Not to defend IGN, but it's actually Ubisoft's flip flopping. Those are 2 different articles from 2 different times (about 5 months apart)
Whoa whoa whoa. No no no, you are super wrong OP. If you research it enough (hell, it's in your Codex), you find that everyone has a translating device (subdermal implants). So Shepard is speaking English to Garus, but to Garus, he is hearing his native language.
No joke, google it: http://www.gamespot.com/xbox360/rpg/mass-effect-2/show_msgs.php?page=0&pid=944907&topic_id=m-1-53308342
This is pretty old and I'm pretty sure stolen from some one's blog on GameSpot. I'm not trying to be a dick by pointing that out or implying that zeb1 knew that this was stolen but I wanna make sure the original poster gets credit. I'll see if I can go find the link.
Edit: Found it.
It had 43,804 entries when I checked, now its 43,806, this shit is nuts..
EDIT 1:
So seems like gamespot already has something similar..
EDIT 2:
Alright people, a lot of people are asking so I hope that its quite obvious with such a huge list like this, there are bound to be omissions, many many of them, like huge truckloads of them, that is common knowledge 101. But the takeaway is that some dude took some time out and is still working his/her butt of for no reason to compile a list of every game ever created. I dont know why they did it, but it seems they just did.
EDIT 3:
Well well well.. seems like we made the front page boyos!
It actually goes deeper than that, not only has valve hired and published a number of modding teams in its time, including Day of Defeat, Counter Strike, Team Fortress and now DOTA, but a number of the original hires for Project Quiver (which later turned into Half-Life) came from the Quake Modding community. From the very beginning Valve was deeply intertwined in modding and indie community. Final Hours of Half-Life: Bringing in the Troops
It is also worth mentioning that when Valve was looking for tools to use when building Half-life, they bought up the developers of Worldcraft, a fan made level editor for Quake. When Blizzard sent them a cease and desist for the name Worldcraft, the tool was rebranded Valve Hammer Editor, and it continues to be an integral part of their development tools to this day. http://en.wikipedia.org/wiki/Valve_Hammer_Editor
Exactly. They have to deal with four consoles at launch, both current gen and last gen. They want to provide the best experience for these players.
That being said, they also claimed that PC is still in consideration, but won't have time spent looking into it until they believe Destiny is an enjoyable experience for the first four planned consoles.
Which either means they need more funding and time to work on a PC version (which will likely come from the console release blowing over and the money received from that) or that they truly don't know whether or not they should bother with PC.
EDIT: Sources
The initial info: http://www.eurogamer.net/articles/2014-04-28-bungie-explains-why-theres-still-no-pc-version-of-destiny
More recently: http://www.gamespot.com/articles/activision-says-bungie-s-destiny-on-pc-is-a-natural-fit/1100-6420475/
Harmony: awaken a semi-sentient super organism within the planet and reach a new level of consciousness
Purity: terraform the alien planet into a mirror of Earth and relocate Earth’s populace to this new Eden
Supremacy: embrace cybernetic augmentation, then return to Earth and "free" the people from their bodies
Contact: discover evidence of intelligent life and construct a means to establish first contact
Domination: actually, domination is the same as in every other Civilization
EDIT Source: GameSpot
Meat Playground Pobelter on his upcoming fight with M5, the current team, and more
Crs Rhux on joining Crs, moving to LA, and more
Thanks for watching and supporting guys! Lots of cool interviews coming up later tonight and over the next few days. Glad I managed to make it to IPL 5, and thanks to Gamespot eSports for using me. =)
Here's a GameSpot article from 2008 covering the lawsuit, including a deposition from a Microsoft program manager acknowledging that they knew about the issue before the system launched, as well as Microsoft admitting that they could have paid to install "bumpers" that would've fixed the issue.
In any case, I remember hearing about the when they initially brought the lawsuit against Microsoft for this - that Wikipedia link was just the first mention of it I could find.
Being an old school Final Fantasy fan these days feels a lot like being a hardcore fan of that band that was HUGE in the 80s but still keep on going despite only one of the original members remaining in the lineup. They insist on pumping out new stuff but it just keeps getting worse and embarrassingly worse as the years go on.
Lightning Returns is the new low in the series, currently sitting at a 66 on metacritic and matching The Black Eyed Peas Experience.
To all the fans who still have hope for the future and can handle constructive criticism, I highly recommend this article.
I know a lot of you are rabid XIII fans willing to turn a blind eye on the numerous faults of everything with Final Fantasy on its name but that attitude is only going to hurt your favorite series(once my favorite as well) in the long run. Look what happened to Resident Evil, Sonic and Silent Hill. Then look what companies that grow on constructive criticism, like Valve, do. Now pick one.
Edit: Yeah, I'm already receiving threats. Thanks for proving my point.
Gameplay video and impressions from GameSpot.
Found via -cerberus- on the article's comments section.
To be fair, you are getting a new Battlefront game, so there is that.
And Blizzard never cancelled Starcraft: Ghost. Sure, it's been over a decade since they announced it, but it has always been put on the back burner, never shelved for good.
VOTE FOR THE LONGEST JOURNEY
It's one of the best adventure games of all time, & this would make it only $2.50
http://www.gamespot.com/the-longest-journey/reviews/the-longest-journey-review-2594178/
http://www.adventureclassicgaming.com/index.php/site/reviews/259/
> To conclude, it can be said without hesitation that The Longest Journey is among the best and most beautiful adventure games ever made. What makes this game really special is the fact that it is made to be experienced and remembered like a great book. The suspense and the curiosity it raises are captivating. There is also an enchanted feeling that there are many stories within the main story, and not all of the stories have yet to be told. The places and the characters are unforgettable. The game truly offers an incredible gaming experience, an immersive gameplay, and a wonderful story waiting to be revealed. The ingredients for the perfect adventure game are all present. With all these, you can surely bet that after many years you will still remember young April and her quest to save the Balance!
For $2.50, even if you haven't tried Adventure games, it's worth checking out.
> I'm actually on the receiving end of said lack of insight nowadays because I play LoL, which I'm pretty sure has an average age of 14 or 15 or something.
I was curious so I did a quick search to see if there have been any demographic studies done on LoL, and here's what I found:
>...Riot said over 90 percent of League of Legends players are male, and 85 of total players are between the ages of 16 and 30. Additionally, the developer claims 60 percent are currently enrolled in college or have completed "some" college.
On a GameSpot podcast the lead writer said that one way to interpret that "haven't I seen this before?" comment is that "the opening helicopter sequence is the only part of the game where Walker is alive". After that he's reliving his mission and recreating the horrible things he did.
Also the phosphorus part was absolutely intended as a comment on those parts of other games where you're an invulnerable god of destruction and the enemies are no longer human. Spec Ops takes that stuff and slaps you across the face with it. Perhaps the minigun part was also meant to be like that. I actually didn't think of it that way, but maybe I just wasn't paying attention to the subtleties.
I'm not sure about the authenticity of the story, but it is exactly what was written in The Final Hours of Portal 2. It's from the same writer that gave us The Final Hours of Half Life 2.
2001: Microsoft to acquire Ensemble Studios
http://en.wikipedia.org/wiki/Ensemble_Studios#Closure_and_legacy >On September 9, 2008, it was announced that Ensemble would be closing after the release of Halo Wars. According to multiple independent reports, all non-essential staff have been laid off and remaining staff have been given incentives to remain until the completion of the project.[6] Microsoft issued an internal statement on September 10, 2008 which was then leaked to the public.[7]
>There are some easy things we can do and there are some hard things. If we study the game, for example, you would say that the corruptor is lame. Don't get us wrong; they're useful. If there are a lot of colossi, you need corruptors. If there are dark templars, you need overseers. They have a battle function for a situation, but what new battle strategies and tactics do they add in the game? Compare the two to the mutalisks; a player can raid, harass. They can get board control; they can decimate opponents without antiair. Party, right? Having those guys around changes the match. Corruptors? Meh. You build colossi, I build corruptors; end of story.
-Dustin Browder
http://www.gamespot.com/news/6325853/starcraft-ii-heart-of-the-swarm-qanda-with-dustin-browder
I see multiple comments from people saying SWTOR never claimed to have combat that was different than the MMO norm...
Consider this:
http://www.gamasutra.com/view/featur...ickson_on_.php
>DE: Right. But how we're communicating and approaching everything else very much does draw from the MMO tradition, the notable exception possibly being the visceral nature of combat, which is something that we always talk about. Our lead combat designer is Damion Schubert, who does a lot of talks at GDC, and that sort of thing.
>Very often, we talk about the fact that you shouldn't be comparing us to MMO combat. You should be comparing us to game combat. There are a lot of excuses for it, but there's no reason that combat should not be big and exciting and look like Star Wars. Outside of that, though, we play a lot of MMOs, and we love a lot of MMOs.
>* Connected Combat
>The important thing to know about this lightsaber fight is that this is not a posed shot. This gets more into combat mechanics than strict art direction and animation, but it's a significant component of the game's visual presentation. All of the combat in the game is driven by a unique timing system that ensures a solid connection and collision between the weapons. When engaged in combat, characters will actually dodge and block according to the real location of their opponent's weapons. It's hard to appreciate in a still shot, but the gameplay footage definitely makes it come alive.
TLDR? 1m video: http://www.youtube.com/watch?v=68VfgesWmcI
1 hour presentation on the game by Roberts on Gamespot:
http://www.gamespot.com/shows/gamespot-live/?event=roberts_space_industries_gdc_panel20121010
Includes alternate trailer, gameplay and roberts talking about the game.
This article sealed the deal on my opinion of McShea: http://www.gamespot.com/articles/the-disturbing-representation-of-women-in-the-rainbow-six-siege-e3-demo/1100-6420266/
The article was utter trash and only served to tarnish Gamespot's reputation. Really happy to see Kevin V is still there though. That man writes some amazing reviews--his Divinity OS review was easily the best of any written about that game.
I actually don't think they are making bank at all, especially considering they are scaling massively by building servers around the world and are still a relatively small company. It takes a lot of time for companies to have global impact and presence that doesn't suffer due to use.
They just recently got a $20 million investment in 2013, that means they are not self-sustaining yet and needed capital to manage the massive growth of demand. Consider the massive amount of data they account for and their still small stature in networth/value and you'll see they still have a long way to go.
Or their games, while artistically awesome, are not very demanding.
EDIT: It's funny to see the fanboys get upset when it's pointed out that their games aren't demanding (by next gen or pc standards). The Wii U is barely graphically more powerful than last gen machines. Accept that. That doesn't mean the system has horrible games or that they aren't fun or that they are not artistically pleasing. It just means it's GPU power is well behind this generation.
EDIT 2: For those living in denial about power (again, not fun, not quality of games, not art design, power)
http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed
No, say the facts.
Slower GPU speed.
Less than 1/2 to less than 1/3rd the CU's of the XB1 and PS4
1/2 to 1/4 the ROPs
1/4 to 1/8 the TMU's
1/4 to 1/6 the Tflops
It's not even close on any metric.
Everyone should be highly sceptical of Sony and Sony-associated developers, they have a tendency to contract a disease which causes excessive diarrhea of the mouth.
Avalanche Studios said the PS4 would out-perform PC at least until 2015.
Jonathan Blow said The Witness will run better on the PS4 than PC.
Quantic Dream said that the PS4 is equivelent to a PC from 2014 or 2015.
If Sony's VR is better than Valve's then the PS4 is ~5 times as powerful as my gaming rig.
Edit: IT MIGHT BE HAPPENING
Check this out, buddy
>Rockstar hiring to bring "latest titles" to PC
>Some of Rockstar Games' "latest titles" currently unavailable or unannounced for PC include 2010's Red Dead Redemption and this September's Grand Theft Auto V. The company has said a PC version of GTAV is "up for consideration."
>The Homepage, Support and Contact tabs on the website redirects us to official website of Rockstar Games, meaning the listing is Legit and official announcement from Rockstar Games is just around the corner (probably at E3 2014).
We can hope, right?
I remember Oblivion originally being rated T for Teen, but the only thing I could think of that would change that, was after a mod was released where women could be naked. Not sure if that's what changed it to M, but it's all I've ever correlated it to.
Edit: Had a lot of people comment and say it was because of the gore/graphic content as well. I meant was that when I finally received the game, I thought it was weird that the T game I ordered had an M rated sticker on the front. By that point the gore/blood didn't bother me, so all I could see justifying it was the breasts.
Thanks to /u/GrecoRomanStrength (Comment) for finding this Gamespot Article that everyone (myself included) was too lazy to do, instead of just speculating.
Sorry, I obviously exagerrated a bit. Here is the article saying 93-95% piracy rate.
Edit: so my math checked out. Niceeeee
/r/pcmasterrace /r/gloriouspcmasterrace http://www.gamespot.com/forums/system-wars-314159282/pc-masterrace-subreddit-banned-30938142/ This was the reason the frontpage was covered in tax posts ~ a month or 2 ago. (This is /r/gaming)
Edit: Interview now up! http://www.gamespot.com/starcraft-ii-wings-of-liberty/videos/scarlett-says-shell-win-the-wcs-na-grand-finals-6393248/
Was able to score a great interview with Scarlett on her 10-1 run through WCS NA so far, she thinks she's had a rather easy time so far, and will win it all tomorrow. Will be up on http://www.GameSpot.com/esports soon
I love how MS had Usher do a promo for the Kinect even though it is notoriously bad at tracking black people in poor lighting.
Says the guy who is actively trying to find new ways to take money from those people.
I mean this is crazy right? People fully funded his kickstarter campaign for this game, and he THEN charged $20 a pop to purchase the game in early access on Steam. NOW, he's talking about a new kind of pay to play, known as "invest to play" that will be featured in GODUS. This man is truly incredible.
Pretty sure MS surrendered GFWL and is now using Steam exclusively.
>Xbox boss Phil Spencer praised Steam and what the company has done for PC gaming over the past ten years. ... >Also during the panel, Spencer said PC gamers can expect "more focus" from Microsoft in the PC gaming space in the time ahead.
http://www.gamespot.com/pc/action/crysis2/news.html?sid=6285425&mode=previews
By the 3rd paragraph they start talking about all of the different approaches you can take in the game, I think what we're seeing here is just this person's play style (which I was cringing at the whole time).
I just Googled around a bit to see if there were any sources for what happlepaff said, but in my (fairly brief) search I didn't turn anything up.
Although I did find a blog post Q&A from Rockstar that briefly mentions RDR: > We do know that, yes, there is just one title absent from our PC release plans – that game of course being Red Dead Redemption, and of course we’re well aware that some fans have been asking for it. All we can say is that whenever it is viable (technically, developmentally and business-wise) for us to release a game for PC (or any other particular platform) – we will and we usually do; unfortunately, that is just not the case 100% of the time for all platforms.
That's the closest I could find to Rockstar saying anything about a PC port and it seems like they tried for the nicest way of saying "it isn't coming to PC".
BUT, there were also two more recent articles from other sites. First, an article on GameRant from just last month says that in Windows 8.1's Compatibility Center, RDR is listed as being compatible. Not a super solid thing to go on, but still something to get some hopes up. Then there's also a Gamespot article from July 2013 about a job posted from Rockstar about bringing their "latest titles" to PC. This is a bit shakier since Gamespot is just assuming RDR would be included in that, as well as the fact that the the posting was later removed from Rockstar's site.
I guess I wouldn't get my hopes up for a port but who knows, maybe they'll do some special edition re-release for Next-Gen and PC or something crazy.
On your wiki page? where it says subsidary of Tencent Holdings
http://en.wikipedia.org/wiki/Riot_Games
Unless this article is completely wrong: http://www.gamespot.com/articles/tencent-acquires-majority-stake-in-riot-games/1100-6298298/
or riot's offical announcement: http://www.riotgames.com/articles/20110204/147/tencent-acquires-majority-stake-riot-games
or were you disputing the Riot not being able to much about Tencent's operating procedures.
Trailer: http://www.youtube.com/watch?v=hZfURi4it5M
Chris Roberts: Why I've Come Back to Gaming http://www.gamespot.com/chris-roberts-untitled-project/videos/chris-roberts-why-ive-come-back-to-gaming-6397925/
Battleforge was shut down few months ago, it was great strategy game.. The dev studio was closed by EA due to low income from them, bah.
Still got my retail box of it, only sweet memories are left.
http://www.gamespot.com/videos/reality-check-do-we-need-60-fps-on-ps4-and-xbox-on/2300-6415658/
This gives a really good explanation of the difference between 30fps and 60fps between games and movies.
I cant pinpoint the exact time but during this podcast http://www.gamespot.com/videos/dark-souls-ii-south-park-rambo-the-lobby/2300-6417486/ Zampella mentions free updates will include private matches and things like that. Its not direct but IW always included game modes in free patches so I expect respawn to do the same.
This editor (Tom Mc Shea) is such an insufferable prick. His comment around the 9 minute mark about having a squad of 15 or so soldiers and as they die they die permanently and if they are all dead the game is over is so ridiculously moronic I cannot believe he is considered an editor.
He is obviously trying to create some sort of controversy that's not there and he ends up looking like some petulant little fuck crying about regenerating health and trying to guilt trip the developer for making a game about war that is simultaneously fun.
I'm reminded why I haven't read Gamespot since the Gerstmann debacle and will continue not to go there.
Blatant sexism is iconic of videogame advertising. It has matured a little since the nineties but don't convince yourself this ad is why the game failed. It was an objectively terrible game.
Just so everyone knows this is a 4 day special. Tomorrow's video is titled "Unveiling the Gameplay of No Man's Sky Space flight, trade, bounty hunting, exploration, meeting others, and much more" you can see this and the other days subjects here.
Mashed: Drive to Survive.
The game is rare in North america, a bit more common in Europe. But the lackluster frustrating single player obviously ruins it for some people. But its multiplayer same screen 4 player mode is possibly the most amazing game mode for passing the controller around. The more people the better. the mayhem and subtle strategies to each weapon / level make it insanely fun.
Wow, that game looks terrible. Those graphics compare to my Dad's golf game, Jack Nicklaus Golden Bear Challenge, which was released in 1999.
here's a very interesting Q and A with Flying Hog...
"There are many games published on PCs that are just ports from consoles, and we all know that today the power of a current-gen console is similar to a four- to five-year-old PC."
all my money
I don't necessarily disagree with what you're proposing, but I would like to point out that the Lusitania was a British trade ship. Its sinking was more like when "a friendly trade route was plundered." Also in the case of WWI, when the Germans moved troops through Belgium without permission (Open Borders), it was an immediate declaration of war.
That said, a bit more flexibility in war declaration/more tension in the buildup would be nice, but I bet that was something far more extant in previous games. It seems like Civ V took some pains to simplify its concepts in order to make things more... streamlined? than previous games. Actually, have you seen the recent article about war in Beyond Earth? It might be what you're looking for: Link!
"Outperforms" is an understatement.
It's pushing 58FPS at 1080p with 2xAA. Lower that to no AA and you might see a bit over 60.
XBox One still pushes 30FPS/900p, does it not? Or was that just the beta?
I think the "Ubisoft formula" is getting a little stale. In many of its games, it uses a region-based system wherein you do something to unlock stuff in that particular region like with Watch_Dogs (hacking the hub) or Assaassin's Creed IV (synchronization points) or even Far Cry 3 (radio towers).
Here's the original story:
http://www.gamespot.com/articles/will-watch-dogs-break-free-from-the-ubisoft-formula/1100-6417156/
I disagree. Red Dead Redemption was a massive commercial success, and the CEO of Take Two Interactive recently said that it is "a permanent franchise."
Take these articles with a grain of salt, but the important thing to take away from them is that Bioshock Infinite cost too much money to make (reportedly $200M).
http://www.destructoid.com/bioshock-infinite-among-most-expensive-games-of-all-time-249310.phtml
Yes, that number is probably grossly exaggerated, but it still cost too much to produce and advertise the game for their owners to handle. They're looking to cut costs for the future.
"In a Q&A session of Square Enix's annual shareholder's briefing, CEO Yoichi Wada said that a remake of Final Fantasy VII will happen once the company makes a new Final Fantasy title that succeeds the seventh game in terms of quality and sales, something the company has to date failed to do."
Via Gamespot.
Their attempt to be Youtube is why I don't go there anymore. I could spend fifteen minutes watching some mouthbreather talk about a video game, or less than five minutes to read a review. It's getting harder and harder to do the latter.
It's also more difficult to find useful info. They used to have all kinds of stuff like system specs available at a glance. I can't even find them now. I go to any random game page like http://www.gamespot.com/divinity-original-sin/ and it looks like blog spam.
This really useful page where they list all games to a system by rating, I don't even know how to get there anymore. It used to be easy to find under any platform. In fact, just go gamespot.com and try to find all the legacy content for systems that aren't among the eight listed on the top.
I'm not sure you're right about that.
The 750 Ti is pretty powerful. Granted, the tests referenced in the article use a better CPU, but it's not clear that the build above would be bested by an XBONE. It would probably be comparable. In any case, it's not "such a weak rig".
Your logic is flawed. Usually, games sell a lot more on steam, when they are part of a ridiculous 75% off sale; this is the exact reason indies need to get on steam (Random article, there are a lot of examples) No, I'm certain this is mainly because of the rise in popularity of early access games, mixed with the fact that it's a survival, dayz-inspired open-ended game. Those are highly popular at the moment.
I'd argue that, at the moment, even just proposing a survival-type game will make people throw their money at you blindly.
In 2012 85% of players were between the ages of 16 and 30 http://www.gamespot.com/articles/riot-league-of-legends-has-12-million-daily-active-players/1100-6398154/. Saying League is for 14 year olds is false.
It's alive and relatively well; mainly on the Nintendo DS.
Incidentally, have you tried Might & Magic: Clash of Heroes? I've played so much of that game - it's brilliant. In fact, my only complaint about it is the lack of a "New Game+"
Hope I helped.
Also because they were essentially laughed out of their own reveal. It looked like some wannabe Triple A shooter and seemed like it took itself too seriously. There's a lot about it, but this is the best article I could dig up real quick. It's a very impressive story, although it is sad that the original art director got shafted by the change and left the game industry.
There are more sources out there, but I just remember when the original Borderlands trailer came out, it got pretty much universal negative feedback.
ATTENTION ALL.
You should definitely buy this game. Amazing game.
However, it is known for being very inconsistent in framerate and mouse stuttering. Every time this game goes on sale, I try to post this. It is a guide on how to fix these issues, straight from Obsidian. Have fun!
>it has been confirmed that they will be changed in the future.
>GameSpot Asia: The official SC2 forums stated that there will be a Heart of the Swarm multiplayer beta coming out. What else can you add on that Wings of Liberty's multiplayer has covered last year?
>>Dustin Browder: There are some easy things we can do and there are some hard things. If we study the game, for example, you would say that the corruptor is lame. Don't get us wrong; they're useful. If there are a lot of colossi, you need corruptors . . . They have a battle function for a situation, but what new battle strategies and tactics do they add in the game? Compare the two to the mutalisks; a player can raid, harass. They can get board control; they can decimate opponents without antiair. Party, right? Having those guys around changes the match. Corruptors? Meh. You build colossi, I build corruptors; end of story.
>>There are some units we can upgrade wholesale or remove and replace with something better. That's one easy way to give better gameplay without giving so many options you don't know what's going on while also not compromising balance.
It will run at 30fps.
>We're going for this filmic look, so one thing that we knew immediately was films run at 24 fps. We're gonna run at 30 because 24 fps does not feel good to play. So there's one concession in terms of making it aesthetically pleasing, because it just has to feel good to play.
So they are trying to claim that they made the concession to run it at 30fps instead of 24fps rather than the concession to run it at 30fps instead of 60fps. They are giving players more fps than what their vision called for not less... apparently.
Some people do not have their consoles hooked up to the internet.
There are 70 Million Xboxes Sold.
Only 40 Million XBOX live accounts.
That is 30 million unaccounted for xboxes, 30 million people potentially getting a broken game.
Minecraft is one successful game in the hundreds of thousands of indie games that failed. There is no guarantee in the indie world that you'll make any money.
There are plenty of more successful games that already demonstrated the iPhone was a viable platform, such as Angry Birds and Plants and Zombies
The Witcher 2 sold 400k copies total in its first two weeks, not exactly AAA numbers despite having AAA development costs
I believe /r/gaming is placing too much faith in Skyrim. Its predecessor sold 1.7M copies in its first three weeks, which is decent, but the majority of sales were on Xbox 360.
Yeah, it was his Kane and Lynch review - he gave it 6/10 when the site had a massive interactive ad campaign running for it.
The day they fired him was the day I went elsewhere for gaming news.
Here is a recent interview with Dustin Browder.
He continues, "We've added a whole new system to the game, an artifact system, and this allows players to customize a lot of the core stats on their heroes. This is one of the things we had a lot of requests for from the players. At the same time, they didn't really want it to be a part of the talent system--they wanted the talent system to be more focused on skill, heroic abilities, all that stuff--so we thought it might be kind of cool to give the players the ability to customize the stats on their characters before the game launches. So now you can go in and you can get these artifacts and you can slot them into your hero.
"This also ties into a request from a lot of our players for something more to do with gold. a lot of players will purchase a couple heroes and be totally content with that, but say 'I'm earning all this gold, what else can I do with it?' We thought this could be a cool thing you can do with your gold--buy better and better artifacts and customize your hero."
Does ANYONE remember ANYONE asking for this at all?! Seriously. No one has EVER said, "You know what his game needs? LoL Runes!" And the gold? People have been complaining with not ENOUGH gold to buy heroes with, and how long it takes to acquire.
http://www.gamespot.com/articles/ps4-beats-xbox-one-in-developer-survey/1100-6417811/
Both linked articles are apparently from peasant sources, their titles make the PS4 seem victorious when they have less than half the amount of developers working on PS4 games compared to PC.
there were rumors that he is the father of britney spears' little sister jamie's child
i don't have a lot of "credible" sources but the third auto search when you type in dan schneider is "dan schneider rape" .. there's a lot of rumors that he's raped amanda bynes, jamie lynn spears, etc. here's the most comprehensive link i could find on it.
Trauma Center: Second Opinion is nuts.
If only real surgeons could wave their scalpels in the air to make a pentagram and slow down time; imagine how many fewer deaths from thrombi there'd be.
There was actually a lawsuit regarding that where Nintendo settled for $80 million and promised to give gloves to any Mario Party owner that asked for them.
Shadowrun was cross-platform, and the PC gamers dominated. Even after making 'balance tweaks' designed to tilt the balance in favour of the 360 gamepad, PC controls still won out.
Here's a quote from a review that came out on release day: >As it's set up, the Xbox 360 gamers get an abundance of aim assists and sticky targeting and the weapons aren't particularly accurate...Weapon controls have been diluted to the point where PC and X360 gamers are on relatively the same footing, making the whole cross-platform competition more of a non-issue.
Edit: Here's an article about the tweaks required to make cross-platform play more equal - it's pretty clear this was a challenge and continues to be one.
The differences between the other game is numerous. They changed a lot of things. But the core is still there. I actually have the most time in Apocalypse among all of the titles.
Most underrated game of the franchise IMO.
Make sure you shoot down a transporter.
gamespot review http://www.gamespot.com/reviews/x-com-apocalypse-review/1900-2531936/
No, you're incorrect. Read the article, and the article it references.
Both clearly state that 2/3 of players stop playing the game after the first day. >two-thirds of players leave after day one
I know people love "this title is misleading" type comments, but this isn't the case.
>The developer's ambition is to break down the wall between single-player and multiplayer that has existed for decades, Ubisoft said.
If anything, this MWO debacle has taught me to research the shit out of F2P/crowdfunding developers before one buys in. PGI has gone by several different names in the past and look at the software they fucking produce: shovelware. I wish we, the community, had known that PGI wasn't some lovable underdog company trying their hardest to make a quality AAA title but were in fact out to make a quick buck from day 1.
I had hoped that my MC/hero mech purchases were an investment towards the potential of a great game but in fact I had been gambling with several hundred dollars and I lost. I learned my lesson and I've cleanly walked away from the game.
Just a reminder: If you buy it for PS3 or ~~360~~ you get it on PC/Mac as well! Might as well buy the console version so you can play it on both platforms. http://www.gamespot.com/news/6286433.html?tag=latestheadlines;title;2
Edit: Sorry, not on the 360.
Oblivion was apparently re-rated (from Teen (13+) to Mature (17+)) by ESRB on May 3, 2006. As to the nudity, >The sexually explicit content was an art file, made accessible by a third party modification called the Oblivion Topless Mod, that rendered the game with topless female characters.
So yes, mods are the only way to bring nudity into the game. ESRB acknowledged this and rated the game accordingly. This whole thing reminds me of the Grand Theft Auto: San Andreas Hot Coffee Mod controversy and ensuing rating change from from Mature (M) to Adults Only 18+ (AO)
http://www.gamespot.com/6400906 - Marn predicts WE to win whole thing, gives the lowdown on Team MRN, and teases Team MRN news next week
www.gamespot.com/6400899 - Helios talks about beating TSM again, possibly facing Locodoco
www.gamespot.com/6400900 - Rekkles says Doublelift shouldn't talk so much, discusses his S3 plans, and more
also look what CLG staff made for me:
http://clgaming.net/news/415-travis-interviews-doublelift-and-locodoco-for-gamespot
i think the real threat to battlefield future is not hardline doing well, it is that fact that EA's Simpson freemium app got them 100 million $ of revenue
They are certainly going to push for that freemium logic into battlefield. Battlepacks are not here to keep progression and unlocks interesting, they are the trojan horses for what is to come next.
>I always liked how previous MGS games managed to have distinct areas (particularly Shadow Moses and the jungles in 3).
It has already been confirmed that Ground Zeroes will only play around that camp and nowhere else so I guess you have to wait until MGS V for that one. ~~I'll try to provide a source for that one though.~~
EDIT:
>For each of Ground Zeroes' missions, you're given the entirety of Camp Omega to accomplish your goal, but that is the sole environment in the game.
Microsoft doesn't hold the rights to the Rise of Nations IP.
They are showing 1080p ps4 gameplay at E3 next month! Should come out shortly in the next couple of months! http://www.gamespot.com/articles/planetside-2-on-ps4-runs-at-1080p-will-be-at-e3/1100-6419536/
Calling it now, it will have some form of multiplayer element.
http://www.gamespot.com/news/no-single-player-only-games-ea-labels-boss-6394663
The way they (Bioware) are approaching it gives me some hope, but I feel like there's gonna be a bunch of stuff tacked on to it like some kind of shoehorned multiplayer, Origin-only, etc from the publisher.
edit: I don't wish to imply that multiplayer will be inherently bad, although I do think it's a shame to have multiplayer for the sake of listing it on the box. We'll see how it goes.
Spider-Man 3 did the same thing: http://www.gamespot.com/spider-man-3/platform/pc/
Ultimate Spider-Man as well: http://www.gamespot.com/ultimate-spider-man/platform/pc/
I've spent manyyyyy hours swinging around in these games (though the rest of the game isn't so good)
I'm pretty sure in an article they said that it was all but finished. As for why it was cancelled, read this http://www.gamespot.com/news/lucasarts-wanted-star-wars-battlefront-iii-to-fail-says-dev-6375176
http://www.gamespot.com/news/diablo-iii-downloads-restrict-features-cap-levels-temporarily-6383602
UNTIL THE PAYMENT GOES THROUGH!!!
In other words this has NOTHING to do with anything other than people "purchasing" the game and using a CC or payment that they know won't go through.
What company wouldn't be concerned about this??
And also its UP to 3 days. If you buy early in the week then it will probably go through by the NEXT business day. The only people really looking at the 72 hours are people who purchase at the beginning of the weekend.
Man, I saw this coming when the PSP first came out. I remember one glaring flaw it had is that if you pressed a button a certain way it wouldn't register. It turns out that it was something like a single mm too far to the left, so it was getting caught on the screen sometimes.
Not too bad, obviously. You'd hope that it would get caught in QA but shit happens.
Sony's response: "I believe we made the most beautiful thing in the world. Nobody would criticize a renowned architect's blueprint that the position of a gate is wrong. It's the same as that." - Ken Kutaragi
Crap, I accidentally deleted my post.
I was pointing out how making censorship that exists for the sake of getting a lower age rating optional would not likely be done these days after the GTA:San Andreas Hot Coffee fiasco where the game got retreospectively re-classified as adult-only.
You're right, Hot Coffee was very political, and got a whole load of news coverage along the 'video games are corrupting our kids' lines.
Postal 2 on the other hand already had pretty much the highest age restrictions possible in most juristictions, including having the destinction of being getting the first ESRB rating of 'Intense Violence'. Nudity or not, there probably wasn't much more that could be done save from an outright ban.
>We also spoke with Hearthstone lead designer Eric Dodds, who stressed that the Android version of Hearthstone remains on schedule for a release during the second half of 2014. "That is something that we are still on track for," he said.
2nd half of 2014 could be Q3! :)
here is a picture of the new Morrigan for reference
What I am wondering however, is how Alistair dressed her...
The Vita version will probably look better than the PS3 version. The reason for this is that they did not improve the textures of the HD version across the board--only some of them. Due to this, the smaller screen of the Vita will provide a better appearance as the low-res textures will be much smaller and not as obvious.
Here's a pretty good summation from somebody that played the Japanese version on Vita: http://www.gamespot.com/forums/games-discussion-1000000/final-fantasy-x-hd-remaster-vita-out-now-impressio-31005418/
For comparison here are some historic sales: console + units + date
Wii U 308k Dec 2013 Wii 372k Dec 2006 PS2 631k Mar 2002 PS3 82k Nov 2006 360 62k Dec 2005 PS Vita 321k Dec 2011 3DS 371k Feb 2011 NDS 441k Nov 2004 GBA 612k Mar 2001
That are clearly two pairs of shoes.
Articles saying nintendo should leave the hardware business ar tckeling the "Nintendo can still make great games but they clearly have problems developing a console the consumer wants or at least marketing it properly." Also, with the Wii U and the 3DS, they launched 2 systems in a row that had a severe lack of great software in their first year of existence. That is, why those people think it might be a good move to at least ditch the consoles, not because Nintendo is short on money.
Meanwhile, the PS4 sells great. Hell, the Wii U had a year long head start and e.g. still was outsold in the UK by the PS4 within 48 hours of the PS4 being released!
When people talk about Sony's troubles, they don't talk about not selling enough home consoles. They talk about the staggering TV business (and other parts of the company that don't do to great as well at the moment), about the losses they had through natural disasters (has been a while but it was still quiet a hit for them), the image loss from the credit card incident, etc. In fact, the console business is one of the few departments making big profits at the moment: http://www.gamespot.com/articles/sony-posts-317-billion-loss-playstation-division-sees-434-million-profit/1100-6315481/ In comparison, Nintendo now has 3 quarterly net losses in a row in the console business.
And that's why people don't talk about Sony leaving the hardware business.
If you think EA is the worst, you should be skeptical
When Microsoft did this shit,
> Participants were also prohibited from mentioning the promotional agreement to be eligible for payment.
From the article:
> After the reveal that EA sponsored these videos, the company released a statement where they specifically said that YouTube producers must follow FTC guidelines and disclose that the content is sponsored.
It has been suggested that the first tweet is a response to the gamespot review of DKC:TF.
> It's a shame that you can't have the game show you the best path like in Donkey Kong Country Returns; it's very much a process of trial and error when it comes to surviving some of Tropical Freeze's cheaper tricks.
This is pretty aggressive for Nintendo if it is.
I've heard the Computer Science and video game industries are heavily populated by trans people, especially those on the MtF spectrum. I don't know why that is.
There was a thread on another forum a few days ago where someone (MtF) said that the only other girl in their CS class was a trans girl, and her professor was, too. Obviously this is just a random anecdote, but it's not the first time I've heard of something similar.
As for video game websites like IGN and G4, GameSpot has a trans woman named Carolyn Petit who reviews games every now and then. She might actually be the person you were talking about, as she wasn't very far along in her transition when she started making video reviews for them. There was a small uproar when she started putting out videos, and they ended up censoring a lot of the less friendly comments. I rarely go to GameSpot (or other similar sites) so I don't know if she is still working there or how her transition is going.
Something important to remember is that, from what I've seen, the gaming community != the game development community. A lot of gamers (but not all) can be completely ignorant, homophobic and transphobic, but apparently game developers are much more accepting of queer people.
I've been programming for a few years now, actually. :P It's funny - programming has become almost like a coping mechanism for me. It helps ease my pain by giving me something to focus all of my attention towards.
They don't expect to. It really happens. Here's a link from last year related to this
EA already made +100 million dollars on this game.
Actually the women on the right (Pamela Horton) plays LoL and is currently dating a Rioter atm. She even gave an interview during worlds.
Interview because everyone is human and can do/play what they want
They really do. Not pointing at you, but I hear this "flat structure theory" a lot whenever people complain about Dota 2 servers going down or the support not replying to a customer complaint. Since when did company culture become more important than customer satisfaction? It's not that they cannot afford a competent support center or PR. Two years ago Valve was more profitable per employee than Apple or Google. Spend some money, get a real support center.