the blog instead, there is some detailed explanation and additional info about each scene in the video, you'll learn some cool things that aren't evident just from watching.
What I hope we'll seen in future is more automation, or selection of advisors and messengers like in some mods, so you don't have to run around the map and do every single minute thing - asking for additional troops (by simply sending messenger) while I'm waiting and trying to siege a castle would be the best thing ever. That way I could spend more time on cow herding.
I like that /r/games is starting to get more news about emulators and the technical side of things like this. It's a nice change from news about what the latest shooter dooty is or how much people think x game sucks.
Also, don't forget to give to AGDQ! The Humble Bundle comes with a few classics and Volgarr the Viking is infuriatingly fun. If you grew up on side scrollers and miss curling up into a ball and wriggling on the ground after you threw your NES or SNES controller through your TV because you just don't have what it takes, this is the game for you!
"inspired by the classics DOOM, Quake, Duke Nukem 3D, Blood, Shadow Warrior and Serious Sam" - My problem with all the new games that want to copy the classics is they allways focus on just shooting and gore in their pitch. They forget all those games listed above have some of the best and BRILLIANT LEVEL DESIGN ever. You can run around in Blood and Duke Nukem for 10-15 minutes like an idoit, then you break a wall, and it turns out you didn't move ten meters. They used little space they had to it's maximum potential. So, a flat area with a bunch of enemies in this video is too little to impress me (I know it's just a survival arena).
BTW, this is a link to their previous game, it looks interesting: https://store.steampowered.com/app/383930/Doorways_Holy_Mountains_of_Flesh/
I didn’t notice a difference at all. I put it all of the way up and everything looks the same.
Edit: it’s slightly bigger
Article version: https://assassinscreed.ubisoft.com/game/en-us/news-updates/339685/this-month-in-assassins-creed-odyssey-november-2018
Much to do, many unknowns on the horizon.
Lost Tales of Greece started this month. Expands on existing characters. Quests are permanent; no rush.
"Divine Intervention" is the 2nd quest involving divine trials.
Epic ships & mercenaries add skins or legendaries. New method to obtain orchi.
There are 5 in-game ways to get orchi.
Underworld items are available at Sargon already.
2 new packs will be added at the end of Nov. "Odysseus" Gear & Naval. Will be added to Sargon at the same time.
New mythical creatures. November 13th, called "Therapis" (sp?), Lightning Bringer quest. Drops legendary bow, and is also a permanent quest.
Stats vs appearance? VISUAL CUSTOMIZATION launching this month. screenshot
Level 50? People hit 50 halfway thru the game. Cap being raised by 20.
"For those of you who already reached level 50, rest assured all the XP you earned before we raised the level cap will be automatically converted into ability points."
You can also just buy the new complete edition that comes with everything for $60
Though I remember they said they were looking into doing that through their Total War Access thing, but apparently they're not gonna have it ready for launch, if they ever do.
If there is one developer that I expected that would do this, its Gearbox.
Small correction though. According to isthereanydeal.com the previous price was 37$.
Also it was raised to 45€ in Germany, no idea why the difference there is now. (also was 37€ before)
The price was 45€ on 11th October 2014 and was slashed to 37€ on 12th Oct. After that no price increases happened, except now before the sale.
edit: added some information and a link to see the price history.
Correct, you only need to do a DRM check every time you start the game (just like Steam, guys). So if you lose internet connection while playing, you're not booted out.
However, from the descriptions of the game, the world is "always online," sort of like an MMO; you're sharing the world with other players. The town next to yours might (will?) be another player, and your cities affect each-other. While this sounds pretty awesome, I'm disappointed there is no true "single player" mode. Because of this, you can never just save a city, wreck it for fun and then load your save. Your city is persistent from what I understand.
If you want to play the first one - which you should - the GoG version has the Basic version of the Unoff patch. The Plus versions is here: https://www.moddb.com/mods/vtmb-unofficial-patch
The Plus version includes stuff that was presumably planned, but not implemented. Also includes a lot of cool new music tracks, plus a shortcut through one of the most annoying parts of the game.
Seems just like people trolling or being fan boys for TWD. They may be some fake positive reviews, but if you look at other recent "bad" games like Aliens Colonial Marines or Ace of Spades and it seems like the amount of positive reviews for TWD:SI is about standard.
Because it was marketed as being able to run practically everything. They had a survey of "what games do you want on Ouya?" and this was the result:
They did nothing to dispel the idea that these games were not possible to play. They do say "These are only your suggestions", but there's no indication that these games would be entirely impossible to play on Android.
From the Kickstarter:
> Is this just about playing mobile and tablet games on my TV?
>No. Nope. Nyet. Nein. Can we say it more clearly? OUYA was not created merely to host ports of existing Android games. We’ve built this badboy to play the most creative content from today’s best known AAA game designers as well as adored indie gamemakers.
AAA games, supported on Ouya. As indicated on their Kickstarter, on a console that costs $100. That's what the hype was about.
In the end, it turned out that it was EXACTLY created to "merely host ports of existing Android games."
Last info I could find is Jason Schreier's article about it on Kotaku: https://kotaku.com/sources-ubisofts-watch-dogs-2-teaser-is-a-real-sci-fi-1788999298
The game was in development trouble when the easter egg was put in, it was supposed to be fully announced in 2017, and there's been nothing since, so who knows.
I mean it would be nice if that was true, but the Polish government is led by conspiracy theorists who are dismantling the country's democratic institutions.
CorsixTH basically this is Open Source remake of Theme Hospital (which require the original theme hospital data) - similar to OpenTTD.
Very recommended to use this along with the game, as the remake add many bug fixings and additional features.
I do hope it has good place to explore though, like a proper BGS style exploration rather than Shelter style. It will be a weird departure if exploration isn't a part of the game. But then:
"but from what we’ve heard, this is a new game, one that takes the series in a brand new direction."
"Anyone who spends the next two weeks expecting Fallout: 76 to be a new traditional single-player RPG will be VERY disappointed"
so they might axe the exploration altogether and might go with a mix of singleplayer and multiplayer coop. i'm just guessing, but Jason Schreier seems to know what he's talking about.
Sorry to interrupt the circlejerk, but they did post a update on their article.
Took them ~30 minutes after the tweet, which seems reasonable enough.
These are the two guys the article is referring to.
John Gonzalez: lead writer : https://nl.linkedin.com/in/johnrgonzalez
He was the lead writer for New Vegas and co-developed the Nemesis system in Mordor
Dennis Zoetebier: game designer : https://www.linkedin.com/pub/dennis-zoetebier/5/12a/859?trk=biz_employee_pub
He worked on Witcher 3 and designed the Bloody baron quest line, which is arguably the best quest line in the entire game.
This article barely grazes a topic which has already been thoroughly discussed. Here is Jason Schreier's article on the subject: https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152
The situation was a bit more complicated than a 15 word quote can really do justice.
We shouldn't chastise a company for for pulling the plug on a project that didn't seem like it would work out for them. What we should chastise are the administrative decisions that lead to an unviable product as well as EA's definition of "a lot of money" is (incidentally, any kind of Star Wars game would probably sell millions; why this isn't enough for EA is rather alarming).
Harmony: awaken a semi-sentient super organism within the planet and reach a new level of consciousness
Purity: terraform the alien planet into a mirror of Earth and relocate Earth’s populace to this new Eden
Supremacy: embrace cybernetic augmentation, then return to Earth and "free" the people from their bodies
Contact: discover evidence of intelligent life and construct a means to establish first contact
Domination: actually, domination is the same as in every other Civilization
EDIT Source: GameSpot
> The answer to this is very simple. It was a joke. It had to be a number, an ordinary, smallish number, and I chose that one. Binary representations, base thirteen, Tibetan monks are all complete nonsense. I sat at my desk, stared into the garden and thought '42 will do' I typed it out. End of story.
The money that people put into these packs are paying for both the free dlc maps and the prize money for the halo championship series.
here is a more in depth explanation: https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-guardians-req-system-introduction
Simply, with a large pool of resources and cash. The Mythical Man-Month was published 40 years ago and software houses keep making the same mistakes.
If you can I would recommend buying it from the Humble Store instead, you get a steam key and the game DRM-free. On top of that, 10% of the cost goes to charity.
Here's everything we know about PC version:
>We do not have any news to share at this time for the PC version.
Yeah, steal a model of a barrel here or a torch there, and no one will notice. This game though, they stole everything. The best part is that the mobile game is actually a reskin of Nova Empire, which has been out for near two years, and THAT game stole most of its assets from the original Stellaris game, which is easy to spot in the Play Store. So now they've stolen new assets to reskin what was already just stolen from Stellaris.
Ka is a wheel, and they're being crushed under it.
For 11,867 reviews on Metacritic IGN did rate 60% of games higher than the average critic, 7% on the average, and 33% lower than the average critic.
However: On average IGN grades 4 points lower than other critics. In other words, the small amount it grades higher when it grades higher is offset by a larget gap between IGN and the average when it grades games lower than the average.
It's important to note that this wasn't a Kickstarter for a video game or anything. It was a project for poker cards with custom art.
A lot of the quotes attached to technological discoveries and wonders can be pretty intriguing if you read them. I've always wondered about one of Zakharov's quotes:
"Begin with a function of arbitrary complexity. Feed it values, "sense data". Then, take your result, square it, and feed it back into your original function, adding a new set of sense data. Continue to feed your results back into the original function ad infinitum. What do you have? The fundamental principle of human consciousness."
Some of the quotes a damn funny too.
The Cybernetic Consciousness has always been super interesting because they're basically people whose minds are linked together digitally which is a goddamn fascinating idea.
The game is available on GOG for about $6 and I can't recommend it enough.
I bought one of those so my phone would stop crashing into my face as I fell asleep watching something. Now I use it to play Switch in bed with a controller
Edit: Since so many people keep asking, this is what I use
It was a conjoined effort of Sethbling (the runner) and p4plus2, responsible for the coding.
They've been working on it since AGDQ 2016.
Here's the run: https://www.twitch.tv/sethbling/v/57032858
I know that was added functionality for smaller devs and indies that couldn't pay everything up front. But no publisher in his right mind woukld agree to accept 6% for his tripple A, and the 20k are obviously aimed at small indies.
I've never heard about that replacing the license buy option. Do you have more about that? Oo
EDIT: Checked a bit, it's hard to get any answers since everything points to the royaltie model. But they definitely still do single licensing, but that's a behind closed doors, custom afair as usual. Would've been very surprised if they didn't.
Wow. Thanks to everyone! This is pretty mind blowing.
Also big thanks to the /r/games mods for their patience with my complete ignorance of proper reddiquette.
Just unlocked a new tier. So people can now get their cat or dog in the game! Hopefully we wont end up with too many space chihuahuas!
Edit: Thanks for the emails about Paypal. I've set up an Indiegogo for those who can't Kickstarter stuff. http://www.indiegogo.com/MaiaGame
I definitely don't pay attention to the user scores on Metacritic because they tend to be grossly polarizing. Fanboys will shower 9s or 10s on the title, while detractors (often times many of whom have never played the game) will pile on the 1s. Case in point: Diablo III.
> If you look at the Bethesda site it says nylon
>Fallout 76 Power Armor Edition Items
>* Full-Scale Wearable T-51 Power Armor Helmet with West Tek Canvas Carrying Bag
Live as of right now (but make sure you select that edition to see it)
The World of Darkness MMO that CCP was working on.
Now I'm just gonna have to wait until someone makes a proper Bloodlines sequel.
EDIT: Link to playtest manual
It's going to be a building survival game similar to ARK, using a building system similar to the one in FO4.
4 man groups. Multiplayer only. Dedicated Servers + Battle Royale style (100v100 last I heard) matchmaking.
At the dawn of 3D gaming, <strong>Halo</strong> was originally developed for the Mac and when Steve Jobs introduced the game at MacWorld 1999, it was far beyond what anyone had seen at the time. Quake and Unreal had launched 2 years earlier and Battlefield 1942 we just reaching the end of initial development. There were no other notable First Person Shooter games at that time on the Mac.
Steve Jobs had literally placed the Mac at the forefront of 3D gaming and ultimately decided that it wasn't the type of following he wanted his Macintosh to have. Even after Halo was acquired by Microsoft and ported to PC, I don't think Steve Jobs regretted the choice. We wasn't a gamer and thought it was a waste of his company's resources and didn't care about the $108 billion dollar a year revenue it would generate.
Edit: Had to make it clear that this thread is about the Mac's gaming history and not PC or console... o.o
FYI 2K/Gearbox are playing a foul game. From a thread over at r/gamedeals:
> 2K really wants people to buy DLCs. They created 4 days ago a new package that include BL1 + only 3 DLCs... instead of just adding the GOTY (game + 4 DLCs).
> Edit: Oh, here is the list of things they'll add during week 2: https://steamdb.info/sub/71559/apps/
> Borderlands: Claptrap's Robot Revolution
Borderlands 2: Headhunter 1: Bloody Harvest
Borderlands 2: Headhunter 2: Wattle Gobbler
Borderlands 2: Headhunter 3: Mercenary Day
Borderlands 2: Headhunter 4: Wedding Day Massacre
> Confirmed, they removed one DLC to force you to buy the BTA if you want a full game.
Couldn't you beat the Generations version of GHZ in two minutes? SEGA even had a contest for it.
If they extended it for just one more minute, this would have been a good thing to implement.
Looking at this it looks like the peak today was around 10k.
Right now PS2 seems to be going through a bit of a lull. It's had crashing problems for some as they've moved onto the 64bit client, server problems especially in Australia, and there's not a lot of new content/changes recently to draw people in. There was also the "UPGRADE NOW" drama as they put lots of reminders all over the client to subscribe which pissed some people off.
The patch this week was delayed because San Diego (where SOE is located) has a little wildfire problem, but that patch brings implants, which is a controversial topic in itself but it'll mix things up a bit.
There's nothing imminent (roadmap) that's going to turn things around, but Hossin (new continent) and continent locking are tentatively scheduled for next month, so that could bring a load of people back.
As someone who wanted to play PS Vita games but didn't really want to buy a Vita, a Playstation TV turned out to be a good option: it costs like $80 (EDIT: /u/MrRatt points out that it's on sale for $45 on Amazon), and plays Vita games on the TV (using a PS4 controller).
$80 is a bit much if P4G is the only Vita game you want to play, but there are a few other decent Vita games.
EDIT 2: /u/BokuNoPickle rightly points out that the VitaTV doesn't support all PSVita games (particularly those that require the touch screen); /r/VitaTV have a post with resources for figuring out which games will work.
Hmm, was it actually itch.io? I tried to search for it and "rimworld" didn't come up on it
Maybe it's been removed, but make sure he didn't buy it from ilch.io or something.
edit: from the other thread, looks like it was removed
Anyone looking to buy the Stream version of Leisure Suit Larry: Reloaded will see that it's delisted on Steam. However, Amazon still sells Steam codes for it...
This is part of Archive.org's ongoing initiative to preserve video game media. Here's more information.
> Testing was performed on a system with an Intel Core 2 Quad Q9400 CPU with 4 GBs of RAM and an Nvidia Geforce GTX 650 Ti
It wasn't. They're getting package 14, "Valve Friends and Family Complimentary".
That package does indeed get all future games. Unfortunately, it doesn't seem that Valve makes games anymore.
Don't know how accurate this is but according to Steamdb Ids Iron Galaxy may have only gotten access to the game 2 months ago
45433 Iron Galaxy Studios Dev Comp CD Key
If that's the case then yeah, WB deserves most of the fault
Well worth grabbing this if you haven't already picked it up cheap in sales (I think I paid about £4 for it a while back).
Entirely bonkers Suda51 game. Makes very little sense, but that's a lot of it's charm.
There's a few flaws typical with earlier Japanese pc ports (framerate locked to 30, max ingame res at 1080p), but many of them can be fixed with a trip to PGGamingWiki.
Mouse/Keyboard support is technically fine, but I'd recommend a controller for a better time.
Hi! I'm Toontown Rewritten's lead programmer. I'm glad you like our game!
We're just getting back from an in-person event where we announced that we're (finally!) releasing an update this month that completes the last pair of original features (Toon Parties and Grand Prix) and adds two new Toon species chosen by our players (Deer and Crocodile.)
I'd encourage anyone who is interested to try our game. Toontown Rewritten is completely free and the community is friendly! Additionally, if anybody here is talented and wants to help us, consider sending in an application. We usually look for active players for most positions. Finally, if anybody has any questions, I'm always around to answer them!
The sale lasts as long as Just Cause 2 is a Community Choice item. The first got pretty mixed reviews thanks to lackluster combat and repetitive sidequests, but at 27 cents that might not even matter to you. But if you've been really waiting to play a Just Cause game (and you haven't already), the highly praised second game currently on sale for $2.99 might be a better choice.
EDIT: It seems it has ended before Just Cause 2's Community Choice run and is now back to $1.39 at 80% off. Probably because it was indeed a mistake in the first place and has now been fixed.