That is less of an issue. Changing the backend labels is just inviting bugs when you miss changing all the references to them. Plenty of games use "Door" entities for pretty much any piece of moving world geometry, be it a drawer, an elevator or even a train. No need to clog things up with new strings and settings for offlabel usage, so long as the team understands what the object/settings do.
What would be gained changing the string to "Creature?" Nothing. What would be lost? A bunch of time debugging when someone misses a reference to "Dino" or mistypes "creature." A good example is how the Alien AI from Aliens Colonial Marines was completely fucked by a simple typo.
Given how lazy Wildcard has been with ARK, and how few shits they give about quality, you wouldn't want them changing names of things that don't need changing. That's just asking for horrible bugs that will never get fixed.
Well if you're standards are that low you can buy some jingly keys on amazon for 10 buckos https://www.amazon.com/B-Funkeys-Lights-Sounds-Keys/dp/B06Y5KWDMR/ref=sr_1_4?ie=UTF8&qid=1545594312&sr=8-4&keywords=kids+key+toy
If that's not enough, you can also play free games! or you know, play Ark which is this game but it has content. The setting is barely any different considering they left in all the dinosaurs lol. That one costs $20 which is $5 less!
well, for a 11x11, 121 grids, you need to aim for MIN 128gb of RAM, thats an empty server, no people. Depending on how many people you plan to have you need to scale it from there.
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Also depends on how much you want to spend.... I recently bought a refurbished server from amazon which i plan to host a larger grid. It is a Dell PowerEdge R620 Server 2X E5-2660 2.20Ghz 16-Core 64GB. It was only $240.....thats less than trying to buy stuff (ram/processor) for your own PC. That will run easily run a loaded 6x6 server, or a medium loaded 7x7. If you join 2 of those, you can easily run an 11x11. Once again, all depends on what you currently have, how much you want to spend, and how large a server population you expect.
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It's called branching. You branch your dev build to include this kind of testing, and why would you want this permanently attached to a release build instead of a separate mod to be installed?? That would have been a good proof of concept option... I'm well aware of project development a d branching... you don't just throw all your shit into release builds and YOLO it out to your users. Again, that's bad practice... since you seem to not "realize how this works", here's a basic example from GIT.
https://git-scm.com/book/en/v1/Git-Branching-What-a-Branch-Is
Time dilation (TiDi) is the solution. Honestly I think the Atlas devs just need to start stealing a lot of ideas from EVE. I keep thinking of comparisons where parts from both could come together to make a really cool product.
With advance notice. EVE cannot do this on the fly. You have to submit that you need a system on a reinforced node 24 hours ahead. They will shift empty systems off a node that is under stress.
https://www.eveonline.com/article/changes-to-the-fleet-fight-notification-system
The Redis store contains a LastOnlineAt
field for each player, so I don't see how it could be a difficult lift from a technical perspective. Biggest pain for them is that they don't seem to have many web developers, and integrating their big fancy Redis cluster with good ol' Invision might make it low priority. Either way, certainly seems like they will need to have a proper website and not a forum if they want to provide serious guild and player management features - doing that kind of UI/UX work in a game engine makes a lot less sense, IMO.
Back with an update. Just tried connecting a VPN and then launching ATLAS and i could see the official servers. I have no idea hwy this is but i can now play. I am using Private Internet Access which is a paid VPN so i'm not sure if others will work but i thought i should share anyway.