Oh yesss I was waiting for this! This is the BEST RPG OF MY LIFE.
Now I can have it on Steam <3
EDIT: also get the amazing Unofficial Patch: https://www.moddb.com/mods/vtmb-unofficial-patch
"Admiral Cole's Last Stand" is a painting in UNSC HighCom Facility Bravo-6, located 3 km underneath Sydney, Australia, on Earth. It shows the Battle of Psi Serpentis, which led to Admiral Preston Cole's presumed death.
The painting is mentioned in Halo: First Strike and Halo: Evolutions "The Impossible Life and the Possible Death of Preston J. Cole".
Composite render by Cole Protocol
Tweaking by Unikraken
The image is 4k for your viewing pleasure and monitors.
Created as part of the promotional art for Sins of the Prophets, a Halo mod for the 4X RTS game Sins of a Solar Empire: Rebellion
You can join our Discord server by clicking this link
Fallout new Vegas has got to be one of my favorite games of all time. It was my first entry into open world survival games and I loved every second of it.
Just so y’all know, Fallout NV is getting a mod that completely reworks a lot of the game and creates an entirely new story complete with fresh characters and voice actors. It’s called Project New California and it’s coming out pretty soon. It’s been in development for years and I’d hate for the guys working on it to be disappointed in the results of all their hard work.
If you want to play the first one - which you should - the GoG version has the Basic version of the Unoff patch. The Plus versions is here: https://www.moddb.com/mods/vtmb-unofficial-patch
The Plus version includes stuff that was presumably planned, but not implemented. Also includes a lot of cool new music tracks, plus a shortcut through one of the most annoying parts of the game.
Like Sans said it's still a work in progress so not everything is in color yet. But here's how much progress has been made. Warning reading ahead.
The RUNIS are 100% complete including all of Toriel sprites and random encounters alike. SNOWDIN is 90% complete Lesser Dog needs to be colored but Papyrus's fight and date are both in full color. WATERFALL is also 90% completed, >!Undyne the Undying!< still needs to be colored. But Undyne is fully colored including her fight and date. HOTLAND still has a lot missing, but Dr. Alphys and MTT are basically completely colored. Aside from a few of Dr. Alphys faces, the late game ones, but her dating sprites are fully colored. As for the CORE only one of the five monsters are colored, Mad Jack. Asgore and >!Photoshop Flowey!< are completely colored. Though sorry to disappoint but >!Photoshop Flowey's!< attacks are the only thing that got colored. And we have not yet colored >!Asriel Dreemurr!< but he is to be colored very soon. Another thing this mod is only compatible with v1.001 of the game. If you use Steam you will have to downgrade to this version. But don't worry you will not be missing out on any new content. All the updates added after this version where some grammar fixes which I added to the mod and Japanese which I could not add. 日本のUndertaleファンには申し訳ありません。
If you're still interested in checking out the mod you can check it out here!
If you haven't already, try experimenting with mods. I would absolutely add a mod like this for something on your next playthrough. Also, keep an eye on this as it'll be coming this fall for a brand new adventure.
That is less of an issue. Changing the backend labels is just inviting bugs when you miss changing all the references to them. Plenty of games use "Door" entities for pretty much any piece of moving world geometry, be it a drawer, an elevator or even a train. No need to clog things up with new strings and settings for offlabel usage, so long as the team understands what the object/settings do.
What would be gained changing the string to "Creature?" Nothing.
What would be lost? A bunch of time debugging when someone misses a reference to "Dino" or mistypes "creature." A good example is how the Alien AI from Aliens Colonial Marines was completely fucked by a simple typo.
Given how lazy Wildcard has been with ARK, and how few shits they give about quality, you wouldn't want them changing names of things that don't need changing. That's just asking for horrible bugs that will never get fixed.
On a side note, the developers of the "S.T.A.L.K.E.R.: Call of Chernobyl" mod are looking for C++ and LUA programmers to move the mod forward.
Those interested in this mod should also check out Westeros: Age of petty Kings. It's also a mod for Medieval 2, but centered in Westeros before Aegon's conquest. It has been out for a few years now. Great mod.
The Ultimate Apocalypse mod is good fun for people who want more out of skirmishes, but sadly it doesn't work all that well with the campaign.
Just wish the sequel was more like the original, or that the third game wasn't shit.
I adore the 40K universe and cannot believe we still don't have a 4X 40K game or a 40K MMORPG... or a decent story-based shooter... or looter shooter... or turn based RPG like Divinity: Original Sin... I could go on.
The best GoT game imo is a complete overhaul mod for Crusader Kings II that has been constantly updated going on 7 years, now. Great community of modders.
You can play as virtually any character with a landed title at a number of different starting points during the books/show or even before. Link to mod site for the interested.
Totally different game style to the Witcher, and it's not right for everyone. But gosh darn if it isn't fun to conquer Westeros as Aegon Targaryen. Or conquer Essos as Khal Drogo. Or play as Robb and actually win the war. The world is your oyster, and it's fun to play around in different scenarios. That is until the RNG ruins your day, and you have to start again.
Yeah tell me about it. I was so saddened it didn't come out on PC, that I went and recreated it myself in the BF2 engine on PC. You can actually grab it here. We had some limitations but eh, we did our best with what we had.
Also, after the failure that has been Battlefield V, you will also be happy to know I am working on remaking 1942 in HD as well in the BF2 engine trying to make the updated WW2 BF game we deserved. [It is called Battlefield 1944 and you can follow progress here]()https://www.moddb.com/mods/battlefield-1944.
I started working on it immediately after I released my 1943 mod before anybody even knew anything about Battlefield V by about 3 months before that reveal, but we have made great progress. We even have 2K resolution ground textures and are pushing the old BF2 engine pretty far. Some of our tanks have 60 THOUSAND polygons and 4k textures. So it is pretty awesome. We even plan on having naval combat! ;)
Its an old Men of War: Assault Squad 2 mod: https://www.moddb.com/mods/men-of-war-planetside/images/community-screenshots41#imagebox
For those who haven't heard about this before, it isn't a new Fallout game, it is a mod for Fallout: New Vegas. I apologize if you clicked on it thinking it was, personally I thought it would be cluttered to include both New Vegas and New California in the same title. The mod takes place before New Vegas and from what I remember, I don't know if it's been changed, the mod ends with you waking up in Doc Mitchell's house letting you start New Vegas. Here's a link to their ModDB page.
At least for Deus Ex, the mod GMDX is the closest you're gonna get to a remaster, and then some. Heck I recommend someone wanting to play it for the first time to install that mod, I had a friend who was struggling with the vanilla game, but then after restarting with GMDX he played through the whole thing and loved it.
As for Thief 1, the modding community isn't nearly as extensive, but there are some quite good texture mods that I installed that made both Thief 1 and 2 look a lot better. There's nothing that's gonna fix Thief 1's convoluted, monster-heavy tediousness though....
The mod is called Warsword conquest
It is set in warhammer fantasy, (not AOS).
It’s pretty solid. A bit more of a faff to install than most other mods though, but that is because it does a lot more than most mods (has a working magic system, trolls, ogres and demons
Anytime I see threads on this game I always gotta mention the Alien unpredictable mod.
It's for the PC version, but it expands the rubber band the alien is on and gives you more breathing space while exploring the station. There will be less encounters with the alien, but the alien does becomes more unpredictable. I recommend this mod for a 2nd play on the hardest difficulty.
Press export character in the character menu, find the text file in your mount and blade folder in documents, edit the stats you want to change(in this case that would be prisoner management), and then go back to the game and press import character in the character menu and select the txt file you just edited.
You can change any stat to any value you want.
Here is a more in-depth tutorial: https://www.moddb.com/groups/mount-and-blade-community/tutorials/importing-character
Edit: Apparantly you can't put skills higher than 10, so my comment is pretty useless for accomplishing what you wanted, but if you could somehow work around that limit this would work.
If you like the Aliens franchise, yeah, absolutely, without a fucking doubt. If I didn't just finish paying the rent and CC this morning I'd even buy you a copy, that's how good it is.
On the subject of the rest of the franchise:
Aliens: Colonial Marines is on sale at the Humble Store for $2,99 too, I bought it last night haha. Ever since I read about the discovery that the worse-than-braindead AI was due to nothing more than a typo in the .ini, I wanted to try it out again. Verdict: It's not horrible, it's n ot AvP 2 pr anything, but it's dumb fun
the graphics overhaul mod..simple one-click install as well
the AI fix:
My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini) is the following line of code :
ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnTo*Teather*
Change it to:
ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnTo*Tether*
Got drunk and played the hell out of it last night, was hoping I could find people playing online due to the sale, sadly wasn't the case though..drunken co-op survival shenanigans could have been had
Sir, you are very lucky.
Plus: the new Clan Quest Mod ( 4.0) is out => https://www.moddb.com/mods/vtmb-clan-quest-mod
I know the flair says "Medieval 2" but it's actually
a full conversion mod that makes Medieval 2 into a very fleshed out Warhammer game
Since the ISO were actually released as freeware in 2008. You can download them before installing OpenRA if you want the full campaign and the music etc.
Here is the iso for the allied disc
Here's the ISO for the Soviet disc
Image from Vector Thrust. Additional information available here. And if you wanted to 3D print a little model of it, go here.
Well glad I'm not alone in my desire to see "Peaceful-Life", but maybe not so gloomy and depressing and more about actual scientific work.
But anyway there is one "boring" mod exactly about Freeman's working routine - Half-Life: Induction
I don't know about moose, but there is a "Better Animal Kingdoms" mod that adds foxes, red pandas, and lions.
Foxes are clearly superior to moose, so I'm sure you'll be satisfied with another animal now that you've been given an obviously better alternative. :)
Seriously though, you could ask the mod author to add moose. The mod description does say more animals are planned and those portraits look really nice. Normally I don't like species mods because the portraits can clash with the ones Paradox made, but in my opinion these blend in pretty well.
For anyone that wants to try this version out, here you go.
Here's some info about it to
Conversion mod for Total War: Three Kingdoms which will be based on the Kingdom manga.
More info will come soon.
If you have a decent rig, go ahead and install the STARTER Pack for Shadow of Chernobyl. Some people will tell ya to play unmodded, and you can and it’s perfectly enjoyable. I just think it’s even more enjoyable with better textures, shaders, and gun models is all.
OH IT'S FANTASTIC!!! BEST MOD EVVAA!
Yeah... I'm gonna be hella biased here so, check it out yourself. Plenty of vids on Youtube and a lot of images/screenshots on the ModDB and our Discord. You'll get a lot of info on the upcoming campaign on our Discord, few sneak previews too.
yes it is a mod , the mod is called rise of eagles , very cool mod
https://www.moddb.com/mods/rise-of-the-eagle/downloads here is the link if you are interested :D
I'm using Blood and Iron Mod - New Nations Mod + other projects abandoned (https://www.moddb.com/mods/blood-and-iron-mod). There are two categories of slaves - industrial and "agricultural" (if I am not incorrect). I do not really know how does it work, since Japan had no slavery throughout the game.
You make a good point there. Looking through the comments of the facebook post, the dev states:
>And if I were them, I would. Because if I had a for-profit board game that was running on a very slim profit margin, and then there was the gigantic UN-licensed mod out there that dwarfs my publicity at the same time, I would C&D them.
I think that this is also a fairly compelling argument to why they might C&D.
The mods that you talk about are for the games themselves and they have something about the name that would mean that you weren't confused as to which one was which.
In this case, it's Fallout: New California, and Fallout: New California.
StarCry is an incredible Stargate mod for Crysis. It was updated not too long ago, so it's pretty much bug-free, and it has several hours of gameplay set in the Stargate universe
Because people will eventually ask "What is Sins of the Prophets?":
Sins of the Prophets is a Halo-themed total conversion mod for the real time strategy game Sins of a Solar Empire that is focused on space combat between fleets of UNSC and Covenant ships. You control planets and other gravity wells, build defenses and orbital infrastructure, then create massive fleets of ships from the Halo series and smash them together in large and visually impressive battles. You can find out more here.
There's more similarities than just "it takes place in a Vault". The mod author describes some of them here. The main points he raised there were:
Firearms broke new ground in a lot of ways when it was released nearly 20 years ago. Players could create their own classes, but not in the way often seen today. Instead of limiting players to one primary and one secondary, Firearms assigned point values to different weapons and equipment; by giving players 100 points to spend, it was then up to the player to decide what they wanted. This could mean loadouts with a medkit and assault rifle, or multiple submachine guns and grenades. The possibilities were nearly endless. On top of that, each weapon had four different reload animations depending on whether the gun was empty and whether the player had the "nomenclature" perk to speed up reloads.
While it's hard to think back, I want to say my favorite gun in the game was the G3.
It's great as people are already saying here. So to add something different:
If you ever want to replay it, I cannot recommend the GMDX mod enough. It fixes almost all of the original game's problems, from AI, controls and little tiny quality of life options, as well as balance, graphics (that are actually faithful to the original unlike the Revision mod which unfortunately stole the spotlight), and just cool things that add so much more to the "immersive sim" gameplay such as being able to interact with even more objects, such as being able to pick up and use a fire extinguisher like you'd expect, not just shooting/throwing it.
And for players who never were able to get into the original game/playing it for the first time, I highly recommend the mod, too. I knew someone who couldn't get into the original game, but then used the GMDX mod and enjoyed playing the game the whole way through. Can't recommend it enough.
Edit: The game isn’t a hardcore mod btw, it’s as hard as you want to make it. I personally play it on the hardest difficulty with no quicksave because I like the challenge, but on the easiest difficulty it might even be easier than the vanilla game on easy. The mod offers plenty of customization options for you anyway if it gets too hard/easy.
There is a team working on a FO2 remake as a NV mod called The Way of The Chosen. It's still a long way from completion but they have some videos of the maps that are done.
if you've been missing this game, another suggestion: get Sins of a Solar Empire 2 and then the Star Trek mod. It's about the best version of Armada that I've come across (and in some ways better). The mod has active communities and is highly polished.
We have a lot of quests in our upcoming mod Lordbound that are centred around moral dilemmas, so if you're looking for something self-reflective it'll hopefully satisfy your appetite :)
Well, it's well known in its specific community, but the STALKER mod Anomaly probably isn't that well known in the PC gaming community at large. It's an extension of the Call of Chernobyl branch of mods that've been expanding for the past few years, with a notable addition: It's running on a 64-bit engine. This opens up some interesting possibilities for future mod progress, and also could provide some performance boosts for people with high-end systems (not guaranteed, of course, since it is just a mod).
Maybe the mod "Unpredictable Alien" is for you?
Basically, the Alien is on a "leash" on the player and will always stay close to you, even when it doesn't really know where you are.
With this mod, the leash is cut (or at least, increased), and the Alien can wander around freely. This also means that you might not see the Alien for a while, and other times it's randomly in a room you just entered.
Two must have, from other sites:
Skyrim Realistic Overhaul - For base for your all textures. Actually... Must have mod.
Wyrmstooth - Still one of the best mods for new lands
I'll just leave this here: https://www.moddb.com/mods/empire-at-war-re
Current public version is slightly outdated, lacking things like the new Death Star and the Eclipse, but it's still very functional.
Oh, I liked that game, it was for PC as well.
I just checked and the modding community is still very active (last update a week ago) to make it into a great game: https://www.moddb.com/mods/new-horizons
The combat is wonky, the graphics are old, the VA is questionable at best...but I still love this damn game to pieces. Get the Full Combat Rebalance mod and go to town. The mod's so good that CDPR hired the author to work on The Witcher 2, though I can't vouch for how well the installer works on Wine.
Unpopular opinion but I own DOW 3 so here goes, dont buy it. Buy DOW1 and all expansions and get the Ultimate Apocalypse mod for that. https://www.moddb.com/mods/ultimate-apocalypse-mod
Games 50x better.
I didn't research any prestige tech as I focused almost exclusively on tech for education and growing my economy so that could be why I'm not no.1 in prestige.
With industry I can't really surpass the USA and France (which controls the Rhineland and Catalonia) without going to war against these countries and taking their industrial regions.
Which I could still do if I want.
And with milliary probably because the mod lowers the amount of soldiers you can get from colonies.
But yeah I supposed if I tried to reach no.1 it wouldn't be too difficult.
As for the mod I got it from here it's okay but it's not finished yet so there are a lot of bugs, and at least for me as Portugal it didn't add any special events except for the choice of keeping my capital in Rio or moving it to Lisabon so you might be better off with some other mods in this time period.
Go check this mod out: https://www.moddb.com/mods/warcraft-rebirth/images/fel-orc-warlock#imagebox
Thank me later :)
Inspired by rumors of a new "ultimate LEGO Star Wars game," I've been working on a pack to bring the character designs of Lego Star Wars: The Complete Saga a bit closer to what LEGO is currently producing. I think it gives the game a more detailed and movie accurate look. Version 1.0 will be uploaded sometime on Monday.
Silverstag! It is the king of quality of life improvements. I'm still raging that it dropped out of the hall of fame, it's a damn good mod. As the Dilmah guy says, do try it!
There is a great star trek mod for sins of the solar empire called star trek Armada 3
It won a bunch of awards and is awesome.
This is my first (and custom) Relentless Night Mod run. And loving it so far! It's great that you can make the inside of buildings equally as cold as the outside but with a heat retention mechanism in case you used a stove and it ran out of fuel.
Why would you have a cabin at 1 degree when it's -30 outside and no one has lived in there for God knows how long... that always bugged me a bit.
Fully customizable and highly recommended!
EDIT: Here's the link, forgot.
Check out Mental Omega, a mod expansion for C&C Red Alert 2 Yuri's Revenge if you are interested.
73 single player missions, 36 co-op missions, 17 challenge maps. It also introduces a total of 12 subfactions, tons of new units and multiplayer balance. I've made several screenshots to showcase it.
These mods have an option to change the female armours to match the male, as well as changing the proportions
The Unofficial Patch has been getting regular updates for years and years. There are a few tweaks in there that aren't arguably bugs, but the author responds to feedback. He has gone back and forth a bit on some of those tweaks in response to feedback. I've always used the Unofficial Patch Plus, but to each their own. Go with what appeals to you.
There is also the Clan Quest Mod, which is built on top of the Unofficial Patch, and adds new content (one major quest for each clan) such as joining the Sabbat.
It is crazy to think we're getting a sequel after 15 years, and that we've basically been waiting for this as long as people have been waiting for Half Life 3. They're doing referral codes on the website for Bloodlines 2 to unlock some vanity items. I hope no one minds if I include my link here.
Shadow of Chernobyl is excellent. Graphics are more dated compared to CoP, but you can always use the STARTER Pack mod to improve things (note: thos is built on top of ZRP that another poster mentioned).
Clear Sky is still okay, but it’s a very different game: There’s a lot more emphasis on fighting other dudes, as it takes place when the Faction War was in full swing. It’s easy to get bogged down fighting bad guys, when in truth you can ignore most of the local fights and just focus on the story.
It's a bit of a pain in the butt to get up and running if you aren't very tech savvy (14 year old me was, 29 year old me not so much) but it's stable and allows for uber boss encounters offline
Well then I have some great news! This. Is. Real. And it's for sale of the low low price of... FREE! We started this project because we love the game (not to be confused with LOVE) so it's free to download, and it always will be, FOREVER.
Though, to be completely transparent there are a few glaring issues.
Here’s a good place to start:
You can also read the other articles on our modDB to find about more about specific areas, and you can read the ones that haven’t been posted there yet on this subreddit.
I mean, we all played it back in high school (or at least my friends and I did) so it's not a legend. The Black Isle website is no more so it's not on there, but a Google search for 'van Buren tech demo' returns this copy hosted on moddb: https://www.moddb.com/games/van-buren/downloads/van-buren-tech-demo
HPM for a deeper experience. HFM for more alt-history scenarios (plus about the same depth as HPM but I imagine HPM is more fine-tuned). CWE for a modern-day scenario.
You should install the unofficial patch, as far as I'm aware the vanilla game actually isn't finishable without it. Comes in two varieties - a patch to fix bugs and render the game playable, and the "patch plus" version that includes a bunch of lost and unfinished content.
Thief is amazing! Yeah it really is unique in it's gameplay and atmosphere and stands up well today. Admittedly I wish you could get the original on Steam, I'm not a huge fan of the gold levels and wish they were played separately. Still a great experience, I am planning on replaying it soon.
This is basically essential, uses the newest version of Dark Engine and there are some graphic mods listed there that are great as well.
The game is infamously bugged and the community-made unofficial patch is pretty much required to play it
I have no idea about how well it works under Proton though.
This is a mod which adds Byzantium and Babylon back into HPM and gives them flavor. If you form Byzantium and become fascist your country changes to the "Greater Roman Empire". I did my best to recreate the Roman Empire (gave them a little more land too, it is the greater roman empire after all). I obviously used a lot of cheats to do this, but it was fun nonetheless. Also dismantled Prussia, England, and Russia is fun to look at
Link to the mod here (uses an old version of HPM): https://www.moddb.com/games/victoria-2-heart-of-darkness/downloads/hpm-byzantium-and-babylonia-re-added-and-enhanced
Edit: just now realized I missed Gibraltar... shit
There's a mod for everything. I remember when the mod came out to let you romance Bethany in DA:2 and it was this HUGE thing, at first I didn't get the big deal. Then I remembered that she was your sister.
Best comment I ever read on it was that "Your family fled Kirkwall, not the Ozarks!" or something like that, haha
This isn't exactly what you asked for, but it's similar. https://www.moddb.com/mods/dragonborns-war/ The mod author just gave us an update after 6 months. Hopefully he pulls through and gets some more people on the team.
I think the Pendor guy said he wouldn't make it for Bannerlord but that he would make his own standalone game? I think? It was a while ago.
Last Days ought to be working with the Kingdoms of Arda team, anyhow.
Final Invasion i'm pretty sure is going for Bannerlord.
other than that idk, but take a look by yourself: https://www.moddb.com/games/mount-blade-ii-bannerlord/mods
Might try searching for it, looks like this is actually old news, quoting my other comment on a different thread:
>Actually if you click the link to the original post (here's the link) it's actually been known since October 31st 2017.
Honestly, just an amazing mod. Adds basically anything you could find in a 6th/7th edition codex to the game.
Highlight reel and breakdown video
I'm playing AC2 for the first time on PC and am using this graphics overhaul. Looks pretty good, actually, except for the rendering distance: https://www.moddb.com/mods/assassins-creed-ii-overhaul-mod
Um.. One of the biggest problems with the base game is the AI though? As it will always be leashed to you within a certain distance.
And that made the Alien incredibly easy to predict and avoid. At first it may seem smart but it really was not.
Thankfully Mods actually managed to sort of make the Alien more unpredictable but even then it still follows a certain pattern.
So i must say i don't fully agree with that! :D
And yes i am talking about Alien isolation.
Because i remember using mods like "https://www.moddb.com/mods/unpredictable-alien-mod" these to make the game more challenging.
It's hard to explain it but there are a whole lot of those mods aimed at trying to make the Alien more random. Because in the base version of the game the alien was very easy to predict due to the leash.
>Personally I really want full unit customization (e.g horses, armor, and weapons) that way you can have your own units instead of pre-designed ones.
I modded it into Warband, I'll mod it into Bannerlord too. And with Bannerlord it's apparently much easier to combine mods!
Since you are asking about Viking Conquest, you have a lot of options:
1) VC Balance Mod lets you see bandit lairs from 2x normal distance. I generally find that is enough to eliminate the frustration while looking while still preserving the spirit of hidden lairs: https://www.moddb.com/mods/vc-balance-mod
2) To go farther and always see bandit lairs everywhere, Kraggrim’s tweak should still work or be easily adaptable to make it work with the current version (and it has a version for native as well): https://forums.taleworlds.com/index.php?topic=323613.msg7951028#msg7951028
3) Kalarhan’s VC tweaks tool also includes an option for infinite range bandit lair visibility: https://forums.taleworlds.com/index.php/topic,348186.0.html
I'd rather not say. For oblivious reasons.
Nah just kidding, i dont do that stuff, but i only really use the nexus. And maybe this one.
I've decided to tidy things up a bit and make this bundle which includes the F-15C -Huxian- (replaces Skin 06), SU-35S -Rosa- (replaces Skin 06), as well as the F-35C -Avril- (replaces Skin 05). Includes pinup and non pinup versions in the files, but use only one version at a time.
How to Install:
Locate your SteamLibrary folder, and navigate to the "ACE COMBAT 7" folder (it should be under \SteamLibrary\steamapps\common\ACE COMBAT 7).
Proceed further into Game > Content > Paks
Create a folder titled "~mods" (without quotation marks)
Unpack the mod with WinRAR and paste the mod into this new "~mods" folder.
Start up AC7 and enjoy the skin.
What the fuck is this horseshit? You come here and try to troll people? Fuck off kid, this is a mod where one of my good friends ported over the assets from the Dreamcast version including maps to the PC. This sure in the hell isn't Half-Life 2 on DC.
There is a mod porting HL2 assets into the HL1 GoldSource engine, and everything, but that sure in the hell isn't this, and ABSOLUTELY will not work on the Dreamcast due to needing custom .dll's which the HL SDK can't compile for DC.
Thanks! The patch 1.09v fix it!
To anyone else who got the same issue, I downloaded the patch from here:
> taking inspiration
That is not the issue.
Bethesda introduced quickloot in Fallout 4. This mechanic was done as early as Bioshock 1. This mechanic is an industry standard of games of this nature and nobody accused Bethesda of theft.
Oblivion and Fallout 3 had these basic house-building mods. They were pretty shit. Bethesda made proper settlements, nobody saw that as theft.
This is an article outlining the similarities of the two quests. They are incredibly similar. This kind of mod is story-driven, and the story and themes apparent in this mod are copied almost entirely, just dressed up in a different way (Robobrains rather than Protectrons). This isn't some industry standard convenience mechanic or borrowing the theme of some basic mod.
Its kinda ironic because I already said in my other comment that people always weirdly defend Bethesda for this when I bring it up.
If you're looking for something like a remake of HL2, Half Life 2: MMOD really spruces up the combat and adds some modern QoL and graphical improvements, like updating the weapon models and animals.
As long as we're talking about Doom mods based on NES games... I made a single player Doom Mod based on Metroid: https://www.doomworld.com/forum/topic/102880-sprams-metroid-doom-released/
Also, the guy who made the castlevania mod also made a Mario mod which is the best thing to happen to Doom modding ever. It's called Doom: The six Golden Souls 2 (there is a 1). https://www.moddb.com/mods/doom-the-golden-souls-2
For Invisible War, you might want to install this: https://www.moddb.com/mods/deus-ex-2-visible-upgrade
Multiple visual and performance enhancements.
As for DX1... I never had any issues with running it on win10. Can you be more specific?
Well there's MMod which released yesterday. Right now it's got issues but a patch is coming.
It doesn't add new enemies though, it improves the existing ones; e.g. Combine soldiers will use AR2/SMG alt-fire, better accuracy, etc. Only two new weapons for this release: the stun baton and the mounted gun, except the latter you just pick up and use until it runs out of ammo. You should take a look at the page for specifics.
It's out now, download here!
Reminder: You'll need Half-Life 2: Update as well as the HL2 episodes.
It's just a weird game in general. It's not just you.
Make sure you're using the mod, but beyond that, there's not much that can improve the game.
I would highly recommend getting it on PC, either the Steam or GOG version. They are both cross-platform so you can play with Steam & GOG players and there are tons of mods available on moddb.com.
And yet, Kiwi, Boris and I believe the folks behind Epic Thunder have all gotten support from the freaking sound dudes at gaijin for help with making their sound mods work nicely with the engine. They infact DO allow sound mods to be used.
Though of course I did some digging. Here is a statement by Senio, an administrator over on the forums or their CTO over at moddb in regards to boris sound mod
If you enjoy Hacknet, after completing it and the expansion pack/dlc there are a few more to check out.
Uplink - Is the granddaddy of this genre. The only issue is that it was made so long ago that the UI is clunky and outdated. HOWEVER!!!!!!!.. some glorious bastard did a total conversion called Uplink OS which brings Uplink back in line with a modern UI and imho puts Uplink back up there as the best hacking game of all time.
Hacker Evolution - This is a series of games that are in the same vein of terminal hackers and are really quite good. It's worth noting that the last game released from the publisher from this series is 'Hacker Evolution IMMERSION' which is early access so pretty much a very short demo, but if the guy ever gets off his ass and finishes it, it might be one of the best hacker games of all time, I just can't justify paying for an early access so I would actually suggest finding an 'arghhh matey' version of this one.
Street Hacker and BS Hacker are worth a mention but are pretty old.
CodelinkV2 - If you can find a working version of this it will blow your mind. I believe the website has a working browser version but the game is on it's way out so play it while you still can, if you can.
S.T.A.L.K.E.R.? It's not a full-blown horror game, but it has a few horror elements. It might be one of the most atmospheric and immersive RPG shooters I have ever played. I am playing with the complete mod right now. It fixes many bugs and improves other various technical aspects.
Historical Project Mod (HPM) and Historical Flavour Mod (HFM) both aim to add historical flavour and accuracy to the game.
They mostly do this by adding a huge amount of historical events and decisions as well as changing borders to include many new countries not represented in the base game.
This helps the immersion and replayability, and makes most countrie's feel somewhat unique to play.
They also add other, more subtle changes, such as changes to population growth, migration (mechanics), ressource production, reforms etc.
They're identical to a large degree since HFM is based upon HPM, but HFM simply has more events and decisions, aiming to make the outcome of each game very historically accurate. A lot of players are frustrated with the extent to which HFM does this, since it restricts the player's freedom in a lot of cases and "railroads" the game to have a historical outcome even when it doesn't make sense due to the player's actions. It also runs a lot slower than HPM and vanilla.
You don't need mods to play this game, but the extra historical flavor and the added starting and formable nations make it much more enjoyable.
If you want a lighter version of these mods, try the New Nations Mod (NNM) which HPM was originally based on or the Blood and Iron mod (BaI.
No. Because that never happened.
However, Valve did hire the original modders of the free Counterstrike and Team Fortress mods, then asked them to make paid versions of those mods as standalone titles. They did not remove access to the original mods. They are still available to this day. Yes, both of them.
Yep. High quality 4x game. Great mod support and they are easy to install.
Recommend playing the base game then heading over to moddb and going through the mods.
Sins mod page on moddb. I highly recommend the Star Trek: Armada 3 mod.
Definitely Enhanced Camera which is currently in alpha, looking forward to the beta!
Apotheosis, that mod looks sick! Expands upon every daedric realm. This mod is probably what I'm looking forward to the most atm.
And finally Skywind/Skyblivion for nostalgia.
Nice write-up! I'll forward it to some of the Lordbound crew and see if they have some comments for you as well :)
Lighting is a pretty crucial skill to master as a level designer, as it ties in with signposting and the sort. Bethesda definitely tends to over-illuminate their areas, which is a shame because contrast can be used to create very memorable and navigatable spaces in and of itself. Highlight what's important and brush away what's unimportant. Focus the player's eye instead of having them overloaded with information; guide a player's path and make an area readable in a glance. You don't always need to see everything even well, often only just where you need to go.
Here's some good level design tricks on the topic of player guidance you might want to read, and another article on the use of negative space that'll help you with your cluttering and area design.
Keeps us posted about your mod! Looking forward to seeing it.
There are some pretty advanced ones out there like Infamous Fusion, but I wasn't too sure about the new health system and the new animations. So I went with Dylan's Far Cry 2 Realism Mod. I also played on the highest difficulty ingame which combined with the mod makes firefights pretty intense. Both you and the enemies die pretty fast. Might not be for everyone, but I enjoyed that a lot. Reminded me of the S.T.A.L.K.E.R. games, which I also enjoy a lot.
I also used sproyd's SweetFX Config, though I edited the sweetFX config file and turned down the saturation a bit. This basically removes the brown filter and gives back realistic colors, without oversaturating everything which was important to me. The original color filter can be nice for some atmosphere, but I already played the game once with it and wanted some natural colors back for this playthrough.
This one! It's a mod we're making, it adds color to the battle/dialogue sprites in the game. We're still working on it but you free to download it and try it our for yourself! Though it's still a work in progress so not everything is in color yet and it's only compatible v1.001 so if you use Steam you will have to downgrade to this version. But don't worry you won't be missing out on anything by doing this all the updates added after this version is a few grammar fixes and Japanese. And I've added all the grammar fixes. But we're still working on making it compatible with the newest version of Undertale.
I made this mod on the side for Halloween once for a bit of fun. It makes it so that instead of recruiting, you have to kill people and then you get to add undead versions of them to your army. Also adds special horsemen of the apocalypse companions that join your party automatically over time and have unique combat abilities. Troops you and your horsemen kill you get as undead versions of themselves, those your minions kill come back as skellies. It's a bit of dumb fun that increases the pace of the game as your undead army grows pretty exponentially.
If you're worried it may be too scary, use this mod. The other cheat mods simply prevent the alien from spawning at all. This one allows the alien spawn to spawn as normal, but makes you invisible to it. You can still watch it go about killing other stuff, but can pretend you're just super good at hiding. I used it during my playthrough cos I'm a total wuss when it comes to scary games.
Absolutely not. Invisible War's dogshit, user-unfriendly engine makes the game nearly impossible to mod. Best you'll find is the https://www.moddb.com/mods/deus-ex-2-visible-upgrade
and all that does is make the game less shitty to get running. It would be easier to do a handstand while taking a shit than it would be to create even a fraction of a GMDX mod for IW.