Email from Marty to Jason Schreier:
>I’m quite relieved and happy. This was the way it was supposed to have been heard 5 years ago.
>My wife and I spent the afternoon with my now 93 year old father and we showed him that people were finally able to hear this work. It made our Christmas even better. My mother, his wife of over 60 years died a couple years ago and although she loved listening and shared it with some of her friends (she was a musician) she never understood why it wasn’t released.
>I don’t know who actually did it but they have my blessing. I honestly don’t know how anyone could begrudge this any longer.
Just a reminder that this is about more than sticking it to Bungie.
Remember the human.
The second quote in the OP references Destiny 1's development, when they scrapped the "DLC every 3 month" plan.
> What if, instead of releasing two more DLC packs after The Taken King, they tried something new? What if they sold cosmetic items in the Tower? And then put out a dripfeed of free content to keep people playing in the months before “Destiny 2”—or whatever they wind up calling it—in the fall of 2016?
>“There was a bet that was, ‘Hey if we did microtransactions, I bet you we could generate enough revenue to make up for the loss of DLCs,’” said a source. “Instead of it going Destiny, DLC1, DLC2, Comet, DLC1, DLC2, they’re actually just gonna go [big] release and then incremental release. So it’ll just be Destiny, Comet, Destiny, Comet every year. It’s basically just switching the game to an annual model.”
They worked alone at that time. They apparently kept the MTX + "small DLC1/2" + "big Comet" cycle for D2, though, even with the additional manpower now.
When No Land Beyond comes back, I'll catch up on all the shits and giggles I've missed since TTK dropped.
Otherwise? Praise the holy lord of all things Exotic for bringing me my MIDA. Not you Xur. You suck.
EDIT: IT HAPPENED. MY LIFE IS COMPLETE. TIME TO CATCH UP ON THE SHITS AND GIGGLES. ^I ^LOVE ^YOU ^GUYS.
Same here. The SSD helped immensely.
Shaders preview immediately.
Load times drastically reduced. There are times when I've loaded into the tower, emptied my post master, and collected my loot -- all before my clan mates even load in.
Very few if any loads between areas (blind well / dreaming city) -- same deal, I'll be sparrowing along with some buds, we pass through a loading zone and suddenly I'm alone because they're all stuck in mid air loading the zone.
Well worth the ~$80 USD for the SSD.
EDIT: Since a lot of folks are asking -- I bought a Samsung EVO 860 250GB, which is currently for sale on Amazon for $58 (nearly $20 less than I paid), and paired it with a $10 Amazon Basics Hard Drive Enclosure.
I'm using an OG XB1 FWIW.
>An idea, something we are not doing, so don't take this out of context, but just something for discussion, perhaps we have a super long cooldown on a grenade, and it's skillshot, but it one-shots...."
"GRENADE change INCOMING in WITCH QUEEN ????? ONE-SHOT grenade CONFIRMED ????"
intro playing for 3 minutes
What is up guys, MegaJoltik here. Today we will discuss what seems to be a change coming to grenade in Destiny 2.
Before we discuss that, don't forget to smash that like button, subscribe and click on the notification button.
Also today's video is sponsored by NordVPN....
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And don't forget to smash that like button, subscribe and click on the notification button.
6 minutes mark
So today we got some hot new info regarding what could be grenade change to Destiny 2 post Season 15.....
can find all the info on the reddit link below. Special thanks to redditor Hawkmaano_Motato for compiling all the info.
And remember smash that like button, subscribe and click on the notification button.
8 minutes mark
Now before we are finished, I have one more surprise for you guys.
That's right !!! Today's video also have second sponsor. Special thanks to RAID SHADOW LEGEND for becoming our second sponsor todays....
't forget to use the code MEGAJOLTIK and get that sweet sweet sweet Ultra Rare character to help you early on.
See you tomorrow, MegaJoltik, signing off !
outro playing for 3 minutes
Have a look at the Overwatch patch notes any time they balance a hero. Developer commentary immediately follows the change:
> Biotic Rifle
> Damage increased from 60 to 70
> Developer Comments: Ana has been outshined by other support heroes lately. Boosting her damage will help her defend herself and make her more threatening to the enemy team.
10 damage. Such a tiny change, but developer commentary is included in it anyway. I hope Bungie follows suit, eventually.
At minimum it's a nod and wink at each other's games...I'm actually surprised that Microsoft and/or Activision wouldn't have squashed this. Mayhap the game designers slid it by?
During year one, any armor that gave you more heavy ammo caused a bug which would reduce your carried ammo upon death, returning to orbit, or even viewing a cutscene.
This was a prevalent problem during the Crota's End raid, because rockets (and Gjallarhorn especially) were the most efficient means of DPSing Crota to take down his shield in time for the Swordbearer to smash him with the sword.
Many people would wait around in their raids for 5 minutes at a time while the ammo synth cooled down. This was also how the heavy ammo glitch was found, to be able to farm the Acolytes and Knights in the Crystal Room and have plenty of heavy ammo.
People also thought this bug was trivially easy to fix. And that Bungie was purposely not fixing it, because, fuck me, that's why.
It turned out to be a logical race condition with how Destiny handles heavy ammo, and the perks on armor that increased the capacity of that ammo.
That's a very simplified explanation of the bug. But the date on which Bungie confirmed the fix for this bug was January 29, 2015. Destiny released September ~~15~~ 9, 2014. For a lot of people on this subreddit, those four months were a long fucking time.
Read the Weekly Update from that day: https://www.bungie.net/en/News/News?aid=12540
You can also marvel at how stylish and flowery DeeJ's prose used to be.
Jon Cable fixed a ten-year-old bug (not a Destiny bug). Ten fucking years old.
Whenever people assume that shit is easy to fix, and that there is infinite man-hours available to a developer to fix something, I always link them to this thread, which talks about one of the weirdest bugs I've ever seen: https://www.quora.com/Whats-the-hardest-bug-youve-debugged/answer/Dave-Baggett
How do you come up with the opening lines in your articles?
> We’re rapidly approaching the end of Destiny, a video game in which players must travel through space, finding dumb ways to entertain themselves.
> Destiny, a video game in which players must travel the galaxy fighting against powerful adversaries like the Fallen, the Vex, and Bungie.
I was actually re-reading this Kotaku article that talks about how the original Destiny 1 story was scrapped
According to that, it was Bungie who approached Activision with the idea of Eververse replacing any DLC after The Taken King, with its funds being used to do smaller but more frequent updates.
As a side note, it's an interesting coincidence that Kotaku pumps out behind-the-scenes info about Bungie when the current design lead Luke Smith used to ghost write for Kotaku prior to joining Bungie...
Sadly, it's already in development according to Jason Schreier who usually seems to have insider info on Bungie.
>Kotaku news editor Jason Schreier tells me he hears that Destiny 3 is indeed already in development, as expected.
I speculate that the Live Team is the majority of those working on D2 right now. This might be why bringing us to parity with D1 Y3 is going to take a year from the launch of D2.
Locations of Ether Chests: Venus: back of the regular level minotaur room + Hobgoblin spawn opposite side to minotaur spawn. (fight is at the Minotaur major location.
Shores : Top of building you fight them next too+ along the coast, near the golden chest location, (below the cliff)( Fight is next to omnigul strike start point)
Venus: Ember caves: just outside the cave with the large white marking on it ( cave underneath the major captain) https://onedrive.live.com/redir?resid=d1597e6d296bd776!110&authkey=!ADON65VByEdbwps&v=3&ithint=photo%2cpng
Skywatch: Top of building at back of the map + right next to where you fight enemies.+ next to the rusty fence near the patrol mission at the bottom of the map
Clip of Skywatch boss+ Chest location
EDIT: I have looted about 20 ether chests (including a few twice at the same time) each time i got a blue engram and planet materials and and a synth 2/20 i got the epic key
This. Definitely change passwords. Use Uppercase and numbers for a safer password, as well.
Check https://haveibeenpwned.com/ and check if your password was part of a bigger leak. If so, change it everywhere you used it.
Guys--keep escalating your requests up the chain, be vigilant, and keep your cool!
They are probably trying very hard to shut these refunds down right now, but you can, in all likelihood, get the refund you want and deserve.
There is a definite approach, nay, art to progressing through the run-around circus. For a great tutorial, check out this article from lifehacker: "<em>How to Contact Executive Customer Service and Get Your Problem Solved</em>".
I am not affiliated with the site, article, or author, but found it very helpful and am therefore comfortable recommending that you give it a quick read at least.
From the sidelines, it can all seem like common sense, but the article describes a calculated approach that I probably would never have had the patience to fully execute without some guidance and/or reassurance.
Why are you linking the Bungie forums, instead of, you know, the source directly? I agree that everyone should have read that Kotaku article.
And judging by that Article, Staten's storyline was a) scrapped completely (it can't "shine through"), and b) not everybody inside Bungie agreed that it was good (and, most importantly, the leadership did not).
From the earnings statement:
"Activision Publishing, along with its partners at Bungie, expects to bring a large new expansion to Destiny in 2016 and to release a full game sequel in 2017""
Yeah Jason wrote about the alleged reboot in a post from May 2016 about the RoI leak:
> From what we hear, Destiny 2 was recently rebooted, with Taken King director Luke Smith taking the reins of that project in the wake of a Bungie staff reorganization.
This is also what I remember hearing during that time. Another thing I remember from around that time is that during the early phases development on D2 was lead by High Moon rather than Bungie because Bungie was struggeling with the D1 DLC. Not sure if that really was/is a thing or if i am misremembering this. We know high Moon helped with D2 but I'm not sure if they really lead the project at some point or not. But in any case, Bungie, a huge studio, is really struggeling to develop this game on their own and Activision uses their right to get other devs into the mix. Too bad it doesn't really show so far.
Edit: Don't want to spread any misinformation and just now got around to do some googling on the High Moon thing. It seems that I was indeed misremembering things. High Moon never lead D2 development at any point, instead they were allegedly in charge of finishing a previously cut a Mars location for D2 according to a Kotaku article:
> [Bungie] ultimately decided to focus it around a single major map—the Hive ship that had been cut from vanilla Destiny—as well as a new public space on Mars, complete with strikes and a new raid. (That entire last Mars chunk was later cut and passed to Activision subsidiary High Moon Studios to develop for Destiny’s full-sized 2016 sequel, a source said. They’re helping Bungie make the game.)
The chart used is for the PC version of the COD games only. Even though the source seems to no longer exist a reverse lookup shows the links specifically say this is for the PC version and only for NA.
This post is extremely misleading.
Couldn't agree more, Bungie knew their game was lacking when they stated Bungie Warns Destiny Day-One Reviews Might Not Tell the Whole Story days before release... Well what are they expecting? Us to give it a Day 3650 (10 years) Review?
Diablo 3 took a long time to get Re-reviewed with a good score. I still have sour taste from buying the original release, it's horrible compared to Diablo 2 and Destiny is the same compared to Halo.
There's no excuse, this should have been a $40 game, especially since the $30+ DLC doesn't really tell you what you're getting.
At this rate I'm surprised Bungie didn't charge us $5 to do the Queen's Wrath missions.... which also isn't content, it's replaying older missions once again...
Lots of NDA's most likely. Jason Schreier has also had many articles (and a chunk of his book) dedicated to what a shitshow it is there using anonymous sources from Bungie. This is a good write up on it if you haven't already read it.
actually there's an article by him on kotaku in 2016 about D2 reboot
$6.76 on Amazon
$3.50 on Amazon for the Warlock
"Right after Destiny launched, Bungie’s developers started absorbing all the feedback they’d seen online, according to a source. Although they didn’t know where they’d be taking the game over the next year, they did quickly recognize that they needed to change a lot, including the obscure and often frustrating leveling system. They rebooted the first DLC pack, December 2014’s The Dark Below, scant months before it was due to ship, according to two sources. (One person familiar with development says Bungie sequestered a team and had them crunch out Dark Below in just nine weeks, which may explain how insubstantial it was.)"
The Kotaku article that everyone references all the time literally says the opposite is true.
> Bungie literally named the archetypes
If you look at the D1 strategy guide, they actually had it then but it was not implemented to the degree that it is now. There is actually an image on the Amazon page that shows it.
There are a few things in D2 that remind me of early development D1...
I think a lot of whales do have severe gambling addictions, but not all of them. It's basically just someone who is happy to spend an awful lot of money on MTX, but it can also just be someone who is extremely rich and so doesn't really care.
For example, I saw someone on the Hearthstone reddit who was a self-confessed whale. He had spent $12,000+ on Hearthstone cards but seemed to be completely happy with having done so. He said that he was fortunate to work a good job and not have any other commitments, so he set aside $15 a day for entertainment, and didn't see spending that money on Hearthstone as a waste as it made him happy.
However, the psychology of loot boxes is the exact same as that of slot machines, so a lot of whales can't really afford it and are just addicted and being exploited by those systems. (See: https://kotaku.com/loot-boxes-are-designed-to-exploit-us-1819457592)
In my personal opinion, it is worrying that children are being exposed to these predatory practices while their brains are still impressionable. Especially when you see how dumbed down Destiny 2 is, it really feels like it's targeted at children now.
Just my take on it anyways, hope that helps!
> In January, as we reported earlier this year, Bungie moved its internal target for Destiny 2 from 2016 to 2017. Replacing D2 in this fall’s slot will be Rise of Iron, although it’s not clear what else Bungie will release between then and fall of next year. From what we hear, Destiny 2 was recently rebooted, with Taken King director Luke Smith taking the reins of that project in the wake of a Bungie staff reorganization.
This is something that upsets me about the community. When the topic of their technology is brought up I try to tell people that this isn’t a new engine. Our beloved Destiny is running on the Halo Reach engine which is called Tiger, it’s just slightly modified. Just because you make some slight updates to the engine doesn’t make it a new one. Destiny got the Call of Duty treatment. Call of Duty has been using the same engine for over 10 years now which is ironically how old the tiger engine is. That’s why their very first GDC panel combined with the investigative story by Kotaku on The Messy, True Story Behind The Making Of Destiny is all you need to find out why it’s so difficult for the devs to truly do anything that we need for this game to stay alive. They are working with such outdated tech, with tools that take so long to work with, and they are literally pushing it to its breaking point. I wanted Destiny to get the Battlefield treatment. The first games were running on the Refractor engine I think? But EA and Dice decided it was time for a new engine and came out with Frostbite and it allowed for so much more in all aspects of the game. More enemies on the map, overhauls and improvements and additional mechanics. It certainly helped with graphical fidelity. We need to ask bungie to invest in better technology for the game. Period. Imagine how beautiful Destiny would look on something like frostbite. I don’t care if they need a 4 year development window I would gladly wait for the best version of the game at release. I did it for Halo and I would do it for Destiny.
If you'll excuse some quick self promotion, if you have an Android device, I wrote an app called Tower+ for Destiny that you can set up to notify you whenever Eva is selling rare emblems!
You can have it notify you about a lot of other stuff too, like when the Gunsmith is selling rare fusion rifles or when the Shipwright is selling rare ships. It also has a suped up vendor listing that shows you more information than the companion app (like item perks).
I would advise you to read "The Mythical Man-Month: Essays on Software Engineering" by Fred Brooks.
Adding more developers does not necessarily speed things up. In fact, it often results in catastrophic messes.
"We're discussion solutions internally" means "We really don't want to break things". Or in another way that some people here might understand more easily, "We don't want another auto rifle over-rebalance fiasco".
A common term in software is "regression", pretty much a fancy term for "when adding a new feature or fixing one problem, I broke something else". The more complex software is, the easier it is to accidentally cause some weird regressions. Where I work, a significant portion of every software release we do is testing each release to make sure we didn't break existing functionality - in fact we often spend MORE time on that (simply because there's more to inspect) than testing the new functionality.
The faster you develop software and the less careful you are when putting in new features, the more likely you're going to create a gigantic unmaintainable mess.
SGA wrecks Oracles. On HM, our away team got overrun by a rogue Praet on Venus. We sent 2 SGAs in from the outside to help. Away team didn't even start on the Oracles yet, so all 6 Oracles were up when we arrived, and we still caught up and survived. Proof:
Sorry for the onedrive link, I'm way too lazy to YouTube or imgur this.
I have every exotic gun in the game available for Xbox, and I am 100% converted to SGA for Atheon. Gjally stays home.
Edit: Things you don't need - Golden Gun, Rare raid drops (Praet foil), reloading. SGA is the easiest exotic bounty to finish, and is easy to max to 331.
Tell me if that video doesn't work. Onedrive is finicky, but I can always upload to Youtube.
This will be the most efficient way by far to get the ghosts. According to the survey I posted here: https://www.surveymonkey.com/r/MKQ6VKY
... the droprate for ghosts is likely less than 4%, the droprate for 320 ghosts is likely less than 0.2%
In my opinion, a better design for this event would be to give us a ghost guaranteed better than the best one we have on completion of the weekly bounty. Or even just guarantee a 320 ghost on completion of the weekly bounty if character light >= 310.
Full results here : https://www.reddit.com/r/DestinyTheGame/comments/452mge/crimson_doubles_drop_rate_survey_and_results/
Edit: apparently this doesn't work without some surveillance of the controller. Wont work for more than about 20-30 mins without some kind of input change.
Lot's more reading available on the net I'm sure, but this certainly isn't a reason not to have one anymore!
When talking about the development of VoG, Luke Smith talked about the lack of ghost chatter during raids. This was a deliberate move since they wanted and expected players to be in constant communication during a raid activity. If the ghost was talking as well, players would either talk over it or would have to wait for it to finish before they could carry on speaking. (I'm paraphrasing all of this).
EDIT: Found a source and here's the key quote: https://kotaku.com/q-a-the-lead-designer-of-destinys-vault-of-glass-1647227058
> Why doesn't Ghost have any lines in the raid?
> That was a really conscious choice. You're talking with your five buddies, the ghost that's your companion through the game is that other voice, but with five friends, the voice is your five friends. Those are your companions through that experience.
Could you possibly merge these all into one eBook? This is something that might actually get me to read the grimoire. I might be able to merge them myself in calibre, but I'm not sure if that program can do that.
Edit: I did it myself. My dropbox was getting hugged too tightly.. new links are hosted on MEGA. EPUB MOBI
Twitch Top Ten of 2015:
"1. League of Legends
2. Counter-Strike: Global Offensive.
3. DOTA 2
8. World of Tanks
9. World of Warcraft
10. FIFA 15"
Twitch Top Ten of 2016:
Feel free to apologize any time you want.
Well, looks like 1 out of every 10 people who are supposed to be able to play ODST can play it, me and most others are having to re-install the big ODST patch, we have been doing it for hours. Not pleasant at all. So you're not missing out on much right now.
Look at the poll.
Here's the guide on how to remove it
It is highly recommended that anyone with Windows 10 remove it asap. It hinders your gaming performance a considerable amount and actually records or interacts with any game you load up even when you aren't using it.
Would it be possible to have this added to the patch notes, similar to how Overwatch has a "Developer Comments" bit on some of their changes? It feels like it should be on there and not just on a random thread on Reddit. Also, more of this! I love seeing the developers thoughts on why changes were made.
I recommend checking out this Jason Schreier article, which touches on some of the reasons why the story makes so little sense: https://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731
The tl:dr is that the game originally had a very different, more complex story, from which parts were hacked off and rearranged, to create the Frankenstein's Monster of a plot we see today.
Yeah, there are tons of stories from Japan I'd love to tell (FFXV, MGSV, Last Guardian), but they're difficult for several reasons. The biggest is the language barrier (although I did just start teaching myself Japanese!). Cultural expectations can also be a problem -- from what I've seen/heard, Japanese developers tend to be more reserved and reluctant to be candid about things that might be embarrassing for their companies.
BUT Prince Noctis is literally the voice of my audiobook, so at least there's that.
Yeah, I think we have put up with PvE being screwed over because of PvP enough now. I am getting really tired of losing the things I enjoy in PvE because of PvP balancing. It needs to end. The only super I run in PvE any more are Nightstalker (For orbs for something...), Bubble Bro for the shield, and self rez for self rez. I normally run Dark drinker because it's the only weapon that feels awesome.
What destiny feels like now
Some of the Super buffs were nice, but I just feel like I have lost my almighty power in PvE. My guardian went from a badass to a kid with a stick. This is what is slowly killing Destiny and it these shenanigans don't end with D1 my hours in Destiny are going to become next to nothing.
It had a story but senior management didn't like it and the whole thing was chopped up and redone 1 year before release.
> They decided it was too campy and linear, sources say, and they quickly decided to scrap Staten’s version of the story and start from scratch.
> In the coming weeks, the development team would devise a totally new plot, overhauling Destiny and painstakingly stitching together the version that’d ultimately ship a year later, in September 2014.
Now they can't even use the ban hammer right, targeting the wrong players immediatly after they said it couldn't happen.
ref: And This!
heres the direct link for the map. i'd recommend editing it into the post for the others coming in fresh. I cant wait to try this out. thanks for putting in the work, guardian.
Senior staff at Bungie were unhappy with how the supercut had turned out. They decided it was too campy and linear, sources say, and they quickly decided to scrap Staten’s version of the story and start from scratch.
So in D2 they decided to make the story even MORE campy and linear. SMDH.
After reading this I picked up a Sandisk External SSD and ran some time tests on PS4. The times below are in MM:SS
Link to External SSD
I wish I would have tested load in times into strikes. But on average I would say I'm 10-15 seconds ahead of the rest of the fireteam on loading in.
12 of them for $19 you won't need to buy more for half a decade.
This guy shouldn't get downvoted sorely based on the fact Bungie did say something towards this fact and it's still not 100% that the game will have trading THOUGH it's probably a safe assumption. http://www.gamespot.com/articles/destiny-wont-let-you-trade-items-with-other-player/1100-6421902/
>In December of 2014, Diablo III director Josh Mosqueira and a few other members of his team at Blizzard came to Bungie for a talk, according to two people who were there...
It's a lot about wanting guaranteed rewards from quests rather than everything dropping at random.
For those still interested, we do have a House of Wolves Poll up at the moment!!
Vote here if you haven't
Results are here :)
Try Amazon. That's where I found the sweet Titan mark I'll use if I ever get around to making my Titan cosplay.
In theory it should Just Work. In practice, Destiny has a history of having issues when hosting two or more fireteam members from behind the same NAT. I think these issues were mostly cleared up, but I'm also not aware of anyone trying to run a fireteam of 6 from the same location.
You should be fine with just the one router. You can use an ethernet switch to connect all the systems to one router/modem if it doesn't have enough ports, you can buy one of those for like 15 bucks, something like this:
IGN article from April of last year:
> "In the same way we're making your heroic story, your legend, that carries over into the cinematics. You're the star of the cinematics as much as you're the star of your own heroic tale," design director Joe Staten tells IGN. "So if you're playing in a co-op way, we're not going to do that crappy thing that happened in the old Halo games where, if you're playing co-op, you don't show up...you're not the primary role."
So yes, all players do show up in cutscenes.
The article which u/sterlingheart is referencing. Also be sure to listen to the newly leaked Music of the Spheres for an idea of just how much better D1's already great music could have been.
If you haven't yet, give this story a read. And before anyone objects to a Kotaku link, Jason Schreier is an excellent games journalist, who just somehow happens to work at Kotaku.
There's really too much to Destiny's development to give a proper TL;DR, but as far as the writing goes, pretty much all the writers who created the original Destiny story/Grimoire/lore left after TTK. They were all part of Joe Staten's team, who originally was the lead writer for Destiny as well as most of the Halo series.
That's why the writing is so jarringly different. There's basically no writers at Bungie left who were part of the story's creation. That's why the writing is so piss-poor. They just don't know what the hell they're doing. They're working on a story created by a completely different team of people, none of whom are around to explain where it was supposed to go. So the new writers are just winging it. They don't know where the characters were supposed to end up. They don't know how storylines were supposed to conclude.
I really hope Schreier is able to dig up more Destiny info in the future. This game's development is just utterly fascinating. And I wish I meant that in a good way. :(
Try this: https://photos.google.com/share/AF1QipMo1MGXIODLZHZttzjN0Ps1bFy2kn5eXmApDZ3p-gvTtQE8m6S4sJxfN2MHut_PcQ?key=b1E2ZWNlcWJXMzRWOUFkREVab05EWG5SMXc4dm5n
Hmm... I should have put VM on. Maybe another day if you want that.
> “Let’s say a designer wants to go in and move a resource node two inches,” said one person familiar with the engine. “They go into the editor. First they have to load their map overnight. It takes eight hours to input their map overnight. They get [into the office] in the morning. If their importer didn’t fail, they open the map. It takes about 20 minutes to open. They go in and they move that node two feet. And then they’d do a 15-20 minute compile. Just to do a half-second change.”
> [. . .] Destiny’s engine is subpar, and creating new maps and missions at Bungie can be grueling for developers.
As a developer, I know how frustrating it is to deal with a codebase that doesn't scale and is slow to iterate over. But rewriting existing code has a massive set of tradeoffs, too.
Considering the amount of creative effort expended to produce Destiny content I don't think most of your explanations wash. I believe you're also missing a few cardinal explanations here. The two that most come to mind are:
1) Following the major rewrite during Destiny 1's development, the actual writing team was supposedly ostracized, and most of the story was Frankensteined together by the "iron bar" committee (see kotoku article) to both change the narrative and make it much less linear.
2) Writing by committee is notoriously ineffective.
I think your 4th bullet is the most accurate, not because the current social climate is a problem but because original stories are inherently more risky. I believe the writers are hidebound by keeping the story generic, nonlinear, and attempting to maintain broad appeal appropriate for many age ranges.
I'm fairly certain in the original Staten story guardians were eventually going to be revealed to be murderous pawns of evil and need to decide if we wanted to rebel and remake ourselves. I think the original story pieces didn't wow everyone and they gutted it before it had time to develop via expansions.
I don't think any of that is based on poor funding, incompetence by the current writers, or players who don't care. As far as I can tell, we want more depth to the story not less.
If they have a Crip walk Emote, and its good, I will buy it for all my clanmates. no joke. That would be my go to emote after ever Super kill.
I'm the other bloke, I forked it so that I could change it to have sorting on the remaining time. You'll have to give it a couple of seconds to calculate the time when you first open it.
He's sworn to never charge for it (Finnish tax laws are mean apparently.) However, did you know that just $3/month can provide a thirsty app developer with 1 (ONE) cup of coffee (https://www.patreon.com/IshtarCommander?ty=h). An hourly essential in the frozen wasteland that is Finland.
You don't have to be publicly traded to have shares. "Private companies may issue stock and have shareholders, but their shares do not trade on public exchanges and are not issued through an initial public offering (IPO)." - Investopedia.
> In December of 2014, Diablo III director Josh Mosqueira and a few other members of his team at Blizzard came to Bungie for a talk, according to two people who were there. The parallels were uncanny; Diablo III had launched to commercial success in 2012 but saw a great deal of criticism from fans thanks to randomized loot, frustrating online DRM, and a lack of endgame content. Both games shared a publisher, Activision, that thought Destiny could redeem itself in fans’ eyes the way Diablo III eventually had after its release.
Amazon has a wonderful case-thing with cables, and Samsung sells a nice compact 2.5" SSD that can go as low as 250GB, and as high as 4TB. I bought the 250GB one with the case-thing and only paid about $72 total. Both can be bought through Amazon, and are both under Prime shipping if you have it, so your SSD will be here and ready in no time at all. I highly recommend it if you are a heavy Destiny player.
Here is a link to the Samsung SSD: Samsung 860 EVO 250GB 2.5 Inch SATA III Internal SSD (MZ-76E250B/AM) https://www.amazon.com/dp/B07864WMK8/ref=cm_sw_r_cp_apa_d16PBbSQX6SEE
Here is a link to the Amazon case: AmazonBasics 2.5-inches SATA Hard Drive Enclosure - USB 3.0 https://www.amazon.com/dp/B01N5RLG2C/ref=cm_sw_r_cp_apa_L16PBbHF62J8E
If you have Android, the Tower+ App covers you nicely.
I don't specifically check her stock every day, but if a rare ever sold I would know it. Anything I don't own fires off alerts to my phone when it goes on sale.
Apologies for quick self-promotion, but if you're looking to check this on an Android device, one of the things I worked on for my Android app Tower+ for Destiny was making sure you can see the rolls for Armsday weapons when they arrive on Wednesday c:
well according to the devs, at 20 hours it should be a different game. http://www.gamespot.com/articles/destiny-is-a-different-game-after-20-hours-bungie-/1100-6422312/
The guy gave it way more than the benefit of doubt. He wanted to like it and the game kept dangling out potential fun in front of him.
For a game that claims to change after certain amount of hours, it sure as hell doesn't.
For quick reference: PDT is west coast USA time. So at 8AM in Cali, (11 AM in New York) Destiny will go down. It will come back up around noon in Cali (3 in the afternoon in New York). If my information is wrong, I blame Google, Bungie, and the OP of this thread.
If you're in the middle of the US, it's 10 to 2, if you're in Utah and it's sister lands, it's 9 to 1. Hope this helps. Addedly, here is a time zone map of the USA: http://www.timeanddate.com/time/zones/pdt
EDIT: You should also check out Reddit Enhancement Suite Reddit Enhancement Suite, it's pretty neat and has all the formatting styles you need to be a beautiful, beautiful denizen of /r/DestinyTheGame
> Sony paid Bungie/Activision more money for timed exclusives
Exactly! Idk why so many people are screaming at bungie/activision over this. It's a business strategy that SONY is using to get the edge over Microsoft (to be fair, lots of companies are doing this with games now including Microsoft).
If you're a developer and someone offers you a large sum of money to make extra content for their platform, assuming it's significantly higher then the development costs, why wouldn't you do this? And from everything I hear about the exclusive strike and PvP map it doesn't sound like they spent a whole lot of development on them.
Sure it's doesn't seem "fair" from the end-user stand point but as others have pointed out, if Sony didn't shell out that money then that content wouldn't even exist at all.
TL:DR - If you want to be mad at someone take it up with Sony/Microsoft not Bungie/Activision
Edit: A good article discussing the marketing/business strategies of Sony vs Microsoft
Edit2: The deal was struck between Sony and Activision. Basically you have console developers paying off publishers to get the edge over each other. The game studios (Bungie in this case) are caught in the middle because they, unfortunately, need the publisher. So yes, get mad at the business practices at work here but I don't see any evidence that Bungie deserves the hate for this.
Well I would question that Bungie has "good writers" given how much shit has been thrown at writing of Destiny 2. One dimensional characters and all that other stuff you can see here told, make me question those "good writers" you're mentioning.
I recall hearing good stuff about Grimoire, though, are folks responsible for those entries still working at Bungie, and if so - could they actually pull off writing into game format? As not just written text, but what you see, dialogues in scenes and stuff, where imagination has much less space to fill the gaps? That's the real question.
Then also "good story". Whole deal of story mess between Destiny 1 and 2 boils down to fact like that not even Bungie knew what The Darkness was and in Destiny 2 they decided to get rid of it till they actually solve it out what the hell it is.
And big deal is that even with something that has potential to be a great story - you need to tell it properly. Which is writers responsibility. And now look back to point 1.
Just my opinion but I'm airing on the side of greed. The game was delayed anyway right? Isn't that why we got Rise of Iron instead of D2?
Article is nearly two years old. Pyramidion is in there long before D2 was a thing.
>The Taken King was rescoped several times as Bungie removed sections like Pyramidion, an area on Mars that will contain a new strike and raid. (We may see that in Destiny 2.)
The Great Destiny Malaise of 2016
Diablo 3 didn't get better until the game director pretty publicly stepped down from the game and new leadership came in. And even on the way out the door, he was more transparent than the Bungie people -- he admitted that he had differences with the community, that the game was disappointing, and that changes were necessary.
Game certainly tried hard to make me not get it. I haven't played Trials in five months and I'm covered in rust, so it decided my final game should obviously be against a streamer and the #87 player in the world in Trials (one rank above kjhovey). Seriously, Destiny?
Yeah, it was a shutout. In our favor. :D
Opponent's view. Starts at 2:12:30.
Gimme that Hic Jacet, game. I'm not taking your shit today.
EDIT: My perspective. Fun match.
Every time people talk about the writing in this game, there needs to be a bot that posts this Kotaku article by Jason Schreier. It seriously explains so much about Destiny's story.
And you're right about not having the same writers, but wrong about the reason. All the people behind the Grimoire and pretty much all the other writing that the fanbase enjoys were part of Joe Staten's team. They all left after TTK because they were basically barred from working on the in-game story. That's why D2's story is so lackluster and barely addresses anything from D1. Everyone involved in the crafting of Destiny's universe is gone.
All the writers currently at Bungie are winging it. They're just throwing shit at the wall to see what sticks. None of them know how the story was initially envisioned to go. That's why Osiris' story is so flat, it's why Saint-14's "quest" is a complete throwaway. They don't know what the fuck they're doing.
Vote with your wallet?
You realize 1% of the people that purchase engrams support the model entirely right? People like this. and thats not even 1%, thats just 1 person.
"vote with your wallet" im not that naive.
Just did some, very SWAG, math on this.
Yesterday there were 897k Crucible players. Our assumptions:
This makes for 897k matches. With a match length of 0.1h, we have 89,700 compute hours. We'll assume we can handle 16 matches per CPU (very low tick rate of 10). Using public AWS pricing of General Purpose, which no one actually pays for, much less the pricing ActiBungo could negotiate, we get:
Daily price between $260.13 and $280.31. Monthly between $7,803.90 and $8,409.38. Annually between $95,009.88 and $102,381.34. Or, in $60 sales, 1584 to 1707 games sold.
Scaling wise, we're definitely not talking crazy increases. It also doesn't take in support cost for the infrastructure, but that should be <$1m in total (a couple sysads, netengs, pm, manager...)
Note: This is one day's snapshot extrapolated to a daily average, which is not likely accurate.
You can also buy a very convincing and highly detailed Halo Covenant Needler gun off Amazon for $10.00.
$160 foam sword. Get the fuck outta here with this shit, Bungie.
Pretty sweet value—there are a ton of pages (all images from D1) and some digitally colored poster-like prints in the back.
If you download the Tower+ app for Android (not sure if it's available on iOS), you can setup alerts for things like this or whatever parameters you want (e.g., alert me when the gunsmith sells rare fusion rifles or a scout rifle with shoot to loot). Super handy for emblem hunting!
You really need to read this article, it may spread some light on why games can ship with bad content:
If you think the writing is bad, the devs definitely know because they have had to listen to those same cringey lines hundreds of times.
Games only have good writing when a loop can happen where gameplay can influence writing, which can influence gameplay, and so forth. If you try to write in a vacuum you will end up having to cut all of the writing that is too expensive to implement, leading it to just be flavour text over re-used gamplay systems. Sound familiar? This isn't just Destiny 2, it's 90% of games out there.
This requires the time to actually do this, and a team with basic communication skills that is willing to talk and listen to each other. Both things Bungie doesn't seem to have.
The people who wrote the Grimoire cards are largely gone. For some interesting insights, you can read this Kotaku article. The long and short of it is that Joe Staten, the lead writer for Halo and for much of Destiny, was basically told that his story was shit, so he left. The writing team he left behind largely worked on the Grimoire cards and not much else. Then they left. Post-TTK, there's essentially no writers left from the first game.
I think we all want the best possible destiny we can get, and sometimes the greater good outweighs the plight of the minority. They don't have to upgrade immediately, they can wait for price drops, sales, etc. and get destiny 2 + a new console later on.
TL;DR: start saving now.
Edit: Thanks /u/mshel016 for the survey (remember selection bias, population percentage etc, but consider it a reasonable metric for the overall player base)
That is the EDZ (you can also see the Dreadnaught in there too), as it was supposed to be part of D1 supposedly. source
Moonlight Game Streaming
It's an Open Source version of the GeForce "GameStream" client that can stream from GeForce Experience on the PC :)
You want the fastest load times? Here you go.
Samsung 860 EVO 1TB 2.5 Inch SATA III Internal SSD (MZ-76E1T0B/AM) https://www.amazon.com/dp/B078DPCY3T/ref=cm_sw_r_cp_apa_i_yIQqCb6W54E03
Example. 6 man fireteam into Leviathan Raid. When we land finally, the one person with that SSD is up top setting off the Centurians for us to try to run through.
Worked for electronics? If you did actually "work for electronics" you would know that almost all modern TV's have a game mode. All it does is turn off all of the digitally artificial picture enhancements, like Sony's X-reality, or whatever other brands use. It doesn't make anything worse, it just shows the picture how the game developer intended, without all the extra trickery that TVs use,and therefore reduces latency because it doesn't have alter the picture at all.
They mentioned it during the Seasons of Destiny presentation.
>The example they gave was the Iron Banner hand cannon, which is currently a kinetic weapon but may return in season 2 as an energy weapon with different perks
Seasons have been a massive disappointment compared to what they were supposed to be.
I'm constantly impressed by the amount of work that goes into the details of this game. Seeing the work laid out (like this) shows how thoughtful Bungie's artists are.
^This. Plus, dedicated servers are literally an upgrade in every sense of the word. Dedi. servers will give the players a better experience at ANY given time, compared to P2P.
It's not like they don't have the money to support dedi. servers, either. D2 was, reportedly, the second best selling game of 2017... We're talking about a franchise that has already made BILLIONS of dollars.
The paragraph I was talking about is about 80% down the long article:
It’s not uncommon for a game’s scope to reduce during development, but Bungie had a unique problem. People who worked on this project say that one of Bungie’s fundamental issues over the past few years has been the game’s engine, which the studio built from scratch alongside Destiny. Four sources pointed to Destiny’s technology—the tools they use to design levels, render graphics, and create content—as an inhibiting factor in the game’s development.
“Let’s say a designer wants to go in and move a resource node two inches,” said one person familiar with the engine. “They go into the editor. First they have to load their map overnight. It takes eight hours to input their map overnight. They get [into the office] in the morning. If their importer didn’t fail, they open the map. It takes about 20 minutes to open. They go in and they move that node two feet. And then they’d do a 15-20 minute compile. Just to do a half-second change.”
I'll chime in to say "try Little Light!"
Switched over from Ishtar and haven't looked back.
I'd like to plug my app here. :) it's an Item Manager for Android called Ishtar Academy. Transfer items, loadouts, see hidden statistics, search for any item, favorite items, etc.
I'm going to do some quick self-promotion again to say that if you have an Android device, I wrote an app called Tower+ for Destiny that you can set up to automatically notify you when the Shipwright is selling rare ships so you don't have to keep checking every couple of days. I got a notification for this ship as a matter of fact and bought it straight away!
Here's a link if you're interested: https://play.google.com/store/apps/details?id=scave.dvend
You can have it notify you about a lot of other stuff too, like when the Gunsmith is selling rare fusion rifles or when the Eva is selling rare emblems. It also has a suped up vendor listing that shows you more information than the companion app (like item perks).
No there is not. From what I understand it is intended to work this way. Here's is an IGN link on how to do it in case my explanation was not that great:
"In December of 2014, Diablo III director Josh Mosqueira and a few other members of his team at Blizzard came to Bungie for a talk, according to two people who were there. The parallels were uncanny; Diablo III had launched to commercial success in 2012 but saw a great deal of criticism from fans thanks to randomized loot, frustrating online DRM, and a lack of endgame content. Both games shared a publisher, Activision, that thought Destiny could redeem itself in fans’ eyes the way Diablo III eventually had after its release."
how sad is it that vanilla destiny's problems resurfaced and the game is actually in a worse state than vanilla was 3 years ago due to microtransactions on top of all the same problems.
3:49 clip of a farm getting 2348 glimmer in 5 sweeps. That's 470 per sweep. Had to backtrack the 5 mins since xbox didn't record it initially. You can see at the end I have 6 deaths (only miss 1 death in video) and the code timer is at 5:07. Add the average of 470 to the 2348 and that's 2818 for half a code, 5636 for one code. 5636 * 6 codes per hour = 33816 glimmer/hour.
Skull of Dire Ahamkara used (which you can see in the video and at the end) since I didn't have Obsidian at the time. Any questions?
I respect the time you put into the guide, but as an everyday control player who induces many rage quits...I have a few things to add.
On Rusted lands...you do not want "A" or the "A" spawn. The spawn outside of "C" by building 7 (heavy ammo building) is a great spawn as compared to being spawned far behind A and that water tower.
If you spawn at "A" you should not even capture A and do the following opening statement.
On Shores of Time, if you spawn @ A and allow to other team to keep their "C" spawn for the entire game you will lose the game. When playing with friends rushing C and attempting to steal their spawn early in the game is crucial in winning the game. If you get the "C" spawn, let others on your team capture C and if you stand slightly to the right of C you have a clear view at the others teams jumpers heading to B where you can snipe two or three players that have came from A to get B where first blood is likely decided.
On first light a great strategy when the game starts is to press the back button and go back to orbit and play a map that doesn't end when the timer expires so you can play a map that ends by a team reaching 20,000 points : )