I'm sad that Madhouse isn't doing One Punch Man Season 2... I mean, J.C. Staff is OK and have done some good ones. I just wish they'd have stayed with the same studio.
The worst part about this is how it's idolised, and--I'd put good money on--entirely misunderstood.
It's like places that say "you can take as much leave as you want". The result, as unintuitive as it sounds, is that no one takes any leave. Everyone feels pressure to not take leave, because there is no longer a minimum amount. So a valid answer for "as much leave as you want" is 0, and to take leave becomes-- silently--socially unacceptable.
Similarly, when they have "no management team, do what you want", what that will really mean is that it's actually a giant secret club full of unofficial group dynamics, pressure and infighting. There are no structures to formalise what always happens when groups of humans work together.
All Valve does these days is yearn to make money. Steam is a giant cash cow. Every game they make must support micro-transactions, hats or whatever. I will bet large sums of cash that they will never, bar some kind of large management change or industry change, make another single-player narrative focused experience ever again.
Edit: Apparently if we all read the internet more, we would have known this 6 years ago: [link]
 The way some companies have fixed this is to have unlimited leave with a forced yearly minimum. I don't think it's been long enough for those companies to report back on how that's worked, or at least I haven't heard anything.
 Say, Steam stops being free money or people finally get sick of microtransactions
I understand where you are coming from but ultimately this will have no impact. Most people on this sub are either already not purchasing them or haven't been convinced by the many posts telling them to stop.
Also remember the MW2 "boycott."
When their journo friend Dean Takahashi was ridiculed because he couldn't get past the Cuphead tutorial, they all started to find stupid shit to complain about in cuphead, when the game was a hit with gamers.
'Cuphead should have talked about the racism present in that era': [link]
'Telling a journalist to git gud at Cuphead is ableism':
Yup... they seriously compared themselves to people with physical handicaps, using them as shield against criticism.
How do you come up with the opening lines in your articles?
> We’re rapidly approaching the end of Destiny, a video game in which players must travel through space, finding dumb ways to entertain themselves.
> Destiny, a video game in which players must travel the galaxy fighting against powerful adversaries like the Fallen, the Vex, and Bungie.
To add a bit more spice to the pot, Bioware apparently has no plans at all to release any singleplayer DLC for the game. (Kotaku article)
Perhaps they completely gave up on the singleplayer part of the game and decided to remove denuvo for that reason lol.
> Hennig also wasn’t used to working with a corporation like Electronic Arts. Despite being owned by electronics giant Sony, Naughty Dog had been able to operate autonomously, in large part because they were widely perceived as the corporation’s prestige video game studio. At EA, however, things were different. “She was giving these massive presentations on the story, themes,” said one person who worked on Ragtag. “EA executives are like, ‘FIFA Ultimate Team makes a billion dollars a year.’ Where’s your version of that?”
Xenoblade was a very rare game, at that time used copies were going for $90+. It was also a GameStop exclusive. New or used it was impossible to find. Then all of a sudden "used" copies started showing up in stores, with unused Club Nintendo codes to boot. So instead of selling them for the MSRP of $50 they could charge $90. Here's the article that started asking questions.
Reminds me of the most terrifying Preston Garvey that ever needed your help with a settlement.
(I know Kotaku is a pile of shit, but this is like a diamond in that pile of shit.)
This article barely grazes a topic which has already been thoroughly discussed. Here is Jason Schreier's article on the subject: [link]
The situation was a bit more complicated than a 15 word quote can really do justice.
We shouldn't chastise a company for for pulling the plug on a project that didn't seem like it would work out for them. What we should chastise are the administrative decisions that lead to an unviable product as well as EA's definition of "a lot of money" is (incidentally, any kind of Star Wars game would probably sell millions; why this isn't enough for EA is rather alarming).
Nintendo markets mostly to kids, and kids are more destructive than fire, so basically that shit is built to last!
also relevant: [link]
This reminds me of when it was revealed almost everything in WoW was tied to an invisible bunny that spawn-triggers actions [link]
Tips for the RTS sections:
In short, think of it like Dynasty Warriors. You run around playing an action/brawler game with an army to help you out.
Same as that Korean chick who played Zarya (tank with high damage potential) in Overwatch insanely well at really high ranks. She had to play with a camera pointed towards her for people to believe it was her.
(Edit: Here's an article about her. My details were a bit off but anyway, she was accused of cheating because apparently nobody could be that good on Zarya, especially not a 17-year-old girl. She proved the accusers wrong by playing on stream.)
It's ridiculous the lengths women have to go to to get guys to understand that we can be good at videogames, too, and at more roles than just support.
I've been up to high Master on Overwatch and have had ~~men~~ boys literally scream at me to go back to the kitchen because we were "losing because of the girl" and girls apparently shouldn't play videogames cause they suck at it and I must have gotten a boost and so on.
> people are angry. the gaming community is seeing this as EA testing to see how far they can push the in game transactions
EA ain't the only ones who do it either. I've said it before, and I'll say it again. These guys can downvote, and get angry all they want, but at the end of the day, they keep doing the same thing: preordering video games (of which there is no scarcity), and/or buying them in Week One of the game's sale date (which is an indicator companies watch closely).
I can give no greater example than when the PC Gaming community stomped it's collective feet over a lack of dedicated servers in Modern Warfare 2, announced a boycott, and then proceeded to all buy and play Modern Warfare 2.
I swear, every few months, there's a game people are mad at EA about, and yet they keep going and buying EA titles.
Couldn't you beat the Generations version of GHZ in two minutes? SEGA even had a contest for it.
If they extended it for just one more minute, this would have been a good thing to implement.
The Curious Case Of The 'EA Game Dev' Who Said He Received Death Threats
I recommend you read through the entire thing and make up your own mind, but the evidence is quite convincing for me.
You might enjoy this then:
There was a 17 year old girl that 2 Overwatch pros were convinced was cheating because of how good she was. They even said they'd quit the game if she was legit. She did a live stream showing her and her mouse and everything to dispel doubt, and Blizzard also confirmed that she wasn't cheating. The pros were forced into retirement.
I was actually re-reading this Kotaku article that talks about how the original Destiny 1 story was scrapped
According to that, it was Bungie who approached Activision with the idea of Eververse replacing any DLC after The Taken King, with its funds being used to do smaller but more frequent updates.
As a side note, it's an interesting coincidence that Kotaku pumps out behind-the-scenes info about Bungie when the current design lead Luke Smith used to ghost write for Kotaku prior to joining Bungie...
> Why do they care so much?
> “This used to be a god damn community of gamers, nerds, kids that got bullied, kids that got fucked with, kids that resorted to the gaming world because the real world was too fucking hard, too shitty, too lonely, too sad and depressing,”...“the same sluts that rejected us, the same sluts that chose the god damn cool kids over us. The same sluts that are coming into our community, taking the money, taking the subs, the same way they did back in the day.”
Girls didn't touch their sad dick in high school and they're still angry about it as adults
That's just hearsay and conjecture, publishers do care about review scores even for games as a service. Otherwise they wouldn't do things like cancel bonuses as a result of low metacritic scores, [link]
EA does care about the metacritic.com score though... "According to one source, EA was pressuring Visceral to hit a 90 or higher on Metacritic, the video game review aggregator that big publishers rely upon as a rubric for quality."
Why are you linking the Bungie forums, instead of, you know, the source directly? I agree that everyone should have read that Kotaku article.
And judging by that Article, Staten's storyline was a) scrapped completely (it can't "shine through"), and b) not everybody inside Bungie agreed that it was good (and, most importantly, the leadership did not).
According to an older Kotaku article, they cite it as between $5M to $10M for the advertising budget on DS2. Granted, they specifically state it was for the "Your mom hates Dead Space 2" campaign. Do you have a source for the $60M claim?
Regardless, if the marketing budget is even remotely that large, it speaks more to me of mismanaged funds than poor sales reception.
Don't forget about Kotaku, paragon of journalistic integrity:
Blizzard has to be involved somehow in this. None of these articles even allude to the fact Elysium still exists.
>ESRB does not consider loot boxes to be gambling,” said an ESRB spokesperson in an e-mail to Kotaku. “While there’s an element of chance in these mechanics, the player is always guaranteed to receive in-game content (even if the player unfortunately receives something they don’t want). We think of it as a similar principle to collectible card games: Sometimes you’ll open a pack and get a brand new holographic card you’ve had your eye on for a while. But other times you’ll end up with a pack of cards you already have.
They don't consider it gambling :(
In fact that "guy" was not wrong. It was not easy to find the console in Japan, but that is because a number of retailers did not stock the Xbox One X in the first place and sold it only through pre-orders.
The sad truth is that the loot box fiasco that is EA's STAR WARS: Battlefront II has completely overshadowed the Visceral Games Studio shut down. EA will continue to put lootboxes/microtransactions/always online features in their games, and those studios that do not fall in line will be shut down. A quote from Kotaku:
> “Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA’s Patrick Söderlund said in a blog post. “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.”
I cannot emphasize this enough. EA will not produce any more games that do not have any of these features included. EA's bullshittery is way bigger than just the SWBF2 Loot Boxes, it's their entire company direction.
Marvel/Disney pulled the license from Gazillion, though I don't think the reasoning for that has been made public. The original deal for Marvel Heroes was supposed to go through 2019. It's sort of hard to know who specifically is to blame since we don't know what went on behind the scenes.
According to Massively, Marvel is the one that decided to shutdown the game earlier due to creditors pulling out, however.
Sorry, but I think this goth lolita chef knife is the worst $1,000+ knife in the world. Not quite a custom, but still made-to-order.
I'm curious how this will be handed. For the game Unsung Story, backers kicked in over six times the goal, then it's as if almost nothing happened.
A different company took over, said everything was so incomplete that they were starting from scratch, and they didn't even receive the money from the original company, which got off Scot free. Kickstarter wouldn't write me back.
That's one of the worst theories ever. I've ranted so much on this every time it's posted.
Like a walking ambulance? I like that idea
Semi relevant: Video games technically aren't allowed to use a "Red Cross" symbol for health
The game "Prison Architect" got caught out by this recently
Some games seem to get away with it while others get around it by using things like a red "H" or using a white cross on a red background
Am I just missing the part where Nintendo explains why it purposefully made Switch cartridges taste awful? It seems like this is just Destructiod explaining it.
Edit: Here is a Kotaku article that actually includes an explanation from Nintendo.
Except that chargers do not cost much, at all.
Nintendo not including a charger for a device with a proprietary port was stupid, but whatever. The fans defending Nintendo because they are saving people money is what annoyed me.
Doing a quick amazon search, we see third party chargers for 4-9 dollars [link]
And that is third party where they probably have to pay a tax to nintendo for using the proprietary hardware (the general reason FOR a proprietary anything). So Nintendo is probably order 1-4 bucks per charger.
So clearly the 3ds actually cost 200 bucks and Nintendo are barely squeaking by, right?
Wrong. Doing a quick google suggests that the 3ds (based on timeline this was probably the original 3ds) costs about 101 USD in parts [link]
Nintendo weren't saving the customers any money. They were just increasing their profit margins. And, more likely, ensuring they still had good terms with Gamestop and the like by allowing stores to push their "starter kits" where you pay 30 bucks for a shitty bag, a moist towelette, and a 4 dollar charger.
Yes, it was chocolate. Here is a Kotaku article with a few more gifs.
It's unfortunately a kotaku article but it should get you up to speed.
Note, the article seems to side against CJ but in watching the videos of him "littering" it's clear to see that Taiwan is really just getting its panties in a wad. Supposedly they're not that friendly towards foreigners and I'm sure they had major objections with his live streaming.
Here's the link to the particular creep I have in mind: [link]
I actually created my reddit account in the first place to find his other victims and try to get him put away. He has a habit of going for underage girls. The first year I went to Apex (he got me the job, btw, so the power dynamic was not ideal. Also I was 20, so not underage, thankfully!) he tried to lure me into his hotel room. He was unsuccessful. :) The second year I went to Apex, he got a different girl, who was drunk at the time, into his hotel room. :(
As far as I'm aware he's still free and doing his creepy thing.
This is something that upsets me about the community. When the topic of their technology is brought up I try to tell people that this isn’t a new engine. Our beloved Destiny is running on the Halo Reach engine which is called Tiger, it’s just slightly modified. Just because you make some slight updates to the engine doesn’t make it a new one. Destiny got the Call of Duty treatment. Call of Duty has been using the same engine for over 10 years now which is ironically how old the tiger engine is. That’s why their very first GDC panel combined with the investigative story by Kotaku on The Messy, True Story Behind The Making Of Destiny is all you need to find out why it’s so difficult for the devs to truly do anything that we need for this game to stay alive. They are working with such outdated tech, with tools that take so long to work with, and they are literally pushing it to its breaking point. I wanted Destiny to get the Battlefield treatment. The first games were running on the Refractor engine I think? But EA and Dice decided it was time for a new engine and came out with Frostbite and it allowed for so much more in all aspects of the game. More enemies on the map, overhauls and improvements and additional mechanics. It certainly helped with graphical fidelity. We need to ask bungie to invest in better technology for the game. Period. Imagine how beautiful Destiny would look on something like frostbite. I don’t care if they need a 4 year development window I would gladly wait for the best version of the game at release. I did it for Halo and I would do it for Destiny.
No but I bet these guys do
edit: nevermind but they did know, its ultraman dash with the part you are after called "sokkuri sweets"
Reminds me of this story about Pizza Hut's strict policy with respect to their salad bar, and how a people complied maliciously.
> Don't they give companies X days guarantee as well?
No, this was a rumour that they refuted in a recent interview.
Although i agree this is a massive problem and it causes people to dumb massive amounts of money or time into an otherwise subpar experience in most cases, theres nothing we can do until the ESRB changes their viewing. If there's ever a chance to stop this massive influx of developers thinking this is okay because it makes them more money for an easy to implement system, then we need to either petition to the ESRB or stop buying games that use this system.
In my opinion the only games that should be allowed this system are free to play games using it for cosmetic purposes only. The ESRB's thoughts are included below with the source.
“ESRB does not consider loot boxes to be gambling,” said an ESRB spokesperson in an e-mail to Kotaku. “While there’s an element of chance in these mechanics, the player is always guaranteed to receive in-game content (even if the player unfortunately receives something they don’t want). We think of it as a similar principle to collectible card games: Sometimes you’ll open a pack and get a brand new holographic card you’ve had your eye on for a while. But other times you’ll end up with a pack of cards you already have.”
They made a video game this year, they originally wanted to call it
"The butthole of time"
then the fun police came and ruined it, so they renamed it
"The fractured, but whole"
Not that it even warrants adding more evidence for why GamerGate is absurd (because you so succinctly wrapped it up) but the Kotaku journo Quinn allegedly slept with never even wrote about her game. Like, the conflict of interest that started this all never even existed.
with a quick google, it looks like at least mini games has expired, but I wouldn't be surprised if the others havent.
For all the "Kotaku LUL"s they've gotten, they've been pretty good to our bois in the past.
In fact, Jason Schrier's article
on issues Nick was having with AdSense pretty got them fixed single-handedly, according to Nick
> short timeframe
Basically most of the issues in ME:A could be attributed to this, they kept scrapping the overall design of the game, plus issues with Frostbite and with really only having like 18 months to get the game done.
This article makes for a good read if you want to know the specifics.
Bethesda announced their creators club, basically their version of paid mods, without actually saying the words paid mods. You submit new mods and content to bethesda, they pay the modders and users have to pay for content. And already created mods are not eligible. Most of us are extremely skeptical of this whole thing, since the steam paid mods thing failed spectacularly. I'm sure that bethesda will take in almost all of the money paid to them and creators probably won't get much. I personally think they are getting lazy so that they don't have to make dlc themselves, pay modders to create the dlc and I'm sure the fine print probably says something along the lines of 'you submit the mods, we now own them.'
The second disc was that way because they were running out of budget after spending so much time working with the new tech and new team.
The director, Tetsuya Takahashi, wanted the story to be "finished" rather than just end abruptly, so they opted to go with this text heavy second disc.
Here's Kotaku's interview about the whole thing.
Hey there Kaidanos, I don't think there was a conspiracy to filter questions from this interview. "Tough" topics like competitive play, reporting system, and toxicity are really important to the Overwatch team and we're comfortable talking about them. There were a lot of interviews with various Overwatch developers during BlizzCon. I'd expect articles written based on these interviews to become available soon if they're not already posted.
Jeff talked with Kotaku about reporting/toxicity in this article. We know the problem isn't solved yet, and we'll keep talking about changes as we push forward.
With regards to competitive play, this is an area of the game we love, and we have talked a lot about short term and longer term ideas that could make it an even better experience. Scott Mercer is a key designer in this area, there may be some interviews from him at BlizzCon that appear, but Jeff went into some detail with Your Overwatch here.
I think you severely misread that post. It's a change.org petition attempting to convince ESRB to label loot boxes as gambling. Not an ESRB decision.
In fact, an ESRB spokesperson has already said that they don't consider lootboxes gambling.
> how it seems to perfectly capture the Greek landscape
Our Greek "landscape" also captured them.
People found out that in Battlefront 2, the hero characters such as Luke Skywalker and Darth Vader are locked behind a grindwall/paywall that would require about 40 hours of grinding or microtransactions to unlock. For a AAA title that already costs $80 to buy.
Needless to say, people are not happy about it.
EA’s community team’s response only added fuel to the fire, earning EA the dubious honour of the most downvotes comment in Reddit history at -650k and counting.
So heres a wonderful article from Kotaku explaining that yes, game development is really expensive now a days
Of course the comment section is full of people saying stuff like,
"you don't know anything!" Neverminding that Jason Scheiber actually wrote a long book explaining game development process where in he traveled to numerous studios and interviewed numerous devs to get his facts straight.
You're actually wrong. Nintendo Switch is getting the Super Duper Graphics update. It won't get the 4k capabilities. The XBOX 1 X and PCs will get the best experience.
States it in this article:
Here’s the catch: the Super Duper Graphics pack is also coming to lots of other platforms, including Xbox One S, PC and Switch, even mobile (unclear if/when it’s coming to PS4), basically everything that’ll be running the game on the new Bedrock Engine. “It will be anywhere that you can play Minecraft in the new version,” Egbert said. “It will improve any screen on which you play, but the best experience will be on Xbox One X.”
> WHY there would be a similarity. Are we supposed to believe that these associations were deliberate? That they purposefully tried to torpedo their product with racist associations?
The Cuphead devs have the answer. They intentionally took racist designs and reimplemented them without the racism. Whether they were successful or not should be the actual debate.
Yeah, when you remember the backlash when an Assassin's Creed developer said that doing female characters "right" will double the cost of creating player character art?
A bunch of white knight nerds went, "no, it takes like two seconds to add female characters. You're crazy!"
He wasn't crazy.
Payday 2 uses the "two seconds" shitty method of adding female characters and this post demonstrates why it's so bad.
Doing things properly means a completely seperate rig with realistic female proportions (narrower shoulders, wider hips, etc), but then you have to duplicate every animation. That's expensive and takes much more time.
Respawn Entertainment closure in 3...2...1...
A more serious contribution, stolen from here and here - EA's history of studio closures:
Bullfrog (Syndicate, Dungeon Keeper) - Purchased by EA in 1995; shut down in 2001.
Westwood (Command & Conquer) - Purchased by EA in 1998; shut down in 2003.
Origin (Ultima, Wing Commander) - Purchased by EA in 1992; shut down in 2004.
NuFX (NBA Street) - Purchased by EA in 2004; shut down in 2007.
Pandemic (The Saboteur) - Purchased by EA in 2008; shut down in 2009.
Mythic (Dark Age of Camelot) - Purchased by EA in 2006; shut down in 2014.
DreamWorks Interactive/Danger Close/EA Los Angeles (Medal of Honor) - Purchased by EA in 2000; shut down in 2013.
Phenomic (SpellForce, BattleForge) - Purchased by EA in 2006; shut down in 2013.
Black Box Games (Need for Speed, Skate) - Purchased by EA in 2002; shut down in 2013.
PlayFish (The Sims Social) - Purchased by EA in 2009; shut down in 2013.
Victory Games (2010 – 2013)
Maxis (SimCity) - Purchased by EA in 1997; shut down in 2015.
Visceral Games (1998 – 2017)
here's a bit about the show in question
you can go to /r/japanesegameshows for similar stuff. one-off gameshows are very popular in japan, so there might not be a sequel to this particular game.
Remember when a kit edited a video to seem like he'd been banned for seemingly no reason? Toulouse was the one that set the record straight:
But also I would like the game devs who make things I enjoy to be able to survive/make their art without having to take these huge personal risks. This idea that great art requires great suffering needs to end, IMO. It's killing people.
Twitch Top Ten of 2015:
"1. League of Legends
2. Counter-Strike: Global Offensive.
3. DOTA 2
8. World of Tanks
9. World of Warcraft
10. FIFA 15"
Twitch Top Ten of 2016:
Feel free to apologize any time you want.
Kotaku posted the news here but they deleted the post immediately. My reaction was as follows
At first I was like
"Oh, another one of those game dying threads"
Then I saw that Kotaku was the OP and I went.
I read the article and went full on
"No. Oh no. Not this. No fucking way. Oh fuck. No. Just no. Fuck."
Then I went to grab my backup whisky bottle and poured me a stiff one.
Yep, candies of all kinds! They have to go around the room biting into objects trying to figure out what is candy and what isn't.
This reminds me of when the Legend of Grimrock devs added in-game arrow keys after a disabled person said they had to play with a mouth stick.
Stand up dudes. Great games, too.
How is the youtubers' side done? A romhack of some sort that lets them combine their progress?
Edit: Ok, some simple googling helped me out here.
Now I really want to check out the co-op speedruns - that sounds freakin' awesome.
The game was very flawed in a lot of areas but also pretty unique in others.
Still, it's a "miracle" that it even were as halfway decent as it was, the development history behind it is fucked up. It was one of the first games where I can remember that crunch time of videogames was openly discussed on gaming sites and such.
I know it's Kotaku, yada, yada but if someone wants to read more:
[link] (Almost like boyhood)
A popular singer named Hyde was cosplaying as Chrollo while performing: [link]
Fans also say that Togashi based Chrollo on Hyde himself. So we've come full circle.
I don't believe a single word of it.
Because nobody has ever lied about something on the internet this week have they?
Holy fuck they are so deluded.
So apparently that story about the Plants vs Zombies dev being fired for refusing to go pay to win isn't totally true.
>On the death threats against the devs; it's terrible and is never ok
Also turns out the entire thing was fake. The person isn't even an EA employee and has been trying to pose as one for over a couple years.
In addition to that piece of the story, I am compelled to tell the other part since this is the game collecting subreddit. When people realized that the IGN logo was there, Capcom set up a website offering people replacement covers for the game and then shipped them out later in 2008. Here's a picture.
Never understood the complaints about Smash's DLC pricing. Despite what it seems like there's a lot of effort put into putting a character into a fighting game especially on the QA side and in a game like Smash where you have extra variables like items, stage hazards, it's probably gonna take awhile. I suggest everyone read this article to see just how much it really takes to add one character:
>This is an amazing read by @Kotaku "The Collapse Of Visceral's Ambitious Star Wars Game"
Article in question about the end of Visceral, the developer of the Dead Space series. Worth reading.
>Guys! Let me know if EA sends you a harshly worded threat for writing a story with anon sources.
4:58 PM - 30 Oct 2017
>You know, like what those clowns over at RSI/CIG did to TheEscapist when they ran a similar story about a doomed + over budget project
>But since nobody in the industry actually does crap like that, aside from not running an active scam, it's not likely to happen.
It had a story but senior management didn't like it and the whole thing was chopped up and redone 1 year before release.
> They decided it was too campy and linear, sources say, and they quickly decided to scrap Staten’s version of the story and start from scratch.
> In the coming weeks, the development team would devise a totally new plot, overhauling Destiny and painstakingly stitching together the version that’d ultimately ship a year later, in September 2014.
Let it burn.
>I’m more than prepared for all the downvotes you are going to give me, since this is no longer a battlefront discussion reddit, but now a hate page for the devs, players, and games. Give me all you got.
Not the players. The devs and publishers. People can play the game if they want, but we by no means should let up the heat on DICE and EA.
>I also want to state that pay to win has been a part of EA games for a long time.
And that fact is disgusting.
>LOOT CRATES ARE NOT GAMBLING.
Yes, yes they are. And the sooner they start getting regulated the better.
>then what about card packs in Ultimate steam sports games? Is that gambling? What about trading cards in real life? That’s definitely gambling.
I always found that both of this kinda are mini forms of gambling. Paying money hoping you get lucky and get something rare/valuable.
>Don’t forget arcades those need to be shut down immediately because they poison children’s minds and make them addicted to gambling.
Not saying this is the worst comparison ive seen, but it is up there.
>My point is these kids that are being exposed to “micro-gambling” have no way to purchase crates with real money
Uh. no. So many kids go up to their parents and do the "pleassse mom! I want to get this item in my game" and their parents relent and give em their card. This is wrong.
>Seriously there have been death threats sent to devs.
Funny you should mention that.
I am not wrong, the website for the online service clearly mentions classic games and Reggie clearly refuses to use the words Virtual Console. My statement in that regard is 100% correct.
Ellen Page was actually upset by the resemblance. Naughty Dog remodeled the character to look more like the voice actress, but it still looks like Ellen Page imo.
The direct quote from EA's Patrick Söderlund is as follows (for anyone that interested): "In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design."
Got any support for that statement? I did some googling and all I found from an “actual” armorer (and I use that term in quotes because there haven’t been any “actual” armorers in hundreds of years, only SCA, HEMA and historians) was this article from Kotaku where the author interviewed an actual armored who said boob plate would be dangerous to wear in battle. As a former competitive fencer, I certainly would not want large rounded protrusions on my chest during competition. You want your chest as flat as possible so the tip of the weapon slides off instead of sticking and scoring a point. The same logic should apply to real weapons and armors.
1,2,3, A couple articles to read on the subject.
Former IGN employee Kallie Plagge accused former IGN employee Vince Ingenito of sexually harassing her for months at work in 2016 and that HR brushed the incident off.
Initially there was silence from IGN until a group of IGN employee's refused to work until IGN issued a statement/apology regarding what happened.
There seems to be a Social Justice incursion into tabletop gaming currently going on; there's a lot of paranoia over-sensitivity among the anti-SJW side of the geek divide, and they're kinda in the business of making a big deal out of stuff like this, but I still find it worrying.
In case you have NO idea what this is about: it's been confirmed Mario punches Yoshi in Super Mario Bros. 3.
Also, he makes him fall to his death to save his own hide. It's time Yoshi steps up. He shouldn't have to keep up with abuse like this!
WoW does something similar using invisible rabbits but for quest tracking and a bunch of other stuff: [link]
Occasionally you're meant to be able to see their silhouette in front of an effect if something messes up.
Let me draw your attention to this patent filed by Activision in 2015 that specifically design the matchmaking engine in their multiplayer titles to get people to engage in microtransaction. If that's not proof enough, then I don't know what is.
Here's the article: [link]
Or perhaps it was because they settled a $40m lawsuit just a few months prior to releasing Scorched Earth and needed to recoup their loses: [link]
It's sad isn't it?
I remember a story about a COD dev that got threatened because they reduced the rate of fire on one weapon... that's it. We now have a community that has done the same thing as someone in the COD community...that's a new depth.
Do I think Siege is as bad as COD? Hell no. The bigger a community gets the more toxic it gets, just how it is. But that does not mean any of this is acceptable.
(here's the article btw [link]).
There's reason to believe that they tossed nearly everything and rebuilt the campaign from scratch a year before launch. If that's true, it's a miracle it didn't turn out even worse.
I loved the way Themiscyra was portrayed and also liked that they displayed "female athleticism" by casting women with strong bodies that didn't conform to the typical societal norms of what a woman should look like.
However, I would've been so happy if they hadn't used the "boob armour" that is so common in movies, games and comics.
I know it's a part of Wonder Woman's lore and the armour could be considered ceremonial. However, a chest plate shaped like that never made any sense and yet appears in every medium with a female knight/fighter.
A "boob plate" is essentially a chest plate that is shaped to look like a women's breast. It looks "cool" strictly from a design sense, but wearing it could kill you. The chest plate shaped like that gives no protection to the user.....it essentially guides swords and arrows straight to the heart.
This article discusses this a bit further
Essentially, female and male armour should be indistinguishable. Since the Amazons are a warrior race who have fought numerous times with dangerous entities....they should be smarter than to use such useless armour.
Obviously, you can say that Themysiciran armour is laced with magic and the Amazons are immortal and I would be unable to rebut since fictional stories are not based on reality anyway - but it's something I wanted to point out.
According to Kotaku there were a few minor injuries to him and his family members. The second floor, where this fire occured, was badly damaged but other than that everything seems to be fine.
As I kind of expected, EA didn't kill Visceral because they hate single-player, they killed it because the Star Wars game was a mess
My best friend and I (both girls) have discussed this. We are both more of table top gamers, but we do play some video games too. It's this weird dynamic where if you're the only girl in the gamer group, you feel cool and safe and like there is no competition. But if another girl enters the group you instantly feel like it's a competition with her. Like you have to prove that you're the most "gamer" girl of the girls in the group.
We both totally acknowledge that this is fucked up, but it's hard not to feel that way. Now that her and I are close, we of course don't feel that way anymore about each other, but we've had frank conversations about how we are guarded about adding more girls to our group. We are actively working to change these feelings.
There is an article about it here, sorry I know the source is kinda controversial. Aritcle
I've seen some people talk about how Cuphead, whether intentionally or not, borrows some of the aesthetic elements and plot devices from cartoons that existed to be racist, and others commenting on how maybe "we need to get rid of the racist elements of the era" shouldn't mean "all our characters need to be white or non-human".
I think the second one's a valid point - if they really wanted to cut off the aesthetic from its racist past an explicitly black/Asian character would have done that fine - but none of it outright ruins the game or anything
Unfortunately that's an urban legend. It came about via a random forum post on the Skyrim wiki. Here's a Kotaku article describing how the line came to be.
I'm not sure if this is what you're looking for (games aren't really my department) but the Kanye Quest mystery is fun to read about.
Yeah no. Starcraft was not going to be a 40k game. Some at Blizzard wanted to license warhammer fantasy, but nothin ever happened.
"[Blizzard co-founder] Allen Adham hoped to obtain a license to the Warhammer universe to try to increase sales by brand recognition", Wyatt says. "Warhammer was a huge inspiration for the art-style of Warcraft, but a combination of factors, including a lack of traction on business terms and a fervent desire on the part of virtually everyone else on the development team (myself included) to control our own universe nixed any potential for a deal. We had already had terrible experiences working with DC Comics on "Death and Return of Superman" and "Justice League Task Force", and wanted no similar issues for our new game."
This is not news. Kotaku, among others have already stated they started work on this in 2012.
"BioWare has been teasing this new IP for years now, since Mass Effect executive producer Casey Hudson first started developing it in after finishing Mass Effect 3 in 2012. In 2014, Hudson left BioWare, but development on Anthem continued. EA has said that it’ll be out in fiscal year 18, which spans from April 2018 to March 2019."
And Bioware has a statement about it on their blog:
"In 2012, we began crafting a new universe full of new characters, stories, and gameplay. Our ambition is simple: Draw upon 20+ years of development knowledge and lessons to create something fun and new for you to enjoy with your friends."
That is making a big assumption. It's not like after receiving death threats from Kotaku users after they published a story Alex decided she'd send death threats to everyone involved in the case. Wait no that happened
Gender is not relevant here. They were dealing with a crazy person and did not want to get involved further. I do not blame anyone involved in games journalism for not being adequately equipped to deal with a developer sending death threats to people and blaming journalists. This is not what they signed up for.
They updated the story with that new information and then backed the fuck away from the whole thing, which is exactly what I'd do. The DMCA notices on unrelated videos in an attempt to extort the developers was fucking crazy to begin with. Things were only escalating with further coverage.
somebody wanna tell him about the retro hippies?
but yeah, this sounds about right. Earthbound used a lot of pre-existing songs as "inspiration", some more blatently than others. It used to be a leading theory as to why it hadn't seen a rerelease.