" In solidarity with Epic Game Store's lack of features, we have decided to drop support for: forums, refunds, parties, account sharing, version rollbacks, screenshots, groups, marketplace, mod hosting, library sorting and the entire Mac and Linux platforms"
Very nice website, I've been using it for a few weeks now. In addition to that website, I recommend using PCGamingWiki. There you find many fixes for the most games and additional tweaks for better performance or convenience.
While Before I Play is about giving ingame tips, PCGamingWiki is good for the technical side of games, especially for us patient gamers, who play a lot of old games, that may have problems on modern systems.
which makes no sense as the game can be run without the steam client running once installed via steam: https://pcgamingwiki.com/wiki/Party_Hard
also the piracy excuse is BS also because steam DRM is easily stripped even if they used that.
May i direct you (and OP) to PCGamingWiki Literally the best place to find out how games run on modern hardware. Everything from older games to the newest releases usually have an article where you can see what the game supports or how to solve the most common problems you can have running them.
9/10 times, the correct compatibility mode will solve an old game crashing or not starting.
"Locks at 90 FPS when exploring world, locks at either 30 or 90 FPS in certain indoor environments. Since the game was never intended to run this fast (it was designed with 10 FPS in mind), many timer issues also arise as a result; for example, turning is very sensitive and many of the animations run too fast."
As many of you may already know Steam does not enforce DRM. There are a couple of community made lists online here and here that list DRM-free games on Steam however they aren’t very active and are far from complete. I’ve felt for a little while now that one of Steam’s greatest weaknesses was the lack of a DRM-free indicator and I’d love to see one added to Steam :)
Fortunately buying old games from GOG pretty much guarantees that they will work out of the box. They're not always perfect, but any issues you have will very likely be solved by a quick visit to the PC Gaming Wiki
For example, I recently bought Emperor: Rise of the Middle Kingdom (released in 2002) from GOG and thanks to the wiki I was playing it in glorious widescreen full HD resolution within 5 minutes of downloading it. Doesn't get much easier than that.
Well worth grabbing this if you haven't already picked it up cheap in sales (I think I paid about £4 for it a while back).
Entirely bonkers Suda51 game. Makes very little sense, but that's a lot of it's charm.
There's a few flaws typical with earlier Japanese pc ports (framerate locked to 30, max ingame res at 1080p), but many of them can be fixed with a trip to PGGamingWiki.
Mouse/Keyboard support is technically fine, but I'd recommend a controller for a better time.
Here you can find the FAR Mod for Nier Automata, it fixes a lot of issues and can make the game go from awfull to great.
Also here you can find extra information on how to make the game play more smoothly and how to fix some of the most common bugs.
Hope it helps
Anyone who's going to play this, PLEASE visit this page first and download the analogue fix and the music fix packs. Both of these are pretty much essential for the game.
Gave both games a short run:
Java has no anti-aliasing. Windows 10 supports up to 8x of what I think is MSAA with something called Texel Anti-Aliasing.
Java has no Anisotropic Filtering. Windows 10 has it always on.
Java runs on Open GL. Windows 10 runs on Directx 11.
Java view distance maxes at 32 chunks. Windows 10 maxes at 64*. (Max view distance seems to scale depending on hardware and/or an options.txt file
Windows 10 runs a lot better.
Java supports custom texture and sounds though while Windows 10 made that a community market.
Java allows for world generation to be customized. Windows 10 only has some presets.
Mods on Java is an obvious one.
Might be bug but Java had some strange white lines between blocks when viewed from far away at an angle that I can't replicate in Windows 10. Don't think it's AF since it was the edge of the blocks and turning off AA in Windows didn't replicate it.
Java runs in exclusive full screen. Windows 10 runs in borderless fullscreen. (Java borderless with Borderless Gaming or Borderless Window with tweak)
Windows crossplays with X1, Mobile and Switch.
Windows 10 has controller and touch support.
The game is really old and it has some issues that can make your experience worse and make it so you don't enjoy the game. I recommed going here:
Here you'll find a lot of fixes, such as set a costum resolution, fix crashes, corrupted save files, etc
i have a legit copy of Starlancer that i'm currently replaying, that i bought around 2001 or so. Starlancer has safedisc DRM which no longer works with W10; and W7 since that is the OS i use. i believe because the safedisc servers no longer exist to authenticate.
so i had to get a tool to remove the safedisc DRM to be able to play my legit copy of Starlancer.
not all publishers/devs care to remove the DRM when the DRM servers goes defunct. in my case, microsoft is the publisher, and they coudn't care less to.
The solution for the issue was added to the PCGamingWiki article right after it came out. The bug is there but it's fixable and acknowledged by the publisher.
I recommend looking up the game on the PC Gaming Wiki, to deal with issues and get the game running smoothly on a modern PC. One big warning is that the game may not run on Windows 10 due to issues with the DRM on the retail non-Ultimate Collection copies. :( I also recommend getting the cleaned/fixed versions of the premade neighborhoods, as even the default neighborhoods suffer from corruption and the game lacked most forms of error handling to prevent turning your Sims 2 into a Lovecraftian nightmare. I recommend reading this article in a Sims wiki too, on how to avoid corruption.
The game is awesome, but the game's neighborhood handling is almost as disastrous as Sims 3's bugginess and optimization. :P
I actually fucking defended GFWL at first because it meant I got all the 360 features on a PC game and could earn achievements/talk to 360 friends. But truth be told, I still think that was the only positive thing about GFWL.
That and the bug shared across all the early releases where you could use one CD key for multiple games. I remember activating Halo 2, Gears of War and Fallout 3 with a Batman: Arkham Asylum key. One hell of an oversight.
>Yes! I’d kill for an HD remaster or something. It has no right to be as awesome as it is
I mean, probably not exactly what you wanted, but if you are merely looking for an "hd" version, the PC version allows for high-end resolutions, and the "Gamer's Edition" features all the enhancements off the 360 version.
Might be worth a look if you are itching to re-play it.
Warcraft was initially a bitter parody of Warhammer, since Games Workshop refused to let Blizzard use their IP. The very first Warcraft game had very Warhammer-y orcs with very similar design and chaotic evil alignment.
Warcraft II changed things, mainly changing design of orcs to that closely resembling modern one, and making them more sympathetic by giving them proper backstory. This was essentialy the beginning of Warcraft lore as we know it.
Compare designs of Warcraft: Orcs and Humans cover with ~~Warcraft II cover~~ (see below) to see how their design evolved.
Actually the PGW page on FFXIII is where I found this! Well the Discussion page anyway:
And just to clarify, I didn't do the work, this was actually from a user over on the Steam forums by the name of Lulech23.
I wonder if you were experiencing the difficulty bug covered here. In short, the game difficulty reverts back to easy after loading a save game.
PCGamingWiki (in a vaguely related note) actually shocked me in a similar manner recently. The Denuvo entry on it screams astroturfing, with no links to all the PROVEN performance losses and is incredibly defensive over the intrusiveness and failings, even going as far as outright lying about online requirements (which I have experienced first-hand several times beyond the first launch) along with cherry-picking sources and results. The majority of evidence completely ignored, for unfortunately obvious reasons.
It's a little disgusting, as is this, and I say that as someone who literally suffers from Denuvo implementations. I get hard system resets 2/5 launches of any D-protected game, and only on D-protected games. Legit or cracked. It's a modern plague and a disgrace to see it getting covered up.
A solution to the high frame rate physics issues was found quite a while back, documented on pcgamingwiki.
Also working on other titles with the same engine.
> Obligatory reminder of SafeDisc and SecuROM which don't work anymore on Windows
SecuROM does actually work on Windows 10. I've played a couple of SecuROM games recently, but I have no reason to believe that this DRM continues to be compatible.
Older versions of Starforce don't work on modern operating systems.
> Below 4.05.007.005
> Application will never work under Windows 10.
Someone should link them:
Most of the games from GOG are DRM Free on Steam, and those that aren't will simply never come out GOG (AAA stuff mostly).
> DRM free games are DRM free on Steam too.
Far from all of them, tragically. Most developers adds Steam DRM Wrapper for some unfathomable reason, despite releasing DRM-free on other platforms.
a few examples:
Not sure how much this will help you with that, in case you are unaware, but "Skip intro videos" is often the first entry on a game's pcgamingwiki page. (Usually either by deleting/renaming the files, or a command line argument)
Obviously this doesn't help with the game actually loading it's levels faster.
A really great, overlooked feature of PCGW is that it runs Semantic Mediawiki, which means it has database-like properties. That's how you can have an automatically-generated page like this, based on wiki data. Check out the Semantic MediaWiki options at the bottom of this page if you want to experiment with some of the features.
Semantic MediaWikis can be queried from the outside through RDF endpoints, as well. Advanced knowledge exploration tech, there.
This isn't just some bug that affects some pc's it's a problem that affects them all. The game does not scale to your monitors resolution unless you download a fix. It will say it's running at your native resolution but nothing will render at the resolution. It should be pretty obvious cause it looks like shit.
someone please show adam that there is an easy fix called large address aware, you dont need to fuck with the graphics
Why is this getting upvoted???
You cannot buy Diablo 1 from Blizzard/Battle.net
This is all the classic games they sell.
pcgamingwiki confirms this under the availability section.
> Honestly I'd rather be able to just download an executable and run the game without having to launch a separate program as a middle man between me and my games.
GOG does this for all games on their store. Steam has DRM free games as well albeit not advertised clearly. If Epic offered some value to the consumer I wouldn't fret about another launcher really but currently they have an inferior product that's propped up on exclusives instead of being worthy of being a competitor in its own right. Then again GOG shows that gamers don't reward good practice always.
You can do the same with steam. There are some games that don't require steam to be open. So no, this was not a decision by Valve.
30fps is only used in singleplayer modes:
> Singleplayer locked to 30fps. Can be unlocked via changes to .cfg files. Multiplayer is not locked to 30fps.
> Single player frame rate is capped at 30 FPS.
Posting again because there is more bullshit in games than there ought to be.
I was particularly grateful for the Alien Isolation page while setting up the MotherVR mod.
Also, shameless plug as well for /r/HFR. It's a subreddit for all things high framerate content, new, discussion, and help.
> I played through SH3 in PCSX2 and shadows don't work :(
Silent Hill 3 PC port has no known missing features from the PS2 version aside from some extra outfits: https://pcgamingwiki.com/wiki/Silent_Hill_3
Velvet Assassin is actually pretty good for that price http://store.steampowered.com/app/16720/Velvet_Assassin/
It's a WW2 stealth game, imagine like Hitman or Thief. It lacks polish obviously but it was pretty fun.
But disable motion blur if you are end up buying it. Makes the game 10000x better https://pcgamingwiki.com/wiki/Velvet_Assassin#Disable_motion_blur
I suspect that SSAA (super sampling anti-aliasing) is one major cause of complaints; some games such as Metro Last Light lack tooltips and novice PC players are prone to "maxing out" every game without researching. Assuming 1080p resolution, Last Light didn't run well at 4K on any machine at release [I didn't find a reputable 4K benchmark, but you get the gist].
Buy DRM-Free Linux game on Steam
(steamcmd to download your games from terminal straight away)
Everything else: Itch.io (indie developer can keep up to 100% of the money you pay to them: full support to the actual developer, no middle man)
Linux existence is incidental to them, Witcher 3 is one of those application who are used as "platform seller": CDProjekt is a platform seller for Windows, PS4 and Xbone (and so Cyberpunk will be). To play Witcher/Cyberpunk, you're required to buy a Windows license(and comply with Microsoft's DRM OS) or restricted hardware console (DRM hardware, DRM OS).
Simply put: CDProjekt favor their ties with Sony/Microsoft (Windows-Xbox/PS4) rather provide a free and fair platform to everyone (Linux)
Next time please check the PC Gaming Wiki. The website lists fixes for PC games and most are on there. Like the page for Bully Scholarship Edition. There is a cap but you can get a FPS cap remover. Keep in mind since the game wasn't designed for more than 30fps you might experience some issues.
> Four missions, Balls of Snow in Chapter 3, Weed Killer in Chapter 2, The Gym Is Burning in Chapter 5, and Finding Johnny Vincent in Chapter 5 may break or become glitched. For those missions alone, switch back to the old Bully.exe, complete it, save, quit, and relaunch with the patched Bully.exe. Using a frame rate limiter to limit the fps to 30 also works.
> Some cutscenes might not properly play out if the FPS exceeds 60. To prevent this use a frame rate limiter or enable Vsync in-game.
>When using this unlocker, if the game goes above 120 FPS it may appear to be running at double-speed. To prevent this use a frame rate limiter or enable Vsync in-game.
Edit: Love that one downvote this perfectly answered his question without being rude. Why the downvotes? lol
Since its not mentioned on their store page: ABZU has Denuvo DRM in it. If its a deal breaker wait for a deal on GOG
Actually, some games on Steam are shipped without any DRM, but most games use Steam's built in DRM. You can view a decently updated list of them on the pcgaming wiki. I don't know much more about this so I can't tell you how hard it would be for them to strip the steam's DRM from most games.
Fun fact: the Windows version still works. The biggest issues are that it seems to bring up a save dialog which is no longer supported (someone patched this) and animated tiles seem to freeze since 256 color palettes needed to be enabled manually (change settings pre-XP, compatibility mode thereafter) and aren't actually supported by Windows 8+. Also, the installer doesn't work on its own in 64-bit but that's easily worked around.
GOG and EA use the DOS version because it appears to be more stable, because it's cross-platform, to prevent the above issues, and to future-proof since DOS emulation will outlast native support for the Win32 API and versions of DirectX from 1995.
If you think getting the old Windows version to run is a pain, lord help anyone who wants to run the original version for 68k/PPC Macs running OS 7-9... *shudders*...
windows doesn't support hdr(or well it does but as you said it's fucked), but yeah if you turn it on to play the supported games it should look pretty good.
hdr game list: https://pcgamingwiki.com/wiki/Special:Ask/-5B-5BCategory:Games-5D-5D-20-5B-5Bhigh_dynamic_range::true-5D-5D-20OR-20-5B-5Bhigh_dynamic_range::hackable-5D-5D/-3FDeveloped-20by/-3FPublished-20by/-3FRelease-20date/-3FAvailable-20on/-3Fhigh_dynamic_ran...
prototype 2 has a metric shit ton of issues: https://pcgamingwiki.com/wiki/Prototype_2
edit: just tested the game myself. runs suprisingly good, aside from massive flickering in the native resolution (1080p) upon second launch, which i was able to fix via launch parameters. didn't encounter any hard issues within the first half hour. i5-4440, AMD RX480, Win10
maybe i'm just lucky, though.
It's a phenomenal game and runs just fine once you've ironed all the issues, particularly on a modern PC, but Beyond Good & Evil is messy.
You had this settings menu with a bunch unexplained compatibility modes, some of which were needed for good performance and some of which would cause glitches when activated.
And you had to mess with these settings, because if the game was not running at exactly 60FPS the audio would get completely out of sync.
Also make sure to never ALT+TAB out of the game since you won't be able to bring the game back up.
And you had to figure all of this out as a kid in a time where you couldn't just look these issues up on sites like PCGamingWiki.
Good luck getting it to run, and being able to finish the game. I was able to but it's the buggiest and most prone to crash games I've ever played. This page helps: https://pcgamingwiki.com/wiki/Deadly_Premonition:_The_Director%27s_Cut
Edit: it appears the mouse input fix provided in the PCgamingwiki link does not work for the original non-Redux game. Instead, please use InterAccel for scale y-axis input to 1.5x. Details and instructions should be provided in the second link. Also, 4A Games is terrible for not fixing this issue after 7 years AND for being repeat offenders with the Redux versions. Great games but absolutely shameless lazy port/development.
Be sure to grab the mouse input fix over at PCGamingWiki (REDUX ONLY):
If you're playing on a controller, there is surprisingly an option to fix the default y-axis = 1/2 x-axis sensitivity issue:
I don't think it shows anything of the sort. If anything, it shows how far Wine has come even though there's still stupid workarounds needed to actually get the game launched and play comfortably (as evidenced by the video author's comments). uPlay doesn't and has never worked well in Wine or Proton, and uPlay itself is a form of DRM since Ubisoft games can't be played without it. Unlike Steam, which against popular belief doesn't mandate DRM of any sort. There's plenty of DRM-free games on Steam that can be launched and backed up without Steam running.
And how the hell would you as a Wine user even know if a DRM is invasive? Let it fuck around and eat sand in its Wine playground all it wants, see if I care.
It's basically an open-source cross-platform implementation of XNA. It's been used to bring several games to Linux as well as give better modern Windows compatibility to older XNA games.
Wow! I can't believe that price. I've seen it go low many times but never this much. Seriously get it, you might just have discovered the the best deal in this whole sale. Don't get many historical lows in Steam sales anymore but you just found one and its a great one. For me its highly underrated and yes it does in some ways play similar to Mass Effect but with more choices for you actions.
Played this many years ago, it is by no means perfect and did feel a bit rough quality wise so that is something to keep in mind on what your tolerance level is regarding that but for the price it is very much worth it. The main issue I ran in was stuttering performance but I resolved that with this fix.
The main complaint I've come across about this game is the shooting isn't great. However I feel some people may have misunderstood the mechanics of the game. Its very much an rpg so your aiming isn't gonna be sharp until you put points into that skill.
I completed this game on a stealth non-lethal route. I think the best thing about it is the many ways the story can be played through, great choice and consequences from the all decisions you make. I thought I was gonna be annoyed with timed conversation choices but it actually works and flows nicely and adds to the game.
This is one game that needs a remaster or a sequel.
> FOV set to 55...have to edit config files to change
> 16:9 Cutscenes
> Possible mouse acceleration
> No seperate volume sliders
> Local play for consoles only
Even the PCGW doesn't have a fix on it for film grain. Well there goes 22 GB off of my data cap. Hopefully the multiplayer is somewhat redeeming.
The game works, but according to PCGamingWiki, there are significant rendering errors that make the game difficult to complete. An external solution can fix this.
I don't think Ubi is comfortable offering this particular game with an essential feature being broken and requiring a 3rd-party solution, since this is supposed to be a paid offering of what they consider definitive games. Coming up with their own fix independent of DgVoodoo is a money-sink they're not prepared for.
Its likely you'll run into issues running a game like this on Windows 10 as a good chunk of what this game probably relies on is obsolete or otherwise incompatible with modern windows.
That said, PCGaming wiki seems to have a guide made up that might be able to steer you in the right direction. Best of luck to you! It can be really frustrating getting old software going sometimes, so be patient and get creative and hopefully you find something that gets it going!
Hmm, then again Killer is Dead was a bit of a mess on release with a 30 FPS Cap and a game-breaking bug on Dual Core CPUs. Thankfully a few tweaks fixes that.
If all else fails, the game does emulate perfectly in Dolphin.
-novid in launch options if you're on PC to get rid of those logo videos. also always check pcgamingwiki for essential fixes like that. On PC you can remove intro videos in pretty much any title either by launch commands or deleting/renaming the intro files.
Both are great games, but unfortunately 4A Games was lazy with their PC port and left a basic mouse input issue unfixed across both of the original games and the redux versions. By default, y-axis sensitivity is scaled to ~50% of x-axis sensitivity with no remedy either in-game or via config file edits.
A proper mouse fix can be found here:
I enjoyed Battlefront I and II a lot
Requires an online connection at the first launch of a game, after a game update or some Windows updates, when changing specific hardware, or the built-in expiration (if used) has passed.
Limited to five daily activations per game, which resets 24 hours after the first activation.
Capable of offline token renewal through a support page (e.g. Metal Gear Solid V: The Phantom Pain) if supported by the game. Origin and Uplay titles do not support this as their token generation is handled within their respective internal activation process where offline is not an option.
Does not degrade storage drives lifetime, performance in itself, nor has ever enforced a persistent online connection.
Can increase the difficulty of binary modding, due to its obfuscation of certain parts of the executable. Doesn't necessarily disallow the practice, nor debugging.
Watch Dogs is probably more interesting as an example of what not to do in a free-roaming GTA-style game than an actual game. Unlikable main character, dumb plot, ridiculous mechanics (hold B to HACK THE PLANET!); not to mention the online bullshit and visual downgrade. (You can get around the last one, check PCGamingWiki.) You can probably get some laughs out of how stupid it is, though. There's a coat you can get with lines of code on it, plus it's super-easy to do wheelies on motorcycles, so that's like 15 minutes of fun right there. Maybe you can go around Chicago and check in on FourSquare after that.
There's a guide on PCGamingWIki for getting 60 fps to work. Unfortunately, it causes a crash on completion of one of the side missions, so you'll have to disable the fix for that mission.
You could change it since release through editing the cfg files?
Graphics settings etc. are located in the config file at %AppData%\Local\Packages\DeepSilver.ProjectWindfall_hmv7qcest37me\SystemAppData\wgs. There you will find a folder which is named differently for every user, which contains other personally named folders and one of them will contain the config file. To more easily identify the config file, check the file size. The config should be about 6kb in size.
Taken directly from https://pcgamingwiki.com/wiki/Metro_Exodus
With that you can just adjust the FOV.
I admit it's a pretty long and bullshit thing to do but every Metro has had a semi-similar experience for changing the FOV. (Unless the Redux ones don't, I only own the originals)
Seems like a good place to plug the pcgamingwiki:
The wiki documents these sorts of known issues and fixes needed to run old games on modern hardware. There's a link in there to the fix to the mentioned attack command issue (which looks like they just ripped the fix from the GOG version so you can manually apply it to the steam/other versions).
"No problem" is a bit of an exaggeration, since as far as I'm aware the reason they don't sell it is because even with unofficial tools, there is no guarantee that it will run on a modern GPU without major graphical glitches.
Save data is stored on the profile specific folders. PCGaming wiki has the directory. Just drag and drop the save files from his profile folder to yours. If you need help, ask.
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Apparently^^ they finally switched to Unreal Engine 4. You can tell by how the system requirements have been cranked up, and how amazing it looks.
Multiple people have already replied to you about the Dark Souls: Prepare To Die PC port but if you need an actual source, here are some:
Dark Souls PC port being a rushed job
PCGamingWiki Article on Dark Souls
I’m not sure what you are asking. If I take a random game from https://pcgamingwiki.com/wiki/The_Big_List_of_DRM-Free_Games_on_Steam and copy its folder to another computer without Steam installed it works fine. Not sure how Valve could “turn it off.”
This is reminiscent of the Mass Effect 3 bug where framerate was tied to enemy accuracy:
>For those who don't know: In Mass Effect 3 when you were within line of sight of an enemy they would update where they were shooting with your new location every 15 frames. This didn't change regardless of what your FPS was, meaning on consoles which were capped at 30 enemies updated their aiming 2 times per second.
>If you were a PC player playing at 60 FPS, they would update 4 times per second making them considerably more accurate. As you increased your framerate above 60 they got even more accurate.
> Causes issues in the game. Enemies will be more accurate and your shields will recharge slower. Prevents usage of powers from cover unless you first lean out manually.
It depends on the size of the city. SC4 is heavily CPU dependent when it comes to big cities, with an emphasis on single threaded performance.
Since SimCity 4 is from 2003, it doesn't take advantage of multi-core CPU's. Your best bet is a computer with an Intel processor in it. Just look at how single threaded performance between Intel processors stacks up here.
You can also go through the steps to get your 1080 Ti recognized by the game so you can use 3D acceleration. It helps, but it depends on your CPU. https://pcgamingwiki.com/wiki/SimCity_4#Poor_performance_on_modern_systems
No, it's not. Steam is a distribution platform, Steamworks can be DRM.
There are quite some games on Steam that are completely, or partially, DRM-free:
Games can be DRM free on steam, meaning you can run them without the steam client in the background.
Currently playing New Order on a R9 390 with the latest drivers and I've struggled quite much tweaking configurations. Started using id5Tweaker, disabling the nvidia CUDA and multisamples to 1, with a profile from Crimson control panel for the game with vsync option activated, and it runs pretty well. I noticed a big before/after change with vsync option "always activated" in the profile. This helped a lot.
First of all, increase your FOV in the settings menu.
If there is no FOV option in the settings menu, Google "Game Name Pcgamingwiki" then open up the PC Gaming Wiki article for that game, it will tell you if there's anyway to adjust the FOV, these days there almost always is a way.
Failing THAT, just make a post asking if anyone can help you change the FOV to whatever game you need help with, someone will jump on it.
Also disable headbob if there's the option, and motion blur.
Actually, it's good advice to just spend 15 seconds checking the PC Gaming Wiki for any game you plan on buying.
If you're still having trouble with FOV just reply to this and I'll help you in the morning.
Some games you can play by running the .exe file without loading Steam as there is no Steamworks DRM - here's a list of some of these games.
Keep in mind, some of these games use broken DRM, so you'll need some elbow grease to get them working. You can find instructions on how to do this on PCGamingWiki, like here.
As someone with a pc hooked up to a 4k tv, I'll say I'm tempted to get a X1X.
HDR support for pc games is very limited (25 total right now https://pcgamingwiki.com/wiki/Special:Ask/-5B-5BCategory:Games-5D-5D-20-5B-5Bhigh_dynamic_range::true-5D-5D-20OR-20-5B-5Bhigh_dynamic_range::hackable-5D-5D/-3FDeveloped-20by/-3FPublished-20by/-3FRelease-20date/-3FAvailable-20on/-3Fhigh_dynamic_ran...) . I've also had a lot of problems trying to get HDR support working at resolutions other than 4k, so if I want HDR I'm usually looking at 30 fps (Running a 1070 right now). HDR really looks amazing, so oddly enough there are some games where xbox one x will have the best looking version of some games.
More and more games seem to be doing resolution scaling on console, so the signal is output at 4k, while the internal rendering resolution will vary so you get the best resolution possible while maintaining 60 fps. You can't do this on pc. I've also had a lot of trouble getting games to run at 1440p at 60hz. I may be able to solve this, but it's been a pain in the ass.
Also hulu is dumb and only supports 4k on xbox and playstation right now.
> But how do you even run it? Last time I had to use a crack to get it to even run without insta-crashing and then suffered from low fps.
If you are on 64-bit Windows, download the 64-bit binaries here.
Extract Bin64 to the game directory alongside Bin32
Delete Bin32 and rename Bin64 to Bin32
Now the Steam version should run without issue on a 64-bit version of Windows.
The PC Gaming Wiki page for the game has details on more tweaks/fixes.
Steam doesn't require DRM on titles released on it's platform. You can go ahead and not spread that from here on out. There are plenty of DRM-free games that use Steam as a distribution platform and the only thing stopping you from copying that title from your hard drive to someone else's computer is your own conscience. Don't blame Valve for DRM, they don't even require it. They just provide an API and a distribution platform.
The rest is just bitching about the 2013 sale being too good to continue every year and that their platform needs development. They didn't need to dominate the market, discord can exist on its own. The rest of your complaints are stupid against valve. Why be mad at them for those things? Also their profit system is not that bad considering the level of server resources available to steam platform games as a benefit to the developers.
Afaik both DX12 and Vulkan came from Mantle (AMD and Dice developers). This led to Microsoft creating DX12, and Mantle code was donated to Khronos by AMD. By design DX12 supports only Windows 10 and Xbox. Vulkan supports Switch, Windows XP up to 10, MacOs (unofficially), Android and Linux. The fact Vulkan can't be used for Xbox is same reason it isn't for Playstation, the companies don't want to embrace Vulkan. Doing so will make their own APIs obsolete.
If devs are commited to a crossplatform game, Vulkan excels best for that. I forgot, now with Stadia, Vulkan supports 9 platforms.
And it seems to me that tools and drivers for Vulkan is more than adequate with drivers and tooling by the fact many games support the API.
The comment is the most upvoted because it was one of the first posted in this thread. Initial comments on Reddit always have edge and he says exactly what the community wants to hear, praising an older PC game. The PC version is extremely poor and practically has to be fixed with mods, a fact that he failed to mention.
Well yeah, kinda. It's wonky at best and the game turns it's 30fps lock on at weird points, like all the fatal blows, fatalities and the gory stuff is in 30fps. Not to mention the Krypt which is 30fps and forced 16:9.
I did the article on PCGW, go check it out if anyone needs any information about the PC port, I tried my best, but its still a bit incomplete: https://pcgamingwiki.com/wiki/Mortal_Kombat_11
I would have added the release year (2011) in brackets, but I really can't because pricing information is mandatory on the subreddit. But according to Wikipedia there has only been three games titled "Alice in Wonderland"; in 1985, 2000 and 2011.
>Thanks, for a second I thought this was another game I'm interested in, but it seems that one is only available through Origin.
Were you confusing this with the American' McGee's Alice: Madness Returns or something else? Yes, the game was pulled a couple of years ago from Steam.
Mouse control, better graphical fidelity, the works.
Does require a config file edit for widescreen though: https://pcgamingwiki.com/wiki/Bionicle_Heroes
Yeah some games have less than acceptable borderless windowed, but the same can be said for fullscreen.
I recommend checking out PCGW if you are concerned about it, as they may have fixes for the game you are looking at.
For reference, I always run borderless if I can. I alt tab a lot, especially during loading screens.
The game's 12 years old, pretty sure it'll run on a toaster at this point. I remember having fun with the PC port of the first one (never played the 2nd or 3rd), but it was a while ago so don't hold me to that.
For more information, PCGW is always useful: https://pcgamingwiki.com/wiki/Lost_Planet:_Extreme_Condition_Colonies_Edition
Hey there! I hate to say it but it looks like your hardware is on the lower end of the spectrum, so you may have a hard time running the game at a decent framerate.
There are a couple things you can do to make sure you're getting the best framerate possible:
Make sure you don't have the integrated graphics set as your primary
Turn down your settings (HBAO+, anti-aliasing, godrays, HairWorks, etc.)
Here's the official NVIDIA graphics tweaking guide, as well as the PCGaming Wiki guide. Hopefully this helps! Good luck and have fun; Far Cry 4 is an awesome game!
I enjoyed it, but it's a very polarizing game I feel. The detective missions are definitely the highlight of the game, but it has a lot of driving missions and shootouts that really just don't fit the overall tone of the game. Treat it like an interactive movie, and try not to look anything up to get the most out of it. Also, keep in mind that the "doubt" option was originally "press." So if you completely flip out when interrogating a witness for no reason, now you know.
Sidenote, the PC port of the game is locked to 30 FPS which you can fix with an external program. However, you'll have to remember to launch it every time you play the game.
whether or not games run offline depends on the implementation of drm and copy protection methods like denuvo.
only drm free games (without steamworks) run without steam.
FYI: If you use the following command line argument, you can automatically skip right to the title screen without having to click through:
Unreal Engine 4 games are vert- by default, so it wasn't that surprising that this game had no proper ultrawide support.
I published the first version of my mod that adjusted the FOV to match 16:9 on the day of the game release, but after days of disassembling I'm happy to say that the latest version of my mod also removes the pillarboxing at the dialogue scenes! Check out my FOV changer too.
I have also worked on the game PCGW article to reflect its features and support of all kinds of hardware.
Hi and welcome to the PC Gaming community! Its awesome that you are pleased with your prebuilt and I respect that. Here are some of my personal advice:
Except that some games were updated and switched to Steamworks and stuff.
No. It is a distribution platform. Valve does offer DRM for those companies that want it, but it isn't required. For example here are a couple lists of DRM free games on Steam.
I thought "not starting after a certain date" sounded odd so I googled it.
Wow. The game actually originally stopped working after a certain date, due to a certificate expiring. You can literally fix it by changing your clock.
It seems rather silly.
Fix can be found here for anyone curious: https://pcgamingwiki.com/wiki/Gears_of_War#Patches
I know you solved the problem (it was V-sync) but you should know about pcgamingwiki.com. It's a really useful website where you can get info about frame rate caps and all sorts of other technical issues and fixes for PC games.
>The Steam DRM wrapper is an important part of Steam platform because it verifies game ownership and ensures that Steamworks features work properly by launching Steam before launching the game.The Steam DRM wrapper by itself is not is not a anti-piracy solution. The Steam DRM wrapper protects against extremely casual piracy (i.e. copying all game files to another computer) and has some obfuscation, but it is easily removed by a motivated attacker. We suggest enhancing the value of legitimate copies of your game by using Steamworks features which won't work on non-legitimate copies (e.g. online multiplayer, achievements, leaderboards, trading cards, etc.).
Steam also keeps other people from playing your games unless they have access to your account, or you've given them permission, family share. And those games on Steam that developers said, "well fuck it, we don't care Valve."
Many games on Steam are DRM-free and can be launched without the Steam client running.
Here are some lists, but I can't say if they are actively being maintained:
PC Gaming Wiki
A Steam group
edit: links fixed. Thanks u/wanderingscribe